Archive - 2019 Q3

September 2019

30 September

Updated Renamer List

With the new Dynamis Divergence zone, a new Renamer list is available. You can download it here.

Dynamis Divergence Is Here!

We’ve released the first of four Dynamis Divergence zones–Dynamis San d’Oria [D]. These new zones allow players to upgrade their reforged relic +1 to the maximum +3 versions and create job-specific necklaces.

The first zone added is Dynamis - San d’Oria [D].

dyna_sandy_banner2.jpg

To get started, check out the Dynamis Divergence wiki page and visit Aurix in the Dimensional Veil in Ru’Lude Gardens (by the auction house) to unlock access.

In the future, the Divergence weapons will also be added to the zones. Bastok, Windurst, and Jeuno will be added in coming weeks.

As with artifact gear, be sure to check the item modifiers on the Members Portal for your relic armor upgrades–not all modifiers are working at this time. We’ll be filling these in, where possible, as we continue working on Divergence zones.

Blue Magic Updates

This update continues our work on reviewing and revising the Blue Magic scripts.

These updates are a WORK IN PROGRESS and will be evaluated over the coming weeks.

Traits

The following spells have had their traits updated to match those provided by retail. The raits always showed up properly, however, were providing the wrong modifiers or no modifiers at all.

  • Amorphic Spikes, Charged Whisker, Everyone’s Grudge now applies Gilfinder or Treasure Hunter I if all 3 are slotted.
  • Hysteric Barrage, Occultation, Screwdriver, and Tempestuous Upheaval now provide Evasion Bonus rather than Ranged Defense.
  • Hydro Shot, Feather Storm, and Jetstream now provide Rapid Shot instead of -Blood Pact Delay.
  • Leafstorm, Rail Cannon, and Reaving Wind now provide Magic Burst Bonus rather than Fast Cast.

Chain Affinity Skillchains

The following physical spells have had their skillchain attributes updated to provide the correct elements.

Physical SpellPrimarySecondary
ScrewdriverTransfixionScission
Smite Of RageDetonation
BludgeonLiquefaction
Terror TouchCompressionReverberation
Spinal CleaveScissionDetonation
Mandibular BiteInduration
Sickle SlashCompression
Power AttackReverberation
Death ScissorsCompressionReverberation
Frenetic RipInduration
Body SlamImpaction
HelldiveTransfixion
Jet StreamImpaction
Foot KickDetonation
Ram ChargeFragmentation
Claw CycloneScission
Dimensional DeathCompressionReverberation
UppercutLiquefaction
Pinecone BombLiquefaction
Sprout SmackReverberation
QueasyshroomCompression
Wild OatsTransfixion
DissevermentDistortion
Vertical CleaveGravitation
Battle DanceImpaction
Grand SlamInduration
Head ButtImpaction
FrypanImpaction
Hydro ShotReverberation
Feather StormTransfixion
Tail SlapReverberation
Hysteric BarrageDetonation
CannonballFusion
SeedsprayIndurationDetonation
Spiral SpinTransfixion
Asuran ClawsLiquefactionImpaction
Sub-Zero SmashFragmentation
Final StingFusion
Goblin RushFusionImpaction
Vanity DiveScission
Whirl Of RageScissionDetonation
Benthic TyphoonGravitationTransfixion
Quad ContinuumDistortionScission
Empty ThrashCompressionScission
Delta ThrustLiquefactionDetonation
Heavy StrikeFragmentationTransfixion
Sudden LungeDetonation
QuadrastrikeLiquefactionScission
Amorphic SpikesGravitationTransfixion
Barbed CrescentDistortionLiquefaction
TourbillionLightFragmentation
BilgestormDarknessGravitation
BloodrakeDarknessDistortion
Paralyzing TriadGravitation
Glutinous DartFragmentation
Thrashing AssaultFusion
Sinker DrillGravitationReverberation

Miscellaneous

  • UPDATE Kroma thread is now sold by Gibol and Meriri of the Weavers Guild in Selbina and Windurst and has an increased quantity compared to retail.
  • UPDATE The Weaponskill Damage Bonus, Enmity Bonus, and Enmity Loss Reduction traits added in custom for Paladin have been removed as they were interfering with Blue Magic traits that use the same Undead Killer identifiers. These bonuses will be added back in as part of the Paladin Master Job questline in the future.
  • UPDATE The Kupo and Sors Shields now have their proper models.
  • UPDATE The Exalted crafted weapon (bow, crossbow, spear, and staff) NQs and HQs now have their models, item modifiers, and properly grant the weaponskills where specified.
  • UPDATE Dancer’s No Foot Rise has been made main job only as it relies on access to merits that are unavailable while its a subjob.

23 September

Grouped Experience Gains

We’ve updated the amount of experience points gained while grouped up to reduce the negative effect of players being grouped up and/or in alliances.

Our intent is to reward players who are in parties by reducing the experience point reduction. This should make it much more appealing for players to group in parties and alliances while leveling up.

For example, a solo player fighting a monster that grants 1000 XP would gain 1000 XP. That same encounter with three players, using the old formulas, would only gain 555 XP per player. Using the new formulas, those same three players would instead gain 850 XP.

In addition, we’ve included an update to activate the Sigil experience point bonus while players are in the Shadow Era/WoTG zones.

Signet/Sanction/Sigil Zones (RoZ/CoP/ToAU/WoTG)

This requires being in zones where these buffs (!signet, !sanction, !sigil) provide their latent bonuses.

Party SizeOldNew
1 (Solo)100%100%
275%95%
355%85%
445%70%
539%60%
635%55%
6+ (alliance)1.8 / Alliance Size3.0 / Alliance Size

Other Zones

Party SizeOldNew
1 (Solo)100%100%
260%75%
345%65%
440%55%
537%45%
635%40%
6+ (alliance)1.8 / Alliance Size2.1 / Alliance Size

Blue Magic Updates

This update continues our work on reviewing and revising the Blue Magic scripts. We’re finally into the level 99 spells!

These updates are a WORK IN PROGRESS and will be evaluated over the coming weeks.

Abilities, Merits, and Modifiers

  • Efflux’s bonuses have been updated to properly increase “potency” (part of the D cap modifier) by 50%, not just by 1.
  • The Physical Potency merit has been wired up to now properly increase “potency” (part of the D cap modifier) by up to +10.
  • Physical spells that have a critical chance by TP are now properly modified by gear modifiers that increase Critical Damage, such as Heavy Strike.

