Nocturnal Souls
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Getting Setup
Updating FFXI Client Files
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New Player Guide
Where do I find...?
How does the AH work?
The No-Frills Crafting Skill-Up Guide
Twenty's Crafting Guide
Twenty's Synergy Guide
DHoffryn's Guide to BLU Spell Swapping
Guide to Fishing on Nocturnal Souls
D'Hoffryn's Guide to Ashitacast
Content Progression - A Player's Guide
Using DXVK with WINE on Linux
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Welcome to Nocturnal Souls
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Guide - Content Matrix
Guide - Content Matrix
The relative amount of investment in time, material procurement, and/or effort players should expect to expend
when participating in the content. The further right on the X-axis, the more time/effort to participate.
Low Effort. Content designed to be casual friendly, often spending 30 minutes or less of actual play time
to accomplish an individual task, e.g. spawn and defeat a Notorious Monster or complete a single quest.
Medium Effort. Content designed to be completed over multiple play sessions, but still approachable
in bite-sized chunks as time allows.
High Effort. Content designed to be completed over multiple play sessions, with longer "sit time"
expected to complete a portion of content. e.g. Dynamis Divergence is a 2 hour "sit time" commitment.
The relative difficulty of content based on gear, level, player know-how, etc. The further down on the Y-axis the
content is placed, the more difficult the content will be.
Players are level 99, have completed Adventure Quest, have received its rewards, have some merits,
and maybe an ilvl 117 Weapon. Players are able to take part in the first "open" content experiences.
In addition to Tier 0, players have maximised their Merits, and maybe picked up a piece of ilvl gear or two along
the way. Content at this tier is designed to help players get used to End Game activities.
Content at this tier is balanced for players with at least a Mythic Weapon (119v3) and a full set of 119 +1 Armor.
Players should continue upgrading their armor to +2, as well as creating additional purpose built sets.
Content at this tier is balanced for players with one or more Empyrean Weapons (119v3) and multiple sets
of 119 +2 Armor. Additionally, Players have further enhanced their gear through Augments.
Content at this tier is balanced for players with multiple Fully Augmented 119 +3 armor sets,
Empyrean Weapons, and the expectation that players have mastered all previous content.
Heroics, aka, the Expert Player Tier. The pursuit of fine tuning and Best-In-Slot Horizontal Progression.
Content at this tier will be best approached in a group setting.
Provides bonus EXP and currency to finance your armor upgrades.
Begin augmenting your gear to maximize it's potential with our custom Augment System.
"So You Want To Be An Adventurer?" A Custom Introductory Quest line.
Level capped BCNM20 with pre-augmented rewards.
Rotating events themed around the season. Winter/Spring/Summer/Fall.
Learn about the History and Lore of the Vana'diel Nations through Missions.
Level capped BCNM50 with pre-augmented rewards.
Seasonal Themed BCNM with rotating loot and pre-augmented rewards.
Unravel the mysteries of the Zilart, the ancient civilisation of Vana'diel.
May Altana grant us the strength to overcome Promathia in all it's forms.
Travel to the distant continent of Aradjiah to discover the secrets of the Empire of Aht Urghan.
Level capped BCNM80 with pre-augmented rewards.
Maximize the potential of your character and fill your coffers too!
Level capped BCNM99 with pre-augmented rewards.
NocSouls Custom Endgame System. Each rank attained further empowers your character.
The Finale to Nocturnal Souls custom Adventure Quest. Prepare yourself.
Upgrade the Artifact/Relic/Empyrean Armor sets you received in AQ to their 119 +1 versions.
Unlock Relic and Mythic weapons through custom trials. Seek the Moogles in Ru'lude Gardens for details, Kupo.
Nocturnal Souls custom Job Mastery System. Unlock the extra powers of your job!
Timey-wimey magic administered by a Tarutaru child. What could possibly go wrong...
NocSouls Custom implementation of the Delve Field NMs. Rewards include ilvl Armor, Weapons, and accessories.
NocSouls Custom implementation of The first four halls of Legion. Per participant rewards and party loot.
NocSouls Custom implementation of Limbus. Allows players to obtain the Retail Ambuscade Armor sets.
NocSouls Custom implementation of Voidwatch. The City paths up to their respective bosses.
The final hall of Legion, tackle new challenges in pursuit of unique accessories.
Nocturnal Souls custom implementation of Wildskeeper Reives. Party based, instanced combat.
The Adventurer Chronicles introduce "Content Level" to further strengthen players against awaiting challenges.
The 6 stages of the Jeuno chapter of the Voidwatch combat content system.
The Coalitions of Adoulin need your help! Seek additional information at each Coalition.
Players with Heroics unlocked may gain infamy by aiding Adoulin with tasks.
The first two Tiers of Nocturnal Souls Custom Endgame System. Allows players to upgrade Artifact Armor to 119 +2.
NocSouls Custom implementation of the Delve Fracture NMs. Party based encounters.
Nocturnal Souls Custom Empyrean Weapon System. A Moogle / Oboro production, Kupo!
Nocturnal Souls Custom implementation of Dynamis Divergence. Extremely challenging solo, party focused content.
Starting with San d'Oria, players may be able to upgrade Relic armor to 119 +2.
The next two Tiers of Nocturnal Souls Custom Endgame System.
Players may obtain 2/3 of the components necessary to upgrade their Artifact Armor to their 119 +3 versions.
The final material required to complete your Artifact 119 +3 armor.
Players will face an empowered version of their Dark Reflection in a challenging 1-on-1 encounter.
The Zilart chapter of the Voidwatch combat content system.
Players should now be able to Challenge the Dynamis Divergence Mid and Beastmen Bosses.
The finale of Nocturnal Souls custom Job Mastery System.
Tier 5 and 6 of Nocturnal Souls Custom Endgame System.
Players face challenging opponents which rewards them with accessories, style locks, and crafting materials.
The Tavnazia chapter of the Voidwatch combat content system.
The ToAU chapter (and current end) of the Voidwatch combat content system.
Players should now be in a position to Challenge Dynamis Divergence end to end.
The first chapter of Heroics Content, Escha Zi'Tah!
High Tier Encounters grant Augment Materials and Accessories.
The second chapter of Heroics Content, Reisenjima!
High Tier Encounters grant sought after Materials and Accessories.
The third chapter of Heroics Content, Escha Ru'Aun!
High Tier Encounters grant ilvl Abjurations, Materials, and Accessories.
The finale of the Adventurer Chronicles!
Players completing this custom quest line will be ready to max out their "Content Level".
The Grand Finale of the Heroics Content, Reisenjima Sanctorium!
Story Content. Shares Vana'diel background lore through adventure, quests, and combat.
Novice Content, built with players new to Nocturnal Souls or Final Fantasy XI in mind. 100% Solo Friendly.
Intermediate Content, designed for players who understand the basics, and are ready for the
next plateau. A Even Match for Solo players.
Expert Content, the most challenging in the stack. Players may find that teaming up (where possible)
will aid in attempting this content.
Custom Content, built (with love) by the Development Team at Nocturnal Souls.
Visit our website for additional details and the latest news!