Archive - 2018 Q1 & Q2


In these older update notes, it’s likely the links to certain pages no longer exist.

August 2018

date changes
30 August Nexus Capes Everywhere!
Nexus Capes now work cross-server so players can Nexus between residential, Abyssea, and general world zones without needing to enter that specific zone server. Restrictions on Nexus Cape teleport restrictions, such as Dynamis and locked zones still apply.

World Server Restructuring
With the newly available cross-server nexus capes, the world servers have been splintered off even more to isolate the effects of server crashes on players.
- ToAU zones are now segmented together. This includes Nyzul Isle and assault battlefields as well.
- COP zones are now segmented together. This includes {sea} regions as well.
- WOTG zones are now segmented together. This includes WOTG-era cities as well.
- SoA zones are now segmented together. This, for now, includes Adoulin itself.
- RoZ expansion zones {sky} regions are now segmented together. This includes Norg and Kazham.
- Gheshba Outpost is now on its own map server to reduce any issues with the custom BCNMs.
- The Walk of Echoes has been added to the Custom Content zone server.
- The World Server has been broken into three separate servers, low level, mid level, and battlefields/BCNMs.

Players who have sticky routing on their home routers or computers may need to reboot their computers for the new ports to align up.

Summoners - Blood Pact Damage is here!
Summoner’s Blood Pact damage increase mods are now active. We’ll be going through gear adding mods, but there’s the ones that have them right now. This also includes several other missing mods that are now active on these gear pieces.

- Shedir crackows : Avatar: Enhances “Magic Atk. Bonus” +3, Enhances magic accuracy +3, Increases “Blood Pact” damage +3%
- Auspex Gages : Enhances avatar attack +9, Increases “Blood Pact” damage 4%
- Spurrina Gages : Enhances avatar attack +12, Increases “Blood Pact” damage 5%
- Esper Earring : Avatar: Increases “Blood Pact” damage 3%
- Call. Doublet +2 : Avatar: Increases Blood Pact damage
- Caller’s Doublet +1 : Avatar: Increases Blood Pact damage +5%
- Ngen Seraweels : Avatar: Increases “Blood Pact” damage 5%, Adds “Regen” effect
- Nirvana 80 : Avatar: “Magic Atk. Bonus”+25
- Nirvana 85 : Avatar: “Magic Atk. Bonus”+30
- Nirvana 90 : Avatar: “Magic Atk. Bonus”+35
- Nirvana 95 : Avatar: “Magic Atk. Bonus”+35
- Nirvana 99 : Avatar: “Magic Atk. Bonus”+40
- Nirvana 99 AG : Avatar: “Magic Atk. Bonus”+40
- Nirvana 119 : Avatar: Increases “Blood Pact” damage +40%
- Nirvana 119/II : Avatar: Increases “Blood Pact” damage +40%, Avatar: “Blood Pact” damage +3
- Nirvana 119/III : Avatar: “Blood Pact” damage +40
- Convoker’s Doublet +2 : Avatar: Accuracy+35, Magic Accuracy+35, “Blood Pact” damage +14
- Convoker’s Doublet +3 : Avatar: Acc.+45, Magic Acc.+45, “Blood Pact” damage +16
- Beckoner’s Doublet : Avatar: “Blood Pact” damage +10
- Beckoner’s Doublet +1 : Avatar: “Blood Pact” damage +11
- Avatara Slops : Avatar: Enmity+4, “Blood Pact” damage +7
- Convoker’s Doublet : Avatar: Increases “Blood Pact” damage +11
- Con. Doublet +1 : Avatar: “Blood Pact” ability damage +12
- Con. Pigaches : Avatar: Increases “Blood Pact” damage +5%
- Con. Pigaches +1 : Avatar: Increases “Blood Pact” damage +6%

Puppetmaster - Animators
Several animators now properly equip and can be used to send maneuvers. They don’t increase the automaton’s level yet and mods are still on the way, but they can be used now.

- Deluxe Animator
- Magneto
- Animator Z
- Divinator, II
- Em. Animator, II
- Animator P, +1, II, II +1

Miscellaneous Updates
- The NM Boll Weevil has been added and updated to the correct monster family.
- The Puppetmaster trait “Suppress Overload” found on Kenkonken is now implemented to better match retail.
- The Apocalypse i119 III now has the expected model.
- Thali Mhobrum now properly paths around Kazham.
- The monster ability Eldrich Wind now properly dispels buffs and food effects on players.
- New items have been added to the Chef and Goldsmith’s rare item days.
- Diabolos and Cait Sith summons have been removed until further notice as they are essentially non-functional.
- Diaga III, rewarded by the Red Mage Master Job Quest #4, is now properly unlocked for players who complete this quest.
- Meteor II, Virus, and Curse have been removed from players who have no unlocked them via the Black Mage Master Job quest line.
- Magic Barrier now properly works with the Diffusion effect.
- Reisenjima Henge: Kirin and Suzaku should no longer get “stuck” spamming their 2-hour abilities.
- Reisenjima Henge: Party-size buffs to evasion, magic evasion, and regen on encounters have been reduced slightly.
- Voidwatch: Planar Rift pop spots for the Zilart, Jeuno Tier IV/V/VI, Tavnazia, and Aht Urhgan have been updated to be more reliable in spawning their encounter.
27 August Renamer Update
With the addition of the trials and new BCNM, a new Renamer file is available for download.

Relic i119 III Trials
The Relic i119 II to Relic i119 III weapon trials are available! Once you’ve upgraded a weapon to i119 II, speak with the Master Magian to begin the trials. This trial is handled separately than the other trials and simply requires collecting the required materials from Dynamis encounters and trading them to the Master Magian along with your i119 II weapon to receive the final, finished weapon.

Full details can be found on the updated Relic Weapons wiki page.

Empyrean Weapon Trials: Phase 1
The first of two phases of the Empyrean Weapon trials is here! This phase will allow players to acquire their base weapons and empower them up to their level 99 II (afterglow) version through a series of trials. These trials can be accomplished either through hunting NMs in Abyssea or participating in unique, challenging “empowered” BCNMs against the same enemies in the Abyssea - Empyrean Paradox.

Full details can be found on the updated Empyrean Weapons wiki page.

The Reisenjima Henge
A new encounter along, some encounter enhancements, and several new drops have been added.

- Players can now challenge Tenzen by trading an item that now drops from other encounters to the Ragnarok Rift. This is a new tier 3 encounter that has multiple phases.
- Reisenjima Henge encounters are now 3-5 levels higher than before and gain a slight bonus in strength and defense based on the number of participants in the fight.
- New drops have been added to some of the tiers 3, 4, and 5 encounters.
- Arch-Ultima and Arch-Omega have gained new abilities to make their encounter less trivial.
- Tiers 4 and 5 encounters have gained a wider array of high-level spells, however, gained a magic cooldown as well to prevent them from spamming them (unless they are under the effect of Chainspell).
- Two encounters were missing spell lists and now have them; they no longer sit there just auto attacking while you bash them.
- A few encounters have gained unique music when they start.
- Elad’narche and Kam’lanaut’s internal names have been updated to match the rest of their versions to make searching for items easier on the Members Portal.
- The Ragnarok Rift now prevents players from attempting to spawn additional encounters while one is already active and is greatly disappointed in players who attempt to do so.

!mount command
The !mount command can no longer be used while players are engaged in combat (exploting encounters by dropping aggro and avoiding attacks). In addition, the !mount command will drop a players costume to reduce the risk of server and/or client crashes.

Voidwatch NM Planar Rifts
- The Planar Rifts used for Voidwatch NMs will only display their Voidwatch Operations dialog at the proper rift that can spawn the NM. Those rifts that do not spawn NMs will be used for other purposes at a later time.
- Defeating a Voidwatch NM no longer REMOVES the prior tier abyssite from the player’s key items, only rewards the next tier. This allows players to repeat tiers as desired without having to rebuild up the chain again.

Miscellaneous Updates
- Several items now include their “unity” stats as part of their base stats:
      - gelatinous ring +1, hp +35
      - loricate torque +1, def +15
      - wingcutter +1, dex +5
      - malison +1, ranged attack +25
      - sangarius +1, str +7
      - norifusa +1, str +7
      - jugo kukri +1, str +7
      - sailfi belt +1, attack +15
      - warder’s charm +1, enmity +8
      - pukulatmuj +1, int +15
      - antitail +1, double attack +3%
- Rem’s Tale Chapters 6 to 10 are no longer sellable to NPCs and properly stack to 99.
- The Irradiance Blade, which was dropping as “.” now properly drops from it’s Reisenjima Henge encounter.
- The PUP Mythic weapon Kenkonken now applies the overload prevention mod and martial arts mods to all versions of the weapon.
- Three new open world NMs have been added: Ankabut, Kegpaunch Doshgnosh, and the Edacious Opo-Opo.
- The bard songs Foe’s Requiem VII and VIII have been adjusted to better match the scaling applied to previous tiers and match retail in potency.
- Several items, spells, and monster abilities have been adjusted for the new DSP Haste formula.
- The spawn points for the Land Kings now provides a message when trying to pop one while there is one already active. e.g. If Aspidochelon is up, you cannot pop Adamantoise and vice-versa.
- Ouryu in the Reisenjima Henge has been updated to drop Pages 2 and 7, not 3 and 7 to match the tier of the encounter.
- New synergy recipes have been added and are viewable on the Members Portal.
22 August Corsair Ammo in !shop 6
- Players can now purchase higher level Corsair ammo pouches from the shop.

