Heroics

Heroics is a new system allowing players to complete missions increase their infamy throughout the land. Infamy points can then be used for rewards, currency, and even permanent buffs on players.

Heroics are targeted at level 99 players, however, the benefits of heroics applies to all levels on the player. Players, on reaching level 99, are advised to begin unlocking Heroics and then unlocking each coalition as they progress through endgame.

Requirements

To get started with Heroics, all players must meet the following requirements:

  • Level 99 main job and sub job
  • Completion of the Adventure Quest
  • Completion of the Rise of the Zilart expansion
  • Completion of the Chains of Promathia expansion
  • Completion of the Treasures of Aht Urhgan expansion

Heroics Starter Mission

To get started with Heroics, visit Zezarn at (K-10) in Western Adoulin.

The starter mission consists of two parts. While on the second quest, players can acquire the materials through many means, including mog gardening, chocobo digging, fighting tier 4+ Reisenjima Henge encounters, and high level daily BCNMs (including the seasonal BCNMs).

These options will reward a ‘cache’ of materials on completion in addition to normal rewards. There is a limit to how many caches a player can receive, so use these items wisely for Zezarn’s quest. When you’re ready to turn in your caches and complete the quest, be sure to give them to Lakeria, not Zezarn.

Tip

You’ll want to have the Renamer addon loaded to make finding the NPCs easier.

Coalition Requirements

Once the Heroics system is unlocked, players must meet the minimum requirements for each coalition. Coalitions operate independently and must be opened individually.

  • Peacekeepers: Complete at least one i119 III mythic weapon.
  • Scouts: Reach rank 10 in the player’s current nation.
  • Couriers: Reach skill level 100 in at least 4 synthesis crafts.
  • Inventors: Reach skill level 15 in synergy crafting.
  • Pioneers: Unlock and reach skill level 100 in both mog gardening and chocobo digging.
Tip

The completed mythic weapon must be in your inventory or mog house to be registered as completed. If you’ve moved these onto offline storage, the quest giver will not be able to find them and flag you for the quest.

Missions

To acquire daily missions, speak with the coalition’s Task Delegators in Western and Eastern Adoulin.

Missions provide large bonus of infamy points and have the potential to reward players with unique items on completion. Players can partake in missions from every coalition at the same time. Players have 4 hours to complete the mission or it expires and is no longer valid for turn in.

Speaking with the Task Delegator after receiving a mission will provide a reminder of the target and remaining time to complete the mission.

Each coalition has a unique focus on the types of missions they can provide:

  • Peacekeepers: Hunting and defeating delves and reives in Ulbuka.
  • Scouts: Defeating large scale amounts of normal monsters; typically in Seekers of Adoulin zones.
  • Couriers: Delivering items created by players through synthesis.
  • Inventors: Delivering items created by players through synergy.
  • Pioneers: Finding “essences” through mog gardening or chocobo digging.

In addition to normal infamy rewards for mission completion, players can earn bonuses in two additional ways:

  • Players gain infamy by assisting others with their Peacekeeper missions. By assisting in the defeat of these HNMs, party members will receive half the value of the mission in infamy. This requires party members to have Heroics and the Peacekeepers coalition unlocked.

  • Players receive an infamy bonus after completing a set amount of missions for each coalition.

  • Peacekeepers: every 5 missions rewards 250 bonus infamy

  • Couriers: every 10 missions rewards 100 bonus infamy

  • Pioneers: every 10 missions rewards 100 bonus infamy

  • Inventors: every 10 missions rewards 100 bonus infamy

  • Scouts: every 5 missions rewards 150 bonus infamy

Players will receive a 25% additional infamy when infamy bonuses are completed on Mondays and Fridays!

Tip

Players can fast-travel throughout the Adoulin zones by speaking to the Waypoints in Western and Eastern Adoulin. The waypoints require a specific crystal for each of the zones and will teleport you.

Increasing Heroic Rank

As players complete missions and gain infamy, they can increase their Heroic Rank. Each Heroic Rank level has a required amount of infamy, a minimum amount of completed missions, and trade items to proceed to the next rank.

Heroic Rank Infamy Cost Completed Missions Trade Items
1 125 10 Beastmen’s Medals x10
2 1000 25 Beastmen’s Medals x20
3 3500 75 Kindred’s Medals x10
4 5500 125 Beastmen’s Medals x20
Kindred’s Medals x20
5 6500 175 Beastmen’s Medals x20
6 8500 225 Beastmen’s Medals x30
Kindred’s Medals x30
7 10000 300 Kindred’s Medals x40
8 12500 400 Beastmen’s Medals x40
Kindred’s Medals x40
9 15000 500 Beastmen’s Medals x40
Kindred’s Medals x40
10 17500 600 Beastmen’s Medals x50
Kindred’s Medals x50
11 20000 700 Beastmen’s Medals x50
Kindred’s Medals x50
Note

The amount of completed missions does not align to the amount of infamy gained as there are additional ways to gain infamy as players gain heroic ranks, such as fighting and defeating NMs within Escha and Reisenjima. The completed missions simply act as a minimum basis for each rank.