Individual Spell Updates

  • Quadratic Continuum
    • Updated WSC from 30% STR to 32% STR/32% VIT.
  • Fantod
    • Verified and unchanged.
    • Fantod remains custom in providing a 15 second, fast casting +29.7% attack boost and +20 magic attack boost rather than needing to repeatedly use it to gain those effects.
  • Thermal Pulse
    • Updated fTP from 2.0 to 2.75.
    • Added Blind effect with Accuracy Down based on the same formula as Blind II, between -15 and -90 determined by the INT of the caster and MND of the target (the actual values are undocumented, so best guess using Blind II’s).
  • Empty Thrash
    • Updated TP modifier from Attack to Accuracy.
    • Updated WSC from 30% STR/20% MND to 50% STR.
    • Updated spell to be a Conal AOE instead of a Radial AOE.
  • Dream Flower
    • Verified and unchanged.
  • Occultation
    • Verified and unchanged.
  • Charged Whisker
    • Verified and unchanged.
  • Winds of Promyvion
    • Verified and unchanged.
  • Delta Thrust
    • Updated to Slashing-type damage.
    • Updated fTP to 1.09375 across all levels.
    • Updated to a three-hit ability.
    • Updated chance for Plague effect to be based on TP.
    • Updated chance for Plague effect to consider resists of target and accuracy of caster.
  • Everyone’s Grudge
    • Updated fTP from 1.2 to 5.0
    • Updated WSC from 20% CHR to 40% MND.
    • Updated multiplier from 2.95 to 2.0.
  • Reaving Wind
    • Updated TP reduction from -100 to -1000.
  • Barrier Tusk
    • Updated spell to use the Phalanx effect, not the Defense Boost effect; no longer stacks with Phalanx.
    • Updated the modifier from providing +50% additional defense to providing -15% damage taken. This is calculated after any equipment bonuses and scales beyond the -% damage taken cap.
  • Mortal Ray
    • Updated to prevent being cast on Notorious Monsters.
    • Updated duration from 10 seconds to 63 seconds.
  • Water Bomb
    • Updated WSC from 30% INT/10% MND to 20% INT/10% MND.
    • Added Silence additonal effect with duration based on resistance.
  • Heavy Strike
    • Updated to Blunt-type damage.
    • Updated fTP for 0-1000 from 2.95 to 2.25.
    • Added large accuracy penality (~10%).
  • Dark Orb
    • Updated WSC from nothing to 40% INT.
  • White Wind
    • Updated cure formula from (target HP/7)*2 to (target Max HP/7)*2.
    • Updated to account for Cure Potency, Divine Seal, and other modifiers.
  • Sudden Lunge
    • Verified and unchanged.
    • Remains a custom spell that compares the target’s stun resistance and then provides a short duration stun if the ability does damage to the target.
  • Thunderbolt
    • Updated to properly account for target’s stun resistance before applying stun effect.
  • Harden Shell
    • Updated defense bonus from +200% to +100%.
    • Updated duration from 60 seconds to 90 seconds.
  • Quadrastrike
    • Updated to Slashing-type damage.
    • Updated TP modifier from Damage to Critical Hit chance.
    • Updated fTP to 1.1875 at all levels.
  • Vapor Spray
    • Updated to a breath damage attack.
    • Damage formula updated to (caster HP / 2) + (caster Level / 0.75)
  • Absolute Terror
    • Verified and unchanged.
  • Thunder Breath
    • Updated to a breath damage attack.
    • Damage formula updated to (caster HP / 2) + (caster Level / 0.55)
  • Gates of Hades
    • Added unresistable Burn effect of 22 HP/tick and -47 INT if target takes damage.
  • Tourbillion
    • Fixed calculation error preventing ability from doing damage.
    • Updated to Blunt-type damage.
    • Updated Defense Down effect from -250% 🙃 to -33%.
  • Orcish Counterstance
    • Reduced counter attack rate from +50% to +10%.
  • Amorphic Spikes
    • Updated WSC from 30% DEX/20% INT to 20% DEX/20% INT.
    • Updated number of hits from 1 to 5.
  • Pyric Bulwark
    • No longer provides a +500% defense bonus, but a Physical Shield reducing all physical damage to 0. This more closely emulates retail’s effect for a physical shield lasting a single hit.
    • Duration reduced from 5 minutes to 8 seconds.

Miscellaneous

  • UPDATE The rate in which players gain skill ups through Chocobo Digging has been slightly increased.
  • UPDATE The “unique” modifiers to the Octave Club making it level 99 with unique stats have been removed and it has been reset to the normal retail stats. This will hopefully clear up the confusion around the item.
  • UPDATE The spawn conditions for Ziphius have been simplified. Ziphius now spawns every hour near his prior spawn spot rather than requiring the trades to the six ??? NPCs and waiting until the next game day.
  • UPDATE Reduce Morbolger’s respawn timer to 1-2 hours from 21-24 hours to match current retail.
  • BUG Fixed a display error when gaining the White Stratum Abyssive VI from Stachysaurus.
  • BUG A potential rounding error while performing a chocobo digging skillup has been fixed.

16 September 2019

Fall Harvest!

Finding those rare harvests

The Fall Harvest event is back! The Fall Harvest event offers unique NMs that drop rare items while performing HELM activities in various zones.

Duration

This event runs from 16 September to 4 November.

Changes From Last Year

The Fall Harvest event has been simplified from last year to make it easier for lower level players to participate and reduce some of the randomness in rewards.

  • Rosulatia’s Harvest Game has been removed.
  • Leafkin grenades have been removed from Mog Gardening and Chocobo Digging. New drops are in their place and will remain even after the Fall Harvest event.
  • Leafkin grenades are now only used to activate passive harvesting buffs, trade for leaves, and perform synergy crafting.
  • The number of leafkin grenades required for leaves has been significantly reduced.
  • The passive buff has been updated to work similar to other seasonal events and be based on the number of leafkins defeated, not the number of grenades turned in.
  • As harvesting and spawning is a solo activity, only the player that lands the killing hit on the Harvest Protectors will receive credit. These mobs are designed to be claimed and fought solo at all levels.

New Rare Loot in Harvest Mayhem

The Harvest Mayhem BCNM has been updated with three new drop slots. These drop slots include rare drops from Reisenjima Henge, Escha Zi’Tah, and drops found no where else in the game.

New Login Rewards Available!

The login rewards have been updated for September-October. Looking to finish up that gear upgrade and missing a page? This is the month for you! Trade in your login points for any of the ten Rem’s Tale chapters!

Featured Items
Raaz MountRem's Chapters 1-10
Chocobo MasqueCherry Tree

Tier 8 Augments Are Back

The Tier 8 Augments have been readded into the game. These augments have been updated to better align with the challenge to acquire them.

Tier 8 augmenting now requires players have Heroics rank 5 or higher access (access to Escha Zi’Tah).

These augments drop from the six tier 3 Geas Fete monsters at low chance, however, unlike the BCNM, treasure hunter can improve the chances at receiving these augments.

New Augment Values

AugmentOldNew
accuracy +15
attack + 15
accuracy +18
attack +18
magic accuracy +5
magic attack bonus + 5
magic accuracy +8
magic attack bonus +8
magic accuracy +18
magic damage +18
unchanged
double attack +1%
critical hit rate + 2%
store TP +10
subtle blow +10
tp bonus +50unchanged

Blue Magic Updates

This update continues our work on reviewing and revising the Blue Magic scripts. We’re finally into the level 80+ spells!

These updates are a WORK IN PROGRESS and will be evaluated over the coming weeks.

