Archive - 2021


In these older update notes, it’s likely the links to certain pages no longer exist.


27 December

Retail Client Update - December 2021


For a refresher on how to update your client, click here. In Check Files and/or when typing /ver in game, the new version number should be 30211204_0 or higher.

  • Addressed dialogue and cutscene ID shifts in 27 areas.

Community members who are using high-definition DATs, such as Ashenbubs, are recommended to use XIPivot to sideload their files to making updating month-to-month easier. There’s also an Ashenbubs update this month. Be sure to grab it to get the latest textures. Players who use Xi-View should update from Caradog or KenshiDRK depending on which one they use. Ensuring you have the latest versions can fix several issues with chat windows crashing clients, icons not showing up right, etc.

Winter Celebration 2021

  • Players can now acquire the Dream Gear set from the Gift Seller when reaching 225 cheer.

New Artifact and Relic Currency Conversion Vendor

Ysadel, a traveling antiquities trader, is now located at (G-6) in Eastern Adoulin. Ysadel’s shop can convert Rem’s Chapters into various upgrade materials as well as accepts trades for converting Rusted Identification Cards into Blackened Identification Cards.


Rem’s Chapter 1

  • 10 Ch.1 -> Flameshun Cloth
  • 5 Ch.1 -> Beastmen’s Medal

Rem’s Chapter 2

  • 10 Ch.2 -> Corduroy Cloth
  • 5 Ch.2 -> Kindred’s Medal


  • 99 Rusted ID Cards -> 1 Black ID Card

Mantra Revamp

Mantra has been updated better align to its retail functionality at the request of the player community. This removes HP+% modification gear from the equation and adds HP+ gear as part of base HP. Unlike retail, we do not differentiate between HP+ gained from gear or traits, so we’re including all sources of HP+.

In addition, the amount of HP gained is no longer a percentage, but a flat amount of HP based on the calculations of Mantra–meaning changing your gear and HP after using it won’t reduce the bonus.

With this change, players should focus on boosting their base HP before using Mantra.

OLD Formula
Base HP = 5728
  + HP% 10% = +573
  + Mantra 5/5 (20% bonus) = +1145
  + HP = +750 (traits + gear) 
  = 8196 New HP

NEW Formula
Base HP = 5728
  + HP = +750 (traits + gear) = 6478 "Base HP" for mantra multiplier
  + Mantra 5/5 (20% bonus) = +1295
  = 7023 New HP 


  • UPDATE Players will now receive a system message (purple message) when meeting the requirements for ‘completing’ the Rise of the Zilart, Chains of Promathia, or Treasures of Aht Urghan expansions. The goal is to help clarify when players are ‘done’ with current content.
    • RoZ completes after finishing the final Celestial Nexus battle and acquiring the Burier of the Illusion title.
    • CoP completes after the final cutscene at Blueblade Fell in Lufaise Meadows and acquiring the Banisher of Emptiness title.
    • ToAU completes after the final cutscene with Naja Salaheem and acquiring the Eternal Mercenary title.
  • UPDATE As per retail, added Petrification to the list of effects Benediction will remove and added a slight chance to remove Doom.
  • UPDATE The Conflux Surveyors in Abyssea have had their in-game menus removed as they do not align to our custom ones (these NPCs will be repurposed in the future).
  • BUG Addressed an issue where Titan’s Earthen Ward was sending the message for magic, not skills and showing he was casting Thunder IV.
  • BUG Addressed an issue where Siren’s Sonic Buffet would not show the proper message when dispelling target buffs and dealing damage.
  • BUG Addressed an issue where some fights that scaled based on party and alliance size wouldn’t scale if the first engaged target was a pet.
  • BUG Addressed an issue where Drain II would not show the proper magic burst message (even though it was magic bursting).
  • BUG Addressed an issue where entering Escha zones with the AQ99+ check didn’t inform players of the requirement.
  • BUG Addressed a potential crash condition where MP Drainkiss could attempt to take more MP than the player had.
  • BUG Addressed a potential crash condition when a party’s leader leaves and is the only member of the party.

8 December

Winter Celebration is here!

Christmas in San d’Oria

Updates for 2021:

  • The holiday music is only in Jeuno this year (by popular request).
  • The Twinking Treants now have a flat damage resistance rather than alternating between magic and weaponskills.
  • The required number of gifts given to children during The Christmas Carol quest has been reduced.
  • The Grinch BCNM is once again locked to players who haven’t finished The Christmas Carol storyline.
  • The Grinch BCNM’s additional armoury crate drops have been added.

Similar to the other events this year, Part 2 for the Winter Celebration will be released in a week or two.

Check out the full event details here.


  • UPDATE Added a new logic to the training dummies where players >25y will be dropped from their enmity list allowing players to more easily change jobs, teleport out of the zone, and participate in other activities.
  • UPDATE Etude bard songs no longer decay over time as per the retail update in 2015.
  • UPDATE Absorb effects from DRK (attributes and accuracy) no longer decay over time for both the debuff and player bonus as per the update in 2015.
  • UPDATE Glittering Ruby from Carbuncle now lasts 3m and the effect no longer decays over time and now has the proper potency of 3 + floor(pet level / 5), increasing it from randomly 12-14 to upwards of 20-25 depending on pet level at 99 as per the update in 2015.
  • UPDATE Titan’s Earthen Ward now scales off of the player’s summoning skill, similar to BLU’s Diamondhide. The formula is: (SUMMONING SKILL * 0.675) + MND
  • UPDATE Players are now moved to the zone entrance “staging area” (similar to retail) when Besieged starts.
  • UPDATE Updated the Gilfinder trait provided by blue magic spells to be aligned to “tier 1” trait of the normal Gilfinder trait granted to thieves. This takes the effect from +1% gil to +50% gil matching the normal trait. Happy gilfarming!
  • UPDATE Addressed an issue where the AQ60 flavor text was getting caught by the language filter. Protip: Get Filterless!
  • BUG (hotfix) Addressed an issue where AQ rewards for SCH and BRD had the wrong item IDs.
  • BUG Addressed an issue where Elemental Sforzo would not block Avatar magical damage BPs.
  • BUG Addressed an issue where the cruor shop was selling Teal Pigaches instead of Teal Slops.4
  • BUG Addressed an issue where the Regain augment on some high-level salvage gear wasn’t aligned with the display in game. This is due to our 2.8x offset. Right now, these values are ‘close’ with a bonus leaning towards players–+10 is granting +11, +20 is granting +22, etc. We’ll likely review our 2.8x bonus and be reducing that to a easier-to-scale value. This has been fixed and these items will automatically start providing their expected effect.
  • BUG Addressed an issue where the Magic Crit Rate augment on some high-level salvage and AF2 necks were incorrectly granting BP Delay reduction behind the scenes. This has been fixed and these items will automatically start providing their expected effect.
  • BUG Addressed an edge case where off-hand slots could be ‘stuck’ on when swapping between weapons, grips, and shields (hopefully).
  • BUG Addressed (hopefully) an edge case where a player disconnected from an instance and then attempting to reconnect will cause a stack overflow exception. This mostly applied to a couple of the TOAU instances.
  • BUG Address missing +20 HP modifier from Yellow Curry food item.
  • BUG Item modifiers on some of the Legion gear have been updated to properly reflect their descriptions. These are the Thurandant, Orvail, and Karieyh sets.
  • BUG Addressed an issue where the Heroics Rank 7 upgrade quest asked for the wrong type of medals.
  • BUG Addressed an issue where the check for manawall and stoneskin didn’t get flipped for enemies, causing their MP to be depleted before stoneskin. This is no longer the case and certain encounters will now require players to properly bust through Stoneskin first.


14 November

Retail Client Update - November 2021


For a refresher on how to update your client, click here. In Check Files and/or when typing /ver in game, the new version number should be 30211103_1 or higher.

  • Addressed dialogue ID shifts in numerous zones.
  • Addressed NPC shifts in all TOAU zones, Ru’Lude Gardens, all major cities, Reisenjima, and most major starting areas.
  • Addressed issue of packet shifts due to addition of the Mastery System (which we may use to show player’s NG+ status soon since it works similar). This affects player status screens, /check, party formation, and search commands.
  • Several new items have been added (which may end up in the Login Points coffer soon).
  • Several new sets of Apex mobs. At this time, we haven’t added these mobs, but will be in the future to give players new areas to exp (and the new Apex Gears and Apex Wanderers look neat).

Community members who are using high-definition DATs, such as Ashenbubs, are recommended to use XIPivot to sideload their files to making updating month-to-month easier. There’s also an Ashenbubs update this month. Be sure to grab it to get the latest textures. Players who use Xi-View should update from Caradog or KenshiDRK depending on which one they use. Ensuring you have the latest versions can fix several issues with chat windows crashing clients, icons not showing up right, etc.

In addition, this month’s update shifted numerous plugins and addons that players use. Many of those have already been updated by the authors, but lingering issues could remain. If you experience issues, try to unload your plugins and addons as a first step in troubleshooting.

The Harvest Is Complete!

It’s time to put away your sickles and pickaxes, the Fall Harvest event is complete.


