Content, Quests, & Missions

Content and Expansions

What the status of each expansion and add-on pack?

Currently, expansions are based on the Darkstar Project’s (the underlying open source project powering the server) current status. That means you have:

  • Original release content, including up to Rank 10 for all nation missions.
  • Rise of Zilart (RoZ) is fully functional, including Tu’Lia (sky).

In addition to those, we have made updates to support the following content packs:

  • Chains of Promathia (CoP) is fully functional, including Al’Taieu (sea).
  • Treasures of Aht Urgan (ToAU) is fully functional through the storyline, but not including side content, like Nyzul Isle and some assaults.
  • Wings of the Goddess (WotG), up to the city-based missions and jobs unlock, but not a lot else.
    • This is also where players will unlock their Voidwatch Campaign quests.

At this time, the following expansion packs have limited accessibility or “retail” content; however the zones and encounters may be used in custom content and storylines:

  • Visions/Scars/Heroes of Abyssea are not working in the standard story sense, but Abyssea does play a part in gear progression and is unlocked at level 30.
  • Seekers of Adoulin storyline is not working at all, but all zones are accessible and are host to custom content events such as the Master Jobs storylines, Mog Gardening, and Heroics.
  • The Rhapsodies of Vanadiel storyline is not working at all, but zones are accessible and are used to host custom content, events, and storylines around Heroics.
  • The Crystalline Prophecy, Moogle Kupo d’Etat, and Shantotto Ascension “packs” are not working at this time and are disabled. However, we have plans to add them as time permits.

Do all of the quests and missions work?

Most quests in the 75 era of the game are fully functioning if they are key to the storyline or progression of the game. This includes missions for eacy nation and those expansions stated above. Most city-based side missions are also working.

While not an exact list, the current list of “What Works” from the Darkstar Project is a good place to look to see if a mission or quest is wired up. This doesn’t exactly align with our servers (as we’ve coded above and beyond what is normally available), but it’s a start.

If the feature is part of the base game content (not custom Nocturnal Souls content) and shows working on the above page, verify that it’s not a known bug on the DSP issues list

For Nocturnal Souls specific errors, check the bug reports listing on the Members Portal for a list of current known bugs and status. If you’re still have an issue, feel free to reach out to a staff member on Discord via the #bug-reports channel or in game.

If you have any questions about a specific quest, please contact a staff member for assistance.

If I follow the wikis, can I complete the working storylines?

Yes, if the storyline is said to be working (see above), then following the wikis will provide you with the necessary information to complete the quest. We’re using the wikis in our testing for functionality.

In general, due to the various “eras” of the private server code and the wikis:

  • For pre-Abyssea content, use ffxiclopedia.
  • For post-Abyssea content, use BG-wiki.

The following are known deviations:

  • COP Mission 8-2 : It’s not necessary to escort the NPCs around the Grand Palace, just make the paths around on foot and open the doors. QoL improvement in the guise of “we have no idea why the NPC doesn’t move”!

Where do I find {item} for my quest?

There are several items handed out throughout the game via custom content. Click here for the list or use the members portal to search for the item.

Do I have to wait for “Japanese midnight” for quests?

In almost all cases, no. Missions that had these requirements have had them removed.

However, some quests, such as the Puppetmaster automaton frame quests do require a “Vana’diel midnight” to proceed to the next step, which is at 00:00 on the in game clock.

In addition, some missions do require you to change zones–especially those in ToAU. If you’re having issues, zone out and back in.

I’m following the quest/mission steps, but the quest/mission isn’t updating, why?

Many quests have not been ‘modernized’ and require the optional dialogs. Be sure to check both BGWiki and FFXIcyclopedia. FFXIcyclopedia usually has the original 2008-era quest requirements for pre-Abyssea quests and BGWiki will show the up-to-date requirements. For job unlock quests, check jobs page for any unique details to job quests.

In addition, addons and plugins that affect cutscenes, the speed of cutscenes, etc., it can cause the ‘event finished’ to not properly activate. Here’s are some suggestions:

  • disable (and restart your client) any plugins that accellerate cutscenes, such as FastCS or enternity,
  • reset your FPS to 30 if you’re running at 60; FFXI uses the FPS rate to calculate timing for animations and events, so this can cause crashes (especially in ToAU with runic portals),
  • if the cutscene provides an item, ensure you have enough inventory space,
    • note: for TOAU 46, Divine Might, or the others that grant rings, ensure you don’t pick a ring you already have in your inventory or the cutscene will not update.
  • verify that the mission proceeds farther; some missions, such as RoZ Awakening, are the final missions as the modern era contuinations (Storms of Fate) do not exist. A general rule–if you can access the unique !shop for the expansion, you’re done.