PUP Attachments on Auction House
- The auction house bot now carries many of the PUP attachments normally sold by Rararoon.
- Attachments that do not work or lack scripts on the server are not loaded.

Misc Updates
- !telelist now supports saving locations in Ra’Kaznar Inner Court.
- Baramnesra now properly affects party members in AOE.
- !stats now properly reflects changes made to the Haste formula.
21 August Windurst Mission 9-2 - Moon Reading
The Verse NPCs don’t appear to be part of the patch that added the mission. 😧.
Until we can add them in, talk to Jedelaih in the Celennia Memorial Library (!relax) to gain the verses.

Summoners and Ifrit
Ifrit is good, Ifrit is wonderful… Ifrit’s math calculations on his abilities are wrong. Sorry, folks. Ifrit is pretty OP, even on retail… but not cranking out 70k hits at level 60 while naked.

- Burning Strike now matches the formulas provided on the various wikis and theorycrafting forums. Previously, it was a single hit physical move. It’s now a two-hit move–one physical, one magic (fire). This should, overall, increase the ability’s damage against a variety of enemies.

- Flaming Crush now matches the forumlas provided on the various wikis. Previously, it was a triple-hit physical move that increased damage based on TP. It’s now a triple-hit move with two hits being physical and one hit being magical (fire). As we can’t follow the EXACT formula of basing the magic hit off of the physical damage (since it skyrockets the damage upwards of 120-150k), the ability now randomizes a number (to simulate a low end/high end based on ranges of damage from the physical hit damage) to calculate the base damage of the magical hit. This attack now hits a bit less on mobs who are magic-resistant and a bit more on mobs who are physical-resistant. Overall though, it still hits like a semi truck.

For both attacks, increases to the avatar’s Magic Attack Bonus, Magic Damage, and Magic Accuracy will increase the potency of the magic-damage hit just as Attack increases the physical damage attacks.

The other avatars are under review, but all seem to be in alignment so far.

Puppetmasters and Automatons
After some mindnumbing testing and recommendations from the players, I believe the attachment causing the crashes has been discovered–the Inhibitor’s mod to force him to WS with us. Whether it be a bad mod or simply freaking out because we gain TP and WS so often, I’m not sure, but removing that mod seems to work (the Inhibitors still retain the Store TP funcitonality). Considering pets cannot WS with players, this shouldn’t affect playstyle. Automatons are, once again, unlocked on the server.

To help clarify, the following attachments have scripts and, to the best of our testing, appear to be working as intended. If you find one that won’t trade to the attachment NPC, please file a bug report on the Members Portal.

- Accelerator I - IV
- Armor Plate I - IV
- Attuner
- Auto-Repair Kit I - III
- Coiler I - II
- Condenser
- Damage Gauge
- Disruptor
- Drum Magazine
- Dynamo I - III
- Economizer
- Eraser
- Flame Holder
- Flashbulb
- Galvanizer
- Hammermill
- Heat Capacitor I - II
- Heat Seeker
- Heatsink
- Ice Maker
- Inhibitor I - II
- Loudspeaker I - IV
- Mana Booster
- Mana Channeler I - II
- Mana Conserver
- Mana Converter
- Mana Jammer I - IV
- Mana Tank I - III
- Pattern Reader
- Percolator
- Reactive Shield
- Replicator
- Scanner
- Scope I - III
- Shock Absorber I - III
- Smoke Screen
- Stabilizer I - IV
- Stealth Screen I - II
- Strobe I - II
- Tactical Processor
- Target Marker
- Tension Spring I - IV
- Tranquilizer I - III
- Turbo Charger I - II
- Vivi Valve I - II
- Volt Gun
20 August August 2018 Version Update
Due to numerous updates to the NPC IDs that are causing new players to be unable to progress past Mission 2-3 for many nations, unable to spawn Reisenjima Henge mobs, unable to participate in Legion, and general weird cutscene chaos, the Nocturnal Souls server is updated to the latest August 2018 update.

- Our current version is now 30180801_2.
- Please update your client accordingly using the Check Files function in the PlayOnline Viewer.
- If you’re using HD DATs, don’t forget to reapply your DATs after you update.

Class Revamp: Bard
Bards in retail act as a heavy support class, especially with their 3-song harps (main job only), and tend not to get into the mix very much as they’re standing around singing for long periods of time.

With this update, Bards are enhanced to be faster paced, more likely to get into the fight, and be competent main jobs in end-game content. Faster casting time on songs allows bards to rotate their songs accordingly to the battle and/or incoming damage. The addition of the Carol II songs should help parties mitigate massive incoming spell damage.

- Casting times for bard songs are greatly reduced and animation lock shortened to allow weaving songs between weaponskills.
  - 2 seconds -> 1.5 seconds
  - 4 seconds -> 2.0 seconds
  - 8 seconds -> 2.5 seconds
- Almost all previously locked songs are now working, including Fowl Aubade, Shining Fantasia, Scop’s Operetta, Warding Round, Gold Capriccio, Goblin Gavotte, All Carols II, Foe Sirvente, Adventuer’s Dirge, and Sentinel’s Scherzo.
- Honor March (because it requires Aeonic), Chocobo Hum, and Cactuar Fugue (because I don’t know why those two don’t work) do not work at this time.
- Threnody songs now grant an enspell buff to the bard for the element of the debuff (e.g. fire threnody grants enfire). Enspell damage is based off of the bard’s singing skill, not their enhancing skill.
- Bards now gain Fencer I at 85 and Fencer II at 95 (as per retail).
- With their new Fencer ability, bards now rank B (up from C-) with sword and B+ (up from B-) with daggers.
- Bards now have a higher base singing, wind, and string skill at rank B (up from C). Further bonuses in the Master Job questline will push this up to A.

As we continue to tweak and work on Puppetmaster, Automatons are now unlocked in all zones while testing continues.

- Automatons have been tweaked to be a bit less powerful, especially the sharpshot. Being able to spam 20k WSs and get full TP in one hit was NEVER intended. 😁
- To compensate for the reduction in power, PUP automatons receive an additional attack, haste, and fast cast bonus at level 99 when the player’s main job is PUP.
- Several PUP traits have been added to the game or updated to better match retail.
   - Evasion Bonus IV, Martial Arts IV, and Resist Slow IV moved to their correct levels.
   - Resist Amnesia V added at level 95.
   - Fine-Tuning and Optimization are now properly linked to their merits points.
   - Tactical Guard I and II are now gained at level 80 and 90.
   - Smite is now gained at level 60.
- Puppetmaster’s AF 109 ‘Foire Babouches’ now has their proper item mods.
- Overdrive and Overload should now return the correct message text.

- The Avatars have gained an bit of an attack bonus from levels 1 to 98.
- Similar to Automatons, Avatars receive an additional attack, haste, and fast cast bonus at level 99 when the player’s main job is SMN.
- Avatars now spawn with a set of base elemental resists based on their elemental strengths (Ifrit for fire, etc.).

Monster Levels and Scaling
Previously, monsters were limited to an “effective level” of 99/49 and unable to take advantage of their subjob to the fullest potential. To allow for more diversity in encounters, monsters now share the 99/99 cap.
- Monsters now gain access to the full range of spells and abilities of their subjobs.
- Monster base stats are slightly increased based on benefits from subjobs.
- This addresses several encounters in The Reisenjima Henge and Master Job quests that were not operating as originally designed as the encounters did not have access to the abilities and spells assigned to them.

Reisenjima Henge Updates
- With the 99/99 monster changes, Ouryu, Absolute Virtue, Lady Lilith, Hades, and ??? have had their spell casting tables adjusted.
- Certain encounter resists and base stats, such as VIT and INT, have been reduced to account for the new stats gained by subjobs.

Windurst Mission 9-2
- Windurst’s 9-2 mission is finally fully implemented with a teleporting Ajido-Marujido and all.
- This has been tested by force starting the mission–looking for testers who have progressed the story naturally.

Enmity Updates
- Enmity has been revamped a bit to reduce the amount of gains provided by damage and increase the amount of gains provided by abilities and traits in an attempt to aid tanks in better keeping aggro against the massive amounts of damage players are doing.
- In addition to damage, the cumulative enmity generated by curing abilities has been reduced.
- To this end, this means tanks will need to rely not only on their weaponskill damage but also their abilities, such as Provoke, Flash, Crusade, and Divine Emblem, to hold aggro.

RoZ Land King Forced Spawns
- Spawn points for trading pop items for Behemoth, King Behemoth, Fafnir, Nidhogg, Adamantoise, and Aspidochelone are now in their proper positions in Behemoth’s Dominion, The Dragon’s Aery, and the Valley of Sorrows.
- Players can purchase NQ and HQ Land King pop items directly from the spawn points by triggering/talking to them. NQ pop items cost 750,000 gil and HQ pop items cost 1,500,000 gil each.
- In addition to purchasing the pop items, the NQ kings have a small chance to drop the pop item for the HQ version.
- After spawning one a monster, the trade points will disappear for a few minutes.