  • BUG Urmahlullu’s model has been updated to the proper ‘Skoromoth’ model.
  • BUG The Symphonic Curator (the hidden NPC that does the live video feed in retail) has been removed and no longer floats ominously like big brother in Southern San d’Oria.
  • BUG The Dark Reflection in Outer Ra’Kaznar now removes the subjob restriction effect from engaged players on death if players managed to defeat the reflection before it expired.
  • BUG Addressed an order of operations issue with Manawall. Damage is now reduced by Phalanx > Stoneskin > Manawall rather than taking from Manawall first.
  • BUG Some repeatable quests that should not have given our 50,000x gil bonus have had that bonus removed.
  • BUG Added a respawn timer for to the Training Dummies to make them reappear in 5s if they manage to get defeated or wander off.

7 November

Adventure Quest Updates

This week, we’ve hot patched several issues around the Adventure Quest system, Vainrachault’s updates, and such. Thanks to everyone for their feedback and patience!

  • UPDATE (hotpatch) Updated !getdeliveries to include our new armor upgrade items.
  • UPDATE (hotpatch) Added catches for level 60 and 99 fights where players lose, then return to Trystol and Trystol wouldn’t respond. She now gives her prior response motivating them to go back to the fight.
  • UPDATE Updated Dark Reflection in Monarch Linn to ‘add’ mods rather than ‘set’ mods so that MAIN/SUB stats were the same as SUB/MAIN similar to how traits are applied to players at 99/99.
  • BUG (hotpatch) Addressed issue where the object names for flameshun and corduroy cloths were incorrect in Vainrachault’s script and not accepted in trades.
  • BUG (hotpatch) Addressed lockout ranges in Henge to include Kin.
  • BUG (hotpatch) Addressed issue with Heroics check with tiers who no longer have one or the other ‘medals’. Currently shows “0x” required and works; will need to revamp that entire system that builds those dialogs to make them variable.
  • BUG (hotpatch) Added COR and DNC’s missing Magic Evasion modifiers for the Dark Reflection in Monarch Linn.
  • BUG (hotpatch) Fixed the AQ rewards for the lv75 COR hands, lv60 BLM feet, and lv10 DRK weapon (itemid typos).
  • BUG (hotpatch) Update Mog Gardening drops to use the new Weighted Drops system that AQ introduced (fixes broken drops).


  • UPDATE Added missing recipe to craft living keys with rafflasia vines.
  • BUG Converted recipes for puk and giant bird fletchings from desynth to synth.
  • BUG Akormaar Bow now has had its bonecraft skill set from 1 to 41.
  • BUG Cerberus Bow now has had its woodworking skill set from 96 to 97.
  • BUG Colored round tables now have the proper alchemy skill set to 7 and clothcraft set to 46, both from 1.
  • BUG Arasy Staff now has had its bonecraft reduced from 60 to 50.
  • BUG Dabo now requires two ash lumbers instead of one.


  • UPDATE Added packet 0x116, 0x117, 0x118, 0x11b, and 0x11d catches to reduce noise clutter in logs (we do not use these packets today; Unity and Job Point status menu packets).
  • UPDATE Updated the formula for Healing Ruby and Healing Ruby II when cast by enemy Carbuncle-type monsters. These should no longer be able to heal for 50% of max health. Player Carbuncle-type summons are unaffected.
  • BUG (hotpatch) Addressed a progression check for DNC unlocks for players that talk to Lalia before acquiring the Stardust Pebble (added the hint on what to do next back in).
  • BUG Redesigned a secondary ’eventing’ system that allows dialogue AND secondary packets (such as shops and our custom menus) to occur. Reja-Ygridhi, Mimomo, and the Event Moogles have been updated to use this new system.
  • BUG Addressed an issue with Ghrah-type mobs in The Garden of Ru’Hmet and The Grand Palace of Hu’Xzoi that would cause these mobs to ‘blink’ and become untargetable.
  • BUG Addressed issue where Particle Gate in Grand Palace of Hu’Xzoi would always open rather than checking if COP’s When Angels Fall was in progress or complete.
  • BUG Added crash condition check where checking the player’s inventory for an item could cause a crash condition if the container passed into it was invalid.
  • BUG Added crash condition checks around party and treasure pools to work towards addressing the multiboxing issue of zones crashing when multiboxers log out multiple characters at the same moment. We are continuing to monitor zone data and crash logs to further contain this issue.
  • BUG Added crash condition check for item modifier check if the item is null. Noticed this for some players when their Ashitacast swaps out their ammo faster than the server processes it after a weaponskill (ranged players swapping ammos for bonuses).
  • BUG Added crash condition check for abilities that fire without having a proper target (e.g. PUP using Repair just as their automaton is destroyed).
  • BUG Garms in Bostaunieux Oubliette are now less notorious (no longer has the battlefield flag).
  • BUG Blind Bats in Bostaunieux Oubliette are now freely spawning rather than event mobs for those doing pages in the zone.
  • BUG Yetshila (NQ) is no longer classified as a shield, but an ammo.
  • BUG Regal Gem and Vitiation Boots +3 now have their ENF_MAG_POTENCY mods. Incorrect enfeebling skill modifier was removed from Regal Gem.
  • BUG The food item Royal Sautee is now properly Royal Saute.
  • BUG Hizamaru Somen +2’s short name no longer has an extra space (making it hard to find on the portal).

Portal & Wiki

  • UPDATE Wiki - Now running in Dark Mode for those who’s operating systems or browsers are set to show Dark Mode themes. We’re going to be tweaking colors over the next week and, when complete, roll it over to the Members Portal.
  • BUG Members Portal - Fixed the table sorting on the Monster search results pages.


30 October

AQ Release Summary

  • New ‘So You Want To Be An Adventurer?’ questline for players level 1 to 99.
  • Revamped daily BCNMs including 5 new battlefields with custom, pre-augmented items.
  • Revamped armor upgrades reduces required upgrade steps for pre-reforged versions and better aligns challenge levels between artifact and relic upgrades!
  • Revamped Reisenjima Henge to simplify tiers and focus drops on the new armor upgrades paths.
  • Revamped Heroics tier upgrade requirements to allow players to progress into challenging content even faster.
  • and more!

As this update addresses several system updates, various wiki pages will be updated over the course of the coming days.

New Content - Adventure Quest

So, you want to be an adventurer? aka AQ or “Adventure Quest” for short

Adventure Quest

For the full walkthrough, check out the Adventure Quest wiki page!

What’s included?

  • Ten new custom quests exploring the world and helping players get acclimated to Nocturnal Souls with bonus rewards along the way!
  • Snazzy augmented armor sets allowing players to dive right in as they level up their first job!
  • An exciting, repeatable battlefield at level 99 that provides players a unique challenge based on the storyline!

What’s changed?

  • Once unlocked through the AQ, players can purchase their artifact, relic, and empyrean starter sets from the Adventure Coffer next to Trystol instead of directly from her.
  • Unlocking Mog Gardening has shifted from level 99 to level 90 and is now part of the storyline.
  • Using Vainrachault’s service now requires players to complete the level 99 quest in the AQ storyline. Players will perform their initial unlock of Vainrachault as part of the story, but be unable to upgrade gear until completing the level 99 quest.
  • Unlocking Reisenjima Henge now requires players to complete the level 99 quest in the AQ storyline.
  • Unlocking (and progressing) Heroics now requires players to complete the level 99 quest in the AQ storyline.
  • Unlocking (and progressing) Dynamis Divergence now requires players to complete the level 99 quest in the AQ storyline.

Dependencies on the Adventure Quest storyline

With the addition of the Adventure Quest, some content and systems are now locked behind completing the level 99 Adventure Quest storyline. For a veteran player, completion of the Adventure Quest storyline, from level 1 to 99, should take about 45-60 minutes.

  • Upgrade armor with Vainrachault’s services (players will unlock tier 1 upgrades as part of AQ99).
  • Access to Reisenjima Henge or Dynamis Divergence zones.
  • Unlocking Heroics, however, existing Heroics players can participate in missions, but will be unable to access Heroics zones.
  • Access to the daily BCNMs (unlocked via the AQ20/50/80/99 storylines).

Updated Renamer List

With the new questline, changes to daily BCNMs, and new NPCs, a new Renamer list is available. You can download it here.

Vainrachault’s Armor Upgrades Revamped

Armor Progression

Along with the Adventure Quest, Vainrachault’s armor upgrade process has been simplified and the tiers aligned to make it easier for players to figure out what to upgrade and where.

  • The tiers have been condensed to three tiers from four.

  • Tier 1 upgrades provide players a direct path to the base reforged i119 +1 and cuts down on “non-99” upgrades.

  • Players who had already unlocked armor upgrades do not have to re-unlock each tier. You’ll still need to complete the AQ storyline, but Vainrachault will be unlocked and ready to provide upgrades. Players who had tier 4 unlocked will be set to tier 3. Players who had tier 3 before will remain at tier 3–congratulations on your free tier upgrade!

  • Relic armor continues to upgrade via Dynamis Divergence and Aurix, the reforged +2 and +3 steps are unchanged.

  • Check out the updated Gear Progression wiki page!

  • Check out the updated Armor Progression and Unlocks wiki page!

  • Check out the updated AF1 Progression wiki page!

  • Check out the updated AF2 Progression wiki page!

  • Check out the updated AF3 Progression wiki page!


