Job Abilities and Traits

Additional growth abilities for jobs based on abilities gained at end-game via job points and/or other interesting flair.

Bard

Songs

Songs have a reduced casting and animation time to allow them to be more easily woven between weaponskills and other abilities.

  • 2 seconds -> 1.5 seconds
  • 4 seconds -> 2.0 seconds
  • 8 seconds -> 2.5 seconds

Red Mage

Composure

You focus on your melee strikes and gain enhanced accuracy and enspell damage.

  • Enspell Damage +10
  • Fast Cast +2%
  • Haste +5%

Swordplay 🆕

Red mages excel with their swords, enhancing their accuracy and evasion.

  • Acquired at Level 90
  • Evasion +20
  • Accuracy +20

Elemental Seal 🆕

Red mages gain the ability to focus their black magics for a better chance to hit.

  • Acquired at level 15.
  • Works exactly like BLM ‘Elemental Seal’

Monk

Jump

  • Works exactly like DRG ‘Jump’

Thief

Dual Wield

Thieves now learn Dual Wield earlier in their career (rather than in the 80+ levels) and are more proficient at it.

  • DW 1 at Level 20
  • DW 2 at Level 30
  • DW 3 at Level 40
  • DW 4 at Level 50
  • DW 5 at Level 60

Dancer

Dual Wield

Dancers now gain an additional Dual Wield V rank trait at level 99.

Black Mage

Elemental Seal

Refills player’s MP to full.

Spontaneity 🆕

Black mages focus their thoughts on a single spell cast and cast instantly.

  • Acquired at Level 50
  • Instantly cast the next spell.
  • Can be cast on self or a party member (to be evaluated).
  • Works like RDM’s Spontaneity to best emulate FFXIV’s Swiftcast.

Samurai

Meditate

Provides a slight attack bonus while TP gain is active.

Swordplay 🆕

Samurai excel with their great katanas, enhancing their accuracy and evasion.

  • Acquired at Level 80
  • Evasion +20
  • Accuracy +20

Chakra 🆕

Samurais can focus their chi and self-heal themselves, sustaining themselves in combat.

  • Acquired at Level 40
  • Self-heal, instant cast.
  • Works similar to Monk’s Chakra

White Mage

Divine Seal

Refills player’s MP to full.

Spontaneity 🆕

White mages focus their thoughts on a single spell cast and cast instantly.

  • Acquired at Level 50
  • Instantly cast the next spell.
  • Can be cast on self or a party member (to be evaluated).
  • Works like RDM’s Spontaneity to best emulate FFXIV’s Swiftcast.

Ninja

Swordplay 🆕

Ninjas excel with their katanas, enhancing their accuracy and evasion.

  • Acquired at Level 45
  • Evasion +20
  • Accuracy +20

Paladin

Provoke 🆕

Paladins no longer need a /WAR subjob to have provoke.

  • Acquired at level 5

Focus 🆕

Paladins focus their thoughts and gain more accuracy and chance of critical hit.

  • Acquired at level 25
  • Same as Monk’s focus ability.

Enmity Bonus 🆕

Paladins gain an enmity bonus to their attacks and magic.

  • +15 at Level 30
  • +30 at Level 60
  • +45 at Level 90

Enmity Loss Reduction 🆕

Paladins lose less enmity when they take damage.

  • -10% at Level 30
  • -15% at Level 60
  • -20% at Level 90

Weapon Skill Damage Bonus 🆕

Paladins do additional damage on their weaponskills to help hold aggro and give Paladins a better chance soloing.

  • +10% at Level 20
  • +12% at Level 50