Miscellaneous Updates
- Chakra properly removes Poison, Blindness, Paralysis, Disease, and Plague depending on the monk’s equipped gear enhancements. Gear that increases Chakra now provides the proper VIT increase as well.
- Curing Waltz V’s formula has been reduced for subjobs to better bring it in line with the power of prior Curing Waltz tiers. Curing Waltz V’s formula for mainjob dancers is unchanged.
   - Old Formula: (vit+chr) * 0.75 + 600
   - New Formula: (vit+chr) * 0.55 +600
- Player-cast Petrify (Break) will now end immediately if damage is dealt to the petrified monster as aligned with how the spell works in retail. Damage over time abilities cast BEFORE the petrification is applied do not break it.
- The Paintbrush Door in Temple of Uggalepih leading to the Den of Rancor now has a larger standing radius and only requires 5 seconds of ‘focus’ rather than 30.
- The mythic Yagrush i119 III weapon now properly grants Divine Veil to all -na spells.
- Pets (avatars, wyverns, automatons, and bst jugs) can now be summoned at the Reisenjima Henge.
- The monster skill ‘Discoid’ is now magical damage instead of physical damage to match retail.
- Haste and Slow have globally been updated to match the formulas used in retail.
   - Haste: From 15% to 14.65%
   - Haste II: From 30% to 29.98%
   - Hastega: From 15% to 14.94%
   - Slow: Ranges from 7.5% to 30% now to 7.3% to 29.2%
   - Slow II: Ranges from 12.5% to 36% now to 12.5% to 39.06%
   - Slowga: Ranges from 7.5% to 30% now to 7.3% to 29.2%
- With the changes to Haste and Slow, weakness now properly inflicts a 100% slow effect on weakened players.
- Statues in Dynamis now properly regain HP and MP for surrounding players.
- The following NPCs and WOTG quests have been added:
   - Rodeupanstat (Crawler’s Nest [S]), Evil at the Inlet
   - Pecca-Pocca (Fort Karugo-Narugo [S]), Requiem for the Departed
   - Fondactiont (Garlaige Citadel [S]), The Fumbling Friar
   - Heptachiond (The Eldeime Necropolis [S]), Requiem for the Departed
- Higher tiers of Sleep now override lower tiers of Sleep.
- Level sync should now properly update skills, abilities, and magic lists as soon as the level sync occurs.
- Sentinel’s Scherzo and Earthen Armor should now properly trigger and protect against “severe damage” similar to Migawari.

Members Portal Updates
- The Currency tab now includes Voidstones.
15 August Crafting Merchants Have Stock! (and new features)
The stocks of the crafting merchants are set–at least for now. Thank you to the crafting community for suggestions. We’ll be monitoring and adjusting stock and prices. The NPCs do a bit more than originally planned. Check the custom vendors list for more details.

- Shops have “rare materials” days (Earth days) that vary by shop. These days provide additional inventory for rarer items, such asn those found from HNMs and/or rare HELMs.
- Some of the more commonly farmed items are not available via these shops. These items can be farmed fairly easily at very low levels and/or at common !gotoexp camps. The auction house can be used to sell these to build the economy. Don’t forget, the AH retains your sales indefinately and allows you to put near infinite amounts of items for sale. Help build that economy!
- Some other common items, such as honey and beeswax, are left out as they can easily be made by other low-level crafting recipes which do have items available (beehives, for example).
- Prices in the shop are, at this point, reflective of two things: the amount of gil potential players have and a ‘cost of convenience’ to acquire these items. These will be monitored and adjusted over time as necessary based on demand and potential increased use of the auction house and player trades.
- Players receive a discount on the cost of stocked goods based on their rank with that particular craft–a 1% discount per crafting rank, capping out at 10% for rank 10/expert.
- Trading a specific HQ elemental crystal to a crafting vendor will provide players with an advanced synthesis support buff for that craft. Players can trade up to 99 crystals at a time; each crystal granting 1 minute of synthesis support for a maximum of 99 minutes of support. These crystals are available in !shop 5 for 500 gil each.

Development Roadmap Updated
The roadmap has been simplified to give a better idea of expected features, events, and ideas for the server. Please take a moment to read it over and submit any suggestions on the Members Portal.

New “Daily Events”
Additional daily events have been added. The list can now be viewed on the Custom Content/Endgame details page.

- Mondays : Legion Day, 2x legion points in the Halls of Legion
- Wednesdays : Crafting Day, 5% discount on stock from the crafting isle shops
- Saturdays : Synergy Crafting Day, +5% base synergy success chance

Bug Fixes/Misc.
- A bug fix where the last two quests of ToAU were not awarding players with their title. This is fixed, but if you’ve already completed ToAU, please notify a GM to receive your titles.
- Fix for Jailer of Justice not spawning on trade of pop items.
- “Adjustments” of RoZ Land Kings are mostly done… NQ’s should pop between 5 and 45 minutes; HQs should pop at a MAX of every 6 hours. If left alone long enough, there is a potential for both NQ and HQ to pop. It’s a feature, enjoy it.
- Ninjutsu was missing it’s “magic burst” messages. The calculation and bonus damage were added, but the text wasn’t displayed. This is fixed and will become active next time the servers restart.
- The COP mission “Fire in the Eyes of Men” no longer requires a Vana’diel day wait.
13 August Renamer File Update
- With the new crafting zone, our Renamer file has been updated. Please download the latest version here.

Elemental and Curative Magic Updates
As a few of you have noticed, several hotfixes went into place for player elemental and curative magic potency over the weekend. The aim of these tweaks is to enhance the playability of magic-based classes and putting them on par with other damage dealers and healers.

Roughly, the following changes were made:

- Elemental Magic: Player’s INT is now considered at a higher ratio when comparing evasion and spell accuracy against mobs level 99 and higher. The caps for damage output is also increased, allowing spells to have a higher base damage.

- Curative Magic: When calculating curating magic, the prior forumla was MND/2 and VIT/4, this is now MND and VIT/2. These values are calculated before other curative magic bonuses and should allow white mages and scholars to have an much easier time healing the larger health pools. The new MND and VIT calculation also puts the values on par with Curing Waltz V, which, frankly, since I’d just guesstimated the number at the time (since CW5 didn’t have a formula for subjobs), seems to keep healing at appropriate levels. Keep in mind that these increased numbers means those spells now generate more enmity, but provide more bonuses (such as the much larger WHM stoneskins provided through cures).

In the testing so far with a few players against level 120+ content, damage and curing numbers seem more in line. We’ll continue to take feedback and test, but the goal is that all jobs are equally rewarding on the server.

Crafting and Training Zone: Abdhaljs Isle-Porgonorgo
The new crafting area is here and it brought friends!

- To access the new crafting zone, use the !craft command to teleport. You can use !relax or any of the other teleport commands to leave.
- There are several merchants in the center of the beach, one for each craft. Currently, these vendors do not have any inventory. We’ll be hotpatching them over the next 24-48 hours with inventory based on the suggestions of the community.
- In addition to crafting, on the west side of the beach are 4 new training dummies. Each dummy is a different level, ranging from 100 to 140. Use these to test your abilities and damage against mogs mobs of that level.
- More coming to this zone soon!

Weekly Events
Two new weekly events have been added. More of these types of events are coming soon.
- On Tuesdays, mobs will have a 2x chance to drop elemental stones used as fuel for synergy crafting.
- On Thursdays, abyssea mobs will reward 2x cruor.

!shop 6 adjustments
- Prices on items in the ammo shop have been adjusted to match either NPC prices or sale prices on items to prevent players from buying at a discount and selling at a profit.

Members Portal Updates
The members portal has had quite a few updates this week to make more information available to the player community.
- The menus have been shorted,and regrouped to add room for more options and save space for mobile device users.
- Under “Find”, players can now see all Synthesis Recipes, grouped by crafting type and rank. For now, a “search” feature isn’t available; however, if you’re looking for a specific recipe and know the item, you can search for the item and links to synthesis recipe is now included on all item detail pages.
- Synthesis Recipes also show all unique recipes to the server, including some very rare items that require high crafting skills that aren’t part of retail. We’ll be adding more custom recipes soon.
- The Item Search page now includes the slot type in the results list.
- The Items details page now includes synthesis recipes links.
- The Monster details page now includes additional information, including job types for the mob to help in planning for mechanics.
- All players now have a “public profile”, viewable via clicking on the Members listing (now found under the Community menu). This shows your in game bazaar message, equipment, jobs and crafts, and your bazaar to better facilitate players selling and trading online.
- A new “server status” page is available under the Community menu to show the various map servers and their online status.
- Many lists, lookups, and common elements have been cached to reduce load on the databases and increase page load performance.
- Finally, we’re in the process of revamping some of the styling and data available across all pages and will be adding a touch more color and style to it within the coming week.

Nexus Capes
Unfortunately, after quite a bit of digging, there isn’t a “quick fix” to getting the Nexus Cape to work across the new zone servers. There’s an open DSP ticket for any one who may be interested in helping find a fix.

For now, the new Server Status page also shows the zone groupings in which you can teleport between.

For example, to teleport to any Abyssea zone, you simply need to be in Abyssea. Same for the open world zones: to be able to teleport to Xarcabard, you’d need to be in, say, East Ronfaure. We apologize for this slight inconvenience, however, the increased server stability seems a fair trade off.

The Reisenjima Henge
- The various mounts dropped from encounters within the Henge are now added full-time. Farm your Fenrir, Spheroid, Omega, and Tulfaire mounts!

Item Updates
- Yetshila +1 can now properly be equipped in an ammo slot (without unequipping your offhand).
- Reveler’s Mitts +1 now have their expected stat mods.