Players who have unused versions of the upgrade gear sitting around will need to re-acquire the base armor pieces from the Adventurer Coffer next to Trystol.

Relic Armor: Players with the level 90 version (non-reforged AF2+2) will need to throw it out and purchase the level 75 versions again as they will upgrade directly to the reforged AF2+1 now.

Empyrean Armor: Players with the level 80 Empyrean armor (non-reforged AF3+1) purchased from Trystol before will need to throw it out and purchase the level 90 versions as the level 80 to 90 progression step has been removed.

Reisenjima Henge Revamp

Along with the AQ and changes to Vainrachault, the tier system in Reisenjima Henge has been simplified and drops have been updated to align with the revamped armor upgrade paths.

Tiers and Rewards

The tiers in Reisenjima Henge have been redesigned to be better aligned between Reisenjima Henge and Dynamis Divergence.

Reisenjima Henge has players pitted against challenging single or gauntlet-style encounter. These encounters may be longer and/or more challenging than players have experienced in the past, but provides more guaranteed loot drops and a streamlined progression between Reisenjima Henge tier and armor upgrade tier.

Tier 1Tier 2Tier 3Tier 4
The Land Kings
The Avatars
The Sky Gods
The Zilarts1
Tenzen & Iroha
Arch-Ultima & Arch-Omega2
The Shadow War
Absolute Virtue

Each tier drops one or more types of upgrade components as personal loot allowing larger groups to fight in the same battlefield without diluting rewards.

Tier(s)DropChanceQuantityDrop Type
1Beastmen's Medal100%1 ~ 3Personal
2Rem's Tales Ch. 1100%1 ~ 23Personal (Currency Tab)
2Flameshun Cloth25%1Personal
3Kindred's Medals100%1 ~ 3Personal
4Rem's Tales Ch. 2100%1 ~ 23Personal (Currency Tab)
4Corduroy Cloth25%1Personal
1-4Niobium Ore(very low)1Treasure Pool
  • 1 The Zilarts still drop the Spheroid mount. All players who do not have the mount are rewarded the Spheroid astral notebook to turn into Mapitoto to gain the mount.
  • 2 Arch Ultima & Arch Omega still drop the Omega mount. All players who do not have the mount are rewarded the Omega astral notebook to turn into Mapitoto to gain the mount.
  • 3 Players who reach Heroics level 6 or higher can gain an additional Rem’s Tail chapter, for a max of 3.

What about the other mobs?

  • Hades and Lilith remain Tier 5; however, similar to tier 6 encounters, tier 5 does not drop any armor upgrade components. These new encounters, more akin to a new progression of High-Tier Battlefields, will have unique loot pools including both rare gear and crafting items.
  • A new encounter, Kin, has been added to tier 5 to offer players an additional challenge along with new items.
  • Tier 6 remains unchanged at this time with the exception that Corrupted Altana now rewards all players with the Tulfaire astral notebook if they do not already have the mount. The notebook can be turned into Mapitoto to gain the mount.

Where’d My Rem’s Tales Go?!?!

Rem’s Tale Currency

To ease some of the inventory overload and make armor upgrade trades a bit more streamlined, Rem’s Tale chapters are now stored as in-game currency.

When players receive Rem’s Tales chapters, they will automatically go into your Currency tab (Status > Currencies, near the end of the list) instead of being a treasure or personal loot drop (saving the step of having to go hand them off to an NPC).

Upgrade recipes with Vainrachault will consume the rem’s tales from currency during the upgrade process.

All players who had Rem’s Tale chapters in their player inventories or offline storage have had them automatically converted into Currency.

What about all of the other loot?!

A great deal of the loot that drops in Reisenjima Henge now exists on the proper encounters, mostly in Voidwatch.

  • Genesis Locket and Shield now drop from Kholomodumo (Voidwatch).
  • Prolix Ring now drops from Neith (Voidwatch).
  • Anger Bomblet now drops from Moria (Voidwatch).
  • Romanus Cape now drops from Goji (Voidwatch).
  • Moonbow Whistle/+1 has been removed as a drop. The appropriate crafting recipes have been added.
  • Yetshila/+1 has been removed as a drop. The appropriate crafting recipe has been added.
  • Defending Ring has been removed and once again only drops from King Behemoth in Behemoth’s Dominion. It will find it’s way to Sovereign Behemoth when Unity is added soon.
  • Loricate Torque +1 has been removed for now. It will find its way to Walk of Echoes soon.
  • Ighwa Cap and Trousers have been removed for now. They will find their way to Walk of Echoes soon or a new Reisenjima Henge tier 5 or 6 encounter.

Daily BCNMs Revamped

Along with the AQ, the Daily BCNM system has been completely redesigned. Daily BCNMs are no longer at Ghelsba Outpost and have been reworked to align to the Adventure Quest timeline. Players will unlock each type of BCNM through the level 20, 50, 80, and 99 AQ storyline.

The Forgotten Protector has a new home!

  • All battlefields are in areas where 3 unique instances can be active at once to reduce player traffic jams.
  • Players no longer need items to trade to access the BCNM; simply touch it after unlocking the appropriate level with the AQ.
  • As all four BCNMs can be run per day, the cooldowns for the daily BCNMs are set at 20h normally and 16h during seasonal events.
  • Makel-Pakel has been updated to include the lockout timers as players unlock each Adventure Quest tier.

New Locations

  • The Level 20 BCNM is at Waughroon Shrine, “A Feast Most Dire”

    • This encounter is now against the Vorpal Bunny and the Holy Hand Grenade, a djinn-type bomb.
  • The Level 50 BCNM is at Balga’s Dais, “The V Formation”

    • This encounter is now against 3x Skynets that rotate through dangerous thunder-based magic.
  • The Level 80 BCNM is at Throne Room (Castle Z. Keep), “Kindred Spirits”

    • This encounter is still against the Chariot of Volare, but the Chariot has new phases where it focuses on fast magic spells vs. potent TP attacks.
  • The Level 99 BCNM is at Stellar Fulcrum, “The Solitary Demolisher”

    • This encounter is still against the Forgotten Protector, however, he has a few new tricks.
  • The level 40 and 60 BCNMs were removed.

Low-Level Loot

  • Each BCNM drops a significant amount of gil to give players a way to fund the weapon and armor upgrades.
  • The 20, 50, and 80 BCNMs drops rare, level-aligned custom augmented gear and has, in most cases, better augments than what players might want to put on low level gear. The augment values on these gear pieces is random though with every drop–players will need luck on their side to get the best rolls for that ideal gear piece!
  • Training Manuals are a “rare” armoury crate drop in each BCNM and are no longer guaranteed.
  • Alexandrite and Tanzanite are now the same across them all daily BCNMs. Currency drops in groupings of 15, 10, or 5 depending on jackpot rolls. The daily BCNMs are not intended to be a major source of these jewels (daily hunts are).

Level 99 Loot

The Level 99 Daily BCNM has a weekly loot pool that drops augmented skirmish gear!

New training dummies

  • Each week, the daily 99 BCNM will rotate which slot drops: head piece, gloves, body, legs, and feet.
  • Similar to the custom augments in the low-level BCNMs, the augment values vary depending on the drop; the HQ versions of each item have a higher max range.

There are five different sets available within the BCNM, each with an NQ and HQ version. The NQs are i113 and the HQs are i119. While the NQs may be a lower item level than some other gear, they’re not to be ignored as many of the skirmish armor pieces have unique modifiers that are difficult to find on other gear pieces.

Heroics Updates

To align to the changes in medal availability, Beastmen’s and Kindred’s Medal requirements have changed for each tier of the Heroics upgrade path. Higher quantities of medals are aligned with tiers that players unlock Heroics zones and/or the final steps of the journey.

While collecting medals is still part of the Heroics progression, acquiring infamy and completing missions are more aligned to be the primary focus. This reduces the number of required Beastmen’s Medals from 737 to 280 and Kindred’s Medals from 737 to 280.

Tier Beastmen’s Medals Kindred’s Medals
1 10 0
2 20 0
3 0 10
4 20 20
5 20 0
6 30 30
7 0 40
8 40 40
9 40 40
10 50 50
11 50 50
Total 280 280
  • In addition, players who are rank 6 or higher in Heroics have can gain an additional Rem’s Tales chapters from Reisenjima Henge (1~3, up from 1~2).

For full details, see the updated Heroics page.

Advanced Job Quest Cleanup

With the addition of the Adventure Quest, the quest and Adventurer Coffer are the only ways to acquire artifact gear for players. The partial artifact questlines have been entirely removed. In addition, several advanced job quests have been cleaned up to address some edge cases where quests got stuck or provided the wrong cutscenes.

