DSP Configuration
We’ll work to keep this list updated as things are tweaked as user population increases.
Server configuration
parameter | value | compared to retail |
---|---|---|
exp_rate | 5.0 | Increase exp rate from monster kills by 5x |
exp_loss_rate | 0 | There’s no loss of experience on death |
vanadiel_time_offset | -6 | servers are in US Central Time; so all “midnight” times are accordingly. |
fame_multiplier | 15.0 | Fame generates at 15x retail; no more thousands of necklaces for Norg fame. |
level_sync_enable | 1 | Level sync with your friends from levels 10 to 99 |
all_jobs_widescan | 1 | Pull up your map; all jobs can now widescan and hunt for NMs |
engage_delay_mod | 0.85 | Reduces the delay to re-engage mobs, allowing you to change target after combat faster |
speed_mod | 20 | A bit faster than retail… base is 50, so 70. |
mob_speed_mod | 25 | A bit faster than retail, but not as fast as players… unless they gravity you! |
craft_chance_multiplier | 2.5 | Skill up while crafting twice as fast |
craft_amount_multiplier | 1.25 | Skill ups earned while crafting are a bit bigger |
nm_stat_multiplier | 4.5 | NMs and HNMs have 5.0x more stats (STR/VIT/etc). This helps counter the increased weaponskills, but without giving mobs overwhelming amounts of HP. |
nm_hp_multiplier | 4.75 | NMs and HNMs have 5x the HP |
nm_mp_multiplier | 2.0 | NMs and HNMS have 2.0x the MP |
mob_tp_multiplier | 1.15 | Mobs and NMs acquire TP faster than retail |
mob_stat_multiplier | 1.75 | NMs and HNMs have 3.55x more stats (STR/VIT/etc) |
mob_hp_multiplier | 1.00 | Normal mobs normal HP amounts |
player_stat_multiplier | 2.45 | Players now have 2.45x the stats of normal; you are a hero after all! |
player_tp_multiplier | 2.80 | Players gain 2.8x the TP on hit and being hit |
player_hp_multiplier | 3.00 | Players have 3x the HP to make more job combos available |
player_mp_multiplier | 2.50 | Players have 2.5x the MP to make more job combos available |
sj_mp_divisor | 1 | Main jobs gain the full MP benefit of their sub job |
ability_recast_modifier | 0.5 | Recast timers are now half of normal for job abilities. Jobs with several abilities (most melees) benefit from a more interactive playstyle |
drop_rate_multiplier | 2.0 | All mobs have a 2x drop rate chance. |
all_mobs_gil_bonus | 250 | All mobs drop 250 gil * their level, even if they normally drop none |
battle_cap_tweak | 99 | All BCNMs are uncapped |
lvl_cap_mission_bcnm | 0 | Remove the level 30/40/50 restriction to mission battlefields |
max_merit_points | 99 | Start out with a 0/99 cap for merit points |
healing_tick_delay | 10 | The delay in seconds between healing ticks while resting (and the minimum the game allows) |
Content configuration
parameter | value | compared to retail |
---|---|---|
ENABLE_{EXPACK} | VARIES | Currently, all expansions are enabled; though this will be tweaked as content is tuned. RoZ, CoP, ToAU, and WoTG are mostly functional. The add-on packs, for now, are disabled. |
ENABLE_VOIDWATCH | 1 | We currently support the Voidwatch Operations and storyline, though it’s tweaked a bit and targeted at level 99 players. |
ENABLE_FIELD_MANUALS | 1 | All fields of valor manuals are enabled. |
ENABLE_GROUNDS_TOMES | 1 | All grounds of valor tomes are enabled. |
REGIME_WAIT | 0 | There’s no wait on restarting the regime. |
LOW_LEVEL_REGIME | 0 | You cannot farm low level regimes; mobs must grant XP to count towards the regime. |
INITIAL_LEVEL_CAP | 99 | Server level cap is 99; there are no genkai (limit break) quests. |
START_GIL | 10000 | Start with 10k gil, but quests and mobs drop more, so easy to acquire. |
START_INVENTORY | 80 | All inventory is unlocked and max capacity (including safe, locker, and satchels). |
SUBJOB_QUEST_LEVEL | 0 | Subjobs are unlocked from game start. |
ADVANCED_JOB_LEVEL | 15 | You can begin questing for advanced jobs at level 15 instead of 30. |
ALL_MAPS | 1 | All players start with all magic maps. |
UNLOCK_OUTPOST_WARPS | 2 | Outpost warps are unlocked, including Tu’Lia and Tavnazia |
GIL_RATE | 50.0 | Quests now earn 50x more gil. |
TABS_RATE | 1.00 | FoV and GoV tabs accumulate at the normal rate. |
CURE_POWER | 1.950 | Cure spells are now 3x more powerful to compensate for increased HP |
ELEMENTAL_POWER | 1.840 | Elemental magic is 2.0x more powerful. |
DIVINE_POWER | 2.000 | Divine magic is 2.0x more powerful |
NINJITSU_POWER | 1.450 | Ninjitsu magic is 2.0x more powerful |
BLUE_POWER | 1.840 | Blue magic is 2.0x more powerful |
DARK_POWER | 2.000 | Dark magic and absorb spells are 2.0x more powerful |
COFFER_MIN{MAX}_TIME | 1 | Coffers can now be opened and reopened immediately (1 second) assuming people have keys. |
BETWEEN_2DYNA_WAIT_TIME | 1 | There’s a 1 hour wait between re-entering Dynamis (instead of 1 day). |
FREE_COP_DYNAMIS | 1 | Players do not need to have CoP complete to participate in CoP Dynamis zones (rank 6 + lv 65 still required) |
ENSPELL_DURATION | 600 | Enspell effects now have a 5 minute base duration. |
SPIKE_EFFECT_DURATION | 600 | Elemental spikes (not Reprisal) now has a 5 minute base duration. |
STONESKIN_CAP | 5000 | Stoneskin now caps at 5000 HP rather than 300 hp to account for increased HP values |
AQUAVEIL_COUNTER | 50 | Aquaveil now absorbs 50 “interrupts” (at least until I can recode it back to being like OLD retail at a flat percentage) |
USE_OLD_CURE_FORMULA | false | Use the newer Adoulin-era cure and healing formulas. |
USE_OLD_MAGIC_DAMAGE | false | Use the newer Adoulin-era magic damage formulas. |
ALLOW_MULTIPLE_EXP_RINGS | 1 | Players can acquire multiple Chairot/Empress/Emperor bands. |
BYPASS_EXP_RING_ONE_PER_WEEK | 1 | Players can acquire multiple EXP rings from gate guards within a single conquest period. |
ENM_COOLDOWN | 1 | Players can obtain keyitems from ENMs every 1 hour. |
EXPLORER_MOOGLE | 1 | Explorer moogle is enabled in all main and sub cities (RoZ content) |
EXPLORER_MOOGLE_LEVELCAP | 1 | Explorer moogle available starting at level 1 |
Note: Enhancements to spell casting power also affects mobs!