Ability/Traits Updates
- Blood Boon (Summoners) is now active and gear with mods has been updated.
- Stout Servant (Summoners) is now active.
- Chocobo Jig II (Dancer) is now available and working.
8 August Voiddust to Voidstones Conversion
- Players can now acquire voiddust from Voidwatch Purveyors in the major cities at a rate of 2000 CP (conquest points) per voiddust.
- Voiddust can then be traded to Voidwatch Officers who will convert them to voidstones.
- The conversion rate is 10 voiddust per voidstone (so 20,000 CP per voidstone) and a 250,000 gil conversion charge per stone.
- NOTE: The Purveyor is selling other items; however, they are non-functioning at this time.

Samurai Updates
- Forge Your Destiny (SAM start quest) no longer requires a 3 hour (3 Vana’diel day) wait between turning in the items and receiving your sword. Simply talk to Jaucribaix again.

Dynamis Update
- To address a server crash error in Dynamis zones, the “phase 2” of the zone after the Mega Boss has been defeated no longer spawns.
- Completing Phase 1 and the mega boss is sufficient to receive key items, titles, and updates for the zone.

Augments Update
With the change to stack items, tier 1 augments have changed.
- Tier 1: Accuracy +1 now requires 12 rabbit hides instead of 12 water crystals.
- Tier 1: Attack +1 now requires 12 flint stones instead of 12 fire crystals.

Gil Amounts From Quests
- The amoung of gil received from quests has been reduced from 100x to 50x normal rates.
- There were a few players abusing these rates and stockpiling max quantities of gil (for who knows what reason).
- Gil drop rates from BCNMs, hunts, and monsters remains unchanged.

Infrastructure Updates
We’re splitting the Nocturnal Souls map environment into multiple servers to help with stability and help troubleshoot outages by narrowing down zone possibilities when a crash does occur.

The servers will be broken down as follows:
    - Cities (major cities, residential areas, Tavnazia, Norg, Selbina, Rabao, and the Celennia Memorial Library.
    - Abyssea (all Abyssea zones and battlefields)
    - Dynamis (all Dynamis zones), Limbus, and Legion
    - NocSouls Zones (Reisenjima Henge, Provenance, Hazhalm Testing Grounds, The Colosseum, the Chocobo Circuit, and Abdhalis Ghelsba and Purgonorgo, Mog Garden, and Feretory)
    - World (everything else, including WoTG and SoA zones)
- This should allow a crash in Abyssea or Dynamis from affecting players leveling in Gustav Tunnel or hanging out in the CML and help us better pinpoint where problems exist when only a certain server has issues.

Item Updates
- The following items can now stack to 99: Sparkling Stone, Infinity Core, Slime Juice, Seasoning Stone, Fossilized Fang, Fossilized Bone, Golem Shard, Voiddust, all crystals and clusters, Echo Drops, Eye Drops, Panacea, Remedy, Holy & Hallowed Waters. Praise Altana for inventory space! 🙏
- The Nexus Cape has been locked from use in the following battlegrounds/instance zones that have entry requirements or are storyline zones: Limbus, all Dynamis zones, all Promyvion zones, Bearclaw Pinnacle, Boneyard Gully, The Shrouded Maw, Mine Shaft #2716, Monarch Linn, Waughroon Shrine, Balga’s Dias, Qulun Dome, The Ashu Talif, Nyzul Isle, Everbloom Hollow, Ruhotz Silvermines, The Legion Halls, Mordion Gaol (if you need assistance teleporting to jail, please ask a GM), Walk of Echoes, Ra’kaznar Turris, Feretory, and Leafallia.
- The Ebers Mitts +1 now has its proper Regen mod.

Beat the Heatwaves Event Update
- Mog Missles no longer drop as fireworks (as they don’t appear to work).

6 August Pet Classes Crashing The Server
- It seems the cause of recent server crashes links back to when custom content fights/monsters “converse” with their target and that target happens to be a pet, not a player.
- We’ve revamped our underlying “quest_tools” to first validate whether or not a conversion target is a player. If it’s not, it checks if it has a master (for PUP automatons, DRG wyverns, SMN avatars, and BST pets). If it does, great, the converse method targets the master. If not, it blows past the dialog completely.
- Tests, so far, look very positive and instances where crashes were happening 100% of the time are now stable.
- For players on these classes, please pay attention if you notice anything where you engage with or are spawning an encounter and the server is crashing–and report it to a GM immediately.
- Thank you for everyone’s feedback and help testing this!

Paladin Updates
- In discussions with a few of our new PLDs, the following tweaks have been made to make life a bit easier with the excessive damage output that players are able to cause.
- Crusade: Now increases enmity by 300%.
- The Enmity Bonus job trait increased to +15 at level 30, +30 at level 60, and +45 at level 90.
- The Weapon Skill Damage Bonus job trait increased from +2% to +10% at level 20 and +3% to +12% at level 50.
- Paladins now have the Provoke ability at level 5 without the requirement of a WAR subjob.

Thief Updates
- SATA no longer benefit from the server bonus of “2x weapon skill damage” that were causing these attacks to always push past the 110-150k damage mark.
- This goal of this change is not to punish players, but to help equalize out damage since SATA on Nocturnal Souls has an EXTREMELY short recast (it’s hard to build encounters and challenges when a group of THFs can destroy a mob and other DPS classes can’t).
- THFs still, on the high end, should be one of the highest performing DPS classes on the server.

Members Portal Update - Bugs and Suggestions
- With the new player population, keeping up with the #bug_reports and #suggestions channels was very challenging (thank you all for so much support!)
- The Portal now separates out bugs and issues under Feedback and players can submit new feedback via the portal.
- Players can submit bugs and/or suggestions via the portal, which adds it to our github repository automatically and notifies developers.
- If you have an urgent issue, such as an exploit, please create a ticket, then contact a GM with the ticket number.
- If there is an outage or such, again, please contact a GM through Discord immediately via direct message or the #support channel.
- The #bug_reports and #suggestions channges will be obsolesced in the coming week.

!shop 6 – Ammo/Arrows/Bolts Shop
- Shop 6 is now active and carries an assortment of arrows, bolts, and bullets.
- Enchanted ammo still requires crafting, such as Bloody Bolts.

!skills and !stats
- The !stats command has been split into two with the addition of !skills.
- The !skills commands shows your casting skills and other things like TH and, now, enmity bonus.

Item Updates
- The following items should now properly have their mods: Elan Strap +1, Quartz Tathlum +1, Regal Ring, Telos Earring, Regal Earring, Apate Ring
- The Nexus Cape can no longer be used to teleport to custom content zones that have entry restrictions. At this time, this includes: The Reisenjima Henge and Provenance.
- The Wing Sword, used for the Relic Weapon Excalibur starter quest, can now be found in limited supplies on the Auction House (restocked).
- The Eminent rare/ex weapons should no long appear in the auction house at all.

New fun commands: !costume and !costume2
- The !costume command allows you to set a non-interactive costume that you can wear around.
- The !costume2 command allows you to enter battle with your costume (note: most job actions likely will make your character model go crazy).

Fix: Kuftal Tunnel “blocking rock”
- The blocking rock down to the higher level mobs now randomly rotates in and out rather than the very unpredictable method used prior.

“Fix”: ToAU: The Black Coffin
- There’s an issue with how the ToAU mission “The Black Coffin” fight exits its instance. There’s now a command in place to help players properly complete the instance.
- Once the Captain is dead (not at 20%), use the !finishbc command to properly update your character and start the next cutscene.
- Note: You cannot use this command outside of the instance.

- While automaton auto-leveling haven’t been reintroduced, the script to properly buff automatons based on the master’s stats and current level is back in and active and automatons should now share the 99/99 level capabilities of their master.

New Players
- Starting cities are no longer racially discriminate: players of any race receives their city’s starting ring on player creation.

Bug Fixes/Misc
- About 200 incorrect/non-existant mods have been removed from monsters throughout the game; hopefully improving a bit of stability.
- Monster pathing should no longer get stuck on ledges or platforms (such as the Groundkeepers in the alcoves in Ru’Aun Gardens) and should chase players as expected when aggroed.
- The !where command can now be used by all players; please use it when reporting bugs. 😄
- Flavor text on !gotoexp 2 has less crabs and more gigas.
- Crafting guild NPCs should properly take items in exchange for guild points, rather than awarding points and not taking the items (thank you to reporting players for not exploiting this).
- Mythic and Relic weapons should now properly activate their Aftermath abilities based on TP level.
1 August Puppetmaster
- Puppetmaster and the automatons have been updated in several ways to make playing them much smoother.
- Automaton skills now properly level as the player levels; however, they must be resummoned after each level to gain the new stats.
- Automatons now automatically engage whenever the player melee attacks OR casts hostile magic on a target.
- Automatons now share the same 99/99 cap limit for main job and subjob.
- The one game day wait for No Strings Attached has been removed.

- Similar to the update to Automatons, Avatars now engage both on melee attack and hostle magic on an enemy.

- Due to the inflated DEX and AGI on the server, Sneak Attack and Trick Attack were far more powerful than expected and gave an extreme unfair advantage to the class making it difficult to properly create encounters.
- Currently, the bonus provided to AGI and DEX to SATA will soft cap at 350. Once over 350 DEX or AGI, 15% of the player’s stat will be added to the total.
    Example: 450 AGI = 350 + (450 * 0.15) = 418 AGI applied to Trick Attack.
    Example: 700 DEX = 350 + (700 * 0.15) = 455 DEX applied to Sneak Attack.
- We’ll be evaluating the changes and working with the players to find the right balance of a fun class and not needing to give enemies millions of HP.
- NOTE: merits, gear, and augments that modify trick attack damage %’s or DEX/AGI contributions are still calculated separately and applied to SATA. Finding and using gear with these mods will be of great benefit to your damage.

