DSP Configuration

We’ll work to keep this list updated as things are tweaked as user population increases.

Server configuration

parametervaluecompared to retail
exp_rate5.0Increase exp rate from monster kills by 5x
exp_loss_rate0There’s no loss of experience on death
vanadiel_time_offset-6servers are in US Central Time; so all “midnight” times are accordingly.
fame_multiplier15.0Fame generates at 15x retail; no more thousands of necklaces for Norg fame.
level_sync_enable1Level sync with your friends from levels 10 to 99
all_jobs_widescan1Pull up your map; all jobs can now widescan and hunt for NMs
engage_delay_mod0.85Reduces the delay to re-engage mobs, allowing you to change target after combat faster
speed_mod55A bit faster than retail…
mob_speed_mod50A bit faster than retail, but not as fast as players… unless they gravity you!
craft_chance_multiplier2Skill up while crafting twice as fast
craft_amount_multiplier1.5Skill ups earned while crafting are a bit bigger
craft_day_matters1Crafting on specific element days DOES matter
craft_moonphase_matters0Ain’t no one got time for the moon…
craft_direction_matters0… no, just no.
nm_stat_multiplier4.5NMs and HNMs have 5.0x more stats (STR/VIT/etc). This helps counter the increased weaponskills, but without giving mobs overwhelming amounts of HP.
nm_hp_multiplier4.75NMs and HNMs have 5x the HP
np_mp_multiplier1.5NMs and HNMS have 1.5x the MP
mob_tp_multiplier1.5Mobs and NMs acquire TP faster than retail
mob_stat_multiplier3.5NMs and HNMs have 3.5x more stats (STR/VIT/etc)
mob_hp_multiplier3.0Normal mobs and adds have 3x the HP
player_stat_multiplier5.0Players now have 5x the stats of normal; you are a hero after all!
player_tp_multiplier4.0Players gain 4x the TP on hit and being hit
player_hp_multiplier4.0Players have 4x the HP to make more job combos available
player_mp_multiplier3.5Players have 3.5x the MP to make more job combos available
sj_mp_divisor1Main jobs gain the full MP benefit of their sub job
ability_recast_modifier0.5Recast timers are now half of normal for job abilities. Jobs with several abilities (most melees) benefit from a more interactive playstyle
drop_rate_multiplier2.0All mobs have a 2x drop rate chance.
all_mobs_gil_bonus250All mobs drop 250 gil * their level, even if they normally drop none
battle_cap_tweak99All BCNMs are uncapped
lvl_cap_mission_bcnm0Remove the level 30/40/50 restriction to mission battlefields
max_merit_points99Start out with a 0/99 cap for merit points
healing_tick_delay3The delay in seconds between healing ticks while resting (and the minimum the game allows)

Content configuration

parametervaluecompared to retail
ENABLE_{EXPACK}VARIESCurrently, all expansions are enabled; though this will be tweaked as content is tuned. RoZ, CoP, ToAU, and WoTG are mostly functional. The add-on packs, for now, are disabled.
ENABLE_VOIDWATCH1We currently support the Voidwatch Operations and storyline, though it’s tweaked a bit and targeted at level 99 players.
ENABLE_FIELD_MANUALS1All fields of valor manuals are enabled.
ENABLE_GROUNDS_TOMES1All grounds of valor tomes are enabled.
REGIME_WAIT0There’s no wait on restarting the regime.
LOW_LEVEL_REGIME0You cannot farm low level regimes; mobs must grant XP to count towards the regime.
INITIAL_LEVEL_CAP99Server level cap is 99; there are no genkai (limit break) quests.
START_GIL10000Start with 10k gil, but quests and mobs drop more, so easy to acquire.
START_INVENTORY80All inventory is unlocked and max capacity (including safe, locker, and satchels).
SUBJOB_QUEST_LEVEL0Subjobs are unlocked from game start.
ADVANCED_JOB_LEVEL15You can begin questing for advanced jobs at level 15 instead of 30.
ALL_MAPS1All players start with all magic maps.
UNLOCK_OUTPOST_WARPS2Outpost warps are unlocked, including Tu’Lia and Tavnazia
GIL_RATE50.0Quests now earn 50x more gil.
EXP_RATE1000.0Quests and FoV/GoV now provides 1000x more XP. !gotoexp matches to many locations with FoV/GoV books.
TABS_RATE10.00FoV and GoV tabs now accumulate at 10x the normal rate.
CURE_POWER3.0Cure spells are now 3x more powerful to compensate for increased HP
ELEMENTAL_POWER2.0Elemental magic is 2.0x more powerful.
DIVINE_POWER2.0Divine magic is 2.0x more powerful
NINJITSU_POWER2.0Ninjitsu magic is 2.0x more powerful
BLUE_POWER2.0Blue magic is 2.0x more powerful
DARK_POWER2.0Dark magic and absorb spells are 2.0x more powerful
WEAPON_SKILL_POWER1.5Weaponskills do 1.5x the damage of normal
USE_ADOULIN_WEAPON_SKILL_CHANGEStrueUse the new weapon skill calculations as per the Seekers of Adoulin expansion.
COFFER_MIN{MAX}_TIME1Coffers can now be opened and reopened immediately (1 second) assuming people have keys.
BETWEEN_2DYNA_WAIT_TIME1There’s a 1 hour wait between re-entering Dynamis (instead of 1 day).
FREE_COP_DYNAMIS1Players do not need to have CoP complete to participate in CoP Dynamis zones (rank 6 + lv 65 still required)
ENSPELL_DURATION600Enspell effects now have a 5 minute base duration.
SPIKE_EFFECT_DURATION600Elemental spikes (not Reprisal) now has a 5 minute base duration.
STONESKIN_CAP5000Stoneskin now caps at 5000 HP rather than 300 hp to account for increased HP values
AQUAVEIL_COUNTER50Aquaveil now absorbs 50 “interrupts” (at least until I can recode it back to being like OLD retail at a flat percentage)
USE_OLD_CURE_FORMULAfalseUse the newer Adoulin-era cure and healing formulas.
USE_OLD_MAGIC_DAMAGEfalseUse the newer Adoulin-era magic damage formulas.
ALLOW_MULTIPLE_EXP_RINGS1Players can acquire multiple Chairot/Empress/Emperor bands.
BYPASS_EXP_RING_ONE_PER_WEEK1Players can acquire multiple EXP rings from gate guards within a single conquest period.
ENM_COOLDOWN1Players can obtain keyitems from ENMs every 1 hour.
EXPLORER_MOOGLE1Explorer moogle is enabled in all main and sub cities (RoZ content)
EXPLORER_MOOGLE_LEVELCAP1Explorer moogle available starting at level 1

Note: Enhancements to spell casting power also affects mobs!