Chronicles Beta - Phase II Team

Thanks for helping test out our latest release, The Adventurer’s Chronicles.

Warning

Please be aware that the knowledge and understanding you are gaining during the beta phase and keep that information between you and the other testers. Leaking information, strategies, or changes outside of the testing team will ensure you’ll never be invited to participate again.

This guide is for the Phase I testing team. This is focused at content designed for fresh or recent 99’s as they progress with end game adventurers.

For the duration of testing, please use https://beta-web.nocturnalsouls.net/ as the primary portal site.

Summary

Keep in mind that these are the high-level items we are focusing testing in this phase and are by no means exhaustive of the full scope of the update.

New Content

These are new pieces of content related to what you’ll be testing.

  • Reisenjima Sanctorium
    • The main body of testing to be done is in Reisenjima Sanctorium, the final chapter of the Heroics content system.

Testing Guide

Thematically, battle content in this release has less “stats” and more “mechanics” than previous content releases. Phases, animation changes, even !! notices popping up when players do something good (or very bad) should be watched in each encounter.

Note

Keep in mind this is a beta “testing” server. What you experience here is in development and subject to change before rolled to production.

Things To Consider

When testing, here’s some ideas to frame conversations you’re having with the team in the #🧪chronicles_p2 channel.

General

  • In going through this guide, are there things that aren’t working as described?

Battle Content

  • Do the mechanics make sense? Can you tell what’s going on without ‘brute force’ tactics?
  • Are there walls you hit when testing with Gear appropriate to the Tier of content you’re on?
  • Does the content feel balanced for your job combo? For other jobs? Have you tried other jobs (you have 20 to choose from!)?
  • Are there things that feel wrong in a quantifiable way? e.g. Battle too long, too short, etc.

Constructive feedback is always welcome. When providing feedback, remember to provide insight as well. “Here’s the gear I was using {x}. Here’s the tactics I was using {y}.” The more information, the better!

New Content

Reisenjima Sanctorium

  • When entering the zone, does the entry and exit door work properly, animate, and send you in and/or out?
  • Do you receive loot from the Armoury Chest as per what’s on the portal (https://beta-web.nocturnalsouls.net/)?
  • When you talk to the Crystalline Splinter, do you get an update on battlefield status?
  • When you talk to the Armoury Crate, you get loot if you are owed it (after winning a battlefield), or a message that it has nothing if not?
  • When you talk to Zurim, you are presented a shop to purchase Domain Invasion items for points, and can purchase items.
  • When you trade the marked entry items, do you enter the proper battlefield and encounter?
  • Does the rate of Domain Point gain vs. cost of rewards feel appropriate?
Note

Keep in mind, this is not intended to be SOLO content. Many of these encounters, the core challenge to the fight are game play MECHANICS. Pay attention to your surroundings, reactions, what mobs do and say, etc.

Testing Resources

Encounters

There are numerous encounters setup as battlefields within the Sanctorium. While there isn’t an order to most of the fights, some fights do act as pre-requisites for others.

To enter these encounters, players will need a Void Crystal (!shop 2), several tier 1 items from Reisenjima and Escha zones, and other items available throughout the world.

Tip

To speed up testing, check for the item ID on the portal, and use !additem {itemID} {quantity}.

Encounter Party Size Entry Items
Army of Darkness 6 Void Crystal
Voso’s Hide
Pinch of Levigated Rock
Tuft of Void Grass
Dark Ravager 6 Void Crystal
Abyssdiver’s FEather
Nyumono Doll
Gravewood Log
Corrupted Earth 6 Void Crystal
Ninlil’s Bone
Bunch of Fortune Fruits
Tuft of Ashweed
Deathborne Nightmare 6 Void Crystal
Malatrix’s Shard
Nyumono Doll
Tuft of Void Grass
Dragons of Darkness 6 Void Crystal
Vial of Beist’s Blood
Pinch of Levigated Rock
Tuft of Ashweed
Dark Repentance 6 Void Crystal
Hugemaw Harold’s Ore
Square of Ecarlate Cloth
Gravewood Log
Dark Salvation 6 Void Crystal
Chunk of Dark Matter
Square of Ecarlate Cloth
Gravewood Log
KI: Maiden Phantom Gem
Blind Faith 6 Void Crystal
Chunk of Dark Matter
Muut’s Vestments
Piece of Copse Candy
Tuft of Ashweed
Blackest Night 6 Void Crystal
Chunk of Dark Matter
Piece of Copse Candy
Tuft of Ashweed
KI: Divine Phantom Gem
Twilight Mayhem 6 Void Crystal
Scholar Stone
Ingot of Befouled Silver
Tuft of Void Grass
KI: Wyrm God Phantom Gem
Darkness Incarnate 6 Void Crystal
Chunk of Dark Matter
Piece of Copse Candy
Tuft of Void Grass
Tip

The required entry key items drop from within other encounters in Reisenjima Sanctorium. Some are guaranteed, others are by chance. All players must have the required key item to attempt the battlefield.

Similar to Limbus and Legion, players can touch the Crystalline Splinter in the Sanctorium to see which battlefields are active and which are available.