Relic and Mythic Weapon Trials
- It’s come to our attention that the relic and mythic weapons provided by the trial moogles are only i119 II, not i119 III. After further investigation, the relic i119 IIIs are non-functional and the mythic i119 IIs are non-functional. 😕
- To this end, we’ve decided to keep the relic reward as the i119 II and updated the mythic reward to i119 III.
- We’re working to evaluate and, if necessary, patch the weapon stats as necessary over the coming days.
- We also may, at a later date, revisit the i119 III relic weapons and provide a final step to the trial for those weapons, but ETA is undetermined at this time.

- (hotfix 7/30) Tanzanite Jewels now stack to 99 instead of 12.
- (hotfix 7/30) Curing Waltz V now has the proper animation instead of Flee.
- (hotfix 7/30) Nexus cape can now be used by players in all zones except mog houses.

Bug Fixes
- (hotfix 7/30) Update armor merchant to properly tell players tier III armor upgrades (he accepted the right currency, just had the wrong quantities).
- (hotfix 7/30) Update to Relic weapon starter moogle in Ru’Lude Gardens to accept 20 alexandrite for a weapon, not 50.

July 2018

date changes
30 July Synergy is here!
- Synergy synthesis is now available. Synergy is completely custom to Nocturnal Souls and allows players to create items, enhance some NQ items to HQ, and create valuable currency used as part of the upcoming Empyrean Weapon trials.
- Synergy “fuel” is provided by the elemental “tears” (e.g. ifritear) dropped by VWNMs and elemental stones (e.g. ifrite) dropped by enemies level 100 and higher based on the current day of the week (e.g. ifrite on Firesday).
- Read the Synergy Guide for more details on fuels, leveling up, and recipes.

Daily BCNMs
- The BCNM99 fight no longer drops +1 blurred weapons as these are now acquired via Synergy. Cherish the one’s you’ve already gotten! 😅

Daily Hunts
- The Daily Hunts wiki page has been updated to clarify what mob types are part of each mob family.

- Players can now acquire a Nexus Cape from the add-on reward Treasure Coffer in Neptune’s Spire. The Nexus Cape has a reduced reuse time of 60 seconds.
- The !trial command for relic and mythic trial information has been updated to match the formatting of Nocturnal Souls commands.
- The respawn timers of Adamantoise, Behemoth, and Fafnir have been greatly reduced to allow easier relic updates.
- The amount of cruor gained from defeating monsters in Abyssea zones has been increased. Old: (mob level / 10) + random(1-10) and NMs doubled the reward. New: (mob level / 5) + random(1-20) and NMs multiply the reward by 10.
- (DSP): Mining locations in Newton Movalpolis added.

Bug Fixes
- When leveling up, subjobs are now properly accounted for in skill-ups and should properly auto-cap.
- (hotfix 7/28) Fix for Cruor increasing when fighting mobs and NMs in Abyssea.
- (hotfix 7/27) Fix for Dune Widow and Mischevous Micholas upgrading the relic questline.
- The Racing Silks appearance gear from the Stand in the Fire BCNM now drops in a separate slot for more loot chances.
- The !mount command should now show the mount rewards for rank 10 bastok, windurst, and compleating the CoP expansion.
- A few monster skills, such as Osmosis, are now working as they should. These are mostly skills used by monsters in Abyssea.
- A bug with !telelist not allowing you to set slot 10 has been fixed.
- The spell Temper and effect Multi-strikes now fades on job change or entering a BCNM.
26 July Custom Augments
- A few custom augment recipes have been updated to be easier to stack stats.
- tier 1: 1 water cluster -> 12 water crystals
- tier 1: 1 fire cluster -> 12 fire crystals
- tier 2: 12 water clusters -> 1 southern mummy
- tier 2: 12 fire clusters -> 1 northern fur
- tier 6: 12 H.Q. Xzomit Organ -> 1 H.Q. Xzomit Organ
- tier 6: 12 H.Q. Phuabo Organ -> 1 H.Q. Phuabo Organ
- tier 6: 12 H.Q. Hpemde Organ -> 1 H.Q. Hpemde Organ

!telelist is operational!
- The !telelist command allows players to set their OWN telepoints anywhere in the world (with a few exceptions, such as battlefield zones).
- Players can have up to 10 telepoints set.
- Read the command details for more information.

Explore Escha: Escha Zi’Tah and Escha Ru’Aun
- The Escha zones are now active. The Undulating Confluences in Misareaux Coast and Qufim Island will teleport you.
- Escha Zi’Tah is the most “functional” of the zones so far as the portals in Ru’Aun are not operational right now.
- Escha Zi’Tah provides an alternative XP area for levels 60-99.
- We also plan to bring a storyline, NMs, and other content to these two zones in the coming months.

Daily BCNMs
- There are 15 new items added to the treasure pools, including some rare/ex grips for two-handed weapon users!

Summoners/Avatars Update
- The auto-skills avatars use when a summoner uses a weaponskill now limits Wards (buffs) to every 2 minutes, focusing more on Rages (attacks).
- Lunar Bay removed from Fenrir’s auto-skill rotation (>75 skill).
- Avatars will now auto-engage with your current target, even if you haven’t taken damage. If it’s already engaged with another target, it will not change targets until you use Assault.
- Avatars now have a slight stat increase at between levels 1 and 10 and more attack and magic attack at level 99.

Bug Fixes
- When level syncing and unsyncing, skills should auto cap themselves.
- !shop 2 now sells prism powders instead of rainbow powders.
- (DSP): Prices for Corsair die at Jajaroon have been updated to match the wiki.
- (DSP): The Cyclone weaponskills AOE range has increased from 5 to 15 to match the wiki.
- (DSP): The blue magic spell Voracious Trunk now properly steals an enemy’s buff and displays the right message.
23 July Summoners/Avatars
- Avatars have been revamped to be more interactive with players and parties.
- When the summoner completes a weaponskill, the summoned avatar will use an ability (rage or ward) out of those available to it at it’s current level. [example video]
- There is a 65% chance that the avatar will use an ability.
- Astral Flow and skills > level 75 are not included in this (as flow’s would eat all of the summoner’s mana and >75’s aren’t in the game).
- At this point it is random which ability is picked out of the list for the avatar. We’re looking at a more sophisticated AI for the future.
- Abilities can still be used manually via Pet Commands and macros.
- This update does not apply to Diabolos, Cait Sith, Alexander, or Odin.

Beat the Heatwaves Update
- The required number of heatwaves for each passive reward effect has been greatly reduced since the duration of the event has been shortened by a month. Happy Summer Heat hunting! 🔥

Bug Fixes
- For now, the opening cutscenes when starting a new character have been disabled. There seems to be a random glitch for Windurst players causing the client to close.
- The !escape command has been fixed.
- (DSP): Ic Pilav +1 and Royal Omelette foods now provide proper stats.
20 July We’re live! 🎈
- We’re officially “going live” today; tell your friends, tell your neighbors!
- Check out the intro and say Hi! on reddit!

- Several encounters for VWNMs have been tweaked to be less intense or “spammy” in their abilities.

The Reisanjima Henge
- The Avatars and Carbuncle/Fenrir Primes no longer spam their 2 hours endlessly.
- The Avatars and Carbuncle/Fenrir Prime no longer cascade their two hours (when one casts, they don’t all start casting it). That’s a bit more hardcore than those encounters were intended to be. 😇.
- Random modifier for medals drop reduced a bit for tiers 1, 2, and 3. People were getting a bit too lucky with 15-20 medals dropping per fight.
18 July DSP Core Update
- Update as 18 Jul 2018/8PM CDT
- Update includes numberous updates to mob skills, blue magic skills, the Sanction buff, tons of Dynamis mob 2-hour abilities, and desynth recipies.
The Reisenjima Henge
- 7 new drops have been added to tiers 1 and 2 fights.
17 July The Reisenjima Henge
- Thanks to all of our testers for these updates and throwing themselves against The Henge at various gear levels and jobs testing viability!
- The Henge mobs have been fixed to no longer have what felt like 200% haste.
- We’ve moved several “enhancement” tweaks for each tier out of the database and into config files allowing us to tweak these mobs over time for the best experience without bouncing the server.
- Beastmen and Kindred medals now drop at random by tier, which each tier having a higher base value. Beastmen’s have a higher random value at lower tiers and Kindred’s a higher random value at higher tiers.
- Encounters with multiple enemies now can randomly drop loot for each enemy with drop rates increasing for each enemy that is killed in the encounter.
- Players no longer have to land the final blow on an enemy to receive medals–all participants have a random chance to receive medals on kill.
- Flavor/lore text has been added to several encounters as clues to what could be happening…
- The number of Rem’s Chapters dropped by each tier has increased, but with a bit more randomization. It’s no longer a 100% drop, but each encounter has 2-4 additional drop slots for chapter pages ranging from 5-75%.
- A few additional item drops have been added to The Henge tiers.

Bug Fixes
- Vainrachault now properly provides dancers with the correct empyrean reforged +1 chest piece, not a flower pot 😆.
- An issue with players style locks being cleared on server restart has been addressed. Glamour away!
- An issue with the wrong i119 weapon being received in the Daily BCNM 99 has been fixed (for the better).