  • BST: Completion of the quest Chocobo Wounds and Save My Son allows players to finish Path of the Beastmaster by speaking with Brutus.
  • BRD: Completion of the quest The Old Monument and A Minstrel in Despair allows players to finish Path of the Bard by speaking to Biki Tbujiha then travelling to the Song Ruins in Valkurm Dunes. The Song Ruins in Dunes now have the proper name (until the next ID shift).
  • RNG: Perih Vashai provides the the The Fanged One questline; however, players working on COP’s Three Paths will receive that cutscene if they are on Louverance’s step. Speaking to Perih again will begin the unlock quest.
  • SMN: The House of the Hero door now provides the I Can Hear a Rainbow questline and players can start it at the custom level 15, not level 30. The amount of weathers still remains reduced; higher rarity weathers counting more to completion.
  • NIN: Kaede provides the pre-cursor for the Ayame and Kade questline; the Lure of the Wildcat questline should no longer block
  • SAM: Jaucribaix provides the Forge Your Destiny questline and gives a unique message when main job SAMs speak to him.
  • DRG: Arminibit and Ceraulian provide the pre-cursor for the Holy Crest questline and Ceraulian gives a unique dialog when main job DRGs speak to him.
  • BLU: Waoud provides the An Empty vessel questline and, finally, provides the correct hints mid-quest for players who forgot which item he asked for. He also provides a unique cutscene to main job BLUs.
  • COR: Ratihb provides the Luck of the Draw questline with several of the ??? cleaned up to provide the correct final CS at the end.
  • PUP: Irkui-Waraki provides the No Strings Attached questline and gives a unique message when main job PUPs speak to him.
  • DNC: Laila provides the Lakeside Minuet questline and gives a unique message when main job DNCs speak to her.
  • SCH: Erlene provides the A Little Knowledge questline, but no longer has players come back to learn Embrava and Kaustra (as they already have it).

We’re in the process of removing the old, broken AF quests from the original six starter jobs; this will be complete in a future update.

Training Dummies Revamp

New training dummies

As part of the AQ, the training dummies have been revamped to be more closely aligned to content releases to make it easier to direct players to which dummy they should be testing against.

  • Lv100 is now a Mandragora based on the level 100 mandragorias directly outside Adoulin. No special stats, no bonuses.
  • Lv120 is now a Carbuncle based on the level 120 Carbuncle Prime in Reisenjima Henge. Has “Henge tier 3” stats bonuses.
  • Lv140 is now a Voso based on the level 140 Voso and similar encounters in Escha Zi’Tah. Has “Escha tier 1” stats bonuses.
  • Lv150 is now a Luckybug based on the level 150 Ascended Luckybug and similar encounters in Reisenjima (zone). Has “Reisenjima tier 1.1” stats bonuses.
  • Lv170 is now a Naga Raja based on the level 170 Naga Raja encounter in Escha Ru’Aun. Has “Escha tier 5” stat bonuses plus the damage reductions that Naga Raja would normally have.

Abyssea - Cruor Shop

We’ve added a new Cruor Shop that players can use cruor to buy armor and crafting materials. The Cruor Prospectors in each Abyssea zone provides players access to these shops. Currently, the inventories are aligned to what Prospectors sold before:

  • the Perle, Aurore, and Teal armor sets.
  • the Necropsyche (used to craft the Shadow Throne)
  • the Primeval Brew

More items will be added to the shop soon.

Adoulin Waypoints Improved

The waypoint system in Adoulin has been improved with a new menu system.

  • Players can now teleport to the outlands zones before without needing to trade crystals.
  • Players can now use the waypoints at each outlands bivouac to teleport to other outlands zones.

Voidwatch Loot Tables Adjusted

The loot tables of almost all Voidwatch encounters have been adjusted to include missing loot items and/or remove items that do not have item modifiers or will be added through other content systems. In addition, several new materials have been added that will serve as synergy materials for upcoming recipes.

  • Pancimanci
    • Damani Horn +1 (removed)
    • Lycopodium Flower (added)
    • Lycopodium Sash (added)
  • Virvatuli
    • Mikinaak Greaves (removed)
    • Irrwisch Ring (added)
  • Ushumgal
    • Accursed Belt (added)
  • Sallow Seymour
    • Apathy Gorget (added)
  • Cottus
    • Roller’s Ring (added)
  • Sarimanok
    • Chimera Hairpin (added)
  • Ogbunabali
    • Mikinaak Gauntlets (removed)
    • Pipilaka Belt (added)
    • Mantodea Harpe (added)
  • Lorbulcrud
    • Fulcrum Pole (added)
    • Veisa Collar (added)
  • Krabimanjaro
    • Carapacho Cuffs (added)
    • Percept Bow (added)
  • Akupara
    • Mikinaak Cuisses (removed)
    • Scuta Cape (added)
    • Deluxe Animator (added)
    • Akupara Shell (added)
  • Lord Asag
    • Mikinaak Helm (removed)
    • Cadushi Grip (added)
  • Murk-Veined Baneberry
    • Jingang Greatsword (added)
    • Rancor Collar (added)
  • Belphoebe
    • Tefnut Wand (added)
    • Carabineer Dagger (added)
  • Hahava
    • Befouled Silver (removed)
    • Inq. Bead Necklace (removed)
    • Mextli Harness (added)
    • Ganesha’s Mask (added)
    • Ganesha’s Mala (moved, removed from Armed Gears)
  • Celaeno
    • Warder’s Carm +1 (removed)
    • Scarlet Kadife (removed)
    • Anhur Robe (added)
    • Phineus’ Gun (added)
    • Langeleik (added)
    • Celaeno’s Cloth (added)
  • Voidwrought
    • Mikinaak Breastplate (removed)
    • Scroll of Crusade (removed)
    • Fazheluo Radiant Mail (added)
    • Strendu Mantle (added)
    • Voidwrought Plate (added)
  • Cherufe
    • Temachtiana Boots (removed)
    • Temachtiani Shirt (removed)
    • Egoist’s Tathlum (added)
    • Tyrant’s Ring (added)
  • Taweret
    • Allegro Earring (removed)
    • Scroll of Aspir II (removed)
    • Castellan’s Shield (added)
    • Justiciar’s Torque (added)
  • Yatagarasu
    • Usurger’s Earring (removed)
    • Scroll of Meteor (removed)
    • Corvax Sash (added)
    • Lenore’s Hairpin (added)
  • Agathos
    • Temachtiana Shirt (removed)
    • Kaikia’s Cape (added)
    • Eurus’ Ledelsens (added)
  • Gugalanna
    • Kudzu Aketon (removed)
    • Temachtiani Gloves (removed)
    • Temachtiani Pants (removed)
    • Phrenic Torque (added)
    • Bruiser’s Earring (added)
  • Goji
    • (henge changes above)
    • Scroll of Firaja (removed)
    • Influx Earring (removed)
    • Grotesque Cesti (added)
  • Gasha
    • Longshot Ring (removed)
    • Impreg. Earring (removed)
    • Misuuchi Kappa (added)
    • Osseus Plate (added)
  • Mellonia
    • Vehemence Ring (removed)
    • Oynos Knife (added)
    • Whetted Molar (added)
  • Nympha Eunomia
    • Gaudryi Necklace (removed)
    • Magma Gauntlets (added)
    • Ban (added)
  • Roly-Poly
    • Meriosovo Ring (removed)
    • Wiglen Gorget (added)
    • Putrid Cuspid (added)
  • Melancholic Moria
    • (henge changes above)
    • Appetence Crown (added)
    • Moria’s Molar (added)
  • Laidly Lawrence
    • Alzhen Hat +1 (removed)
    • Enlivened Ring (removed)
    • Scroll of Comet (removed)
    • Jurfu Cloak (added)
    • Pavor Gauntlets (added)
  • Kaggen
    • Hippo Socks +1 (removed)
    • Scroll of Refresh II (removed)
    • Scroll of Comet (removed)
    • Mantis Eye (added)
    • Phasmida Belt (added)
    • Mekira Meikogai (added)
    • Kaggen’s Cuticle (added)
  • Akvan
    • Regal Pumps +1 (removed)
    • Omphalos Bullet (added)
    • Sceamol Band (added)
    • Akvan’s Pennon (added)
  • Pil
    • Scroll of Waterja (removed)
    • Aliyat Chakram (added)
    • Dilaram’s Sollerets (added)
    • Toci’s Harness (added)
    • Pil’s Tuttle (added)
  • Kholomodumo
    • (henge changes above)
    • Behemoth Meat (added)
    • Behemoth Horn (added)
    • Kholomdumo Hide (added)
  • Lancing Lamorak
    • Blithe Mantle (added)
    • Brego Gloves (added)
  • Bhishani
    • Sheltered Ring (added)
    • Praeco Beret (added)
  • Stachysaurus
    • Herysti Helm (added)
    • Brego Helm (added)
  • Smierc
    • Devourer (added)
    • Praeco Doublet (added)
  • Gwynn Ap Nudd
    • Dark Matter (removed)
    • Praeco Slacks (added)
  • Ocythoe
    • Ros. Jaseran +1 (removed)
    • Yggdreant Bole (removed)
    • Patientia Lance (added)
  • Ig-Almia
    • Agony Jerkin +1 (removed)
    • Hoarfrost Blade (added)
    • Dhampyr Sword (added)
  • Boltus Rex
    • Scroll of Horde Lullaby II (removed)
    • Beaivi’s Scepter (added)
  • Holy Moly
    • Olseni Belt (removed)
    • Baladeer’s Cape (added)
  • Ildebrann
    • Glassblower’s Belt (added)
    • Gram (added)
  • Sabotender Campedor
    • Mubvum. Mantle (removed)
    • Psychist Shield (added)
    • Savateur’s Gaiters (added)
  • Malleator Maurok
    • Cloud Hairpin +1 (removed)
    • Pandius Beret (added)
    • Chela Cape (addeD)
  • Tangaroa
    • Kumbria Cape (removed)
    • Paguroidea Ring (added)
    • Mollusca Mantle (added)
  • Cath Palug
    • Kachi. Kote +1 (removed)
    • Ruach Crown (added)
    • Vimukti Mantle (added)
  • Neith
    • (henge changes above)
    • Calcitrant Stole (added)
  • Modron
    • Adorned Helm +1 (removed)
    • Crusher’s Gauntlets (removed)
    • Strobilus (added)
    • Evergreen Earring (added)
  • Mimic King
    • Salubrious Grip (added)
    • Affronter Cuisses (added)
  • Aello
    • Swiftwing (added)
    • Strophadic Earring (added)
    • Whirlwind Dirs (added)
  • Qilin
    • Lux Pugio (added)
    • Houyi’s Gorget (added)
    • Fajin Boots (added)
  • Uptala
    • Bizen-osafune (added)
    • Arbuda Grip (added)
  • Fjalar
    • Manea’s Armet (added)
    • Zaffre Cape (added)
  • Abunuunu
    • Dies Irae (added)
    • Lefay Brais (added)
  • Tshi-Gobi
    • Ihwa Huaraches (added)
  • Isarukitsck
    • Wingcutter +1 (removed)
    • Arciten Gauntlets (added)
    • Brawny Adargas (added)
  • Bismarck
    • Scroll of Haste II (removed)
    • Phalaina Locket (added)
  • Dimgruzub
    • Aluh Jambiya (added)
    • Gahdhab Nails (added)
  • Yalungur
    • Gardyloo Trousers (added)
  • Vanasarvik
    • Aredan Earring (added)
    • Seiokona Beret (added)
  • Morta
    • Scroll of Haste II (removed)
    • Emet Harness +1 (removed)
    • Aytanri (added)
    • Hedera Cotehardie (added)
    • Kudzu Aketon (added)