Individual Spell Updates

  • Firespit
    • Verified and unchanged.
  • Warm-Up
    • Verified and unchanged.
  • Regurgitation
    • Updated fTP from 1.83 to 1.875
    • Added 15 degree “behind” check for the 25% damage gain.
    • Added the 2x INT comparison boost for casters.
    • Added the Bind status effect.
  • Asuran Claws
    • Updated to Hand-to-Hand-type Damage.
    • Updated WSC from 30% STR to 10% STR/10% DEX
    • Updated the fTP from 1.0 to 0.625 at all levels.
  • Cannonball
    • Updated to Hand-to-Hand-type Damage.
    • Updated to modifiy base damage based on caster’s defense.
  • Amplificiation
    • Verified and unchanged.
  • Heat Breath
    • Updated to Magical Fire-based damage.
    • Updated damage formula to Current HP / 2.
    • Updated damage formula be subject to partial resists.
    • Ignores target’s Magic Defense; however, is not affected by Magic Attack Bonus.
  • Lowing
    • Verified and unchanged.
  • Triumphant Roar
    • Verified and unchanged.
  • Saline Coat
    • Updated Magic Defense Bonus from +40 to +50.
    • Increased duration from 60 seconds to 180 seconds.
  • Disseverment
    • Updated to Piercing-type Damage.
    • Removed the -10% attack penality.
    • Updated fTP from 0.5 to 1.5.
  • Sub-zero Smash
    • Updated to Piercing-type Damage.
    • Updated Paralyze effect value from 1% to 10%.
    • Updated chance of applying Paralyze effect from 5% to 100%.
    • Updated fTP from 1.25 to 2.0.
    • Updated WSC from 20% INT/30% MND to 60% VIT.
  • Temporal Shift
    • Updated to remove stun duration check; duration is now random between 1 and 5 seconds.
    • Added stun resistance check on targets before applying stun.
  • Ram Charge
    • Updated to Blunt-type Damage.
  • Mind Blast
    • Verified and unchanged.
  • Actinic Burst
    • Verified and unchanged.
    • Accuracy Down effect on target is -200.
  • Reactor Cool
    • Updated Defense Bonus effect from +12 to +12%.
    • Updated damage formula for the Ice Spikes effect to match the black magic effect of ((INT + 10) / 20 * 2) * (1 + Magic Attack Bonus / 100).
    • Updated duration from 120 seconds to 180 seconds
  • Magic Hammer
    • Verified and unchanged.
  • Exuviation
    • Updated to use modern cure magic formulas.
    • Removed 85 HP max cap on HP restored.
    • Added 1.25x cured bonus when an effect is removed.
  • Plasma Charge
    • Updated Shock Spikes effect to match the black magic effect of ((INT + 10) / 20 * 2) * (1 + Magic Attack Bonus / 100).
    • Updated duration from 60 seconds to 15 minutes.
  • Vertical Cleave
    • Updated to Slashing-type Damage.
    • Updated fTP from 1.28 to 3.0.
  • Plenilune Embrace
    • Updated to use modern cure magic formulas.
    • Cure potency between Cure IV and Cure V.
    • Attack bonus and magic attack bonuses linked to moon phase as per wiki.
    • Added wake-up functionality for slept players.
  • Acrid Stream
    • Updated Magic Defense Down effect value from -25 to -10.
    • Removed variance on duration; fixed at 120 seconds.
    • Updated fTP from 1.28 to 2.299.
    • Updated INT resistance comparison to provide INT * 2 comparison.
  • Leafstorm
    • Updated WSC from 20% CHR to 30% STR;
    • Removed Slow additional effect as the Blue Magic version doesn’t appear to cause this (only certain mobs, in which it doesn’t do damage, only slows).
    • Updated fTP from 2.0 to 2.75.
  • Regeneration
    • Updated to include the modifier from gear that provide “Regen +” bonuses.
  • Animating Wail
    • Updated to match Haste’s modern potency of ~14.65%.
    • Updated to match server bonus of a 600 second duration, up from 300 seconds.
  • Battery Charge
    • Updated to include the potency modifier from gear that provides “Refresh +”
    • Updated to include the duration modifier from gear that provides “Enhancing Duration”
    • Updated base duration from 120 seconds to 300 seconds.
  • Blazing Bound
    • Updated WSC from 20% INT/20% WIS to 30% STR.
  • Demoralizing Roar
    • Fix mismatched INT comparison causing the effect never to occur UNLESS it was resisted.
    • Updated Attack Down effect value from -20 to -20%.
    • Updated Attack Down effect duration from 60 to 30 seconds.
  • Final Sting
    • Removed Weakness effect.
    • Removed damage caps; damage formula is Current HP - 1.
  • Goblin Rush
    • Updated damage to Blunt-type damage.
    • Updated fTP from 2.8 to 1.25 at all levels.
    • Updated WSC from 30% STR to 30% STR/30% DEX.
    • Updated from single hit to triple hit.
    • Added 35% attack boost.
  • Vanity Dive
    • Updated damage to Slashing-type damage.
    • Added damage modifier by TP.
    • Added hidden accuracy bonus of +60.
  • Magic Barrier
    • Base mechanics unchanged as per our customization of it as it’s far better than retail.
    • Duration increased from 120 to 180 to match Saline Coat and provide better buff flow.
  • Whirl of Rage
    • Updated damage to Slashing-type damage.
    • Updated to remove stun duration check; duration is now random between 1 and 3 seconds.
    • Added stun resistance check on targets before applying stun.
  • Benthic Typhoon
    • Updated damage to Piercing-type damage.
    • Updated WSC from 30% AGI to 60% AGI
    • Updated Defense Down effect value from -10 to -10%.
  • Auroral Drape
    • Verified and unchanged.
  • Osmosis
    • Updated drain formula to (Blue Magic Skill * .11) * 7
    • Updated effect to steal a beneficial status effect on the target (similar to Aura Steal).

Miscellaneous

  • UPDATE Moonlight Coral is now a potential drop from Zerde in Reisenjima and a very low potential chocobo digging chance in Reisenjima.
  • UPDATE Defiant Sweat is now a potential drop from Teles in Reisenjima.
  • UPDATE The Harvest Mayhem BCNM has been updated to include a guaranteed slot drop to help clarify for players that the treasure chest was opened–in the event the player is really unlucky and rolled nothing on all the other slots.
  • UPDATE The Harvest Mayhem BCNM has had the Overgrown Leafkin updated from a WAR/BLM to a WAR/MNK and its spell list removed.
  • UPDATE The !herostatus command now shows the player’s current Heroic rank.
  • BUG Updated the dialog text when unlocking Mog Gardening to refer players to Westcolina rather than the old Celennia Memorial Library location.
  • BUG Updated the /checkparam command to properly ignore offhands if that offhand isn’t a weapon (e.g. shield/grip/etc). This wasn’t affect attack power or stats, but was simply an issue with the /checkparam packet.
  • BUG Addressed issue where Nosoi’s additional effect was not properly triggering on hit.

9 September 2019

Elemental Geodes, Avatarites and Seals

Enemies now drop elemental geodes when defeated similar to the avatarites. These geodes are based on the current zone weather, with priority, then the day of the week if the weather is clear or sunshine. Geodes will not drop during Clouds or Fog weather conditions.

Geodes have a 10% chance to drop into the treasure pool when a level 76+ experience-granting monster is defeated.

In addition to Geodes, Avatarites and Kindred Seals/Kindred Crests/High Kindred Crests now drop in Seekers of Adoulin, Escha, and Reisenjima zones.

Heroics

Mondays and Fridays are now “Heroics Day”. Players who complete the mission bonuses will receive an additional 25% infamy on top of the existing bonus.

  • Peacekeepers - 250 bonus infamy -> 312 bonus infamy
  • Couriers/Pioneers/Inventors/Scouts - 100 bonus infamy -> 125 bonus infamy

Blue Magic Updates

This week’s update continues our work on reviewing and revising the Blue Magic scripts.

These updates are a WORK IN PROGRESS and will be evaluated over the coming weeks.