Members Portal Update
- The members portal now includes drop details for BCNMs.
- When viewing an item, if it drops in a BCNM, it now shows on the item detail page.
- There’s now a list of non-mission BCNMs under Search that includes working, standard BCNMs along with the custom Nocturnal Souls BCNMs. This can be used to view loot drops, rates, etc. for each encounter.
15 July The Reisenjima Henge
- The Henge no longer requires completion of Legion’s final halls for entry; however, players must have a level 99 main job and subjob to enter the Henge.

Daily BCNMs
- Daily BCNMs have been updated with over 50 new potential drops between the 5 BCNMs with a very low chance at some i119 weapons in the level 99 BCNM.
- Some BCNMs now have a few dedicated drop slots for augment material gears to help players farm augments a bit faster.

Bug Fixes
- I Can Hear A Rainbow fixed to allow less than the full set of weathers (only 4 weather types are needed).
- The Ragnarok Rift in The Henge is fixed to properly tell you which mob is spawning and prevent multiple spawns at the same time.

- An update to base mob magic resists for mobs at or above level 105 to help mages out.
11 July 🔥Beat the Heatwaves🔥 is Live!
- It’s the peak of summer here on Nocturnal Souls and things are on fire!
- Beat the Heatwaves will be an annual event running from 1 July to 31 August.
- Read the full event guide for details on the new NMs, Heatwaves currency, and daily BCNM.
- During the Beat the Heatwaves event, the Daily BCNM timers are reduced from 20 hours to 8 hours.

Vainrachault - Gear Progression Changes
- Unlocking gear upgrade tiers III and IV now require less currency.
- Tier III now only requires 1 of each item instead of 5.
- Tier IV requires 5 Rusted Coins instead of 10 and 2 Aptant: Aecus instead of 5.

Skill and Effects Updates
- We’ve found and addressed numerous broken effects within the system.
- 16 items now properly render their effects.
- 30 blue magic, 1 bard song, and 4 black magic spells now properly render their effects.
- 620 monster skills now work as intended. Many of these were doing damage before, but not properly applying whatever effect they normally would, such as Mortal Ray applying Doom. Have fun! 😁
- Fire-based damage resistance, absorbtion, and nullification for both players and monsters now works as intended.
- Stoneskin’s soft cap is now 3000 HP, up from 1500 HP.

New “fast travel” Bibiki Bay Transports
- Rahi Sakeawo and Rhalo Davigoh at the Sunset Docks and Purgonorgo Isle will transport you between the two locations for a fee of 10,000 gil if you don’t want to wait for the normal (and obnoxiously slow) tourist boat.
- Note: If you’re doing a quest requiring you to visit the islands and be on the boat, you’ll need to take the normal ferry.

Daily Hunts grant more alexandrite!
- Daily hunts now grant more alexandrite on completion.
- 70% chance at 5, up from 2; 20% chance at 8, up from 5; 10% chance at 15, up from 10.

Daily BCNMs grant more alexandrite and have a super jackpot!
- The Daily BCNMs now grant more alexandrite on completion.
- 70% chance at 5, up from 2; 24% chance at 8 up from 5; 5% chance at 15 up from 10.
- A new “super jackpot” has been added at 1% chance–for 25 alexandrite and 20 tanzanite jewels. Good luck!

FoV and GoV Dedication Update
- The Dedication effect granted by completing a FoV or GoV regime now OVERRIDES existing Dedication effects.

Item Resale Updates
- A few items that had a vendor sale price of 0 now have the correct price per the wiki.

Weaponskill Updates
- Weaponskills that were previously customized to grant en-spell effects have had those effects removed as it conflicts with existing effects (and more powerful ones) already on players.
- We’re looking at other ways to customize weaponskills to be more fun and unique.

Ephemeral Moogles active!
- The Ephemeral Moogles can’t store your crystals like in retail (yet), but they can convert your stacks of crystals into clusters for you.
- Trade any quantity of crystals of a single element to the Ephemeral Moogle and he’ll return you clusters.
- Ephemeral Moogles are found in the following locations:
     Southern San d’Oria (D-9) - Tanners' Guild
     Northern San d’Oria (E-3) - Carpenters' Guild
     Northern San d’Oria (E-6) - Blacksmiths' Guild
     Bastok Markets (H-8) - Goldsmiths' Guild
     Bastok Mines (K-6) - Alchemists' Guild
     Windurst Waters (E-9) - Culinarians' Guild
     Windurst Woods (H-13) - Weavers' Guild
     Windurst Woods (G-12) - Boneworkers' Guild

Halls of Legion updates
- Several of the encounters within the Halls of Legion, especially the Halls of An, Ki, Im, and Muru, have been tuned to target newer players with less gear requirements.

Members Portal Update
- Members listing now shows online status and character nationality.
- Item search now includes searching by iLevel (to limit down level 99 gear).
- Under Search, there’s now a listing of high-level NMs that are over level 100. Many of these are VNMs, Legion, and other events, but you can review and determine what NMs have the gear you’re looking for!
10 July Update to Legion loot!
- The Halls of Legion have undergone an update and now drop better loot upgrades.
- Halls of An and Ki now drop the i100 starter gear that can be upgraded to i109 via the Legion Moogle outside.
- Halls of Im and Muru drops the i106 starter gear that can be upgraded to i119 via the Legion Moogle outside.
- Item upgrade costs have been reduced: 2000 legion points to 1000 legion points per upgrade; i100 to i109 is now 3 tanzanite jewels each and 6 for the body; i106 to i119 is now 5 tanzanite jewels each and 10 for the body.
- The loot for each floor and monster is now visible via the Members Portal.
- The Halls of Legion page has been updated to reflect these updates.
9 July Pets!
- A rework has been done to pets for summoners, beastmasters, and dragoons.
- Pets now scale a bit better as you level but are viewed as SUPPLIMENTARY to the player, not as the primary damaging source like in retail. This is due to the individual character growth and abilities on Nocturnal Souls.
- Pets damage, health, and accuracy have increased, and provide a benefit to fighting, but pet classes will be more “hands on” than in retail.
- Pets are now operational in Adoulin outdoor and dungeon zones, including: summoner avatars, beastmaster jugs and familiars, puppetmaster automatons, and dragoon wyverns.
- Avatars: Avatars have been tuned to attack faster, cast faster, and be more in line with the speed of normal combat.
- Wyverns: Wyverns have been updated to attack about as expected for retail, but breath attacks hit a bit harder.
- Wyverns: Wyvern “experience bonus” now iterates twice instead of five times (at 500xp) to prevent the buff from being too powerful.
- Beastmaster Jugs: Jug pet base stats are, on average about 10x what they were before and should scale better as players level.
- Automatons: Automatons, and PUPs in general, are still a WIP; however, their overall stats have been increased along the same lines as avatars.
5 July Updated Renamer File
- Please update your Renamer file to the latest version for new quests, NPCs, and enemies we’ve added into the game.
4 July Happy ‘Merica Day!

New Items in !shop 2
- Added silent oil and rainbow powder (sneak and invisible items) to the shop.

Daily Hunts Updates
- Daily hunts now require the target to be no less than 6 levels below your current level to count towards the hunt.
- Daily hunts now only require 20 targets instead of 50 to complete the hunt.
- Daily hunts now reward more XP on completion.

Daily BCNM 80 fix
- Fixed a bug where the BCNM wouldn’t properly exit you out after completing it.

Thief Updates
- Bully and Conspirator now function according to retail.

- Ryo now accepts gil amounts larger than 1mil gil to convert to zeni.
2 July Daily BCNM Updates
- The daily BCNMs now grant more XP and gil per tier than before.
- Daily BCNMs can now be run every 20 hours instead of every 24 hours.

Monk Ability Updates
- Boost’s damage ratio is now 0.25, up from 0.15 in retail.
- Chakra now has a 6x multiplier rather than 2x multiplier in retail.

WAR Master Job Quests
- The suspicious pillar now spawns when you enter the correct zone if it’s not already up and engaged.

The !release command
- All players now have access to the !release command to “emergency escape” out of cutscenes and prompts in the event they are broken.
- DO NOT USE THIS unless you must as it won’t update quests and such.
- If you’re getting caught in cutscenes, be sure to disable any and all plugins and try again.

Bug Fixes
- The Fanged One (RNG starter quest): Old Sabertooth now properly dies as expected. 😿
- Windurst Mission 1-3 should properly start with Mokyokyo.
- Banish cast times should be more accurate to what they are in retail circa 2018, not 2005.
- Goblins are now properly suicidal (aka: the dropped bomb toss actually does damage now).
- Several (70+) regional vendors, NPCs, shops, and guild stores updated to match BG Wiki’s inventory.
- Fixed missing corsair reforged AF+1 leg upgrade path.
- Added/Updated numerous missing or malfunctioning NMs within the CoP expansion and Dynamis.

Automaton Updates
- Massive update to automaton attachments. The following attachments should be functional: Accelerator IV, Armor Plate IV, Dynamo II, Dyanmo III, Heat Capacitor, Heat Capacitor II, Inhibitor II, Loudspeaker IV, Mana Channeler II, Mana Jammer IV, Scope III, Stabilizer IV, Tension Spring III, Tension Spring IV, Tranquilizer III.

June 2018

date changes
28 June FoV/GoV Dedication Update
- The FoV and GoV now provide an added short duration Dedication effect each time they are completed.
- This effect lasts 10 minutes and is a +200% bonus up to a maximum of 30,000 XP.
- The Dedication effect does not erase existing Dedication buffs from rings and other bonuses.
- The Dedication effect will not be applied to players if they are outleveled for the FoV or GoV and would not normally acquire rewards.

