Currently, expansions are based on the Darkstar Project’s (the underlying open source project powering the server) current status. That means you have:
In addition to those, we have made updates to support the following content packs:
At this time, the following expansion packs have limited accessibility or “retail” content; however the zones and encounters may be used in custom content and storylines:
Most quests in the 75 era of the game are fully functioning if they are key to the storyline or progression of the game. This includes missions for eacy nation and those expansions stated above. Most city-based side missions are also working.
While not an exact list, the current list of “What Works” from the Darkstar Project is a good place to look to see if a mission or quest is wired up. This doesn’t exactly align with our servers (as we’ve coded above and beyond what is normally available), but it’s a start.
If the feature is part of the base game content (not custom Nocturnal Souls content) and shows working on the above page, verify that it’s not a known bug on the DSP issues list
For Nocturnal Souls specific errors, check the bug reports listing on the Members Portal for a list of current known bugs and status. If you’re still have an issue, feel free to reach out to a staff member on Discord via the #bug-reports channel or in game.
If you have any questions about a specific quest, please contact a staff member for assistance.
Yes, if the storyline is said to be working (see above), then following the wikis will provide you with the necessary information to complete the quest. We’re using the wikis in our testing for functionality.
In general, due to the various “eras” of the private server code and the wikis:
The following are known deviations:
Many quests have not been ‘modernized’ and require the optional dialogs. Be sure to check both BGWiki and FFXIcyclopedia. FFXIcyclopedia usually has the original 2008-era quest requirements for pre-Abyssea quests and BGWiki will show the up-to-date requirements.
In addition, players who multibox may need to trigger cutscenes or quest markers
??? multiple times as some of these have difficulties properly updating quests for all characters. It’s recommended to never activate the same cutscene on multiple characters when multiboxing at the same time as this can cause the updates to get corrupted.
In almost all cases, no. Missions that had these requirements have had them removed. However, some quests, such as the Puppetmaster automaton frame quests do require a “Vana’diel midnight” to proceed to the next step, which is at 00:00 on the in game clock.
The likely cause is having furniture placed in Mog Safe 2 rather than Mog Safe 1. There’s a bug in DSP that causes this furniture’s storage slots to become invalid after being placed.