Individual Spell Updates

  • Frightful Roar
    • Verified and unchanged.
  • Cold Wave
    • Updated Frost DOT calculation from Frost’s normal DOT to 3 + floor(Level / 4).
    • Added in missing Agility down effect, scaling up to -39 AGI.
  • Filamented Hold
    • Verified and unchanged.
  • Hecatomb Wave
    • Updated damage formula to (Current HP / 3) + (Level / 1.5)
    • Updated blindness additional effect to last up to 30 seconds.
    • Updated spell damage to account for normal magical attack damage bonuses.
  • Radiant Breath
    • Updated damage formula to (Current HP / 3) + (Level / 0.75)
    • Updated spell damage to account for normal magical attack damage bonuses.
  • Feather Barrier
    • Updated evasion bonus from +10 to +25.
  • Light of Penance
    • Updated Blindness effect from -10 to -100.
    • Updated TP reduction from 100 to 1000.
    • TP reduction is conditional on resistance effects.
  • Flying Hip Press
    • Updated damage formula to Current HP / 3)
    • Updated spell damage to account for normal magical attack damage bonuses.
  • Magic Fruit
    • Updated to better align with the base powers of Cure IV.
    • Updated to use modern cure magic formulas.
    • Hard cap of 610 not implemented.
    • Updated to be affected by Divine Seal and cure potency/cure received equipment.
  • Dimensional Death
    • Updated fTP from 1.2 to 2.25 at all levels.
    • Updated to Blunt-type damage.
  • Spiral Spin
    • Updated fTP from 1.25 to 2.0 at all levels.
    • Updated to a Slashing-type damage.
    • Updated WSC from 30% AGI/10% INT to 30% AGI.
    • Updated Accuracy Down effect potency from -4 to -15.
  • Death Scissors
    • Updated to a Slashing-type damage.
  • Eyes On Me
    • Updated fTP from 2.0 to 2.625 at all levels.
  • Bad Breath
    • Updated damage formula to (Current HP / 8) + (Level / 3)
    • Updated minimum duration of inflicted effects to 5 seconds (up from 1) with a maximum duration of 60 seconds.
    • Aligned all debuffs to use a shared duration timer.
    • Reduced weight effect from 25% to 14%.
    • Updated spell damage to account for normal magical attack damage bonuses.
  • Maelstrom
    • Updated Strength Down effect potency from -10 to -20.
  • Seedspray
    • Updated Defense Down effect potency from -4 to -8%
    • Updated Defense Down effect chance from 1% to 50%.
    • Updated WSC from 30% DEX/20% INT to 30% DEX.
    • Updated to a Slashing-type damage.
  • 1000 Needles
    • Updated from a Physical-type to a Magical-type (Light).
    • Updated to prevent partially resists; it either hits full strength or it doesn’t hit at all.
    • Updated to evenly divide damage among targets hit.
    • Updated to properly calculate resists for Stoneskin, Manawall, and Phalanx.
  • Memento Mori
    • Verified and unchanged.
  • Body Slam
    • Updated to a Blunt-type damage.
  • Hydro Shot
    • Updated to a Hand-to-hand-type damage.
    • Added in missing Enmity Down reduction to reduce the player’s enmity by 5% based on TP with the chance formula of random <= TP / 30
  • Frypan
    • Updated to a Blunt-type damage.
    • Added in target stun resistance check before applying stun effect; duration is based off of resistance.
  • Frenetic Rip
    • Updated to a Blunt-type damage.
  • Spinal Cleave
    • Updated to a Slashing-type damage.
    • WSC updated from 30% STR / 30% INT to 30% STR.
    • Updated fTP to 3.0 at all levels.
  • Voracious Trunk
    • Verified and unchanged.
    • Chance to steal an effect is 90% assuming the spell is not resisted.
  • Feather Tickle
    • Verified and unchanged.
    • Chance to reduce TP to 0 is 100% based on resist rate (TP reduction reduced by resists)
  • Yawn
    • Verified and unchanged.
    • Sleep effect is the same potency as Sleep II.
    • Resistance reduces chance of landing effect and duration.
  • Infrasonics
    • Verified and unchanged.
  • Zephyr Mantle
    • Verified and unchanged.
  • Corrosive Ooze
    • Defense Down and Attack Down effect values updated from 5 to 5%.
    • Updated to require damage to apply Defense Down and Attack Down.
    • Resistance affects whether or not effects are applied, but duration is always 60 seconds if successful.
  • Sandspray
    • Updated to calculate resistance rate based on INT, not MND.
  • Frost Breath
    • Updated damage formula to (Current HP / 3) + (Level / 0.625)
    • Updated spell damage to account for normal magical attack damage bonuses.
    • Updated paralyze effect from 25% to 12.5%
  • Diamondhide
    • Updated stoneskin formula from (blue magic skill / 3) * 2 to (blue magic skill * 0.675) + MND.
    • Updated to allow stoneskin effect to override itself similar to Metallic Body.
    • Updated to account for Stoneskin-enhancing equipment.
  • Enervation
    • Defense Down effect value updated from 10 to 10%.

Accuracy Calculations

The calculations used for accuracy, attack, ranged accuracy, and ranged attack have been reviewed and updated to align with retail. We’d previously updated ranged and melee attack, but left accuracy alone. All of these values now match the modern retail formulas found on BGWiki.

Accuracy from Skill

These formulas are applied before any modifiers, gear, or percentage gains.

OLD
  • (Skill ≤ 200): Accuracy from Skill = Skill
  • (200 ≤ Skill): Accuracy from Skill = floor( (Skill - 200)×0.9 ) + 200

Example: A Ninja with an A+ Katana rank at level 99 equipped with an i119 III Kannagi would have a base skill of 424 + 269 = 693. This doesn’t include any merit contributions.

Using the old formula, the accuracy gained from skill would be:

ACC = floor( (693 - 200) * 0.9 ) + 200)
ACC = 443 + 200
ACC = 643
NEW
  • (Skill ≤ 200): Accuracy from Skill = Skill
  • (200 ≤ Skill ≤ 400): Accuracy from Skill = floor( (Skill - 200)×0.9 ) + 200
  • (400 ≤ Skill ≤ 600): Accuracy from Skill = floor( (Skill - 400)×0.8 ) + 380
  • (600 ≤ Skill): Accuracy from Skill = floor( (Skill - 600)×0.9 ) + 540

Example: A Ninja with an A+ Katana rank at level 99 equipped with an i119 III Kannagi would have a base skill of 424 + 269 = 693. This doesn’t include any merit contributions.

Using the new formula, the accuracy gained from skill would be:

ACC = floor( (693 - 600) * 0.9 ) + 540)
ACC = 83 + 540
ACC = 623

These formulas were updated for both melee and ranged accuracy skill contributions.

Accuracy from Dexterity and Agility

These formulas have been updated to reflect a higher ratio for DEX and AGI.

  • For melee accuracy, the DEX contribution was increased from 0.50 to 0.75.
  • For ranged accuracy, the AGI contribution was increased from 0.50 to 0.75.

In additon, accuracy gains for both melee and ranged requires a weapon in the main or ranged slot accordingly for the stat contribution to apply.

Melee Hit Rate

The maximum hit rates have been updated to reflect retail standards set in December 2015 for player-based melee strikes.

  • 1H Main Hand, H2H, and pets, the maximum cap is now 99%.
  • 2H weapons and secondary (off-hand weapons), the maximum cap is now 95%.

In some cases, this will lower accuracy and hit rates as we previously did not have these caps in place and some players had well over 100% accuracy.

Weaponskills that Accuracy Varies by TP are unchanged.

Miscellaneous

  • UPDATE Ranged weaponskills have been updated to their Dec 2012 distances. Melee-ranged weaponskills remain 5y (Blast Arrow, Blast Shot) while the others have been increased from 16y to 21y.
  • UPDATE The Training Dummies in !craft are now WAR/WHM instead of WAR/WAR and have MP pools so players can test various MP steal/recover abilities. Note: This does slightly alter the stats of the training dummies as they now have the traits and resists of both WAR and WHM.
  • BUG The “fake” weaponskill Knights of Rotund granted by the Excalipoor II has been fixed to being a single target rather than AOE weaponskill.
  • BUG Maahes in Abyssea-Attohwa has had his level fixed from 0 to 118-120.
  • BUG Update the Coiler and Coiler II attachments to properly apply Double Attack, not Haste.
  • BUG Fixed quest ‘To Cure A Cough’ in San d’Oria to allow players to properly progress the diary’s cutscenes.

Wiki Updates

  • UPDATE The FAQs have been redesigned to break into various topical sections and expanded to include additional information.
  • UPDATE The New Player Guide has been updated to include a new “New to FFXI” section for players who are brand new to the game itself.

2 September 2019

The Summer Heatwaves event is now over. Players with Fire Feathers can use them to enter the Stand in the Fire BCNM; however, the rewards have been reset to crafting and style lock items.

Renamer Update

Updated renamer list for the new The Wyrm God armoury create and adjusting names of mobs within Dynamis - Tavnazia. See the details and download the list here.

