Daily Events

There are rotating, daily events that encourage players to participate in certain content and activities on certain days.

Day of Week Bonus
Sunday TBD
Monday Legion Day - 2x Legion Points in the Halls of Legion
Tuesday Abyssea Day - 2x Cruor Points in Abyssea Zones
Wednesday Crafting Day - 5% discount from Crafting Isle shops
Mog Gathering Day - +1 Potential Items Per Harvest
Thursday Synergy Fuel Day - 2x Elemental Stone drop chance (synergy fuel)
Friday TBD
Saturday Synergy Crafting Day - +5% base success chance while synergy crafting

Daily BCNMs

The daily BCNMs provide a fun challenge for players of all levels. These fights can be taken on solo or up to a group of three and provide rare/ex items matching the level of the encounter (including a small chance at some super rare items) as well as the chance at gear progression currency, such as alexandrite.


  • You must be at least level 10 to participate in the initial BCNM.
  • Group size must be between 1 to 3 members.
  • You can enter each BCNM once every 20 hours and your daily entry only expires if you win the BCNM and collect the treasure.

Gaining Entry

The fights take place at Gheshba Outpost’s “Hut Door”. To access each fight, trade the item listed below to the Hut Door to gain entry and select the . (the period, second option) when the entry dialog pops up.

There are 5 BCNMs:

Level Range Target Trade Item
10-35 Vorpal Bunny San d’Orian Carrot
30-55 Skynet Shakudo Ingot
50-75 Rock Chomper Translucent Rock
70-95 Chairot of Volare Chariot Band
90-99 Forgotten Overseer Void Crystal

The key items can be found throughout the world as drops, from shops, or from prior tier BCNMs.

Players over the maximum level of the BCNM will be level sync’d down to the max level and their stats scaled accordingly. Equipped gear will be automatically reduced to match (rather than unequipped) the restriction.

The item isn’t consumed on trade, so you’ll only ever need one of each item as ‘keys’ to the BCNM. You can store them in your Mog Satchel and them move them into your inventory to trade to the Hut Door.


On successful completion of the BCNM, you’ll gain experience points, gil, and potentially a personal treasure pool of gear progression currency. Experience points and gil are scaled to your job level.

  • 1% chance : SUPER JACKPOT! 25 alexandrite and 20 tanzanite jewels
  • 5% chance : JACKPOT! 15 alexandrite and 10 tanzanite jewels
  • 24% chance : 8 alexandrite and 5 tanzanite jewels
  • 70% chance : 5 alexandrite and 2 tanzanite jewels

In addition, each encounter has a unique loot table with some rare and fun items found in the level range of the encounter, such as Ridill, Hachirin-no-obi, Bounding Boots, and Soboro Shkehiro. The loot tables will be changing monthly to spice things up.

Daily Hunts

The !hunts command provides access to the Nocturnal Souls daily hunts system.

Each target requires killing 20 of that family of monster. Targets must be no less than 6 levels lower than your level to count towards the hunt. On completion, you’ll be rewarded with experience points, gil, and unique currency, such as Alexandrite, Tanzanite Jewels, and others used for gear progression.

Daily Target Families

day target
Sunday Plantoids
Monday Birds, Bats
Tuesday Beasts
Wednesday Arcana and Golems
Thursday Demons
Friday Aquans
Saturday Lizards


  • 10% chance : JACKPOT! 15 alexandrite and 10 tanzanite jewels
  • 20% chance : 8 alexandrite and 5 tanzanite jewels
  • 70% chance : 5 alexandrite and 2 tanzanite jewels

Experience points and gil are scaled to your job level.

Family Type Targets

The family types in FFXI are… not an exact science, so the net is thrown a bit wide which should help find ample numbers of hunt targets. These lists also tend to include NMs and HNMs who fall under the same family type. For example, Byakko counts as a ‘beast’ and Yumcax as a ‘plant’.


  • Flytraps
  • Funguars
  • Goobbues
  • Mandragoras
  • Morbols
  • Rafflesias
  • Sabotenders
  • Saplings
  • Treants
  • Leafkin
  • Panopts
  • Snapweeds

Birds, Bats (things that fly… ish?)

  • Amphipteres
  • Apkallus
  • Bats/Triple Bats
  • Birds/Giant Birds
  • Cockatrices
  • Colibri
  • Hippogryphs
  • Tulfaires
  • Harpeias

Beasts (warm-blooded things that roam on the ground)

  • Behemoths
  • Buffaloes
  • Coeurls
  • Dhalmels
  • Karakul/Sheep
  • Manticores
  • Marids
  • Opo-opos
  • Rabbits
  • Tigers
  • Raazs
  • Yztargs

Arcana, Golems, and Magical Creatures

  • Arcoliths
  • Grimores
  • Bombs/Bomb Clusters/Djinns/Snolls
  • Cardians
  • Dolls
  • Evil/Animated Weapons
  • Golems
  • Magic Pots
  • Mimics
  • Spheroids
  • Heartwings
  • Umbrils


  • Ahirmans
  • Dvergers/Dverger Skulls
  • Gargoyles
  • Imps
  • Kindred
  • Soulflayers
  • Deathbornes


  • Crabs
  • Pugils
  • Orobons
  • Sea Monks
  • Uragnites
  • Cracklaws
  • Rockfins

Lizards (cold-blooded things that roam on the ground)

  • Adamanotises/Mini-Adamantoises
  • Bugards
  • Lizards/Ice Lizards/Highlander Lizards
  • Efts
  • Piestes
  • Raptors
  • Wivers
  • Matamatas