The Reisenjima Henge

The Reisanjima Henge provides the backdrop of Nocturnal Souls’ master challenges. A mix of the high-tier missions and master trials from retail, The Henge provides an excellent challenge for endgame heroes.

Nexus Pathways

Requirements

  • Level 99 main job and sub job
  • Full completion of at least one i119 mythic weapon.
  • Completion of the Rise of Zilart expansion.
  • Completion of the Chains of Promathia expansion.

Accessing the Henge

To access the Henge, speak with Margret in Western Adoulin. If you meet the requirements, you’ll be teleported to the Henge.

Pathways

Once at the Henge, you’ll see various portals scattered around. These pathways lead to battlegrounds, or Nexus Pathways. Each Pathway is independent, so there can be multiple groups engaged in the zone at once.

At this time, six of these battlefields are open–Pathways 1 to 5 and Pathway 9. Players can use the Nexus Pathways to teleport to each of the battlegrounds.

  • Pathways 1 to 5 are traditional battlefields. These five battlefields will be the primary battlefields for those seeing Rem’s Tale chapter pages for armor upgrades.
  • Pathways 6 to 8 will be coming soon are battlefields designed for alliance-scaled and gauntlet-style encounters. At this time, these Nexus Pathway portals are hidden.
  • Pathway 9 is the unique or “challenge mode” battlefield for Tier 6 and higher encounters. These fights do not drop Rem’s Tale pages, but have unique loot pools.

Each pathway is sealed during combat and players can not enter a pathway while combat is active.

Players should not leave their pathway while still engaged by means of !relax, !home or other commands as they will not be able to re-enter until the fight is complete or the encounter despawns from inactivity. This includes reviving, as players will no longer be able to “zerg” encounters in Reisenjima Henge. Use those Reraisers!

To leave the pathway, touch the Nexus Conduit to be returned to the main Nexus area. Players can also use !home, !relax and other teleports to leave.

Encounters

Celestial Rifts

Players can begin a fight by triggering the menu off of the Celestial Rift located in each Pathway.

Be sure your party is all on the Pathway before you begin! Once the fight begins, the Pathway is locked and players will not be able to enter until the fight is over or the encounter times out from inactivity (3 minutes).

Targets will not auto-engage. This allows players time to buff and non-tanks the ability to spawn encounters without fear of being instantly aggroed.

While some of these encounters can be soloed by some jobs, this content is designed for multiple players to meet damage and mechanic checks.

  • All encounters now have a fixed enrage timer.

    • Tier 1 to 3: 15 minutes
    • Tier 4 to 5: 20 minutes
    • Tier 6+: 25 minutes
  • All encounters will despawn after 3 minutes of inactivity, either caused by a wipe or when the fight begins.

While players can spawn encounters of any Tier, it is recommended for players to start with Tier 1 and work their way up. If players find themselves having trouble with mechanics or the enrage timers, this should be the bar to gauge whether or not you and/or your party is properly geared for the challenge.

Corrupted Altana

Tier 1

  • The Land Kings : Aspidochelon, King Behemoth, and Nidhogg
  • Alexander
  • Odin

Tier 2

  • Fenrir Prime & Carbuncle Prime
  • The Sky Gods : Byakko, Seriyu, Suzaku, Genbu, and Kirin
  • Ouryu
  • Promathia

Tier 3

  • The Avatars : Garuda Prime, Ramuh Prime, Titan Prime, Shiva Prime, and Ifrit Prime
  • The Zilarts : Kam’lanaut & Elad’narche
  • The Ark Angels
  • Tenzen & Iroha

Tier 4

  • Alexander & Odin
  • Shadow Emperor
  • Arch-Ultima & Arch-Omega

Tier 5

  • Absolute Virtue
  • Hades
  • Lilith

Tier 6

Tier 6 encounters have their own unique loot pools and do not drop Rem’s Tale pages. These are challenge mode encounters with rare items, crafting materials, and other rewards. In addition, these encounters do drop beastmen’s and kindred’s medals.

  • Ulr of Dark
  • Corrupted Altana

Rewards

The Reisenjima Henge

There are three types of currency acquired at The Reisenjima Henge:

  • Beastmen’s Medal
  • Kindred’s Medal
  • Rem’s Pages (Chapters 1 to 10)

Medals are personal loot; however, pages are shared loot among those participating in the battle.

tiermedal base rewardRem’s Pages
11Chapter 1 and 6
22Chapter 2 and 7
33Chapter 3 and 8
44Chapter 4 and 9
55Chapter 5 and 10

The number of medals rewarded each tier is the maximum that can drop; the drop rate is random for each tier, with higher tiers having a higher chance to drop more medals and more often. Lower tiers have a higher chance to drop more beastmen’s medals whereas higher tiers tend to drop more kindred’s medals.

What do I do with the medals?

Medals are used to acquire and/or upgrade gear sets. To redeem gear, seek out Vainrachault in Western Adoulin and be sure to check out the relic and empyrean armor pages mentioned below for details.