Open-World Content

There are several enhancements to content targeted at players at level 99. Much of this content is open-world and allows for both solo and group play.


The Abyssea “chapters” do not exist in their retail form on Nocturnal Souls, but do contain a great deal of custom content around the Empyrean Weapons and various hunting grounds for higher level players.

Mobs in Abyssea zones range from ~110 to 130+ in all shapes and sizes.

Enhanced cruor calculations

Cruor calcuations have been adjusted to provide a better balance and reward for higher level monsters and NMs on Nocturnal Souls. Many steps in the Empyrean Weapon process requires cruor.

Level Range Old Formula New Formula
Level 110 and below mob level/5 + random(1,20) mob level + random(1,20)
Level 111 to 120 mob level/5 + random(1,20) mob level + random(35,75)
Level 121+ mob level/5 + random(1,20) mob level + random(75,150)

In addition to simply increasing the rewards per monster kill, NMs now provide a 20x cruor increase and will provide some of the best cruor/time rewards to players. This includes both spawned NMs and roaming NMs.

Finally, atmas now play a role in cruor gain. The following cruor bonuses are provided by Atmas. These total to a +50% cruor gain. Several of the atmas are likely already possed by players who have been farming empyrean weapon NMs and BCNMs.

Atma Dropped By Increase
Atma of Allure Carabosse +1%
Atma of Aquatic Ardor Melo Melo +1%
Atma of Baleful Bones Mictlantecuhtli +1%
Atma of Calamity Adze +1%
Atma of Cloak and Dagger Bloodeye Vileberry +1%
Atma of Dunes Glavoid +1%
Atma of Entwined Serpents Ningishzida +1%
Atma of Gales Alkonost +1%
Atma of Purgatory Dhorme Khimaira +1%
Atma of the Apocalypse Shinryu +10%
Atma of the Ascending One Bennu +1%
Atma of the Baying Moon Lugarhoo +1%
Atma of the Blinding Horn Karkadann +1%
Atma of the Clawed Butterfly Itzpapalotl +1%
Atma of the Deep Devourer Cirein-croin +1%
Atma of the Despot Raja +1%
Atma of the Drifter Khalamari +1%
Atma of the Fallen One Teugghia +1%
Atma of the Gnarled Horn Sobek +1%
Atma of the Harvester Chloris +1%
Atma of the Hateful Stream Fuath +1%
Atma of the Heavens Onvi +1%
Atma of the Lion Hadhayosh +1%
Atma of the Lone Wolf Amarok +1%
Atma of the Minikin Monstrosity Durinn +1%
Atma of the Murky Miasma Chhir Batti +1%
Atma of the Persistent Predator Awahondo +1%
Atma of the Plaguebringer Resheph +1%
Atma of the Razed Ruins Ironclad Pulverizer +1%
Atma of the Sand Emperor Emperador de Altepa +1%
Atma of the Sanguine Scythe Bukhis +1%
Atma of the Shimmering Shell Xan +1%
Atma of the Smoldering Sky Smok +1%
Atma of the Stout Arm Briareus +1%
Atma of the Strangling Wind Amhuluk +1%
Atma of the Stronghold Lacovie +1%
Atma of the Sun Eater Yaguarogui +1%
Atma of the Voracious Violet Eccentric Eve +1%
Atma of the War Lion Apademak +1%
Atma of the Winged Enigma Avalerion +1%
Atma of Thrashing Tendrils Raskovnik +1%

We’ll be factoring in additional bonuses to stats, gil, experience, and other rewards provided by certain atmas in the near future as there are MANY more atmas not included in this list.

Overall, with these gains, a player fighting a level 121 normal monster can expect to see the following cruor gains assuming they have collected all of the Atmas:

  • Old Style: mob level / 5 + random(1,20) = 121/5 + random(1,20) = between 25 and 44 cruor per kill
  • New Style: (mob level + random(75,150) * 1.5) = (121 + random(75,150)) * 1.5 = between 294 and 407 cruor per kill.

While these changes make monsters require more effort to kill, the sheer quantity of kills is no longer required for players to quickly acquire the cruor necessary for empyrean weapons and move on to other activities.

In addition to all of these bonuses and changes, the daily event 2x Cruor Day remains and will continue to double cruor on Tuesdays.