Domain Invasion Armors

These links may not work yet as these items are not in production. Use the beta portal!

Slot Hervor Heidrek Angantyr
Head
    Galea 
    Mask 
    Beret 
Body
    Haubert 
    Harness 
    Robe 
Hands
    Mouffles 
    Gloves 
    Mittens 
Legs
    Brayettes 
    Brais 
    Tights 
Feet
    Sollerets 
    Boots 
    Boots 

Domain Invasion Weapons

These links may not work yet as these items are not in production. Use the beta portal!

    voluspa axe 
    voluspa bow 
    voluspa gun 

In addition to the Domain Invasion sets, the following sets are also available:

  • The Malignance gear (Blind Faith only)
  • The Crepuscular gear (Twilight Mayhem only)

Domain Invasion Gear - Unique Buffs

Each of the Domain Invasions armors and weapons have unique stats. We’ve opted to have our own take on these.

  • The attributes on each domain invasion piece is always active.
  • The “super powered” modifier on each domain invasion piece is active, to start, in Heroics zones only.

In the future, a challenging questline will be added to unlock these powerful armors and weapons in every zone.

Testing Commands

As a tester, you’ll have access (on the beta server) to various low level GM commands to aid in moving around, adding items, and such.

Travel

Please use these instead of Nexus Capes–they’re more reliable and don’t require being in a group.

  • !bring {targetName} {forceZone} - bring a player, by name, to you. Use 0 for forceZone to move them immediately to you in the same zone (good for bot checking).
  • !goto {targetName} {forceZone} - same as bring, but moves you, not the player.

Player Modification

  • !addki {KI_name} - adds the specific KI to self or currently targeted player (e.g. !addki STARDUST_PEBBLE).
  • !delki {KI_name} - deletes the specific KI to self or currently targeted player.
  • !haski {player} {KI_name} - checks the specified KI to self or currently targeted player.
  • !additem {itemID} {count} {augid1} {augpower1} {augid2} {augpower2} {augid3} {augpower3} {augid4} {augpower4} - Adds the specified number of items to inventory with augments. See this list for augments.
  • !addcurrency {type} {amount} - Adds in-game currency, such as ‘domain_points’’.
  • !addtitle {title} - Adds in-game title (e.g. !addtitle ROC_STAR)

Augments and Creating Augmented Items

To create an augmented item and add it to your inventory, you’ll use the !additem command. Keep in mind that rare/ex items are still rare/ex and you can’t have more than one; also, if you’re testing augmented gear, augmenting above and beyond what you can normally get would not be a valid test.

!additem takes an item id, a count (of how many you want), and then space separated augments and powers. The powers are 0-based, meaning 0 = 1, 1 = 2, etc.

For example:

!additem 16535 1 33 0 134 1 25 4 23 4 would add a single bronze sword with DEF (33) +1, MDEF (134) +2, Attack (25) +5, and Accuracy (23) +5.

For a list of item IDs, use the portal at https://beta-web.nocturnalsouls.net.

For a list of augments, see below:

    -- Defensive
    DEF = 33,
    MDEF = 134,
    DMGPHYS = 54,
    DMGMAGIC = 55,
    DMGBREATH = 56,
    ENEMYCRITRATE = 42, -- Similar to merit

    -- Attack / Accuracy
    ATT = 25,
    ACC = 23,
    ACC_ATT = 68,
    MH_DAMAGE = 45,

    -- Ranged Attack / Accuracy
    RATT = 29,
    RACC = 27,
    RACC_RATT = 69,
    RANGED_DAMAGE = 746,

    -- Magic Attack / Accuracy
    MATT = 133,
    MACC = 35,
    MACC_MDMG = 80,
    OCC_MAX_MACC = 350,

    -- Magic Damage
    MACC_MATT = 131,
    MAGIC_DAMAGE = 362,

    -- Evasion
    EVA = 31,
    MEVA = 37,
    EVA_MEVA = 81,

    -- Skills
    PARRY = 287,
    DIVINE = 288,
    HEALING = 289,
    ENHANCING = 290,
    ENFEEBLING = 291,
    ELEMENTAL = 292,
    DARK = 293,
    SUMMONING = 294,
    NINJITSU = 295,
    SINGING = 296,
    BLUE = 299,
    GEOMANCY = 300,
    HANDBELL = 301,

    -- Resists
    OCC_RESIST_STATUS_EFFECTS = 61,

    -- Magic Casting Skills
    FAST_CAST = 140,
    OCC_QUICKEN_SPELLCASTING = 351,
    MAGIC_BURST_BONUS = 334,
    SPELL_INTERRUPT = 53,
    MAGIC_CRIT_RATE = 57,
    ENSPELL_DAMAGE = 896,
    MAGIC_CRITICAL_DAMAGE = 335,
    CURE_POTENCY = 329,
    CURE_POTENCY_RECV = 356,
    REGEN_POTENCY = 371,
    PHALANX_RECV = 368,

    -- Melee / Weaponskills
    CRIT_HIT_RATE = 41,
    CRIT_HIT_DAMAGE = 328,
    DOUBLE_ATTACK = 143,
    TRIPLE_ATTACK = 144,
    WS_DMG_ALL_HITS = 1080,
    WS_DMG_FIRST_HIT = 327,
    WS_ACC = 326,
    PHYSICAL_DAMAGE_LIMIT = 380,

