Currently, expansions are based on the Darkstar Project’s (the underlying open source project powering the server) current status. That means you have:
In addition to those, we have made updates to support the following content packs:
At this time, the following expansion packs have limited accessibility or “retail” content; however the zones and encounters may be used in custom content and storylines:
Most quests in the 75 era of the game are fully functioning if they are key to the storyline or progression of the game. This includes missions for eacy nation and those expansions stated above. Most city-based side missions are also working.
While not an exact list, the current list of “What Works” from the Darkstar Project is a good place to look to see if a mission or quest is wired up. This doesn’t exactly align with our servers (as we’ve coded above and beyond what is normally available), but it’s a start.
If the feature is part of the base game content (not custom Nocturnal Souls content) and shows working on the above page, verify that it’s not a known bug on the DSP issues list
For Nocturnal Souls specific errors, check the bug reports listing on the Members Portal for a list of current known bugs and status. If you’re still have an issue, feel free to reach out to a staff member on Discord via the #bug-reports channel or in game.
If you have any questions about a specific quest, please contact a staff member for assistance.
Yes, if the storyline is said to be working (see above), then following the wikis will provide you with the necessary information to complete the quest. We’re using the wikis in our testing for functionality.
In general, due to the various “eras” of the private server code and the wikis:
The following are known deviations:
In almost all cases, no. Missions that had these requirements have had them removed.
However, some quests, such as the Puppetmaster automaton frame quests do require a “Vana’diel midnight” to proceed to the next step, which is at 00:00 on the in game clock.
In addition, some missions do require you to change zones–especially those in ToAU. If you’re having issues, zone out and back in.
Many quests have not been ‘modernized’ and require the optional dialogs. Be sure to check both BGWiki and FFXIcyclopedia. FFXIcyclopedia usually has the original 2008-era quest requirements for pre-Abyssea quests and BGWiki will show the up-to-date requirements. For job unlock quests, check jobs page for any unique details to job quests.
In addition, addons and plugins that affect cutscenes, the speed of cutscenes, etc., it can cause the ‘event finished’ to not properly activate. Here’s are some suggestions:
!shopfor the expansion, you’re done.
In addition, players who multibox may need to trigger cutscenes or quest markers
??? multiple times as some of these have difficulties properly updating quests for all characters.
It’s recommended to never activate the same cutscene on multiple characters at the same time as this can cause the updates to get corrupted. Players should also avoid multiboxing BCNMs and battlefields as, especially mission battlefields, have issues properly incrementing each character–run each character, one at a time, through the battlefield and cutscene events.
Many mission cutscenes, especially those in CoP and ToAU, are very sensitive to plugins and addons that try to accellerate them.
If you’re having issues proceeding through a cutscene, try the following:
/pivot, uncheck them, and rezone),
Missions and quests are not updated for players until a cutscene is complete and players reappear in the world (and/or the compass reappears on your screen) to keep data consistent.
If your client crashes or closes due to one of the issues stated above, you’ll need to restart that event from prior to the cutscene, such as re-entering an area or re-triggering a quest marker (???).
This is a common occurance for players who multibox that the battlefield effect (the BCNM symbol) doesn’t get properly removed when exiting a battlefield and players can no longer re-enter.
To clear this, speak with Makel-Pakel in Western Adoulin (
!relax) and he’ll remove the effect from you.
The likely cause is having furniture placed in Mog Safe 2 rather than Mog Safe 1. There’s a bug in DSP that causes this furniture’s storage slots to become invalid after being placed.
Drop your party memberships and/or start or join another party. This will usually resolve the issue.
This is a newer feature that DSP isn’t coded up to support. Use
!release to break free of the cutscene.
Trade 10,000gil to Rhalo Davigoh or Rahi Sakeawo to fast travel between Bibiki Bay and the Purgonorgo Isle.
The code for the various boats is fickle at best and tends to either lock people out (requiring an Unstuck Character via the members portal) or take HOURS to move from place to place. As our resources are a bit limited during this transition to the cloud hosting and while we figure out our resource needs, we’ve decided to close several unused/unuseful zones to free up system resources.
Please use the alternative teleport methods to access these zones. If you mistakenly use a boat, the Unstuck Character via the members portal can move you back out of that defunct zone.
Be sure you’ve triggered/talked to the blank space right as you walk into the Shrine of Ru’Avitau. This is the same trigger point that, on a second trigger, starts the Divine Might quest. Quest information
Be sure you’ve spoken to all of the NPCs around the chasm; they are all required as the current quest is coded to align to the original version of the quest (2008 era).
This is likely caused by having the ring in your inventory that you’re choosing in the cutscene. On retail, those rings are not available outside of this cutscene and if it can’t hand you a rare/ex item, it fails as a fail safe.
Remove the TOAU rings from your inventory/mog house/wardrobes and try the cutscene again.