Members Portal Update
- The members portal now shows a list of members and who’s online to logged in users.

Site Updates
- We’ve added a new guide on how the Auction House works.
26 June New Player Guide
- If you’re new to FFXI or to Nocturnal Souls, be sure to check out our New Player Guide!
25 June Launch Date!
- It’s taken a while to get things where we’re happy with progress, but we’re about ready to launch. Right now, we’re aiming to open the doors for the community on July 20th.
- There’s no plans to do a character or account wipe between now and then; everything’s that’s on production now is stable, we’ll just be rolling in new features in the coming weeks.
24 June WAR Master Job Quests
- The first WAR master job quest is now available. Seek out the doorman to get started.

Spell Updates
- Diaga III is now rewarded to red mages on completion of Master Job Quest #4.
- Bio III is now properly available at level 75 for red mages even without merits; this spell was initially missing.
- Virus, Curse, and Meteor II are now available to black mages on completion of Master Job Quests #3, #4, and #5.

Bug Fixes
- The !shop command is working again; whoops.
- Several spells were missing from the spell listing that enemies normally cast. Those have been added and tweaked.
- The !escape command is working again for all players.
- !telelist is disabled until further notice to address some bugs and a potential server crash. Sorry for the inconvenience.

Wings of the Goddess
- WOTG storyline and missions up to Mission 8 is now operational, including the first BCNM fight.
22 June Spell Updates
- Curing Waltz IV and V now work properly with dancer being a subjob.
- VIT and CHR is multiplied by 0.75 as a subjob for both spells (plus the base cure values).
20 June Members Portal Updates
- The members portal now contains a live list of known bugs and issues. Be sure to check this list before reporting a new bug to ensure it’s not already being worked on.
19 June WHM Master Job Quests
- The first WHM master job quest is now available. Find the watchful serpent to get started.

Other master job quests
- We’re now focusing on completing the first master job quest for all jobs, rather than an entire storyline at a time to allow more content coverage for players.
- WAR, THF, and MNK are due within the week.

Misc Updates
- Regen III, Regen IV, and Regen V now all properly support Composure duration enhancements.
- Several item models have been updated to match retail.
- Several usable items, mob skills, and blue magic skills with the incorrect effect have been fixed.

Wings of the Goddess
- We’re currently working through the WOTG storyline to see what works and what doesn’t. San d’Oria is first in the list.
- A bug has been fixed in the Claws of the Griffon (San d’Oria) timeline to allow quest progression to the Cait Sith mission starter.
- The 1 game day timer has been removed from the Claws of the Griffon starter.
17 June Members Portal Updates
- The members portal now provides character information on Master Job levels, next available quest time, and active buffs.

Daily BCNMs Opened For All!
- Daily BCNMs now level sync players (equipped gear is synced) to the max level of the BCNM.
- With this, all max level BCNM restrictions have been removed. Players may participate (if meeting the minimum level) in each BCNM every day.
- Rewards are unchanged and still match the level range of the BCNM, not the player.
- New BCNMs coming soon!

Infrastructure Updates
- Several tweaks to database performance (indexes, optimizations, shards) to handle additional load created by players in large scale battles and/or cutscenes.
16 June Chains of Promathia
- Final walkthroughs of the CoP questline complete and all is functional.
- JP midnight wait times removed from all quests; however, “hour” waits remain.
14 June BLM Master Job Quests
- The first BLM master job quest is now available. Seek out an old magi to get started.

Updated loot variety and drop rates in BCNMs and Henge
- The loot received from doing daily BCNMs and The Henge content has been updated to include rare/ex and HQ crafted items from BCNMs and unique, prized items from higher tiers of The Henge.
- With the update, Rem’s Chapter and other tier pop items are no longer 100% drop rate from each fight at The Henge.

Gear Progression - Armor
- Vainrachault apologizes for handing out female dancer gear to both males and females. Male “enhanced” spandex is now properly returned when trading in artifact armor pieces (this doesn’t affect relic or empyrean).
13 June Gear Progression - Armor
- Vainrachault now has over 900+ recipes to upgrade your artifact, relic, and empyrean armors to their final forms.
12 June Client Version Update
- We’ve updated our client versions to the June 7, 2018 version (30180604_0).
- Please be sure you’ve updated your client as soon as possible so that dialogs align with the proper NPCs.

SoA Accessibility Project
- The SoA Accessibility Project is complete! All Adoulin zones are now accessible and traversable.
- For more information, please see the new SoA status page.

DSP Core Updates
- Crit Def Bonus traits applied to appropriate classes and levels.
- Fixes for Utsusemi:Ni and Utsusemi:San.

Members Portal Updates
- The Members Portal revamped with cleaner styles!
- Current and upcoming events are now listed when you log in.
- Job and level listings are now part of character profiles.
- When viewing an item, you can now see recent Auction House transactions (if there are any).

RDM Master Job Quest
- The Master Job mentor NPC has been moved to be a bit easier to find.
8 June SoA Accessibility Project
- All “Gates” zones are now fully functional.
5 June SoA Accessibility Project
- We’re working to wire up and make all of the Seekers of Adoulin zones fully accessible for the Master Job events and other custom content we have planned for Q3 2018. We’ve added this to our development roadmap. The roadmap also shows which and what functionalities are addressed in each zone.
- This will be a pretty heafty project over the next week or two. There’s a LOT of missing NPCs, broken IDs, and such to fix.
- Currently, all Adoulin outside areas, Cirdas Caverns, Ra’Kaznar Inner Court, and Ra’Kaznar Turris are fully functional. Gates, Outer Ra’Kaznar, and Rala Waterways in progress.

The BLM Master Job Quest starter is coming soon!

DSP Core Updates
- Various core DSP updates including Drachen Mail regens, a fix for grips/shields not unequipping when main hands are unequipped, and various item fixes.
4 June Members Portal Updates
- The members portal now has better item searching, monster searching, and item details pages.
- More updates coming soon, including master job status, job level status, and real-time auction house pricing!
3 June Armor Upgrades
- Vainrachault in the Celennia Memorial Library is almost ready to help you with your gear upgrades.
- A new ‘tier’ system of armor upgrade unlocks are required. There are currently four tiers in total. Each unlock is only required once for that tier an unlocks several upgrades. See the armor progression page for details.
- At this time, not all armor is implemented, however, we’ll be adding every day.

- Abyssea Cruor Prospectors updated to properly sell the buff upgrades for cruor.

- Completing the Chocobo mount quest in Upper Jeuno now rewards the whistle and the /mount chocobo command (!mount is still fully functional though).

May 2018

date changes
30 May Version Update!
- We’re now updated to 30180427_4; please update your client appropriately.

New Renamer file available!
- Click here to go to the renamer info page and download the latest version.

RDM Master Job Quest #5 is available!
- This is the final quest (for now) in the red mage master job questline with some pretty nice rewards and a good challenge. Enjoy!

Misc updates
- The ability trait Daken is now operational.
- Furniture placement from mog safe 2 should work properly now.
- Quick Magic trait should be activate as expected (typo, whoops!)
- Several updates from DSP core and cleanups (the tabling will never end. =[ )
- The proper animation now fires when you earn a merit point!
- Fixed bug where shield/grip wouldn’t unequip when main hand was unequipped
- Swordplay and Spontaniety now have their proper, retail animations.
- !stats has been revamped to be easier to read and contain more stats (and more stats are coming!)
- /sitchair retail command is now functional; new chairs coming soon!
- Voidwatch Offices in Southern San d’Oria, Windurst Waters, and Bastok Markets should be updated to properly hand out their key items and award voidstones.
28 May New Renamer file available!
- Click here to go to the renamer info page and download the latest version.
- The renamer addon allows you to see the names of custom NPCs on Nocturnal Souls.

RDM Master Job Quest #4 is available!

Ra’kaznar Inner Court is fully traversable!
- We’ve got all of the teleports AND the doorways operational now. Other Adoulin zones coming soon!
27 May RDM Master Job Quest #3 is available!

Item augmentation - new tiers!
- Yefafa has learned tier 3 to tier 7 augment recipes. Read up on the available augment recipes.
- Tier 6 and higher now requires completion of the Rise of the Zilart expansion storyline.

Job enhancements
- White Mages now have the job trait Divine Benison, which works like retail.
- White Mages now have the job trait Shield Defense Bonus, which works like retail.

The Summoner starter quest (I Can Hear A Rainbow) now only requires 4 unique weather effects, not 7.
- It’s not like heat waves even exists sigh.

Updates from the DSP Core Project
- Teleport locations for a few zones fixed.
- Jeuno quest “Community Service” start and end times fixed.
- Lamian Fang Key in Caedarva Mire adjusted to work like retail.
- Quick Magic traits added in and should be operational.
- Bard starter quest and Song Runes (in Buburimu Pennsula) fixed.
- Misc. bug fixes and retail-focused tweaks.
26 May RDM Master Job Quest #2 is available!
- Head back to your favorite tinkering NPC to start the next RDM job master quest.

Adoulin Waypoints
- Adoulin and connected zone waypoints no longer take crystals for ‘points’, simply require a specific crystal type to teleport.
- Trade a single elemental crystal to teleport to the frontier station or one PLUS the # of the bivouac (e.g. #4 = trade 5 crystals).
- Internal Adoulin zones are not included (use the !tele adoulin command).