In addition, players who multibox may need to trigger cutscenes or quest markers ??? multiple times as some of these have difficulties properly updating quests for all characters.

It’s recommended to never activate the same cutscene on multiple characters at the same time as this can cause the updates to get corrupted. Players should also avoid multiboxing BCNMs and battlefields as, especially mission battlefields, have issues properly incrementing each character–run each character, one at a time, through the battlefield and cutscene events.

Sometimes my cutscenes lock up or crash my client. What can I do?

Many mission cutscenes, especially those in CoP and ToAU, are very sensitive to plugins and addons that try to accellerate them.

If you’re having issues proceeding through a cutscene, try the following:

  • disable (and restart your client) any plugins that accellerate cutscenes, such as FastCS or enternity,
  • reset your FPS to 30 if you’re running at 60; FFXI uses the FPS rate to calculate timing for animations and events, so this can cause crashes (especially in ToAU with runic portals),
  • disable any HD .DAT mods you may be using (if you’re using XIPivot, type /pivot, uncheck them, and rezone),
  • if you’re multiboxing, log out other characters
  • if you’re on a mobile video card or a high end (GTX 1060+, RTX, etc.), try using a D3D9 proxy.

My cutscene crashed my client and my quest didn’t update. What do I do now?

Missions and quests are not updated for players until a cutscene is complete and players reappear in the world (and/or the compass reappears on your screen) to keep data consistent.

If your client crashes or closes due to one of the issues stated above, you’ll need to restart that event from prior to the cutscene, such as re-entering an area or re-triggering a quest marker (???).

I can’t enter a battlefield (BCNM) because I already have a status effect!

This is a common occurance for players who multibox that the battlefield effect (the BCNM symbol) doesn’t get properly removed when exiting a battlefield and players can no longer re-enter.

To clear this, speak with Makel-Pakel in Western Adoulin (!relax) and he’ll remove the effect from you.

I placed items in my Mog Storage, but now they’re gone!

The likely cause is having furniture placed in Mog Safe 2 rather than Mog Safe 1. There’s a bug in DSP that causes this furniture’s storage slots to become invalid after being placed.

  • From your home city mog house, pick up the furniture you currently have in Mog Safe 2 and put it in Mog Safe 1.
  • Enter Layout mode and re-place it down to add the storage slots back to your Mog Storage.
  • Exit your mog house and re-enter it.
  • Your Mog Storage should be back up to the correct quantity and your items available.

I revived to a home point and now I’m a zombie! (no hp/mp, cannot attack)

Drop your party memberships and/or start or join another party. This will usually resolve the issue.

Asking for recipe suggestions from crafting guild NPCs locks up the game.

This is a newer feature that DSP isn’t coded up to support. Use !release to break free of the cutscene.

How can I get between the islands of Bibiki Bay (normally via the Manaclipper)?

Trade 10,000gil to Rhalo Davigoh or Rahi Sakeawo to fast travel between Bibiki Bay and the Purgonorgo Isle.

Why can’t I use any of the boats or airships?

The code for the various boats is fickle at best and tends to either lock people out (requiring an Unstuck Character via the members portal) or take HOURS to move from place to place. As our resources are a bit limited during this transition to the cloud hosting and while we figure out our resource needs, we’ve decided to close several unused/unuseful zones to free up system resources.

  • The boats between Mhaura and Al Zahbi (use !tele whitegate)
  • The boats between Nashmau and Al Zahbi (use !tele nashmau)
  • The boat between Mhaura and Selbina (use Explorer Moogles)
  • The boat between the islands of Bibiki Bay (the Manaclipper) (trade 10,000gil to Rhalo Davigoh or Rahi Sakeawo to fast travel)
  • The airships between the main capitals and Jeuno and Kazham (use !tele jeuno|sandy|windy|bastok|kazham)

Please use the alternative teleport methods to access these zones. If you mistakenly use a boat, the Unstuck Character via the members portal can move you back out of that defunct zone.

Quest Specifics

I cannot enter the Ark Angels fights for the Zilart mission lines; no BCNM shows up.

Be sure you’ve triggered/talked to the blank space right as you walk into the Shrine of Ru’Avitau. This is the same trigger point that, on a second trigger, starts the Divine Might quest. Quest information

The Rescue Drill quest will not advance.

Be sure you’ve spoken to all of the NPCs around the chasm; they are all required as the current quest is coded to align to the original version of the quest (2008 era).

TOAU-46 won’t complete; the cutscene finishes, but the mission doesn’t progress

This is likely caused by having the ring in your inventory that you’re choosing in the cutscene. On retail, those rings are not available outside of this cutscene and if it can’t hand you a rare/ex item, it fails as a fail safe.

Remove the TOAU rings from your inventory/mog house/wardrobes and try the cutscene again.