Heroics

Heroics is a new system allowing players to complete missions increase their infamy throughout the land. Infamy points can then be used for rewards, currency, and even permanent buffs on players.

Heroics are targeted at level 99 players, however, the benefits of heroics applies to all levels on the player. Players, on reaching level 99, are advised to begin unlocking Heroics and then unlocking each coalition as they progress through endgame.

Requirements

To get started with Heroics, all players must meet the following requirements:

  • Level 99 main job and sub job
  • Completion of the Rise of the Zilart expansion
  • Completion of the Chains of Promathia expansion
  • Completion of the Treasures of Aht Urhgan expansion

Heroics Starter Mission

To get started with Heroics, visit Zezarn in Western Adoulin.

The starter mission consists of two parts. While on the second quest, players can acquire the materials through many means, including mog gardening, chocobo digging, fighting tier 5 Reisenjima Henge encounters, and high level daily BCNMs (including the seasonal BCNMs).

These options will reward a ‘cache’ of materials on completion in addition to normal rewards. There is a limit to how many caches a player can receive, so use these items wisely for Zezarn’s quest.

You’ll want to have the Renamer addon loaded to make finding the NPCs easier.

Coalition Requirements

Once the Heroics system is unlocked, players must meet the minimum requirements for each coalition. Coalitions operate independently and must be opened individually.

  • Peacekeepers: Complete at least one i119 III empyrean weapon (shield/harp do not count).
  • Couriers: Reach skill level 100 in at least 4 synthesis crafts.
  • Scouts: Reach rank 10 in the player’s current nation.
  • Inventors: Reach skill level 15 in synergy crafting.
  • Pioneers: Unlock and reach skill level 100 in both mog gardening and chocobo digging.

Missions

To acquire daily missions, speak with the coalition’s Task Delegators in Western and Eastern Adoulin.

Missions provide large bonus of infamy points and have the potential to reward players with unique items on completion. Players can partake in missions from every coalition at the same time. Players have 20 hours to complete the mission or it expires and is no longer valid for turn in.

Speaking with the Task Delegator after receiving a mission will provide a reminder of the target and remaining time to complete the mission.

Each coalition has a unique focus on the types of missions they can provide:

  • Peacekeepers: Hunting and defeating HNMs; including, but not limited to open world, Legion, VWNM, and Reisenjima Henge.
  • Scouts: Defeating large scale amounts of normal monsters; typically in Seekers of Adoulin zones.
  • Couriers: Delivering items created by players through synthesis.
  • Inventors: Delivering items created by players through synergy.
  • Pioneers: Finding “essences” through mog gardening or chocobo digging.

In addition to normal infamy rewards for mission completion, players can earn bonuses in two additional ways:

  • Players gain infamy by assisting others with their Peacekeeper missions. By assisting in the defeat of these HNMs, party members will receive half the value of the mission in infamy. This requires party members to have Heroics and the Peacekeepers coalition unlocked.

  • Players receive an infamy bonus after completing a set amount of missions for each coalition.

    • Peacekeepers: every 5 missions rewards 100 bonus infamy
    • Couriers: every 10 missions rewards 50 bonus infamy
    • Pioneers: every 10 missions rewards 50 bonus infamy
    • Inventors: every 5 missions rewards 75 bonus infamy
    • Scouts: every 5 missions rewards 50 bonus infamy

Players can fast-travel throughout the Adoulin zones by speaking to the Waypoints in Western and Eastern Adoulin. The waypoints require a specific crystal for each of the zones and will teleport you.

Increasing Heroic Rank

As players complete missions and gain infamy, they can increase their Heroic Rank. Each Heroic Rank level has a required amount of infamy, a minimum amount of completed missions, and trade items to proceed to the next rank.