BCNM Updates

Due to the BCNM exploit found on 22 August, the entry rules and checks for BCNMs have been updated to address several edge cases allowing players to bypass their normal means of entry and operation.

With this, Shami and Zebada have been re-enabled and players can again acquire BCNM entry items.

In addition, the following updates have been made:

  • UPDATE Shinryu in The Wyrm God BCNM has had his drops removed from a personal drop table and added into the treasure coffer for the BCNM. Players will now open the Treasure Coffer to exit the BCNM rather than being immediately removed when Shinryu dies.
  • UPDATE As treasure hunter does not apply to BCNM armoury crates, the drop rates of some items from Shinryu in The Wyrm God BCNM have been adjusted.
  • UPDATE Several new, unique drops have been added to The Wyrm God BCNM.
  • UPDATE The Arena Champion in the Arena Champions BCNM has had his Haste slightly reduced, gained a 5% chance to avoid magic attacks, and 5% chance to counter melee attacks.

Tier 8 Augments Update

Due to the recent exploit and actions of a select few members of the community, the current Tier 8 augments have removed from play. Players with these augments in their inventory have had them removed. Players who have already augmented gear slots with these pieces will retain those augments.

When re-released, these augments will be tied to the Heroics system and require players to have Heroics rank 5 or higher (access to Escha Zi’Tah) to apply them. The new augments will drop from Tier 3 Geas Fete encounters in Escha Zi’Tah.

These will be added in the next update.

Miscellaneous

  • UPDATE The curor cost for using the Transcendental Radiance in Qufim Island now properly shows a cost of 0, rather than player’s total curor.
  • UPDATE Elementals in Reisenjima are now always spawned, have a faster respawn time, and a slightly higher chance to spawn their Ascended versions on kill.
  • UPDATE Lucani in Reisenjima now spawn from dusk to dawn (18:00 and 06:00) rather than at night (20:00 and 04:00).
  • UPDATE Macabre Skeletons in Reisenjima now have their proper HP pools and level ranges.
  • UPDATE Updated Nexus Cape to prevent players who do not properly have access to the Lumoria region from teleporting to it (requires completion of COP’s The Warrior’s Path or higher).
  • UPDATE Adjusted the maximum counter rate to a maximum of 80% to be in line with retail (thanks for the submission, Dynisor!).
  • UPDATE The placement of several monster types within Dynamis - Tavnazia has been adjusted.
  • UPDATE The Cehuetzi Pelt has been added Kumhau in Uleguerand Range and Fleetstalker in Escha Zi’Tah.
  • UPDATE The respawn information about several HNMs has been added to the database rather than be scripted since they are now fixed 1 hour respawns.
  • BUG Updated incorrect weaponskill properties for the Campaign Weaponskills based on their tooltips and BGWiki.
    • Uriel Blade: Light/Distortion -> Light/Fragmentation
    • Glory Slash: Light/Impaction -> Light/Fusion
    • Tartarus Torpor: Gravitation/Induration -> None
  • BUG Abununnu’s (VWNM) Gloam Servitor adds have been re-added to the encounter.
  • BUG Update Muq Shabeel to have the proper HP and level for an aptant monster.
  • BUG The Auction House no longer auto stocks Tatami Shield (used for -2% PDT augments) as it doesn’t auto stock any other augment item. Tatami Shields can be acquired by spawning Gration using either a Hickory Shield or a Picaroon’s Shield in Misareaux Coast.
  • BUG The armor models for dancer’s artifact armor on male characters has been updated to be the proper model (instead of the default ‘leather armor’ set). Now male dancers can be pretty too.

DSP Updates

  • UPDATE Address several incorrect monster models, animations, and entity flags.
  • UPDATE Address several incorrect spawn locations for various lower level NMs.
  • UPDATE Update proper status flags for some monster pets (specifically non-avatars).
  • UPDATE Address missing resist mods for adamantoise-type monsters.
  • UPDATE Update some Lv90 Relic armors to have the correct models.
  • UPDATE Revamp and re-add the Mandragora Mad quest from Yoran-Oran in Windurst Walls.

August 2019

26 August 2019

This is the last week of the Heatwaves summer event! Get those swimsuits and loot drops while you can!

Blue Magic Updates

This week’s update continues our work on reviewing and revising the Blue Magic scripts.

These updates are a WORK IN PROGRESS and will be evaluated over the coming weeks.

Overall

  • The various “varies by TP” effects on Physical Blue Magic spells have been added in as additional modifiers. These are applied even when used outside Chain Affinity and as part of a skillchain.
    • Accuracy varies by TP provides a +20% at 1500+ TP and +40% at 3000 TP bonus to hit rate.
    • Damage varies by TP provides an increase (varies by spell) to the D upper cap at the 15003000 TP cutoffs.
    • Attack varies by TP provides an increase to the melee attack (the player’s Attack stat) applied to the physical damage spell (varies by spell) at the 15003000 TP cutoffs.
    • Critical hit varies by TP provides a chance of anywhere from 1.25x to 2.25x critical hit (varies by spell) at the 15003000 TP cutoffs.

Individual Spell Updates

  • Grand Slam
    • Updated to a Blunt-based damage attack.
    • WSC updated from 10% INT/10% MND/10%CHR to 30% VIT.
  • Wild Carrot
    • Updated to use the modern cure power formulas.
    • Updated to wake up slept players.
    • Updated to properly generate enmity from cure.
  • Chaotic Eye
    • Verified and unchanged.
  • Sound Blast
    • Verified and unchanged.
  • Death Ray
    • Verified and unchanged.
  • Smite of Rage
    • Updated to a Slashing-based damage attack.
    • Adjustment of D upper cap from 35 to 40.
  • Digest
    • Updated damage formula from 5 + 0.575 * Blue Magic Skill to 2.55 * Blue Magic Skill
    • Removed magic attack bonuses as per retail.
    • Converted from a physical damage attack to a magical (dark) attack.
  • Pinecone Bomb
    • Updated to a Piercing-based damage attack.
    • Fixed chance of Sleep effect to 10%.
  • Blank Gaze
    • Verified and unchanged.
  • Jetsteam
    • Updated to a Blunt-based damage attack.
  • Uppercut
    • Updated to a Blunt-based damage attack.
  • Mysterious Light
    • Increased Weight effect from 4% to 26% to match retail.
  • Terror Touch
    • Updated to a Blunt-based damage attack.
    • Adjustment of D upper cap from 41 to 51.
    • Incrased Attack Down effect from 2% to 15% to match retail.
  • MP Drainkiss
    • Removed 165 MP cap from the spell.
    • Removed magic attack bonuses as per retail.
  • Venom Shell
    • Updated damage and resist check from MND to INT.
  • Stinking Gas
    • Updated VIT Down effect power from -5 to -10.
  • Blitzstrahl
    • Verified and unchanged.
  • Mandibular Bite
    • Updated to a Slashing-based damage attack.
    • Updated fTP from 1.21.41.5 to 2.0/2.0/2.5.
    • Adjustment of D upper cap from 45 to 85.
  • Awful Eye
    • Increased STR Down effect from -5 to -30; STR Down effect is reduced each tick back to 0.
  • Geist Wall
    • Verified and unchanged.
  • Magnetite Cloud
    • Updated fTP from 2.0 to 1.875
    • Updated damage formula from a basic magical attack to the proper (HP / 6) * (Level / 1.875) formula.
    • Updated damage formula to properly account for monster resistances.
  • Jettatura
    • Verified and unchanged.
  • Blood Saber
    • Updated damage formula from 0.709 * Blue Magic Skill to (0.11 * Blue Magic Skill) * 3.5
    • Removed damage cap of Blue Magic Skill + 20.
  • Refueling
    • Verified and unchanged.
  • Sickle Slash
    • Updated to a Blunt-based damage attack.
  • Ice Break
    • Verified and unchanged.
  • Self-Destruct
    • Verified and unchanged.

