Synergy crafting allows players to create and/or upgrade existing items through using base components dropped by Voidwatch NMs, various “hunt registry” mobs, and open-world NMs found around the world.
Synergy is targeted at players level 99 as it requires participation in Voidwatch campaign NMs, farming aptant NMs, and most synergy recipes require drops from higher tier locations; however, many world and seasonal events will include synergy crafting for rare rewards, appearance items, and furniture.
Synergy Furnaces and Engineers are located all across Vana’diel. Here are some common locations.
If you find a furnace that isn’t interactive, please contact a GM–there’s a ton of them and a good list of them all isn’t documented on any of the wikis.
Synergy must be unlocked and requires a bit of crafting to do so.
Characters must be rank 1 (Recruit) in at least four crafting disciplines. This requires getting to skill level 10 and completing the first rank synthesis for the craft to complete the promotion.
Valid crafting disciplines are:
Remember: You gain adventurer level experience while crafting, so you can level your crafting disciplines as a lower level job for bonus experience points!
To increase elemental capacity, trade the Synergy Engineer the following items to raise your elemental capacity. Capacity is consumed during synergy and you must meet the minimum requirements to attempt a craft.
|Element||HQ Item (increase x3)||NQ Item (increase x1)|
Elemental “tears” are random drops off of Voidwatch campaign NMs spawned from Planar Rifts.
Elemental stones (-ites) are random (~25% chance) drops off of level 100+ enemies based on the current game day. These items can drop off of all mobs in all zones. For example, defeating a qualifying enemy on Darksday has a random chance to drop a Fenrite.
To see your current elemental capacity and level, “speak” to a Synergy Furnace.
Aptants drop from mobs part of the Hunt Registry on retail FFXI. These provide part of the consumable materials and are different for each craft. Not all crafts require aptants–especially low-level synergy recipes, but they are a core component of many crafts and will require time to farm an ample supply.
The drops and locations can be found by searching the Nocturnal Souls Item Database for “aptant”. There are currently 12 aptant items spread among numerous NMs across the world that are in the level 100 to 112 range.
Aptants can also be acquired from the Materials Moogle in the
!craft zone by trading him 20 rusted coins and a small amount of gil to determine which aptant you want.
At this time, the maximum level for Synergy is 50 at this time.
Each successful synergy craft has a 70% chance to increase your level 0.1 to 1.0 skill points as long as the synergy recipe level is no more than 5 levels below your current synergy level. Recipes that are more than 10 levels above your skill have a 90% chance to increase your skill level.
The base success chance for a synergy recipe is 55% for an even-level recipe (e.g. player’s synergy level matches recipe level). For every level above the recipe’s level, the player gains a 5% to the base success chance, for every level below, the player loses 5% base success chance.
Example: a player with a level 15 synergy skill would have a 100% success rate on a level 6 recipes and below, an 80% success rate on level 10 recipes, and a 30% success rate on level 20 recipes.
Recipes are not locked to a specific level. A player with a level 10 synergy skill can attempt a level 20 synergy recipe; however, the success rate will be exceedingly low (at 5% success) and difficult to augment.
The success chance of a synergy craft can be enhanced by applying ebur, furia, or ebon pigments to the craft. Pigments can be purchased from the Synergy Engineer using gil.
Multiple, unique pigments (up to one of each) can be added to recipes to increase the base success chance up to +23%; however, some higher level recipes will intentionally not have enough slots in the trade window to place multiple success augments.
|Pigment||Increased Success %||Cost (gil)|
|Ebur pigment||+5% base success chance||250,000|
|Furia pigment||+8% base success chance||350,000|
|Ebon pigment||+10% base success chance||500,000|
Example: a player with level 20 synergy is attempting to make a level 20 recipe for the blurred knife +1. At level 20, the player has a base success chance of 55% and, on failure, a 5% chance that they’ll lose one or more of their items (including, potentially, the blurred knife). To augment this, the player could add in an Ebon and Furia to the trade, increasing success rate by 18% in total. This gives the player a 73% base success chance, increasing the chance of a successful synergy and reducing the chance they’ll lose any items—including that prized blurred knife.
In addition to the success augments, all players receive +5% to their base synergy success rate on Saturdays as part of the Synergy Crafting Day event.
On synergy failure, the level of the player’s synergy skill is compared to the level of the recipe to determine the chance of loss for each item in the recipe.
The following rules apply:
Example: A level 10 recipe created by a player with a level 10 synergy skill has a 55% chance of success (un-augmented). On failure, each item in the recipe has a 5% chance to be lost on failure. If an item is lost, the entire quantity of the item is lost and, if not, the entire quantity is returned to the player.
Similar to synthesis crafting, the chance to lose materials cannot be modified except by simply raising the synergy level and/or using success rate augments to reach a point of 100% synergy success rate.
For a full, current list of synergy recipes, visit the Members Portal’s Synergy List. In addition to the list, when viewing an item that can be created via synergy, the recipe appears on the item’s details page, such as the Bounding Boots.
We’re working on constantly adding new recipes to the list, so check the Synergy List and Update Notes frequently!