Open-World Content

There are several enhancements to content targeted at players at level 99. Much of this content is open-world and allows for both solo and group play.


The Abyssea “chapters” do not exist in their retail form on Nocturnal Souls, but do contain a great deal of custom content around the Empyrean Weapons and various hunting grounds for higher level players.

Mobs in Abyssea zones range from ~110 to 130+ in all shapes and sizes.

Enhanced cruor calculations

Curor calcuations have been adjusted to provide a better balance and reward for higher level monsters and NMs on Nocturnal Souls. Many steps in the Empyrean Weapon process requires cruor.

Level RangeOld FormulaNew Formula
Level 110 and belowmob level/5 + random(1,20)mob level + random(1,20)
Level 111 to 120mob level/5 + random(1,20)mob level + random(35,75)
Level 121+mob level/5 + random(1,20)mob level + random(75,150)

In addition to simply increasing the rewards per monster kill, NMs now provide a 20x curor increase and will provide some of the best cruor/time rewards to players. This includes both spawned NMs and roaming NMs.

Finally, atmas now play a role in curor gain. The following curor bonuses are provided by Atmas. These total to a +50% cruor gain. Several of the atmas are likely already possed by players who have been farming empyrean weapon NMs and BCNMs.

AtmaDropped ByIncrease
Atma of AllureCarabosse+1%
Atma of Aquatic ArdorMelo Melo+1%
Atma of Baleful BonesMictlantecuhtli+1%
Atma of CalamityAdze+1%
Atma of Cloak and DaggerBloodeye Vileberry+1%
Atma of DunesGlavoid+1%
Atma of Entwined SerpentsNingishzida+1%
Atma of GalesAlkonost+1%
Atma of PurgatoryDhorme Khimaira+1%
Atma of the ApocalypseShinryu+10%
Atma of the Ascending OneBennu+1%
Atma of the Baying MoonLugarhoo+1%
Atma of the Blinding HornKarkadann+1%
Atma of the Clawed ButterflyItzpapalotl+1%
Atma of the Deep DevourerCirein-croin+1%
Atma of the DespotRaja+1%
Atma of the DrifterKhalamari+1%
Atma of the Fallen OneTeugghia+1%
Atma of the Gnarled HornSobek+1%
Atma of the HarvesterChloris+1%
Atma of the Hateful StreamFuath+1%
Atma of the HeavensOnvi+1%
Atma of the LionHadhayosh+1%
Atma of the Lone WolfAmarok+1%
Atma of the Minikin MonstrosityDurinn+1%
Atma of the Murky MiasmaChhir Batti+1%
Atma of the Persistent PredatorAwahondo+1%
Atma of the PlaguebringerResheph+1%
Atma of the Razed RuinsIronclad Pulverizer+1%
Atma of the Sand EmperorEmperador de Altepa+1%
Atma of the Sanguine ScytheBukhis+1%
Atma of the Shimmering ShellXan+1%
Atma of the Smoldering SkySmok+1%
Atma of the Stout ArmBriareus+1%
Atma of the Strangling WindAmhuluk+1%
Atma of the StrongholdLacovie+1%
Atma of the Sun EaterYaguarogui+1%
Atma of the Voracious VioletEccentric Eve+1%
Atma of the War LionApademak+1%
Atma of the Winged EnigmaAvalerion+1%
Atma of Thrashing TendrilsRaskovnik+1%

We’ll be factoring in additional bonuses to stats, gil, experience, and other rewards provided by certain atmas in the near future as there are MANY more atmas not included in this list.

Overall, with these gains, a player fighting a level 121 normal monster can expect to see the following curor gains assuming they have collected all of the Atmas:

  • Old Style: mob level / 5 + random(1,20) = 121/5 + random(1,20) = between 25 and 44 curor per kill
  • New Style: (mob level + random(75,150) * 1.5) = (121 + random(75,150)) * 1.5 = between 294 and 407 curor per kill.

While these changes make monsters require more effort to kill, the sheer quantity of kills is no longer required for players to quickly acquire the cruor necessary for empyrean weapons and move on to other activities.

In addition to all of these bonuses and changes, the daily event 2x Cruor Day remains and will continue to double curor on Tuesdays.


Looking for a fight, but short on time and don’t want to go far from town? Help defend Al Zahbi from the beastmen tribes of Aht Urhgan!

Battle-focused content targeted at players at level 99, our Besieged campaigns are streamlined compared to the retail version.

There are no limits or restrictions in the zone–players can solo, form groups, and even form alliances to clean up the streets of Al Zahbi. Players are automatically flagged with the Besieged buff when the event starts and/or upon entry to the zone during the event; however, players will need to use their !sanction buff to receive Imperial Standing.

When is it?

Besieged is on an approximate 30 minute timer–up to 30 minutes of activity followed by a 30 minute “cooldown” period after a win or loss. The invasion is over, no matter the timer, when players defeat the final leader of wave 3. It’s recommended, if enough time remains, to coordinate killing additional NMs before the leader to gain the most amount of Imperial Standing.

Who do we fight?

The system picks an invasion force at random–the Undead Swarm led by Medusa, the Mamool Ja Savages led by Gulool Ja Ja, or the Troll Mercenaries led by Zurmurwur the Ruthless–to attack the city.

At random, an invasion force may have additional help if they have lost previous invasions. These reinforcements will provide additional imperial standing and currency rewards to players.

How do we win?

Each invasion consists of three waves and each wave has one leader and various NMs in it. Defeating the leaders of each wave will cause the next wave to rush the city. When the leader of the third wave is defeated, the enemy forces will retreat.

Invasion ForceWaveLeader
Undead Swarm1Lamia No. 4
Undead Swarm2Merrow No. 11
Undead Swarm3Medusa
Mamool Ja Savages1Sagelord Molaal Ja
Mamool Ja Savages2Scalding Fafool Ja
Mamool Ja Savages3Gulool Ja Ja
Troll Mercenaries1Gurfurlur the Menacing
Troll Mercenaries2Vyuvarjur the Nimble
Troll Mercenaries3Zurmurwur the Ruthless
Ephramadian Raiders1Luah the Avenger
Ephramadian Raiders2Verdammnis
Ephramadian Raiders3Odin

Be careful! Attacking the final leader of the final wave can be very dangerous if you haven’t cleared out some of the other NMs out–especially the wave 3 “beast”.

Why save Al Zahbi?

Players under the effect of Sanction will earn Imperial Standing and NMs defeated will generate a large amount of Imperial Standing.

Players can use their Imperial Standing to purchase Mog Locker subscriptions, Imperial currency, fast tracks, Rem’s Tales pages, and, soon, the ability to upgrade level 75-era versions of the Salvage and Nyzul Isle armor sets to i119!

In addition, these mobs provide a good amount of limit points and gil for those farming for master quests or capping limit points.