Miscellaneous

  • UPDATE Players can now turn off the automatic avatar blood pacts with the !togglebpws command. To turn it back on, simply use the command again. This is a player-based setting, not a pet, so it’ll persist through summoning/changing avatars.
  • UPDATE The !relax, !home, !tele, and !telelist commands can no longer be used while a player has active enmity.
  • BUG The animation for Gravitic Horn used by Myrmecoleon and Ogbunabali has been updated to one that should cause less client-side crash issues.

Wiki

  • UPDATE The jobs pages have been updated to include lists of known non-working abilities.
  • UPDATE Various spacing and clarifications for the relic, mythic, and empyrean weapon trials.

19 August 2019

Blue Magic Updates

Several of the formulas for Blue Magic are either incorrect or do not scale properly for our content. We’ll be working over the next few weeks to enhance and tune these spells.

The goal isn’t to make every single blue magic spell amazing as, frankly, most are not. The goal is, however, to balance them out and scope them approrpiately to the server.

This is going to be a long process over the next few updates to evaluate each and every spell–and, where we can, add in missing spells.

These updates are a WORK IN PROGRESS and will be evaluated and tuned over the coming weeks. Expect frequent hotpatches as our team tests these at verious levels and gearsets.

Overall

Similar to the updates made to elemental, divine, and ninjutsu magics, the follow updates have been applied to the overall Blue Magic formulas.

  • Magical-based Blue Magic now compares INT, CHR, or MND with a 1.75x bonus when determining base damage and resistability.
  • Magical-based Blue Magic now calculates as magical damage, not physical damage.
  • Physical-based Blue Magic now compares STR to VIT with a 1.75x bonus when determining base damage and resistability.
  • Physical-based Blue Magic has had the fSTR cap of 22 removed. This drastically improves the damage of all physica-based blue magic.
  • Physical-based Blue Magic has had the fSTR formula updated to (10 + dSTR) / 2 to more align with the fSTR2 weaponskill formula.
  • Physical-based Blue Magic now compares the item level of the main hand weapon to the target, similar to physical and magical weaponskills based on the assumptions of the 9 July 2013 updates.
  • The potency of Physical-based Blue Magic (P) has been increased from 1 (and 2 with Efflux) to 3 (and 4 with Efflux) based on the assumptions of the 12 August 2014 physical damage increase.
  • Blue Magic now properly checks for if the target has Manawall active rather than ignoring it.
  • Blue Magic is now clamped between -99999 and 99999 damage similar to other magic types.
  • Using Blue Magic on targets that absorb the damage or elemental type will now properly heal the target similar to elemental magic.

Abilities

  • The ability “Efflux” now properly provides a potency multipler bonus and TP Bonus on physical-based blue magic.

Individual Spell Updates

  • Pollen
    • Updated to use the modern cure power formulas.
    • Updated to wake up slept players.
  • Sandspin
    • Accuracy Down value increased from -20 to -25 and duration increased from 30 seconds to 180 seconds.
  • Foot Kick
    • Updated to a Slashing-based damage attack.
  • Sprout Smack
    • Updated to a Blunt-based damage attack.
    • Slow duration is now based on TP with the formula of caster TP / 50 seconds.
    • Slow effect only applied if attack does damage to the target.
    • Removed the “spell has no effect” message that hid the damage if target is already afflicted with Slow.
  • Wild Oats
    • Updated to a Piercing-based damage attack.
    • VIT Down duration is now based on TP with the formula of caster TP / 50 seconds.
    • Removed the “spell has no effect” message that hid the damage if target is already afflicted with VIT Down.
  • Power Attack
    • Updated to a Blunt-based damage attack.
    • WSC updated from 30% VIT to 10% STR/10% VIT.
  • Cocoon
    • Verified and unchanged; properly increases defense by 50%.
  • Metallic Body
    • Formula updated from : Blue Magic Skill * 0.375 + 12.5 to Blue Magic Skill * 0.375 + caster's MND.
    • Metallic Body is now affected by Stoneskin enhancing equipment.
    • Similar to Stoneskin, Metallic Body can now be “refreshed” by casting over an existing effect.
    • Metallic Body’s cap of 200 HP has been removed and is now aligned with Stoneskin (7500 HP).
  • Queasyshroom
    • Updated to a Piercing-based damage attack.
    • Skillchain property updated to Compression.
    • fTP updated from 1.25 to 1.75.
    • Poison duration is now based on TP with the formula of caster TP / 10 seconds.
    • Poison effect only applied if attack does damage to the target.
    • Chance of poison now 100% instead of 10%.
  • Battle Dance
    • Updated to a Slashing-based damage attack.
    • DEX Down duration is now based on TP with the formula of caster TP / 50 seconds.
    • DEX Down effect only applied if attack does damage to the target.
    • DEX Down effect value is set to -15.
  • Feather Storm
    • Updated to a Piercing-based damage attack.
    • fTP updated from 1.25 to 2.0.
    • Poison chance is now based on TP with the formula of chance < (caster TP / 30) (3000 TP = 100% chance)
    • Poison duration is fixed at 30 seconds.
  • Head Butt
    • Updated to a Blunt-based damage attack.
    • Stun formula aligned with other blue magic stun spells, like Sudden Lunge, which requires the ability to do damage and explicitly check for Stun Resistance.
    • Stun duration updated to be between 1 to 5 seconds.
  • Healing Breeze
    • Updated to use the modern cure power formulas.
    • Updated to wake up slept players.
  • Sheep Song
    • Verified and unchanged; AOE Sleep based on caster’s INT comparison.
  • Helldive
    • Updated to a Slashing-based damage attack.
  • Cursed Sphere
    • Updated to a Water-based magic damage attack.
    • fTP updated from 1.25 to 1.5.
  • Blastbomb
    • fTP updated from 1.25 to 1.375.
    • Bind effect updated to apply after damage so bind doesn’t automatically break.
  • Bludgeon
    • Updated to a Blunt-based damage attack.
    • Skillchain property updated to Liquefaction.
    • Accuracy based on TP updated to +5%, +10%, +25%.
  • Blood Drain
    • Removed the “blue magic skill + 20” cap on the ability.
    • Updated the damage formula to be blue magic skill * 0.33.
    • Damage is not modified by INT; however, resistance rate is compared by MND.
    • Cannot drain more HP than the target has available.
  • Claw Cyclone
    • Updated to a Slashing-based damage attack.
  • Poison Breath
    • Added 25% damage gain for Arcana monsters.
    • Updated damage and resistance comparison to be based on INT.
  • Soporific
    • Verified and unchanged; AOE Sleep II based on caster’s INT comparison.
  • Screwdriver
    • Updated to a Piercing-based damage attack.
    • The WSC formula updated to 20% STR/20% MND.

Automaton Updates

  • UPDATE Addressed a casting order issue within the Soulsoother AI that prevented it from properly buffing the group. It’s casting logic for solo and groups should be much more reliable now.
  • UPDATE Implemented maneuver duration increase as per retail specs (thanks Aramil for the PR!) with maneuvers now having a base duration of 60 seconds, increasing up to 5 minutes at 1 tick (3 second) increments.
  • UPDATE The combat formula for Cannibal Blade has been adjusted to reduce the MND WSC from 100% to 25%. The amount of MND that automatons have on Nocturnal Souls is in no way comparable to retail and was causing the 100% gain to make this weaponskill too powerful creating immortal tank pets without any maintenance required.
  • UPDATE The combat formula for Cannibal Blade now properly ignores 100% of defense, not 50%.