  • UPDATE The initial starter gear has been updated to have more appropriate augments for the caster earring, melee earing, and defensive ring.
  • UPDATE The gear set bonus for the Nukumi Set: “Attack occ. varies by Pet’s HP” has been implemented to enhance the beastmaster’s attack by their current pet’s.
  • UPDATE The gear set bonus for the Fili set: “Augments songs” has been implemented to provide attribute bonuses to affected players based on the element of the song. e.g. Minuet grants players additional STR.
  • UPDATE Training manuals have had their experience points reduced from a flat 5000 to a random 250-2500 value on use.
  • UPDATE Custom shops, such as the login coffer, now provide players an output when points or currency are spent.
  • UPDATE Updated the cruor received message to use the built-in client message so that it auto translates for JP clients.
  • UPDATE Rare guild store items have been removed from Chocobo Digging.
  • UPDATE Rare guild store items, such as Cypress Logs, Cyan Coral, and Khoma Thread, are now sold through their dedicated Guild General Stores similar to retail. The prices are the same, there’s just no daily min/max and replenishment timer.
  • UPDATE The !tele dailybcnm command has been removed as there’s now four daily BCNMs. There are homepoint crystals near each entrance that players can use.
  • UPDATE Due to the currency change, the Rem’s Tale Chapters have been removed from the Login Points coffer.
  • UPDATE The weather data for zones has been shifted from a 260k database table to a binary table of one row per zone to improve zone loading time (no actual affect on weather).
  • UPDATE The spawn and respawn mechanics of Kirin and the Ru’Aun sky gods progression has been improved to make it more accessible to players.
    • Despot’s internal spawn cooldown has been reduced to 5m and chance to spawn increased to 25%.
    • Zipacana’s respawn time is now 5m.
    • Mother Globe’s respawn time is now 5m.
    • Steam Cleaner’s respawn time is now 5m and the Detector mechanic has been removed (free spawns).
    • Faust’s respawn time is now 5m.
    • The QM (???) respawn cooldown for obtaining Curtana is now 5m.
  • UPDATE The quest Chocobo on the Loose has been removed as chocobo raising doesn’t exist and it potentially blocked players who were unlocking Chocobo riding thinking they had to finish it.
  • UPDATE Newer monster families with unique “TP” auto attacks, like Botulus, Bztavians, and Iron Giants have had their auto attack moves updated where misses no longer say “{mob} uses ., {player} takes 0 damage.” If it misses, it simply doesn’t output a log message. This should help players using the Battlemod addon where this crashed that addon (at least until we can find the right message ID).
  • UPDATE Updated auto-repair kits attachments for automatons to send the update health packet to reflect in the UI and addons.
  • UPDATE Updated Berserk and Defender status effects to no longer be force Berserk to wear off when Defender was used (per modern era logic).
  • BUG Updated battlefield (BCNM) cleanup logic to validate that a pet exists in the ally pool before attempting to remove it (zone crash condition fix).
  • BUG The model for Ashva (Schah’s adds) has been fixed to be the proper Kutharei variant model.
  • BUG Added the missing Defense Down effect to caturae’s Hellish Creshendo.
  • BUG Added the missing dark damage type to caturae’s Malign Inovcation.
  • BUG Added the missing Defense Down effect to caturae’s Shadow Wreck.
  • BUG Added the missing detriment removal to caturae’s Stygian Sphere.
  • BUG Added the missing dark damage type and Curse effect to caturae’s Deathly Diminuendo.
  • BUG Addressed an issue where Met, Ma, and Khun would not use Diabolic Claw in Escha Ru’Aun.
  • BUG Addressed an issue where players attempting to position hack could cause the zone to crash.
  • BUG Addressed an issue with COP’s Dawn encounter where Prishe would rush into battle during the cutscene and likely die due to having very low HP.
  • BUG Addressed an issue so that Lancelord Gaheel Ja is properly sitting on his mount during the TOAU cutscene for Puppet in Peril.
  • BUG Addressed an issue where Feather Storm from low level Yagudos would not inflict poison.
  • BUG Addressed an issue where gear set bonuses would remain active while level sync and level restriction effects were in place. (reference)
  • BUG Addressed an issue where monster gaze attacks would affect blinded players.
  • BUG Addressed an issue where the PHYSICAL_SHIELD effect properly blocks physical ranged damage as well.
  • BUG Addressed an exploit where players could overflow Quick Draw’s recast timer for infinite elemental shots. Enforcing retail 35s recast.
  • BUG Addressed an issue where the HP recovery message for Chakra would not show up.
  • BUG Addressed an issue where Carnage Elegy could exceed its maximum value of -50%.
  • BUG Addressed an issue where Shijin Spiral’s plague effect was 50, not 5 (the PLAGUE effect multiplies it by 10 already). This was causing it to have an 500tp/tick reduction instead of 50.
  • BUG Addressed an issue where some mob skills, like Afflicting Gaze, were also multiplied causing them to have 150->1500 TP/tick reductions and higher. These have been normalized to their correct values of 1,5, or 15 depending on potency, then multiplied by the PLAGUE effect for their proper amounts.
  • BUG Addressed an issue where interrupting an item usage by moving would show the wrong error message.
  • BUG Addressed an issue where non-NM mobs in Abyssea-Altepa would not provide cruor.
  • BUG Addressed an issue where Dvergers were classified as Demons, not Undead.
  • BUG Addressed an issue where Gnolls were classified as Beastmen, not Beasts.
  • BUG Reisenjima Henge encounters should no longer ‘stand back’ unless it’s part of their mechanics.
  • BUG Addressed an edge case where players attempting to positon hack could cause both their original and desination zones to crash; this now automatically jails them… and they can feel free to try to crash the jail all they want.
  • BUG Addressed an issue with the blue magic spell Sub-Zero Smash that could cause a zone crash condition.
  • BUG Addressed an issue where plague effects from the blue magic spells Cesspool and Delta Thrust could be resisted, but still take effect.
  • BUG Addressed an issue where the blue magic spell Cruel Joke could be resisted, but still take effect.
  • BUG Addressed an issue where the blue magic spell Water Bomb would show in the chat log that it wore off, but was really taking effect.
  • BUG Addressed an issue in Mamook where players could enter a doorway that led them into a cutscene-only area and allowed them to leave the navmesh of the map.
  • BUG Addressed an issue where the Stellar Fulcrum didn’t have a default starting position and could place players inside the BCNM instead of outside the door in some situations.


  • UPDATE Guild General Stores are now included in the item details pages. These stores replaced several guild vendors with static inventory shops and include many of the expensive “guild unique” crafting items.

16 October

Fall Harvest 2021

Phase 2 of the Fall Harvest has started!

  • The Fall Harvest event has been extended another week to 14 November 2021.

  • The chances for grenades to drop has been slightly increases in lower level zones and slightly decreased in higher level zones. The chances for a Harvest Protector to spawn and for rare items to drop have been slightly increased in higher level zones and slightly decreased in lower level zones.

  • Players can now acquire a random, pre-augmented low, mid, and high level neck piece from the Harvest Mayhem BCNM.

