Relic Armor and Accessories

Relic armor, originally from Dynamis, is the second set of job specific armor you’ll receive on your journey to level 99 Most players will acquire their first pre-augmented set through the Adventure Quest storyline and purchase subsequent pieces from the Adventure Coffer next to Trystol in Western Adoulin.

Once players reach level 99, the base relic (AF2) gear can be reforged into level 99 versions. * Vainrachault* in Western Adoulin will assist you with converting your base relic gear to the initial reforced +1 state. Once you reach reforged +1, upgrades will be provided by Aurix in Ru’Lude Gardens to complete the upgrades from reforged +1 to reforged +2 and +3.

Upgrade Recipes

To upgrade your base AF2 to the first level 99 tier, i119 +1, you’ll need to unlock the corresponding tier of upgrades with Vainrachault. Players who complete the Adventure Quest storyline will unlock tier 1 as part of the level 99 quest.

Starter Tier 1 (Vainrachault) Tier 2 (Aurix) Tier 3 (Aurix)
Lv75 Reforged AF2+1

500,000g
30x Alexandrite
20x Tanzanite Jewels
Reforged AF2+2

5x Voidshard
1x Void Pattern
1x Khoma Thread
25x Rusted ID Card
Reforged AF2+3

5x Voidshard
4x Void Pattern
1x Demon Medal
25x Blackened ID Card
1x unique material1
  • Players can acquire Alexandrite and Tanzanite Jewels from daily hunts and daily BCNMs.

Diving into Dynamis Divergence!

Once you’ve reached Reforged Relic +1, players can venture into Dynamis Divergence to collect voidshards, void patterns, and materials to upgrade their relic armor to Reforged +2 and +3.

These upgrades are also handled via Aurix in Ru’Lude Gardens (the unlock NPC for Dynamis Divergence) and requires players to have completed Dynamis - San d’Oria [D] (in order) at least once and gained the titles to perform the full upgrades.

Reforged Relic +1 to +2

Upgrading Reforged Relic armor requires voidshards and void patterns specific to the armor slot (foot, torso, etc.) and job of the gear. In addition, players will need to collect various materials dropped in Dynamis Divergence and via the crafting guilds (guild membership is not required to purchase the items) to complete the upgrade process. Players will unlock creating their upgrading after defeating the Halphas in Dynamis - San d’Oria [D].

For example, players upgrading their Red Mage relic boots from +1 to +2 would use the following recipe:

  • Vitiation Boots +1 (base)
  • 5x Footshard:RDM
  • 1x Voidfoot:RDM
  • 1x Khoma Thread
  • 25x Rusted ID Cards

Reforged Relic +2 to +3

Upgrading Reforced Relic armor to the final stage, reforged +3, works similar to the +2 upgrade and requires similar materials. Instead of Rusted ID cards, players will need to acquire Blackened ID Cards, Demon Medals, and a unique, zone-specific drop depending on the armor slot.

In addition, each slot has a unique material that drops in each zone to upgrade the item.

Slot Zone Item
Head Windurst Plovid Effulvium
Chest All Hades Claw
Gloves Bastok Macuil Plating
Legs Jeuno Defiant Sweat
Boots San d’Oria Plovid Flesh

For example, players upgrading their Red Mage relic boots from +2 to +3 would use the following recipe:

  • Vitiation Boots +2 (base)
  • 5x Footshard:RDM
  • 4x Voidfoot:RDM
  • 1x Demon Medal
  • 25x Blackened ID Cards
  • 1x Plovid Flesh
Tip

Find you have an excess of Rusted ID Cards, but not enough Blackened ID Cards? Ysadel can help convert your currency into new items.

Creating Your JSE Relic Neck Pieces

In addition to the AF2 armor sets, Dynamis Divergence provides players an opportunity to create and upgrade high-powered neck pieces through trades with Aurix in Ru’Lude Gardens. Players will unlock creating their necklaces after defeating the Disjointed Elvaan in Dynamis - San d’Oria [D].

There are three phases to each necklace: NQ, HQ+1, and HQ+2.

BONUS: When upgrading necklaces to HQ+2, the items come pre-augmented with unique augments not normally available to players. Players can overwrite the augments, but there is no way to restore them without building a new neckpiece.