When automaton levels are added, the formula changes to Cannibal Blade will be reevaluated. As it is, a 99 valoredge automaton with the fixed bonuses” has 101+327 MND and 128+620 STR without any attachments. Cannibal Blade is the only WS that received a 100% WSC buff with Seekers of Adoulin and has a whopping 31.5 fTP at 3000 TP (compared to the Empyrean Chant du Cygne’s 1.63).

Miscellaneous

  • UPDATE When trying to enter a Daily BCNM, if the cooldown hasn’t expired, players now receive an additional message telling them so and when it will.
  • UPDATE When trying to enter a Daily BCNM, if the player is not within the level range of the traded key item, players will receive an additional message telling them so and what the level range for that key item is.
  • BUG Updated Flames for the Dead and Save the Children BCNMs to be “missions” and no longer have a level cap.
  • BUG Addressed an issue with the Sha Wujing’s Lance having no delay or damage.
  • BUG Addressed an issue with the Elan Strap/+1 having the wrong item modifiers.
  • BUG Addressed an issue with Tizona throwing server errors when trying to MP drain (which it can’t) while in the offhand.
  • BUG Address an issue where the Crest of Davoi quest cannot be started because something is completing it ahead of time. Aldo will now reset this quest when granting the Silver Bell and players can receive the Crest of Davoi if the quest is complete when speaking with Baudin–at least until we can narrow down what’s auto-completing it.

12 August

Version Update - August 2019

We’ve updated the client to the retail August 2019 version. This will require a client update for players. For a refresher on how to update your client, click here.

Update Version

In Check Files and/or when typing /ver in game, the new version number should be 30190731_1.

Players who are not at this version may experience client crashes, incorrect NPC IDs, broken quests and missions, and the inability to use the new items, abilities, or merits provided by this version update.

New Login Rewards Available!

Featured Items
Goobbue MountSha Wujing's Lance
FiretongueBlizzard Brand

August 2019 Retail Job Update - Red Mage

Red Mage received revamped merits in the August 2019 updates. We have implemented all of these updates except the Immunobreak, which is a feature that doesn’t exist in DSP.

Pre-adjustment→Post-adjustment
Dia III Effect→Enfeebling Magic Duration
Slow II Effect→Magic Accuracy
Paralyze II Effect→Enhancing Magic Duration
Phalanx II Effect→Immunobreak Chance (disabled)
Bio III Effect→En-spell Damage
Blind II Effect→Accuracy

NOTE: Similar to the Critical Hit Rate merit and increases applied by traits like Sneak Attack and Closed Position, the Magic Accuracy and Accuracy merits do not show up in the normal !stats checks, but are applied on swing by the backend battle processing systems.

In addition, the following spells have updated:

  • Phalanx II’s duration has increased to 240 seconds.
  • Dia III and Bio III’s duration has increased to 180 seconds.

Players already normally receive these spells while leveling and will continue to do so; however, players who invested merits into them may lose those spells with this change. To re-add them, use the !addallspells command to refresh your spell list and then change zones.

August 2019 Retail Job Update - Puppetmaster

Puppetmaster recieved a small update which converted the maneuver usages into burden increases rather than removing the maneuvers.

This translates to adding 5 elemental burden for each maneuver active when the attachment activates its effect.

  • Flame Holder
  • Ice Maker
  • Replicator
  • Economizer

Puppetmaster/Automaton Attachment Updates

The following attachments have been updated to match retail specifications and/or had their scripts added.

Big thanks to Aramil for his hard work on retail getting the values.

  • Attuner - reviewed and approved.
  • Flame Holder - fTP bonus has been updated to match the 25 / 100 / 175 / 250% values of retail.
  • Heat Capactitor I and II - reviewed and approved.
  • Mana Channeler I - reviewed and approved.
  • Mana Channeler II - Magic Attack Bonus updated to match the 10 / 25 / 35 / 50 values of retail and the +3/+6/+12/+18 magic cast delay.
  • Mana Consever - Conserve MP values updated to match the 15 / 30 / 45 / 60% values of retail.
  • Mana Converter - convert thresholds updated to match the 40 / 60 / 69% values of retail.
  • Smoke Screen - reviewed and approved.
  • Tactical Processor - reviewed and approved based on the JP forum automaton delay reductions of 0.5 / 0.70 / 0.85 / 1.15s.

Hunts Update

The Hunts system has been updated to have a maximum level check when defeating a monster. There was already a “easy prey” (-6 level difference) check; the new system adds a +20 levels and/or level 99 check.

  • The monster must be no more than 6 levels lower than the player’s current level.
  • The monster must be no more than 20 levels higher than the player’s current level OR the player must be level 99.

With this change, for example, the cutoff for hunt credit for a player that is level 50 would be level 70 monsters on the high end and level 44 on the low end.

Miscellaneous

  • UPDATE The Shadow Emperor in Reisenjima Henge now has a small chance to drop a Shard of Necropsyche. The Mekira Meikogai has been removed from the Shadow Emperor’s drop list (it remains on Ark Angel TT’s).
  • UPDATE The drop lists for lizards and some elementals in Seekers of Adoulin zones have been fixed.
  • UPDATE The Lv. 100, 110, and 125 training dummies have been updated to respawn when defeated (for those who go in and cast Doom effects on them 😐).
  • UPDATE The region in which Chains of Promathia mission 4-4 activates its cutscene has been increased. Players following the wiki will have no issues (simply walk towards Despachiaire to start it), but the area to activate the cutscene has been made a bit larger to so it kicks off before players have a chance to try to mistakenly speak to Despachiaire.
  • BUG An issue with the multi-phase battlefields for One To Be Feared and the Shadow Lord (Rank 5) fights have been resolved.
  • BUG Removed the duplicate Faerie Apples from Chomo Jinjahl (Kopopo sells them) to address the overstock issue preventing Yagudo Cherries from being available.
  • BUG Fix placeholder spawn for Tyrannic Tunnok in Ifrit’s Cauldron.
  • BUG Fix timer variable for Valgeir for the quest “Expertise” in Selbina.
  • BUG Fix the Wall of Banishing in Davoi’s open timer to match retail (16 seconds).
  • BUG The spell casting list for several NMs and HNMs has been updated to match retail.

July 2019

30 July

Miscellaneous

  • BUG Address an issue were mobs > level 75 dropped Beastman Seals instead of Kindred’s Seals.
  • BUG Address an issue where several of the new Tier 8 augment items shouldn’t stack so they can be applied individually.
  • BUG Address an issue where the new TP Bonus augment applied the incorrect augment value.
  • BUG (hotfix) Address an issue where a few storyline BCNM zones were looking for La’loff Ampitheater’s NPCs, causing the triggers to not fire. ☚ī¸

29 July

BCNM Updates

As we begin re-adding BCNMs into the game, it made sense to tweak and refine these BCNMs to have value for the community. Previously, very few players did anything past the custom BCNMs as they didn’t really provide anything worthwhile.

With that in mind, the BCNMs will be redesigned to provide players a better challenge and, with that, better rewards.

The new challenges will be based on more modern mechanics and scaled based on level and number of maximum participants (1, 3, or 6).

BCNMs that were previously uncapped will either have a 75 or 99 cap, depending on the era the BCNM was originally added, with the encounters scaled accordingly.

For treasure, the previous vendor trash has been removed and the new treasure pools contain upgrade materials and gemstones, rare augments (including some unique to these BCNMs), EXP pages, and rare synthesis/synergy materials (including new items to make unique stylelock items).

The types and quantities of items vary by the level and difficulty of the BCNM. For example, lower level BCNMs will provide a higher chance at EXP pages and higher level BCNMs a higher chance at high-tier rare augments and gemstones.

The BCNM loot tables will be added back into the Members Portal in the next week or so. As they were removed from DSP’s database, we’re having to manually create a new system for storing and relaying this information into the portal (aka lots of typing).