Beastmen’s and Kindred’s Medals are common personal loot drops from Reisenjima Henge.

Once a player has acquired sufficient infamy, completed missions, and necessary trade items, trade them to Zezarn to increase your Heroic Rank.

!herostatus

The !herostatus command provides players with a count of their completed missions for each coalition and total infamy.

Zone Unlocks

Once players gain sufficient Heroic Rank, portals to new zones will open up. These zones include very high level monsters, rare and challenging NMs, and new loot drops.

Full details of these zones will be added in future updates!

Rewards

Gaining infamy points provides players with access to a new infamy shop, the ability to convert infamy points to upgrade components, and access to three sets of Heroic Empowerments.

Infamy Shop

To view the Infamy shop, speak with Lakeria in Western Adoulin.

Players can use the infamy shop to purchase rare items, such as pop items, rare augments, armor upgrade components, and unique stylelock items. Each additional heroic rank adds more items into the infamy shop.

Lakeria also sells the ??? +1 items used by Malforne to apply Heroic Empowerments to players.

Heroic Empowerments

To activate a Heroic Empowerment, speak with Malforne in Western Adoulin.

Each Heroics rank provides players with access to the Heroic Empowerments. There are five types of empowerment: defensive, magic-focused, melee/ranged-focused, pet-focused, and crafting. Crafting is handled uniquely and detailed below.

Each rank bolsters the bonuses provided by the empowerment; however, only one empowerment can be active at at time. Once an empowerment is active, it’s active for all jobs,based on the minimum level requirement for activation of that rank.

Players are not limited to what job they can apply each empowerment–any job can use any empowerment.

Tip

The items required to change heroic empowerment attunement are available from Lakeria for 500,000 gil each once players reach Heroic Rank 1.

Defensive/Tanking

Players can attune to the Defensive Empowerment by trading a ??? shield +1 to Malforne and having at least 100 infamy points.

Heroic Rank Empowerment Min. Level
1 Defense +5 1
2 Defense +7
Magic Defense +7
10
3 Defense +9
Magic Defense +9
20
4 Defense +12
Magic Defense +12
Accuracy +5
30
5 Defense +15
Magic Defense +15
Accuracy +10
40
6 Defense +17
Magic Defense +17
Accuracy +15
Enmity Bonus +5
50
7 Defense +20
Magic Defense +20
Accuracy +20
Enmity Bonus +15
60
8 Defense +24
Magic Defense +24
Accuracy +25
Enmity Bonus +15
70
9 Defense +26
Magic Defense +26
Accuracy +30
Enmity Bonus +15
Magic Evasion +10
80
10 Defense +30
Magic Defense +30
Accuracy +35
Enmity Bonus +15
Magic Evasion +10
Incoming Cure Potency +5%
90
11 Defense +40
Magic Defense +40
Accuracy +40
Enmity Bonus +20
Magic Evasion +20
Incoming Cure Potency +8%
“Resist Status Effects” +5%
99

Magic Damage/Healing

Players can attune to the Magic Empowerment by trading a ??? sash +1 to Malforne and having at least 100 infamy points.

Heroic Rank Empowerment Min. Level
1 Magic Accuracy +5 1
2 Magic Accuracy +8
Magic Attack Bonus +2
10
3 Magic Accuracy +10
Magic Attack Bonus +3
20
4 Magic Accuracy +12
Magic Attack Bonus +5
30
5 Magic Accuracy +15
Magic Attack Bonus +5
Fast Cast +2
40
6 Magic Accuracy +18
Magic Attack Bonus +6
Fast Cast +2
Enmity Down -2
50
7 Magic Accuracy +20
Magic Attack Bonus +7
Fast Cast +2
Enmity Down -3
60
8 Magic Accuracy +22
Magic Attack Bonus +10
Fast Cast +3
Enmity Down -5
70
9 Magic Accuracy +24
Magic Attack Bonus +15
Fast Cast +3
Enmity Down -5
Cure Potency +5%
80
10 Magic Accuracy +30
Magic Attack Bonus +20
Fast Cast +5
Enmity Down -5
Cure Potency +5%
90
11 Magic Accuracy +40
Magic Attack Bonus +40
Fast Cast +5
Enmity Down -15
Cure Potency +5%
Quick Magic +5%
99

Physical (Melee/Ranged) Damage

Players can attune to the Melee/Ranged Empowerment by trading a ??? sword +1 to Malforne and having at least 100 infamy points.