Creating the NQ Necklace

Each zone drops a unique “base” necklace that is job specific. The remaining materials are farmed within Dynamis Divergence, crafted via synthesis or synergy, or generally available (the crystals).

Creating the base non-quality necklace uses the following recipe:

  • 1x moldy base piece
  • 1x dark matter
  • 1x light sphere
  • 1x relic adaman
  • 1x ratnaraj
  • 1x elemental crystal (light, dark, lighting, etc.)

Players can acquire the base items in the following zones:

  • Moldy Necklace and Gorget in Bastok
  • Moldy Nodowa and Stole in San d’Oria
  • Moldy Torque and Collar in Windurst
  • Moldy Charm in Jeuno
Job Base Crystal
WAR Necklace Fire
MNK Nodowa Light
WHM Torque Light
BLM Stole Dark
RDM Torque Fire
THF Gorget Fire
PLD Necklace Light
DRK Necklace Dark
BST Collar Dark
BRD Charm Light
RNG Gorget Ice
SAM Nodowa Lightning
NIN Nodowa Dark
DRG Collar Fire
SMN Collar Ice
BLU Stole Water
COR Charm Dark
PUP Collar Wind
DNC Gorget Wind
SCH Stole Lightning

Upgrading to the HQ+1 Necklace

Upgrading to the HQ+1 necklace requires just a few additional items. As with the other relic pieces, Aurix in Ru’Lude Gardens will assist with this upgrade.

  • 1x NQ neckpiece (ex: Monk’s Nodowa)
  • 1x Moldy base piece (ex: Moldy Nodowa)
  • 1x Relic Adaman
  • 10x Blackened ID Cards

This results in upgrading the NQ neck piece to the HQ+1 neck piece.

Upgrading to the HQ+2 Necklace

Upgrading to the final version of the neck piece (HQ+2) requires additional wins with the Dynamis Divergence zone bosses.

  • 1x HQ+1 neck piece (ex: Monk’s Nodowa +1)
  • 1x Moldy base piece (ex: Moldy Nodowa)
  • 2x Relic Adaman
  • 10x Demon Medals

This provides the final version of the relic, job-specific neck piece and includes both the enhanced HQ+2 stats as well as custom augments for each job.

These augments are unique to each necklace and contain many stats not available through the normal augment system. You can override the augments; however, you must throw away and rebuild a new necklace if they want to get the augments back.

Job HQ+2 Auguments
WAR STR & DEX +20
HP +128
Magic damage taken -5%
MNK DEX & MND +15
“Kick Attacks” +25
“Subtle Blow” +15
WHM INT & MND +15
Enmity -25
Refresh +25
BLM INT +25
“Resist Silence” +20
Magic crit hit damage +10%
Magic brust damage +5%
RDM INT & MND +15
Enhancing Magic Duration +25%
Enfeebling Magic Duration +25%
THF DEX & AGI +20
Magic Evasion +25
Triple attack +8%
PLD VIT & MND +20
Enmity +30
Damage Taken -10%
DRK STR +25
“Store TP” +12
Weapon skill damage +10%
BST STR & DEX +10
Pet: Double Attack +10%
Pet: Attack/Ranged Attack/Accuracy/Ranged Accuracy +15
BRD DEX & CHR +15
Enspell Damage +15
All Songs +2
RNG AGI +25
“Store TP” +10
Critical hit damage +5%
Weapon skill damage +5%
SAM STR +25
“Store TP” +10
Weapon skill damage +10%
NIN DEX & AGI +15
Occ. quickens spellcasting +5%
Ninjutsu skill +15
DRG STR & VIT +15
Pet: Damage Taken -15%
Pet: Magic Accuracy/Magic Attack Bonus +10
SMN MP +30
“Blood Pact” damage +8
Pet: Regen +25
BLU STR & DEX +15
Critical hit damage +5%
TP Bonus +250
COR AGI & INT +10
Magic Accuracy/Magic Damage +25
Skillchain Damage +5%
PUP DEX & AGI +10
Pet: TP Bonus +200
Pet: Magic Attack Bonus +15
DNC DEX & CHR +20
“Store TP” +10
Critical hit damage +10%
SCH INT & MND +15
Magic Damage +25
Magic crit hit rate +10