Job Abilities and Traits

Several abilities have been altered to better match the play style found on Nocturnal Souls. In addition to tweaks, some jobs have additional abilities and spells not found in retail.

Warrior

Restraint

Restraint increases the warrior’s weaponskill accuracy and damage while increasing weapon delay.

  • Weaponskill Accuracy: 10%
  • Weaponskill Damage: (STR/20) with a cap of 20%
  • Delay: Adds +50 delay to weapon swings

Blood Rage

Enhances critical hit rate for party members within an area of effect.

  • Unlike retail, this does NOT override Warcry or similar effects.
  • Critical Hit Rate: +20%

Bard

All Songs

Songs have a reduced casting and animation time to allow them to be more easily woven between weaponskills and other abilities.

  • 2 seconds -> 1.5 seconds
  • 4 seconds -> 2.0 seconds
  • 8 seconds -> 2.5 seconds

Red Mage

Composure

You focus on your melee strikes and gain enhanced accuracy and enspell damage.

  • Enspell Damage +10
  • Fast Cast +2%
  • Haste +5%

Swordplay 🆕

Red mages excel with their swords, enhancing their accuracy and evasion.

  • Acquired at Level 90
  • Evasion +20
  • Accuracy +20

Elemental Seal 🆕

Red mages gain the ability to focus their black magics for a better chance to hit.

  • Acquired at level 15.
  • Works exactly like BLM ‘Elemental Seal’

Stymie

Stymie now provides red mages with an additional magic accuracy buff of +250 for the next enfeebling spell.

Monk

Jump 🆕

This ability works exactly like DRG ‘Jump’ to dash to a mob and reduce enmity.

Impetus

Enhances attack and critical hit rate. This ability is modified for the higher stat values of the server.

  • Attack Bonus: 10 + (STR/10) with a cap of 150
  • Critical Hit Rate: 2 + (DEX/128) with a cap of 10%
  • If the player’s STR > 700 and DEX > 700, also increases Critical Hit Damage +5%.

Thief

Dual Wield

Thieves now learn Dual Wield earlier in their career (rather than in the 80+ levels) and are more proficient at it.

  • DW 1 at Level 20
  • DW 2 at Level 30
  • DW 3 at Level 40
  • DW 4 at Level 50
  • DW 5 at Level 60

Dancer

Dual Wield

Dancers now gain an additional Dual Wield V rank trait at level 99.

Black Mage

Elemental Seal

Refills player’s MP to full.

Spontaneity 🆕

Black mages focus their thoughts on a single spell cast and cast instantly.

  • Acquired at Level 50
  • Instantly cast the next spell.
  • Can be cast on self or a party member (to be evaluated).
  • Works like RDM’s Spontaneity to best emulate FFXIV’s Swiftcast.

Samurai

Meditate

Provides a slight attack bonus while TP gain is active.

Swordplay 🆕

Samurai excel with their great katana, enhancing their accuracy and evasion.

  • Acquired at Level 80
  • Evasion +20
  • Accuracy +20

Chakra 🆕

Samurais can focus their chi and self-heal themselves, sustaining themselves in combat.

  • Acquired at Level 40
  • Self-heal, instant cast.
  • Works similar to Monk’s Chakra

Third Eye

Third Eye, while under the effect of Seigan, no longer has a reduced reuse timer as timers are already cut in half on Nocturnal Souls. With max merits at 75+, Third Eye’s reuse timer caps out at a 5 second. This also applies to gear bonuses intended to reduce the reuse timer of Third Eye.

White Mage

Divine Seal

Refills player’s MP to full.

Spontaneity 🆕

White mages focus their thoughts on a single spell cast and cast instantly.

  • Acquired at Level 50
  • Instantly cast the next spell.
  • Can be cast on self or a party member (to be evaluated).
  • Works like RDM’s Spontaneity to best emulate FFXIV’s Swiftcast.

Sacrosanctity

Drastically enhances magic defense for party members within area of effect.

  • Increases party members’ Magic Defense Bonus by a flat 75% for the duration of the effect.
  • This does not stack with other Magic Defense abilities such as Rampart.

Ninja

Swordplay 🆕

Ninjas excel with their katana, enhancing their accuracy and evasion.

  • Acquired at Level 45
  • Evasion +20
  • Accuracy +20

Futae

Increases the Ninja’s magic attack bonus by +10 for the duration of the ability (1 minute). Futae is no longer lost on spell cast and the bonus remains for the full duration of the effect.

Issekigan

Increases the Ninja’s chance of parrying attacks by 25% and increases enmity gain by 20% for the duration of the effect.

Dark Knight

Nether Void

Increases the dark knight’s dark magic accuracy and dark magic attack for their spells by 50%. This is not limited to absorb spells as per retail.

  • This increase is augmented by Bale Flanchard and Heathen’s Flanchard up to 85%, as per retail.

Scarlet Delirium

Increase the attack and magic attack based on the player’s intelligence. This crazed state reduces the player’s accuracy by 20.

  • Attack Bonus & Magic Attack Bonus: (INT / 15), hard cap of +75

Paladin

Provoke 🆕

Paladins no longer need a /WAR subjob to have provoke.

  • Acquired at level 5

Cover

Unlike retail, cover does not act as an intercept, simply a hate transfer and enmity increase–similar to a “Rescue” ability found in other games.

  • Cover transfers 45% of the targeted player’s total enmity to the Paladin.
  • For the duration of Cover, the Paladin’s base enmity is increased by 20% and enmity loss reduction is reduced by -10%.

Palisade

Increases chance of blocking with a shield and eliminates enmity loss for the duration of the effect. This works similar to retail, but with a higher effect amount.

  • Enmity Loss Reduction: -100%
  • Shield Block Rate: +15%

Focus 🆕

Paladins focus their thoughts and gain more accuracy and chance of critical hit.

  • Acquired at level 25
  • Same as Monk’s focus ability.

Enmity Bonus 🆕

Paladins gain an enmity bonus to their attacks and magic.

  • +15 at Level 30
  • +30 at Level 60
  • +45 at Level 90

Enmity Loss Reduction 🆕

Paladins lose less enmity when they take damage.

  • -10% at Level 30
  • -15% at Level 60
  • -20% at Level 90

Weapon Skill Damage Bonus 🆕

Paladins do additional damage on their weaponskills to help hold aggro and give Paladins a better chance soloing.

  • +10% at Level 20
  • +12% at Level 50