The Reisanjima Henge provides the backdrop of Nocturnal Souls’ master challenges. A mix of the high-tier missions and master trials from retail, The Henge provides an excellent challenge for endgame heroes.
To access the Henge, speak with Margret in Western Adoulin. If you meet the requirements, you’ll be teleported to the Henge.
Once at the Henge, you’ll see various portals scattered around. These pathways lead to battlegrounds, or Nexus Pathways. Each Pathway is independent, so there can be multiple groups engaged in the zone at once.
At this time, six of these battlefields are open–Pathways 1 to 5 and Pathway 9. Players can use the Nexus Pathways to teleport to each of the battlegrounds.
Each pathway is sealed during combat and players can not enter a pathway while combat is active.
Players should not leave their pathway while still engaged by means of
!home or other commands as they will not be able to re-enter until the fight is complete or the encounter despawns from inactivity. This includes reviving, as players will no longer be able to “zerg” encounters in Reisenjima Henge. Use those Reraisers!
To leave the pathway, touch the Nexus Conduit to be returned to the main Nexus area. Players can also use
!relax and other teleports to leave.
Players can begin a fight by triggering the menu off of the Celestial Rift located in each Pathway.
Be sure your party is all on the Pathway before you begin! Once the fight begins, the Pathway is locked and players will not be able to enter until the fight is over or the encounter times out from inactivity (3 minutes).
Targets will not auto-engage. This allows players time to buff and non-tanks the ability to spawn encounters without fear of being instantly aggroed.
While some of these encounters can be soloed by some jobs, this content is designed for multiple players to meet damage and mechanic checks.
All encounters now have a fixed enrage timer.
All encounters will despawn after 3 minutes of inactivity, either caused by a wipe or when the fight begins.
While players can spawn encounters of any Tier, it is recommended for players to start with Tier 1 and work their way up. If players find themselves having trouble with mechanics or the enrage timers, this should be the bar to gauge whether or not you and/or your party is properly geared for the challenge.
Tier 6 encounters have their own unique loot pools and do not drop Rem’s Tale pages. These are challenge mode encounters with rare items, crafting materials, and other rewards. In addition, these encounters do drop beastmen’s and kindred’s medals.
There are three types of currency acquired at The Reisenjima Henge:
Medals are personal loot; however, pages are shared loot among those participating in the battle.
|tier||medal base reward||Rem’s Pages|
|1||1||Chapter 1 and 6|
|2||2||Chapter 2 and 7|
|3||3||Chapter 3 and 8|
|4||4||Chapter 4 and 9|
|5||5||Chapter 5 and 10|
The number of medals rewarded each tier is the maximum that can drop; the drop rate is random for each tier, with higher tiers having a higher chance to drop more medals and more often. Lower tiers have a higher chance to drop more beastmen’s medals whereas higher tiers tend to drop more kindred’s medals.
Medals are used to acquire and/or upgrade gear sets. To redeem gear, seek out Vainrachault in Western Adoulin and be sure to check out the relic and empyrean armor pages mentioned below for details.