Enhanced Spells/Abilities

There are a ton of iconic abilities and spells in FFXI… that could use some love after all of these years.

As the focus on the server is the constant use of weaponskills and rapid combat, adding additional buffs and debuffs adds some flair to the numerous combinations.

Our goal will be to help incorporate some of the additional benefits retail’s Job Points provides… without it getting too overpowered.

These are being tweaked and tuned based on player feedback. cough Obviously the classes played by the dev and GM teams likely have the most attention first. If you’re interested in testing, ping a GM in game!

  • Weaponskills
  • Unique and enhanced weaponskills with additional effects like en-spells, refresh and regen, and elemental debuffs on the target. We also unlock relic, mythic, empyrean, merit, and quested weaponskills as you level.

  • Job Abilities and Traits
  • Additional growth abilities for jobs based on abilities gained at end-game via job points and/or other interesting flair.

  • Combat and Magic Skills
  • Opinionated enhancements to skill levels and availability.

  • Spells
  • Tweaks to existing spells to add additional flair and cross-class usability.