The following BCNMs have been readded and revamped:

Ghelsba Outpost

BattlefieldOrbLevelMax Party
Wings of FuryCloudy orb201
Petrifying PairSky orb303
Toadal RecallSky orb303

Horlais Peak

BattlefieldOrbLevelMax Party
Shooting FishCloudy orb201
Carpace CombatantsSky orb303
Dropping Like FliesSky orb303
Tails of WoeStar orb403
Under ObservationStar orb403
Eye of the TigerComet orb503
Hostile HerbivoresComet orb503
Dismemberment Brigade IMoon orb603
Shots in the DarkMoon orb603
Contaminated ColosseumAtropos orb756
Double DragonianClotho orb996
Horns of WarThemis orb996

Sacrificial Chamber

BattlefieldOrbLevelMax Party
Amphibian AssaultMoon orb603
Jungle BoogymenMoon orb603

Bearclaw Pinnacle

  • The Zephyr Fan is acquired by completing a task for Zebada (located at F-12 in Uleguerand Range). The 8 hour lockout for acquiring the key item has been reduced to 4 hours.
BattlefieldKILevelMax Party
BrothersZephyr Fan753

What’s Next?

We’ll be adding more revamped BCNMs in future updates as well as working on getting Shemo, the seal conversion NPC, up and working.

New Augments & Updates

New augments have been added. The augment materials are rare drops exclusively from the level 75+ redesigned BCNMs.

These new augments are Tier 8. Tier 8 requires players to have completed at least one Empyrean weapon to i119 III (shield and harp do not count).

AugmentItem
Accuracy +15, Attack +15Comet Fragment
Magic Accuracy +5, Magic Attack Bonus +5Ruby Silk Thread
Magic Accuracy +18, Magic Damage + 18Runeweave
Double Attack +1%, Crit Hit Rate +2%Black Rivet
TP Bonus +50White Rivet

More details can be found on the Custom Augments page.

In addition to the new augments, the tier 7 “all elemental resists +10” augment has been removed. This functionality is duplicated by the tier 5 “magic evasion +10” augment. The Deed of Sensibility will be repurposed at a later time.

Miscellaneous

  • UPDATE (hotfix) Added Colossal Skull to the !craft Bonecrafter NPC shop as it no longer drops from Dynamis.
  • UPDATE The client update/patch process on the wiki has been revamped to reflect the new force file check function of the May 2019 client. This should be a much easier process for players when updating their clients than the old “delete 0.DAT” method. Full details here.
  • UPDATE The Blue Mage page has been updated to include hints on how to properly complete An Empty Vessel quest and unlock the job.
  • UPDATE Added the Celerity and Alacrity weather-based latent effects to the Pedagogy Loafers.
  • UPDATE Update Full Break’s duration to match the modern base durations (180-720 seconds, based on TP).
  • UPDATE The Dark Ixion Tail and Horn has been added to various Ixion-type monsters in Legion, Abyssea, and Reisenjima.
  • BUG The stack size of Sif’s Macrame has been fixed to stack to 12.
  • BUG Addressed a condition that allowed players to enter a battlefield when the max capacity had already been reached.
  • BUG Fix typo in calcualtion of enfeebling magic duration while equipped with “Enfeeb. Magic Duration +” gear mods.

15 July

Version Update - July 2019

We’ve updated the client to the retail July 2019 version. This will require a client update for players. For a refresher on how to update your client, click here.

Update Version

In Check Files and/or when typing /ver in game, the new version number should be 30190702_0.

Players who are not at this version may experience client crashes, incorrect NPC IDs, broken quests and missions, and the inability to use the new items, abilities, or merits provided by this version update.

Summer Heatwaves Updates

  • The respawn time on Heatwaves NMs has been normalized at 3 minutes (from randomly 1 to 5 minutes).
  • The Stand in the Fire BCNM has been updated to prevent players from being in parties while doing the BCNM (even if just one player enters).

July 2019 Retail Job Update - Ninja

For July, Ninja casters received a few tremendous updates to their merits and all San spells are now learned by scrolls (which is moot on Nocturnal Souls with the auto-learning). Full details of retail’s update can be viewed here

  • The San Ninjutsu line of merits has been removed. Points invested in these merits will be lost.
  • Four new merit categories have been added.
    • Yonin Effect : Increases maximum HP by 50 per merit.
    • Innin Effect : Increases skillchain and magic burst damage by 1% when behind foe per merit.
    • Ninjutsu Magic Accuracy : Increases ninjutsu magic accuracy by 5 per merit.
    • Ninjutsu Magic Attack Bonus : Increase ninjutsu magic attack bonus by 4 per merit.

As stated above, players who have not updated to the latest client will not have access to these merits and may experience client crashes when trying to place merit points in the prior merit categories.

July 2019 Retail Job Update - White Mage

In addition to the Ninja updates, July’s update did something radical–reversing the Amnesia update to Esuna at the outcry of the retail players. There’s a few forum posts about this, but the highlights were:

  • The extended recast (30 seconds to 120 seconds) meant that Esuna would cure Amnesia, but to cure the second person, the recast wouldn’t be up before the effect would expire naturally.
  • The loss of the AOE made it difficult for non-Yagrush white mages to keep up with cures (this is somewhat moot as most WHMs have Yagrush on our server).
  • Toggling between Afflatus stances had a long cooldown and couldn’t be easily used (also somewhat moot with our 50% recast times).

This puts us in a bit of a jam. In our attempt to be “retail aligned,” it pulls back one of the nicest bonuses we’ve seen for White Mage–especially with so much Amnesia out there and fights being so much faster than retail.

With this, a compromise was made:

  1. The recast of Esuna has been set to 30 seconds (the original recast).
  2. The effect of Esuna is once again AOE (the original effect).
  3. The MP cost of Esuna remains 178 MP per cast.
  4. The benefit of removing Amnesia has been kept in place while players are under the effect of Afflatus Misery.
  5. The status elemenets removed by Esuna remain the updated list: Poison / Paralysis / Blind / Silence / Curse / Disease / Plague / Petrification

This provides White Mages with a good tool to remove Amnesia for the entire group while still having a shorter recast. While not exactly aligned with retail, this tweak better matches the faster pace (and faster rate of incoming detrimental effects) of Nocturnal Souls.

Miscellaneous

  • UPDATE By popular request, the !tele jeuno command now takes players to Port Jeuno instead of Lower Jeuno.
  • UPDATE The new Absorb Duration item modifier has been added to the Ignominy Burgonet +3.
  • BUG The stun and damage resistance of Zerde and adds in Reisenjima was set incorrectly.
  • BUG The resist and absorb effects of Teles in Reisenjima was set incorrectly.

8 July

Beat the Heatwaves - Summer Event

King chillin' by the beach

The Beat the Heatwaves summer event is here! The event will run from 8 July to the first maintenance in September.

The event has been revamped this year with new prizes, more challenging mobs, and the entry timer for the Stand in the Fire BCNM has been removed. Find those Summer Heats!

In addition, earning Heatwaves provides players with a buff that includes Treasure Hunter bonuses!

Read the full details for the event here.

Miscellaneous

  • UPDATE The Verdical Confluxes located throughout Abyssea have been wired up. Players must interact with each conflux to unlock it.
  • BUG Daily BCNM 99 again provides the Heroics cache for those doing the initial Heroics unlock quest.
  • BUG Increase Ouzelum’s hit box to make it easier for melee players to hit it.
  • BUG Addressed an issue where players doing WM 9-2 in Battlefield #3 would be placed at the wrong location at the start of phase 2 of the battle.
  • BUG Addressed an issue where the zoneline between Moh Gates and Yahse Hunting Grounds placed players at the incorrect location.
  • BUG Addressed an issue where the Cavernous Maw in Buburimu Peninsula showed both the interactive and cutscene copies of it at the same time.

Previous Updates

Looking for previous update notes? Check out the archived update notes in the navigation bar.