Heroic RankInfamy CostCompleted MissionsTrade Items
150025Beastmen’s Medals x20
Kindred’s Medals x20
2250075Beastmen’s Medals x30
Kindred’s Medals x30
34500100Beastmen’s Medals x40
Kindred’s Medals x40
46500130Beastmen’s Medals x50
Kindred’s Medals x50
58500170Beastmen’s Medals x60
Kindred’s Medals x60
611500230Beastmen’s Medals x70
Kindred’s Medals x70
715000300Beastmen’s Medals x80
Kindred’s Medals x80
817500350Beastmen’s Medals x90
Kindred’s Medals x90
920000400Beastmen’s Medals x99
Kindred’s Medals x99
1022500450Beastmen’s Medals x99
Kindred’s Medals x99
1130000600Beastmen’s Medals x99
Kindred’s Medals x99

The amount of completed missions does not align to the amount of infamy gained as there are additional ways to gain infamy as players gain heroic ranks, such as fighting and defeating NMs within Escha and Reisenjima. The completed missions simply act as a minimum basis for each rank.

Beastmen’s and Kindred’s Medals are common personal loot drops from Reisenjima Henge.

Once a player has acquired sufficient infamy, completed missions, and neecssary trade items, trade them to Zezarn to increase your Heroic Rank.

Zone Unlocks

Once players gain sufficient Heroic Rank, portals to new zones will open up. These zones include very high level monsters, rare and challenging NMs, and new loot drops.

Full details of these zones will be added in future updates!

Rewards

Gaining infamy points provides players with access to a new infamy shop, the ability to convert infamy points to upgrade components, and access to three sets of Heroic Empowerments.

Infamy Shop

To view the Infamy shop, speak with Lakeria in Western Adoulin.

Players can use the infamy shop to purchase rare items, such as pop items, rare augments, armor upgrade components, and unique stylelock items. Each additional heroic rank adds more items into the infamy shop.

Lakeria also sells the ??? +1 items used by Malforne to apply Heroic Empowerments to players.

Coalition Bonuses

COMING SOON!

Along with Heroic Empowerments, some coalitions will have their own bonuses applied to players who reach a certain amount of completed missions with them, such as a higher synergy success rate for high-profile members of the Inventors coalition or native treasure hunter bonuses for high-profile members of the Scouts coalition.

Infamy Points to Upgrades/Conversions

COMING SOON!

Players can use their infamy points to convert one type of currency into another and create upgrade components. Have a stash of legion points, but wish you had conquest points? Infamy points can help you convert it! Looking for an extra voidstone or Rem’s Tale chapter? Use your infamy points!

Mounts

COMING SOON!

Once players gain sufficient Heroic Rank, new mounts will be available via the !mount command.

Heroic Empowerments

To activate a Heroic Empowerment, speak with Malforne in Western Adoulin.

Each Heroics rank provides players with access to the Heroic Empowerments. There are three types of empowerment: defensive, magic-focused, and melee/ranged-focused.

Each rank bolsters the bonuses provided by the empowerment; however, only one empowerment can be active at at time. Once an empowerment is active, it’s active for all jobs,based on the minimum level requirement for activation of that rank.

Players are not limited to what job they can apply each empowerment–any job can use any empowerment.

The items required to change heroic empowerment attunement are available from Lakeria for 500,000 gil each once players reach Heroic Rank 1.

Defensive/Tanking

Players can attune to the Defensive Empowerment by trading a ??? shield +1 to Malforne and having at least 100 infamy points.

Heroic RankEmpowermentMin. Level
1Defense +51
2Defense +7
Magic Defense +7
10
3Defense +9
Magic Defense +9
20
4Defense +12
Magic Defense +12
Accuracy +5
30
5Defense +15
Magic Defense +15
Accuracy +10
40
6Defense +17
Magic Defense +17
Accuracy +15
Enmity Bonus +5
50
7Defense +20
Magic Defense +20
Accuracy +20
Enmity Bonus +15
60
8Defense +24
Magic Defense +24
Accuracy +25
Enmity Bonus +15
70
9Defense +26
Magic Defense +26
Accuracy +30
Enmity Bonus +15
Resist All +10
80
10Defense +30
Magic Defense +30
Accuracy +35
Enmity Bonus +15
Resist All +10
Incoming Cure Potency +5%
90
11Defense +40
Magic Defense +40
Accuracy +40
Enmity Bonus +20
Resist All +20
Incoming Cure Potency +8%
99

Magic Damage/Healing

Players can attune to the Magic Empowerment by trading a ??? sash +1 to Malforne and having at least 100 infamy points.

