Development Roadmap

As we work to enhance the content and player experience on Nocturnal Souls, we’re happy to share our roadmap with members and continue to take feedback and ideas from the community. This is not an exhaustive list (we do like to keep some surprises), but here’s the highlights.

High-Level Roadmap - 2023

  • We’re excited to start developing the new World Boss and the new Achievement systems.
    • The world boss system will allow players to fight numerous large-scale open world battles to build up unique sachets.
    • The achievement system will be all for show–allowing players to hunt rare NMs all over the world and rack up points and leaderboard status on the Members Portal.
  • We’re diving into crafting itself, including an ’epic’ storyline for the crafting shields, a cleanup of all recipes, and a revamp to our custom Synergy system.
  • We’re going to put more work into the Master Job system this year with a goal of at least one quest for every job by the end of the year. The average quest is almost 200 lines of dialogue and 10-50 NPCs and mobs–so it’s going to be a lot of work, but we want to get this done.
  • We’re building out the final stages of the Heroics system – Reisenjima Sanctorium – including a dozen new battlefields and unique encounters, multiple questlines to unlock powerful equipment, and more!

On the Horizon

There’s a lot more we have on the horizon. Some things may get done in the current year, others shifted to the future as time and resources are available.

  • We’re looking at the Unity system as a new version of Voidwatch, allowing in players to fight numerous enemies around the world for gear and tokens that can be used to upgrade those items. We hope this will lay the groundwork for our own custom Odyssey zones later this year.
  • We’re looking at the Shadowera (the WOTG zones) as the staging ground for a new storyline system targeting those interested in storyline and lore.
  • We’re looking at the Delves and Wildkeeper Reives as a progression path for new players to get early item-level gear and smooth out the growth path from 99 to i119.