- !stats now includes your magic evasion bonus.
25 May Weapon skill changes!

- We’re in the process of revamping the unique changes we added to weapon skills due to conflicts with buffs. While adding enspells and other buffs sounded cool at first, it cancels the existing player buffs and overcomplicates the execution script to add-in every permutate of if/then check for job and buffs.
- Weapon skills will no longer provide enspell, regen, or refresh type abilities.
- Weapon skills will provide mods and buffs to the player and debuffs to the enemy when used.
- Check the weapon skills page for further updates over the next few days.
24 May Spell enhancements

- Crusade is now available and functional for Paladins. Rejoice in your enmity bonus!
- Blaze, Ice, and Shock Spikes now properly enhance their durations based on gear buffs.

**New servers!**We’ve added new servers and properly split our beta/development system from production. Fewer “typos in production” errors, we hope!
23 May Spell enhancements

- The following spells now support the duration extension of Composure and also have the same durations and normal enspells and spikes: Enlight, Endark, Repirsal, Dread Spikes.
- Haste, Haste II, and Hastega now have a 5 minute base duration.
- Signet, Sigil, and Sanction’s haste buff is now reduced to being equal to Haste. Haste II and Hastega will now override and are more powerful than the default buff.
- Haste II is about 2x as powerful as retail.
- The following spells now support the duration extension of Composure based on the CASTER’S buffs (not the target): All scholar -storm spells.

The first “master job” quest is available
- We’re creating unique quest lines, characters, and fights surrounding granting players the buffs and spells normally part of the Job Point and Master system in retail.
- The first of these is live: Red Mages can begin the quest “The Tinkering Master” by visiting their barfly friend.
- A full info page will be coming soon.
20 May Abyssea is unlocked!
While we have no plans (right now) to fully implement the three Abyssea scenario packs (considering most everyone hated Abyssea), we have reimplemented all zones of Abyssea and they’ll soon be playing a part in the empyrean weapon storyline we’re creating.
- To get started in Abyssea, speak with Joachim in Port Jeuno to receive your first traverser stone (and 1000 cruor) then speak with Horst to teleport to any of the Abyssea zone Maws.
- There’s no longer a timelimit in Abyssea zones.
- There’s no longer the elemental/weaponskill “procs”; drops for Atma and items are all random percentages (and favorable).
- Monsters ARE higher level than retail here–in the 100-125 level range. These are endgame zones now.
- As this zone is finalized, we’ll be adding a new page under Custom Content.
19 May CLIENT VERSION UPDATE: We’re now at client version 30180427_2. Please update your client accordingly as soon as possible.

Bug fixes and enhancements!

Updates from the DSP Core Project
- We’ve merged in the latest DSP and implemented the WSNMs from retail. These are optional storylines since you gain the weaponskills naturally by skill level on our server, but they’re there for those interested in doing them.
- Several updates to Paladin merits and traits are implemented to bring it more inline with retail.
- Updates for Gotoh Zha the Redolent (ZNM) for a proper skill/ability list.
- Thousands of spacing and renaming updates as the DSP tabling project continues. We’ll be testing everything to the extent of our abilities, but if you find something that isn’t working, please let a GM know.

Pet-class rework!
- As part of an ongoing project, we’re reworking summoner, beastmaster, and puppetmaster pets to be more playable at the lower levels (with the enhanced HP and stats of players and mobs) and more competitive at max level.
- Pets should now draw stats off of the main hand weapon (compared to the ammo slot used in retail); equipping an i119 weapon vs. a standard level 99 should show a tremendous improvement.
- Magic, Blood Pacts, and Commands all now hit a bit harder.
- We’re looking for people interested in playing these classes level 1 to 99 to help us evaluate; give a GM a shout if you’re interested.
18 May Updates to Reisenjima Henge!
- Ouryu is now ready for combat at The Reisenjima Henge and will offer a unique challenge.
- Several encounters are a bit more challenging now with new mechanics; however, general encounter level has been reduced to aid in landing spells and dealing with resists.
- We’re working on new encounters as well. Be sure to check out the Henge’s page for updates.

The Members Portal is now available!
- Visit, login with your account credentials for our server, and you can see your stats, fame, unstuck your character, see your currencies, and much more! We’ll be updated the update notes on that site too soon.
17 May Crazy amounts of updates!
- The !mount command now allows you to see your available mounts and store your preferred mount. Read here for more details.

The Treasures of Aht Urhgan expansion storyline is now fully functional.
- There’s a few rough edges for two of the BCNMs, but they all work, progress, and you can do the entire storyline!

- The regen/refresh/regain effects of the city buffs have been toned down a bit. It’s a buff, not immortality.
- There’s now a !getls command to retrieve a linkshell if you don’t have one.
- Trystol now provides you with your relic and empyrean base armor sets (for a price).
- Advanced jobs that weren’t available at the min level of 15 now work properly.
- Several fixes to smooth out progression of the Rise of the Zilart expansion.
- Daily BCNMs now have a random jackpot for extra alexandrite and tanzanite jewels.
- Makel-Pakel now provides you with your daily BCNM timers and, if you trade him some gil, will teleport you to them.
9 May - A new !stats command to show you the hidden effects of your gearset. Read here for more details.
- The !store has been renamed !shop (because it’s shorter… and I’m lazy) and now has several new features. Read here for more details.
7 May Daily BCNMs are here!
- Daily BCNMs are available for players level 10 to 99 and targeted at level 20, 40, 60, 80, and 99 (so level 10 players in the level 20 might have a tough time.)
- Each BCNM can be entered once a day by 1 to 3 players.
- BCNMs provide rare/ex loot, currency, and experience points.
- Click here to read the overview.
3 May The Reisenjima Henge is now active!
- Reisenjima Henge (The Henge) can be accessed by speaking with the Beastiary book in the Celennia Memorial Library.
- The content is intended for endgame players looking to upgrade their artifact and empyrean armor sets to the max and requires a completed mythic weapon.
- There are currently 16 unique encounters.
- Click here to read the overview.
1 May Hestefa in the Celennia Memorial Library can now provide you with base artifact armor for players level 50 and above.

Daily hunts now provide a random amount of alexandrite and tanzanite jewels on completion.

April 2018

date changes
30 April Lots of updates!

BLM: Now has Elemental Celerity and Occult Acumen traits (Cascade coming soon!)

FIX: Tartarus Torper is now properly an AOE weaponskill.

Celennia Memorial Library is now active!
- The library is the central “hub” for our server and provides access to the vendors, augment NPCs, and other events. Type !relax to visit.

Custom Augments NPC moved and enhanced!
- The Custom Augment NPC is now Yefefe in the Celennia Memorial Library. Talk to her to augment your weapons and armor.
- Click here to read the requirements for augmentation.
29 April ZNMs are now active!
- ZNMs updated. Visit Ryo and Sanraku in Whitegate to participate!
- This also means you can get your Mythic weapon starters!
- Updated sanction, sigil, and signet’s regain and haste to be a bit lower so that they wouldn’t override ACTUAL spell benefits.
- Reduced weapon skill power from 2.5x to 2.0x; adjustments made to base stats more than compensate.
28 April Several HNMs have gotten a bit of a buff. >=]

Updated relic, mythic, empyrean, and quested/NM weaponskills to unlock at appropriate skill levels. Read here for more details.

Incorporated a boatload of updates from the DSP root, including retabling all of the variables. Things might be broke, but shouldn’t be… please let a GM know if you find something.
27 April Bug Fixes
- Updated missing loot tables from several custom content encounters (whoops!)
- Uriel Blade and Glory Slash are now proper AOEs (and Glory Blade actually inflicts damage).

Updated drop rate on seals to be much more frequent (these will become gear progression/augment currency soon).

Several backend performance tweaks.
26 April Tweaked Legion Code
- Removed Legion-based spell enhancements (we’re going to focus on our own); however, left the few enhanced Blue Magic spells they had.

We’ve wiped all spell lists to ensure the IDs are working. Use !addallspells or contract a GM to refresh your list. Click here to view the full ingame spell list.
26 April Level 75 relic starter weapons now available from Magian Master.
- Get more details here.

Some housekeeping:
- New characters now receive the NocturnalSouls linkshell on joining.
25 April Relic and mythic weapon trials are now operational
- Get more information here.
25 April Enhanced abilities for classes:
- BLM/WHM: Spontaneity 🆕
- SAM: Chakra 🆕
21 April New content:
- Merged in LegionDark code for Wonder NMs, updated high levels in Abyssea, and level 100+ open world mobs.
20 April Updates to crafting and guild shops:
-Reduced skill-up XP gain to be based on skill-up amount, capping at 900xp (0.9 skill-up).
-Guild shops no longer close or have holidays.
20 April Update the 99/99 subjob cap to only apply to players, not to enemies.
18 April Bump the regen effects of signet/sigil/sanction to +10hp * level to compensate for much larger HP pool
17 April Added custom weaponskills starter progress.
14 April Enhanced abilities for classes:
- SAM/NIN/RDM: Swordplay 🆕
- THF: Added Dual Wield I to V starting at level 20
- DNC: Added Dual Wield V at 99
6 April Enhanced abilities for classes:
- SAM: Meditate (added regen)
- Phalanx (shield bonus)
5 April Added preliminary daily hunt system! Read more here.

March 2018

date changes
29 March FIX:
- PLD: Fix paladin job quest not adhering to the level 15 job requirement.
Check out the Why Nocturnal Souls for a gist of everything about us!