Looking for Abyssites of Merit or Furtherance?

The Abyssites of Merit and Furtherance allow players to increase the bonuses provided by the Abyssea Enhancements buff provided by Cruor Prospectors for 500 cruor.

Abyssite Target
Ivory Abyssite of Merit Dragua
Jade Abyssite of Merit Warbler
Indigo Abyssite of Merit Xibalba
Sapphire Abyssite of Merit Cirein-croin
Azure Abyssite of Merit Bhumi
Viridian Abyssite of Merit Mictlantecuhtii
Scarlet Abyssite of Furtherance Hadhayosh
Sapphire Abyssite of Furtherance Flame Skimmer
Ivory Abyssite of Furtherance Isgebind


Looking for a fight, but short on time and don’t want to go far from town? Help defend Al Zahbi from the beastmen tribes of Aht Urhgan!

Battle-focused content targeted at players at level 99, our Besieged campaigns are streamlined compared to the retail version.

There are no limits or restrictions in the zone–players can solo, form groups, and even form alliances to clean up the streets of Al Zahbi. Players are automatically flagged with the Besieged buff when the event starts and/or upon entry to the zone during the event; however, players will need to use their !sanction buff to receive Imperial Standing.

When is it?

Besieged is on an approximate 30 minute timer–up to 30 minutes of activity followed by a 30 minute “cooldown” period after a win or loss. The invasion is over, no matter the timer, when players defeat the final leader of wave 3. It’s recommended, if enough time remains, to coordinate killing additional NMs before the leader to gain the most amount of Imperial Standing.

Who do we fight?

The system picks an invasion force at random–the Undead Swarm led by Medusa, the Mamool Ja Savages led by Gulool Ja Ja, or the Troll Mercenaries led by Zurmurwur the Ruthless–to attack the city.

At random, an invasion force may have additional help if they have lost previous invasions. These reinforcements will provide additional imperial standing and currency rewards to players.

How do we win?

Each invasion consists of three waves and each wave has one leader and various NMs in it. Defeating the leaders of each wave will cause the next wave to rush the city. When the leader of the third wave is defeated, the enemy forces will retreat.

Invasion Force Wave Leader
Undead Swarm 1 Lamia No. 4
Undead Swarm 2 Merrow No. 11
Undead Swarm 3 Medusa
Mamool Ja Savages 1 Sagelord Molaal Ja
Mamool Ja Savages 2 Scalding Fafool Ja
Mamool Ja Savages 3 Gulool Ja Ja
Troll Mercenaries 1 Gurfurlur the Menacing
Troll Mercenaries 2 Vyuvarjur the Nimble
Troll Mercenaries 3 Zurmurwur the Ruthless
Ephramadian Raiders 1 Luah the Avenger
Ephramadian Raiders 2 Verdammnis
Ephramadian Raiders 3 Odin

Be careful! Attacking the final leader of the final wave can be very dangerous if you haven’t cleared out some of the other NMs out–especially the wave 3 “beast”.

Why save Al Zahbi?

Players under the effect of Sanction will earn Imperial Standing and NMs defeated will generate a large amount of Imperial Standing.

Players can use their Imperial Standing to purchase Mog Locker subscriptions, Imperial currency, and fast tracks.

In addition, these mobs provide a good amount of limit points and gil for those farming for master quests or capping limit points.


Nocturnal Souls has two versions of Dynamis–the classic lower level Dynamis and Dynamis-Divergence, a new high-end raid zone.


Dynamis-Tavnazia is currently unlocked and operates as an open-world zone with fast respawns. This zone is used for currency collection for the armor and relic upgrades and, for those brave enough, a good place to level up in the mid 70s-80s with a group.

Players can enter Dynamis-Tavnazia via the Hieroglyphics in the lowest level of Tavnazian Safehold. Players do not need the silvers or Vial of Shrouded Sand to enter.


Currency converts at 10:1 on Nocturnal Souls, not 100:1. Players can convert singles to hundreds with the goblins in Davoi, Castle Oztroja, and Beadeaux.


Dynamis Divergence is a new style raid zone that targets small groups of well-geared level 99 players. These zones have a fixed duration and lockout and allow players to collect the materials for upgrading the Reforged Relic armor to the final stages and the JSE neck pieces.

More details on Dynamis Divergence can be found here.