Magic Melee
Low (lv18)
Magic Critical Damage +2%
Magic Critical Hit +2%
Magic Damage +2
Magic Accuracy/Magic Attack Bonus +2
Store TP/Subtle Blow +2
Critical Hit Rate +2%
Double Attack +2%
Triple Attack +2%
Medium (lv50)
Magic Critical Damage +5%
Magic Critical Hit +5%
Magic Damage +5
Magic Accuracy/Magic Attack Bonus +5
Store TP/Subtle Blow +5
Critical Hit Rate +5%
Double Attack +5%
Triple Attack +5%
High (lv70)
Magic Critical Damage +7%
Magic Critical Hit +7%
Magic Damage +7
Magic Accuracy/Magic Attack Bonus +7
Store TP/Subtle Blow +7
Critical Hit Rate +7%
Double Attack +7%
Triple Attack +7%
  • The Event Moogle now provides a shop for players reaching various thresholds of Harvest Level (leafkin kills). This shop provides various furnishings and the rare Turkey with Rolanberry Sauce food that provides Amnesia resistance!
Level Item Gil
50 50,000
100 100,000
100 100,000
100 100,000
150 200,000
150 200,000
150 200,000
175 500,000
200 250,000
200 250,000
200 250,000
200 250,000
250 500,000
250 500,000
250 500,000
  • Players can now use synergy to create several new halloween-themed items.

  • The city zones and !relax (Western Adoulin) are now playing the “Devil’s Delight” theme, FFXI’s recently added Halloween event theme.

  • HELM activities have been updated to have a similar fatigue system like retail (though not nearly as brutal). Players now gain fatigue while harvesting in a zone. This fatigue causes their success rate for harvesting to drop and, if it gets high enough, misuse of those sharp harvesting tools could be dangerous. Fatigue is zone-based and leaving a zone will begin to reduce your fatigue in that zone.


  • UPDATE Removed all yggrete shards from mob drop lists as we do not use them and they have no value.
  • BUG (hotfix) Addressed an issue where some nations (cough Bastok cough) could get stuck when trying to immigrate away.
  • BUG (hotfix) Addressed an issue where several a full deck of “Custom Cardians” where hanging out in Outer Horutoto Ruins. They’ve been reshuffled.
  • BUG Addressed an issue where the blue magic 1000 Needles showed the incorrect error message when fully resisted.
  • BUG Addressed an issue where the blue magic Sandspin showed the incorrect message when doing damage.
  • BUG Addressed an issue where the blue magic Awful Eye used original era durations instead of resist-based durations.
  • BUG Addressed an issue where Reisenjima Henge and Dynamis Divergence zones had lost their zone-wide accuracy buffs causing encounters to be severely lacking in magic accuracy.


The previously scattered guides have now been relocated under FAQs > Community Guides.

For our first new guide, thanks to Webjester for his recent submission for the No-Frills Crafting Skill-up Guide. Players can read the new guide here.

Have an idea for a Community Guide? Please share it either as a Feedback Suggestion or send a DM on Discord to Derahine.

10 October

Fall Harvest 2021

The Fall Harvest event is now active. Grab your harvesting tools and head out into the world to find rare crafting materials and create unique items.

Finding those rare harvests

You can find the full details on the Fall Harvest here.

Updates for 2021 - Part 1

  • The Harvest Protectors are now level 99-105 similar the change we made for the Summer Heatwaves event. If you’re harvesting at a low level, don’t equip the grenade!
  • The number of leafkin grenades that the Harvest Protectors can drop has been increased.
  • New zones added have been added to the event:
    • Bhaflau Thicket
    • Yuhtunga Jungle
    • West Sarutabaruta [S]
    • Oldton Movalpolos
    • Mount Zhayolm
    • Ifrit’s Cauldron
    • Carpenter’s Landing
    • Lufaise Meadows
    • Jugner Forest [S]
  • The stack size for Hatchets and Sickles updated to 99.
  • The Auctioneer no longer stocks pickaxes, hatchets, and sickles as they are easily crafted.

Similar to the Summer Heatwaves event, we’re releasing the seasonal event in parts. We’ll be releasing a Part 2 next week!

Updated Renamer List

With this year’s Fall Harvest event, a new Renamer list is available. You can download it here.


  • UPDATE Added the player’s average item level to the /checkparam command.
  • BUG The dialog for Gessho and the Ashu Talif crew when using weaponskills during the TOAU instance battles has been added.
  • BUG The optional dialog from Perfaumand during SM9-2 has been added.
  • BUG Updated an ID typo for the Mean Machine quest dialog in Metalworks.
  • BUG Addressed an issue where magic weaponskills would not gain their proper accuracy bonuses from the WSACC modifier.
  • BUG Addressed an issue where mamool family encounters would try to use Rushing Drub after their weapon was broken.
  • BUG Addressed an issue that could cause Carmine Dobsonfly to not respawn until the next server restart.
  • BUG The summoner ability Astral Conduit no longer provides 100% BONUS MP, it simply sets your MP to 100%. We’re still working on how to customize this skill to be more useful.
  • BUG Flurry and Flurry II now use the proper icon and overrides.


29 September


  • UPDATE Players who enter a disconnected state (where they can’t join parties, can’t get loot, can’t zone) now have their character sent back to the login screen as soon as they enter this state. Players who enter this state should be able to log back in faster than before.
  • UPDATE Players who use the Unstuck Character tool on the Members Portal are now forced out of the world faster to allow relogging in faster.
  • BUG Players who use the Unstuck Character tool should find themselves in the proper location in Lower Jeuno rather than the middle of the ocean.
  • BUG The item modifiers on the Ma’iitosh Haube have been fixed.
  • BUG The BLU ability Convergence should no longer return a zero value when used.

26 September


  • UPDATE Added missing breath damage modifiers to the following items: Mirage Keffiyeh /+1/+2, Ardor Pendant /+1, Saurian Helm, Mavi Tathlum.
  • UPDATE Reja-Ygridhi in !relax now provides the Voidwatch Ops. teleport menu and can convert voiddust to voidstones in addition to granting players their quota of voidstones.
  • UPDATE The !tele command has had several of its locations updated to place players at more centrally located locations.
    • bastok now lands near the home point crystal by the Auction House for easy access to Synergy, a direct line to the Goldsmiths guild, Metalworks, and the mog houses.
    • sandy now lands near the home point crystal by the Auction House for easy access to Northern San d’Oria.
    • windy now lands in Windurst Woods near the Manustery with easy access to the Auction House, residential area, various crafting guilds, and zone access to Port Windurst and Windurst Walls.
  • UPDATE The homepoints in Western and Eastern Adoulin are now functioning and players can set them as home points, add them to favorites, and use them as teleport locations.
  • UPDATE Prices on some !craft merchants have been adjusted to prevent cases where players could purchase items for less than their sale or guild turn-in price.
  • BUG (hotfix) Addressed an issue where multiple calls to ability checks caused Cait Sith’s Level ? Holy to fire multiple times.
  • BUG Update the Bewitched Cuisses to use the S. Ishtar bones instead of Arthro’s Shell in line with the other Bewitching recipes.
  • BUG Address an item modifier on the Sayadio’s Kaftan that was providing critical hit damage instead of critical hit rate.
  • BUG Update the Dagon Breastplate to the correct(?) model similar to the Ram Haubert.

Portal Updates

  • UPDATE Removed drop lists for mobs in zones that players cannot access, such as Nyzul Isle, city-to-city boats, and assault missions, to clear up confusion on where some items come from.

12 September

Retail Client Update - September 2021


For a refresher on how to update your client, click here. In Check Files and/or when typing /ver in game, the new version number should be 30210904_1 or higher.

  • Addressed dialogue ID shifts in numerous zones.
  • Addressed NPC shifts in all TOAU zones, Beaucedine Glacier, and Palaborough Mines, including caskets, chests, mining points, and Conquest NPCs.
  • Several new items have been added (which may end up in the Login Points coffer soon).

Community members who are using high-definition DATs, such as Ashenbubs, are recommended to use XIPivot to sideload their files to making updating month-to-month easier. Players who use Xi-View should update from Caradog or KenshiDRK depending on which one they use. Ensuring you have the latest versions can fix several issues with chat windows crashing clients, icons not showing up right, etc.

Luminian Organ Changes

By popular request, the targets in Al’Taieu, The Garden of Ru’Hmet, and the Grand Palace of Hu’Xzoi (aka: sea) no longer drop their high-quality organs. These non-stacking organs are a bane to many augment farmers and are no longer used as augments.

  • Players who need to spawn Ix’Aern MNK, Jailer of Hope, Jailer of Justice, Jailer of Prudence, and Jailer of Faith can purchase the H.Q. organs directly from the ??? quest marker for 100,000g each.
  • Players who have these items, since they have no other purpose, can either drop them, or go spawn a bunch of jailers. 😄

Automaton and Puppetmaster Updates

Several enhancements this month around automatons that should streamline getting players into the action as they grow their new automaton friend and address a few bugs with their systems.