Heroic Rank Empowerment Min. Level
1 Attack/R. Att +5 1
2 Attack/R. Att +7
Accuracy/R. Acc +7
10
3 Attack/R. Att +9
Accuracy/R. Acc +9
20
4 Attack/R. Att +12
Accuracy/R. Acc +12
Store TP +2
30
5 Attack/R. Att +15
Accuracy/R. Acc +15
Store TP +2
Dual Wield +2
40
6 Attack/R. Att +17
Accuracy/R. Acc +17
Store TP +2
Dual Wield +2
50
7 Attack/R. Att +20
Accuracy/R. Acc +20
Store TP +2
Dual Wield +2
Enmity Down -2
60
8 Attack/R. Att +24
Accuracy/R. Acc +24
Store TP +2
Dual Wield +2
Enmity Down -2
Critical Hit Rate +2%
70
9 Attack/R. Att +26
Accuracy/R. Acc +26
Store TP +3
Dual Wield +3
Enmity Down -4
Critical Hit Rate +2%
80
10 Attack/R. Att +30
Accuracy/R. Acc +30
Store TP +3
Dual Wield +3
Enmity Down -5
Critical Hit Rate +3%
90
11 Attack/R. Att +40
Accuracy/R. Acc +40
Store TP +5
Dual Wield +5
Enmity Down -15
Critical Hit Rate +5%
Critical Hit Damage +5%
99

Pet Empowerments

Players can attune to the Pet Empowerment by trading a ??? ring +1 to Malforne and having at least 100 infamy points. These bonuses apply to Automatons, Avatars, and Jug Pets only.

Heroic Rank Empowerment Min. Level
1 Defense/Magic Defense +5 1
2 Defense/Magic Defense + 5
Attack/M. Att/R. Att +5
10
3 Defense/Magic Defense + 8
Attack/M. Att/R. Att +8
20
4 Defense/Magic Defense + 15
Attack/M. Att/R. Att +12
Subtle Blow +3
30
5 Defense/Magic Defense + 18
Attack/M. Att/R. Att +15
Subtle Blow +5
Fast Cast +3
40
6 Defense/Magic Defense + 18
Attack/M. Att/R. Att +18
Subtle Blow +7
Fast Cast +5
50
7 Defense/Magic Defense + 25
Attack/M. Att/R. Att +20
Subtle Blow +7
Fast Cast +5
“Resist Status Effects” +5
60
8 Defense/Magic Defense + 25
Attack/M. Att/R. Att +22
Subtle Blow +7
Fast Cast +5
“Resist Status Effects” +6
70
9 Defense/Magic Defense + 30
Attack/M. Att/R. Att +25
Subtle Blow +7
Fast Cast +5
“Resist Status Effects” +6
“Resist Death” +5
80
10 Defense/Magic Defense + 35
Attack/M. Att/R. Att +30
Subtle Blow +7
Fast Cast +5
“Resist Status Effects” +7
“Resist Death” +5
90
11 Defense/Magic Defense + 40
Attack/M. Att/R. Att +35
Subtle Blow +10
Fast Cast +8
“Resist Status Effects” +10
“Resist Death” +10
Regain +5
99

Activating a Heroic Empowerment requires 100 infamy points and one of three items matching the empowerment type. Players can change their empowerment at any time, but each change requires the infamy points and item again.

Crafting Heroic Empowerments

To activate a Crafting Heroic Empowerment, speak with Malforne in Western Adoulin.

Players who have reached Heroic Rank 1 can purchase the ??? Cloth from Lakeria for 250,000 gil. Unlike the combat heroic empowerments, the crafting empowerments are based on the number of completed Courier Coalition missions the player has completed and has no minimum level or other rank requirements.

Missions Empowerment
50 All Synthesis Skills +1
100 All Synthesis Skills +1
Synthesis Success Chance +1
150 All Synthesis Skills +1
Synthesis Success Chance +1
HQ Success Rate +1
170 All Synthesis Skills +2
Synthesis Success Chance +1
HQ Success Rate +1
200 All Synthesis Skills +2
Synthesis Success Chance +2
HQ Success Rate +2
250 All Synthesis Skills +3
Synthesis Success Chance +2
HQ Success Rate +2

Frequently Asked Questions

Do I have to unlock all or meet the requirements for all of the coalitions to start Heroics?

No, each coalition is unlocked separately after unlocking the Heroics system itself. Once the unlock requirements have been met for a coalition, players can begin missions for that coalition.

Can I use Fast Tracks to bypass the expansion completion requirements?

Yes, players can use Fast Tracks and will be properly flagged for Heroics.

What’s the fastest way to level infamy up?

Completing every coalition’s tasks as often as possible, of course, provides the maximum bonus. More difficult tasks, such as the Peacekeepers’s HNM hunting, do award more infamy, so ensuring you do those as often as possible will help keep your infamy up.

Can I have two types of empowerments on at the same time?

No, players can only have one type of empowerment active at a time.

When I level up to 10, 20, 30, etc., I don’t receive the upgraded empowerments. What’s wrong?

Correct, for each “rank” upgrade, you’ll need to zone out/zone in to refresh the buffs.

Can I help others with their heroic rank missions?

Yes, the players with the missions must have to be on the enmity list of the encounter when it dies to receive credit, but any number of participants can be engaged–group up with friends and linkshell members to speed up the missions! For Peacekeepers missions, party members share in the infamy rewards when assisting other players.