    -- HoTs
    REGEN = 137,
    REFRESH = 138,
    REGAIN = 59,

    -- Paladin
    SHIELD_MASTERY = 153,

    -- Dark Knight
    DRAIN_ASPIR_POTENCY = 343,

    -- Bard
    SONG_CASTING_TIME = 322,
    SONG_RECAST_DELAY = 337,

    -- Dancer
    WALTZ_POTENCY = 330,
    WALTZ_TP_REDUCTION = 342,

    -- Corsair
    QUICK_DRAW_DELAY = 325,
    -- PHANTOM_ROLL_DELAY			= 340,

    -- Summoner
    BP_DAMAGE_I = 369,
    BP_DELAY_II = 366,
    BLOOD_BOON = 233,
    ELEMENTAL_SIPHON_BONUS = 339,

    -- Scholar
    HELIX_DURATION = 1249,

    -- Rune Fencer
    INQUARTATA = 1472, -- Show up as 'Parrying rate +%'

    -- Ranger
    SNAPSHOT = 211,
    BARRAGE = 338,
    RAPID_SHOT = 139,
    RECYCLE = 212,

    -- Monk
    KICK_ATTACKS = 194,
    MARTIAL_ARTS = 151,
    SUBTLE_BLOW = 195,
    STORE_TP = 142,
    STORE_TP_SUBTLE_BLOW = 44,
    COUNTER = 145,

    -- White Mage
    CURE_SPELLCASTING_TIME = 323,

    -- Black Mage
    OCCULT_ACUMEN = 237,
    CONSERVE_MP = 141,

    -- Samurai
    MEDITATE_DURATION = 1264,
    SKILLCHAIN_DAMAGE = 332,
    CONSERVE_TP = 333,
    TP_BONUS = 353,
    SAVE_TP = 360,

    -- Ninja
    DAKEN_BONUS = 251,
    NINJITSU_TOOL_EXPERTISE = 215,
    DUAL_WIELD = 146,
    UTSUSEMI_ENMITY = 379,

    -- Dragoon
    WYVERN_BREATH = 121,    -- Wyverns, shows 'Breath: +%', but no Wyvern tag, but aligned to wyvern breath mod

    -- Red Mage
    ENH_MAGIC_DURATION = 1248,
    ENF_MAGIC_DURATION = 1251,

    -- Thief
    GILFINDER = 148,

    -- Puppetmaster
    REPAIR_POTENCY = 341,

    -- Attributes
    STR = 512,
    DEX = 513,
    VIT = 514,
    AGI = 515,
    INT = 516,
    MND = 517,
    CHR = 518,

    -- Enmity
    ENMITY_UP = 39,
    ENMITY_DOWN = 40,

    -- Pet (all pets)

    -- Offensive
    PET_ACC_RACC = 96,
    PET_ATT_RATT = 97,
    PET_RACC = 113,
    PET_RATT = 114,
    PET_ATT_RATT_ACC_RACC = 124,    -- Use this vs 96, 97, 113, 114 most the time.

    PET_MACC = 100,
    PET_MATT = 101,
    PET_MACC_MATT = 108,
    PET_MACC_MDMG = 125,
    PET_MAGIC_DAMAGE = 126,

    PET_DOUBLE_ATTACK = 123,
    PET_CRITHITRATE = 102,
    PET_DA_CRITHITRATE = 109,   -- DA + Crit Hit Rate
    PET_HASTE = 111,
    PET_STORE_TP = 115,
    PET_SUBTLE_BLOW = 116,
    PET_TP_BONUS = 122,

    -- Defensive
    PET_DEF = 99,
    PET_MDEF = 119,

    PET_EVA = 98,
    PET_MEVA = 117,

    PET_ENEMYCRITRATE = 103,
    PET_DMG = 112,              -- Damage Taken -%
    PET_DMGPHYS = 118,          -- Physical Damage Taken -%
    PET_DMGMAGIC = 127,         -- Magic Damage Taken -%

    -- Other
    PET_ENMITY = 104,
    PET_ENMITY_DOWN = 105,
    PET_REGEN = 110,
    PET_STR = 1792,
    PET_DEX = 1793,
    PET_VIT = 1794,
    PET_AGI = 1795,
    PET_INT = 1796,
    PET_MND = 1797,
    PET_CHR = 1798,

    -- Pet (specific)
    PET_AVATAR_MATT = 120,      -- Avatars (use 108 most the time)

    -- Resists
    RESIST_SLEEP = 176,
    RESIST_POISON = 177,
    RESIST_PARALYZE = 178,
    RESIST_BLIND = 179,
    RESIST_SILENCE = 180,
    RESIST_PETRIFY = 181,
    RESIST_VIRUS = 182,
    RESIST_CURSE = 183,
    RESIST_STUN = 184,
    RESIST_BIND = 185,
    RESIST_GRAVITY = 186,
    RESIST_SLOW = 187,
    RESIST_CHARM = 188,