  • UPDATE The automaton unlock quests with Ghatsad no longer have a day-long wait between each step. Feed him materials and coffee and he’ll keep cranking out pieces.
  • UPDATE Updated the AI around automaton weaponskills that doesn’t discount using a weaponskill by distance until the very end as some weaponskills, like Chimera Ripper, have a larger range and can hit targets as they move away.
  • UPDATE Removed the logic around automaton’s ability to “automatically level up”. Currently, no other pets automatically level up and the logic leads to other pets becoming disconnected/non-responsive in cases where players are playing two pet classes at once (SMN/PUP, etc.). The lesser evil for system stability is to have players resummon their pets if they’re leveling up frequently.
  • UPDATE Added support for the Resister and Resister II attachments. They grant automatons STATUSRES modifiers and significantly protect automatons from status effects.
  • UPDATE Players can now purchase the Resister II from Rararoon for 100,776g. The duplicate Scope IV has been removed from Rararoon’s inventory.
  • BUG Addressed an issue where Automaton physical and ranged weaponskills were not properly accounting for accuracy bonuses.
  • BUG Addressed a typo in the Spiritreaver’s AI that was causing its enhancing magic cooldown to be 135s instead of 13s.
  • BUG Addressed an issue where an automaton could try to calculate burden and overload while the puppetmaster is not in zone (while zoning in, zoning out).


  • UPDATE Updated Modius Veritas to not trigger on targets that do not have an active Helix effect to prevent burning the cooldown when it would have no effect.
  • UPDATE Added the missing pet attack and accuracy latent effects on the Fidelity and Affinity earrings.
  • UPDATE Updated several items to allow for account delivery: Fistmele Ring, Venehmence Ring, Metamorph Ring +1, Impregnable Earring, Longshot Ring
  • UPDATE Removed Niobium and Ruthenium Ore from Chocobo Digging and Mog Gardening as they were mistakenly added and are available from the guild vendors.
  • BUG Addressed an issue where some magic weaponskills were not returning the proper values and not properly flagged to not be able to critically hit (magic WS can’t critically hit). This affects: Blade: Ei, Trueflight, Wildfire
  • BUG Addressed an issue where where starting to fish does not properly cancel Invisible status effects.
  • BUG Addressed (hopefully) an edge case where excessive amounts of negative speed (weight + curse II) could result in the player moving extremely fast.
  • BUG Addressed an issue where WM7-1 didn’t tell players it was giving them the Blank Book of the Dead or taking the Opistery Ring. This ensures that the proper cutscenes trigger for WM8-2 where you receive the Opistery Ring back (no functional change as since players already had the ring, they could have skipped this step, but those following the wiki would be confused).
  • BUG Addressed an issue with the blue magic trait for Skillchain Bonus. It should now tier from 1 to 3, at +8%, +12%, and +16%.
  • BUG Addressed an issue with the blue magic trait for Magic Burst Bonus. It should now tier from 1 to 3, at +5%, +7%, and +9%.
  • BUG Addressed an issue where the listeners for summoner’s avatar events could try to disconnect while the summoner is zoning, causing a zone crash.
  • BUG Addressed an issue where pets COULD try to remove themselves from the world… when they were already removed (common for multiboxing) and would crash the zone.
  • BUG Addressed an issue where the elemental debuffs (Burn, Choke, etc.) would not properly add the BLM merits for elemental debuff duration.
  • BUG Addressed an issue where The Shadow Lord/Shadow Emperor’s Umbral Smash ability was doing Hand-to-Hand damage instead of Blunt.
  • BUG Addressed an issue where Kam’lamaut’s Great Wheel ability was missing its slight knockback effect.


29 August

Retail Client Update - August 2021 Update


For a refresher on how to update your client, click here. In Check Files and/or when typing /ver in game, the new version number should be 30210804_2 or higher.

  • Addressed dialogue ID shifts in numerous zones.
  • Addressed NPC shifts in all TOAU zones, Windurst Waters and Walls, Southern San d’Oria, and Abyssea - Empyreal Paradox.
    • This should resolve issues around TOAU missions and the blue mage unlock quest.
  • Addressed shift of all Ephemeral Moogles in crafting guilds.
  • Excavation points in Attohwa Chasm and Logging points in Caedarva Mire have been fixed.

Community members who used the AugustToJulyDowngrade package to revert their versions back will need to follow the instructions above to re-upgrade.

NPC Cleanup

To address player lag (especially as some are using higher resolution textures these days), we’re in the process of hiding non-used or non-functional NPCs to clean up the landscape. These NPCs will still be there for when we’re ready for them, but this should reduce loading time and rendering ‘competition’ in highly populated areas.

  • A.M.A.N., Unity, and ROE-involved NPCs.
  • The Monstrosity NPCs along with the Odyssean Passages.
  • Various unused moogles like the Greeter, Dealer, and Skippers.
  • The Synergy Enthuasists located in most cities.
  • Various NPCs in Western Adoulin around `!relax’ that could cause players to not load due to high character counts.

Portal Updates

The Members Portal has undergone a major update to add in several new features.


  • Item icons and hover item boxes no longer hold up page loads unless they are necessary. Players may see either a loading ‘spinner’ or a placeholder image if we do not have the icon cached and immediately available. This prevents any slow responses from our data sources in keeping pages from loading. Refreshing the page should (assuming they are available) provide any missing icons.

Character Profiles

New Menu

  • Character profiles now have a ‘Manage Character’ dropdown under their profile image and message.

  • The Manage Character menu includes changing the player’s appearance and bazaar listings as well as access to the new features: auction house management, inventory, and offline storage.

  • Note that the Bazaar and Change Appearance features have shifted into this new menu.

Auction House Management

This feature requires the player be logged out.

Character AH Management

Players can now use ‘Auctions’ in the Manage Character dropdown to access the Auction House page. From here, players can see their active auctions and, if so desired, cancel them. Cancelled auctions are returned to the player’s delivery box.

Inventory and Offline Storage

This feature requires the player to be logged out.

Character Inventory

Players can now see their character inventory (inventory only, not wardrobes, sacks, etc.) and shift items to and from offline storage. Offline storage is a new system, similar to a Porter Moogle, but allows you to store almost anything offline. The bonus? Your augments are stored too!

Offline storage has a few rules.

  • Players cannot move items from their inventory to offline storage if they are equipped.

  • Players cannot move ‘special items’ like linkshells, link pearls, etc. as these are managed uniquely by the game.

  • Players cannot ‘split’ stacks on the portal. If you have a stack of 99 in your inventory, you can move the entire stack. Way too much technicality on trying to split stacks outside of the game client’s logic.

  • Players cannot move items between inventory and offline storage if that item already exists in the receiving location and is flagged as rare. You can have two ‘rare’ items of the same type, one in your inventory and one in offline storage, but never two rares of the same time in the same location.

  • Players can move items that they are using for style lock, but once they log back in and try to change their gear, that appearance will be lost. It is recommended to keep style lock items in your Wardrobes, Mog Safes, Mog Storage, or Locker.

  • Players cannot move items from offline storage into their inventory if they do not have at least one free inventory slot available to hold the item.

  • Players will receive a confirmation as they move items to and from each location.

Character Offline Storage confirmation

What do we recommend storing?

  • Currency, like Alexandrite, Tanzanite, upgrade pages, and such.
  • Seasonal, unused /lockstyle items, and unused gear sets.
  • Crafting materials.

Offline storage was created as a replacement for the Porter Moogle and storage slip system. SquareEnix continues to shift those values making it difficult, if not impossible, to keep up with every month. This causes players to potentially lose their items.

Once we’re comfortable with how offline storage is working for the community, we will be removing Porter Moogles. If you’re currently storing old items with them, we suggest getting them out and putting them into offline storage.


  • UPDATE Added the STEP_FINISH modifier provided by Terpischore (DNC); it now provides the appropriate +1 bonus to finishing moves.
  • UPDATE Shortened the the dialogue from Prishe in Abyssea - Empyreal Paradox to be more concise.
  • UPDATE Added a missing Festive Moogle to Windurst Walls to provide appropriate items.
  • UPDATE Addressed an issue where Synergy Engineers in Port Bastok provided the wrong dialogue.
  • UPDATE The recipe for the Combatant’s Torque has been fixed and allows players to craft the proper torque.
  • UPDATE The item modifiers have been added to the Combatant’s Torque.
  • UPDATE Warder of Hope in Escha Ru’Aun no longer drops the Bilious Torque and properly drops the Yarak Torque.
  • UPDATE The drop list of Umagrhk in Beaucedine Glacier has been updated to include new drops as well as the simian crafting materials.
  • UPDATE The quest marker to spawn Umagrhk now provides instructions on what type of item is necessary to spawn the encounter.
  • UPDATE Briarius (Abyssea-La Theine) has received a haircut and no longer drops simian manes.
  • UPDATE Vulcanite Ores were removed no longer drop from three encounters that were outside of Escha Zi’Tah.
  • UPDATE The Karagoz Pantaloni/+1 now have their +18 and +23 automaton skill bonuses.
  • BUG Addressed an issue where Boor Bracelets showed up in the wrong AH catagory.
  • BUG Addressed an issue where crafting torques were in “AH category 99”… which didn’t exist–they are un-auctionable.
  • BUG Addressed an issue where enmity wouldn’t reset when a player became charmed.
  • BUG Addressed an issue where The Basics quest required the wrong item.
  • BUG Addressed an issue where Jormungand wouldn’t reset its roar counter on respawn and would stop using that attack mechanic.

15 August

New Login Point Rewards

New rewards are available for players using login points! The coffer is located in !relax (Western Adoulin).

Featured Items

Blue Magic Updates

Based on player feedback, we reviewed numerous blue magic spells that were not doing the expected damage or were doing incorrect damage to targets based on resist rates.

