Development Roadmap

As we work to enhance the content and player experience on Nocturnal Souls, we’re happy to share our roadmap with members and continue to take feedback and ideas from the community. This is not an exhaustive list (we do like to keep some surprises), but here’s the highlights.

You can find the full roadmap here.

Q1 - January - March 2020

  • Implement, as aligns with the community, job updates, new merits, and new abilities from retail patches.
  • Complete the implementation of Empyrean armor set bonuses and item modifiers.
  • Implement Heroics: Escha - Ru’Aun including the zone, encounters, items, and abjuration crafting recipes.
  • Complete and rollout new Ninja, Paladin, Ranger, and Scholar master job quests.
  • Implement a new open-world, alliance raid encounter with 18+ targets and powerful, unique rewards.
  • Implement the Divergence weapons system from Dynamis Divergence with acquisition, upgrade, and custom augment paths.
  • Implement the Mummers’ Coalition in Heroics–the Treasure Hunting coalition.

Q2 - April - June 2020

  • Implement, as aligns with the community, job updates, new merits, and new abilities from retail patches.
  • Implement the first two ‘gauntlet’ and ‘time challenge’ Reisenjima Henge encounters.
  • Complete and rollout new Samurai, Blue Mage, Dancer, and Bard master job quests.
  • TBD

Q3 - July - September 2020

  • Implement, as aligns with the community, job updates, new merits, and new abilities from retail patches.
  • Implement a customized version of the “Ultimate” Crafters questline – the Escutcheons.
  • Complete and rollout new Dark Knight, Dragoon, Corsair, Summoner, and Puppetmaster job quests.
  • TBD

Q4 - October - December 2020

  • Implement, as aligns with the community, job updates, new merits, and new abilities from retail patches.
  • TBD

Always In Research

  • Trusts

    • There’s quite a bit of interest in trusts; however, the questions over how they’d work, be scaled, etc. requires great deals of discussion. Also, in this, is whether or not multi-account logins, aka alts, remains active once trusts are enabled.
  • Enhance the !hunts system to work more like the 4-hour rotation ‘New Challenge’ in retail to provide custom, rotating mob ecosystems programmatically and rewards based on levels.

    • Lots of suggestions on expanding this out and, with a 4 hour rotation, randomizing the monster families that would appear so that players aren’t just “camping” in one spot for 24 hours.
  • Custom recipes to allow for crafting of new gear that’s only available via synergy in retail.

    • Need research on this to determine what recipes are here (past the actual crafting gear recipes) and would make sense to show up.