Heroic RankEmpowermentMin. Level
1Magic Accuracy +51
2Magic Accuracy +8
Magic Attack Bonus +2
10
3Magic Accuracy +10
Magic Attack Bonus +3
20
4Magic Accuracy +12
Magic Attack Bonus +5
30
5Magic Accuracy +15
Magic Attack Bonus +5
Fast Cast +2
40
6Magic Accuracy +18
Magic Attack Bonus +6
Fast Cast +2
Enmity Down -2
50
7Magic Accuracy +20
Magic Attack Bonus +7
Fast Cast +2
Enmity Down -3
60
8Magic Accuracy +22
Magic Attack Bonus +10
Fast Cast +3
Enmity Down -5
70
9Magic Accuracy +24
Magic Attack Bonus +15
Fast Cast +3
Enmity Down -5
Cure Potency +5%
80
10Magic Accuracy +30
Magic Attack Bonus +20
Fast Cast +5
Enmity Down -5
Cure Potency +5%
90
11Magic Accuracy +40
Magic Attack Bonus +40
Fast Cast +5
Enmity Down -15
Cure Potency +5%
Quick Magic +5%
99

Physical (Melee/Ranged) Damage

Players can attune to the Melee/Ranged Empowerment by trading a ??? sword +1 to Malforne and having at least 100 infamy points.

Heroic RankEmpowermentMin. Level
1Attack/R. Att +51
2Attack/R. Att +7
Accuracy/R. Acc +7
10
3Attack/R. Att +9
Accuracy/R. Acc +9
20
4Attack/R. Att +12
Accuracy/R. Acc +12
Store TP +2
30
5Attack/R. Att +15
Accuracy/R. Acc +15
Store TP +2
Dual Wield +2
40
6Attack/R. Att +17
Accuracy/R. Acc +17
Store TP +2
Dual Wield +2
50
7Attack/R. Att +20
Accuracy/R. Acc +20
Store TP +2
Dual Wield +2
Enmity Down -2
60
8Attack/R. Att +24
Accuracy/R. Acc +24
Store TP +2
Dual Wield +2
Enmity Down -2
Critical Hit Rate +2%
70
9Attack/R. Att +26
Accuracy/R. Acc +26
Store TP +3
Dual Wield +3
Enmity Down -4
Critical Hit Rate +2%
80
10Attack/R. Att +30
Accuracy/R. Acc +30
Store TP +3
Dual Wield +3
Enmity Down -5
Critical Hit Rate +3%
90
11Attack/R. Att +40
Accuracy/R. Acc +40
Store TP +5
Dual Wield +5
Enmity Down -15
Critical Hit Rate +5%
99

Activating a Heroic Empowerment requires 100 infamy points and one of three items matching the empowerment type. Players can change their empowerment at any time, but each change requires the infamy points and item again.

Frequently Asked Questions

Do I have to unlock all or meet the requirements for all of the coalitions to start Heroics?

No, each coalition is unlocked separately after unlocking the Heroics system itself. Once the unlock requirements have been met for a coalition, players can begin missions for that coalition.

Can I use Fast Tracks to bypass the expansion completion requirements?

Yes, players can use Fast Tracks and will be properly flagged for Heroics.

What’s the fastest way to level infamy up?

Completing every coalition’s tasks as often as possible, of course, provides the maximum bonus. More difficult tasks, such as the Peacekeepers’s HNM hunting, do award more infamy, so ensuring you do those as often as possible will help keep your infamy up.

Can I have two types of empowerments on at the same time?

No, players can only have one type of empowerment active at a time.

When I level up to 10, 20, 30, etc., I don’t receive the upgraded empowerments. What’s wrong?

Correct, for each “rank” upgrade, you’ll need to zone out/zone in to refresh the buffs.

Can I help others with their heroic rank missions?

Yes, the players with the missions must have to be on the enmity list of the encounter when it dies to receive credit, but any number of participants can be engaged–group up with friends and linkshell members to speed up the missions! For Peacekeepers missions, party members share in the infamy rewards when assisting other players.