  • Addressed an issue where Blinding Fulgor did Fire damage, not Light damage.
  • Addressed an issue where Palling Salvo did Non-elemental damage, not Dark damage.
  • Addressed an issue where Scouring Spate did Non-elemental damage, not Water damage.
  • Addressed an issue where Searing Tempest did Non-elemental damage, not Fire damage and had the wrong WSC modifier (DEX instead of STR).
  • Addressed an issue where Silent Storm did Non-elemental damage, not Wind damage, had the wrong multiplier (3.0 instead of 4.0), and the wrong dUppercap (120 instead of 149).
  • Addressed an issue where Tearing Gust did Non-elemental damage, not Wind damage, had the wrong multiplier (6.5 instead of 4.0), and was missing the INT secondary modifier.
  • Addressed an issue where Cesspool had the wrong WSC modifiers (STR/AGI instead of VIT/INT).
  • Addressed an issue where Entomb had the wrong WSC modifiers (VIT instead of INT).
  • Addressed an issue where Anvil Lightning, Spectral Floe, and Entomb’s secondary modifiers were MND, not INT.

Much of the damage change is due to patching an exploit in our 1 August update where damage from magical weaponskills carried over into blue magic spells. The spells are, at this time, doing their expected damage. Additional effects caused by these are still under review; however, at this time, durations are where we expect them to be based on the mechanics and factors of those spells.

Gear Set Updates

Thanks to one of our community member’s attention to detail, the gear sets have been reviewed and updated accordingly.

Values normalized to BGWiki notes with each set of AF3 (Empyrean) having a 2 piece minimum with each additional piece adding an additional amount of bonus. These changes affect the following armor sets. Many of these sets had chances that were extra-ordinary, upwards of 35% where they should have been 2~5% depending on the equipped items.

Empyrean (non-reforged)

  • Raveger’s Armor +2/+3 (WAR)
  • Navarch’s Attire +2/+3 (COR)
  • Iga Garb +2/+3 (NIN)
  • Sylvan Attire +2/+3 (RNG)
  • Creed Armor +2/+3 (PLD)
  • Unkai Domaru +2/+3 (SAM)
  • Tantra Attire +2/+3 (MNK)
  • Raider’s Attire +2/+3 (THF)
  • Orison Attire +2/+3 (WHM)
  • Savant’s Attire +2/+3 (SCH)

Empyrean (reforged)

  • Boii Armor /+1 (WAR)
  • Chasseur’s Attire /+1 (COR)
  • Hattori Garb /+1 (NIN)
  • Amini Attire /+1 (RNG)
  • Chevalier’s Armor /+1 (PLD)
  • Kasuga Domaru /+1 (SAM)
  • Bhikku Attire /+1 (MNK)
  • Skulker’s Attire /+1 (THF)
  • Ebers Attire /+1 (WHM)
  • Arbatel Attire /+1 (SCH)


  • Rubeus’ Armor
  • Paramount Earring Sets
  • Moliones’ Sickle/Ring


  • UPDATE Removed the draw-in effect from Paramount Gallu in the Halls of Legion to address issues where players are repeatedly pulled in and stuck in walls.
  • UPDATE The Enriching Sword’s recipe has been added and the sword’s unique latent effects (ENSPELL_EFFECT_ACTIVE) has been added.
  • UPDATE The music in !relax (Western Adoulin) has been changed (one of the new Voracious Resurgence themes).
  • UPDATE The potency of the paralyze effect from umbril’s Paralyzing Triad has been reduced.
  • BUG Addressed an issue where guild points would accumulate on multi-trade turn-ins faster than they should due to points multiplying rather than adding.
  • BUG Addressed an issue where wyverns wouldn’t use healing breath if you were exactly at the threshold percentage.
  • BUG Addressed an issue where wyverns wouldn’t cure ailments if you were exactly at the threshold level.
  • BUG Addressed a potential crash condition where blue mage-type mobs would use Hydro Shot and try to deaggro… players (it was not real effective).
  • BUG Addressed an issue where Steal would steal an item and also attempt to proc the Aura Steal merit; the merit should only trigger if an item is not stolen.
  • BUG Addressed an issue where the MP_UNDER_PERCENT latent was looking at modhp not modmp.
  • BUG Addressed a potential crash condition where the same person could be added to a treasure pool multiple times.
  • BUG Addressed an issue where an ID shift prevented harvesting in Grauberg [S].
  • BUG Addressed an issue where the Sombra Harness /+1 was showing up under the wrong auction house category.

Portal Updates

  • UPDATE Items now include their latent effects and item flags on the item details page.

Known Issues

  • The Skulker’s attire for ‘Augments: Triple Attack’ only procs on the first triple attack hit due to how damage bonuses are calculated per swing, not attack round. The subsequent two swings each reroll for the change to do triple damage. That’s not how it should work, but will take some work to shift how those damage calcs work and rethink the attack round logic.

8 August

New and Updated Abilities

This update gets us caught up for all of the remaining level 75 to 99 abilities. Several of these are customized, are main job only, or have unique durations and recast times.

  • Paladin - Reprisal

    • The effect no longer fades when the damage shield runs out. The Shield Block Rate and Shield Skill bonuses will persist for the duration of the effect. This change was added to retail in May 2021.
  • Paladin - Sepulcher

    • Reduces the accuracy, magic accuracy, evasion, magic evasion, and Store TP of targets in the “undead” ecosystem.
  • Paladin - Intervene

    • Reduces the attack and accuracy of the target to 1 for 30 seconds. This does not reduce their damage to 1, only their attack and accuracy used in damage calculations.
  • Dark Knight - Arcane Crest

    • Reduces the accuracy, magic accuracy, evasion, magic evasion, and Store TP of targets in the “arcana” ecosystem.
  • Ranger - Decoy Shot

    • A previously unavailable ability that has been turned into a custom ability. In retail, this ability works with distance corrections to be a “ranged trick attack”; however, as we don’t have distance corrections, it now provides bonuses with a unique mechanic.
    • Provides enmity reduction, agility, dexterity, ranged attack, and magic attack bonus to the player.
    • Has a base duration of 15s on use; however, the duration is refreshed back to 15s every time a ranged attack (normal /ra or ranged weaponskill) is used. There is no max duration if the ability continues to be refreshed.
    • This ability cancels Hover Shot and vice-versa.
    • This ability is available when ranger is a subjob.
  • Ranger - Hover Shot

    • A new ability added to retail in May 2021; however, our implementation will be a bit different (removing the constantly moving mechanic) and adding a bit of a gamble to get the bonuses.
    • Provides enmity reduction, ranged attack, ranged accuracy, and magic accuracy to the player.
    • The effect has a duration of 3m and recast of 5m.
    • The bonuses increment by +4, up to +100 (25 increments) for each successfully landed /ra attack. Missing a ranged attack will cause the effect to cancel.
    • The bonuses apply to both /ra and to ranged weaponskills.
    • This ability cancels Decoy Shot and vice-versa.
    • This ability is not available when ranger is a subjob.

Players who use XIView should update to the latest build as Hover Shot has a new icon.

  • Ranger - Flashy Shot

    • A previous unavailable merit ability that has been added similar to retail. This ability causes the next ranged attack or ranged weaponskill to have added ranged attack, ranged accuracy, and increased enmity.
    • Ranged attack and accuracy are percentage gains based on the number of merits (5 merits = +25%), level difference (a target being 15 levels higher than you caps at +15%), and a base gain of 5%. In total, this adds +45% ranged attack and accuracy.
    • The increased enmity is a flat +25.
    • Level correction (pDIF) is bypassed while this skill is active.
    • The effect is lost once a ranged attack (/ra) or ranged weaponskill is performed.
  • Ranger - Stealth Shot

    • A previously unavailable merit ability that works similar to retail, but with added bonuses.
    • Reduces enmity by 10 per merit level, for a cap of -50.
    • Adds bonuses to Snapshot, Critical Hit Rate, and Ranged Critical Hit Damage by 10 per merit level, for a cap of +50.
    • These bonuses apply to both ranged attacks (/ra) and ranged weaponskills.
    • The effect is lost once a ranged attack (/ra) or ranged weaponskill is performed.
  • Thief - Larceny

    • A steal skill that favors stealing SP abilities (2 hours) from the target. If the target does not have an active SP ability, it will steal a random buff.
    • This ability is main job only.
  • Dragoon - Fly High

    • Resets the recast timer of all jump abilities and allows all jumps to be used on a 10s recast for the duration of the skill.
    • This ability is main job only.
  • Dragoon - Spirit Bond

    • This ability is custom to provide dragoons a better way to manage the survivability of their wyverns without taking unmitigated damage.
    • Doubles the max HP of the wyvern.
    • Adds the player’s defense and magic defense to the wyvern.
    • Adds a slight attack and magic attack bonus to the wyvern.
    • Enables Healing Breath variants to full heal the wyvern.
  • Samurai - Yaegasumi

    • This ability has been customized to provide parry, weaponskill damage, and skillchain bonus.
    • Grants 100% parry rate for the duration of the ability (for attacks that can be parried).
    • Adds 10% weaponskill damage and 10% skillchain bonus for the duration of the effect.
  • Puppetmaster - Cooldown

    • This ability has been added and works in line with retail.
    • Cooldown removes the Overload effect from the player and reduces all elemental burdens by 50.
  • Puppetmaster - Heady Artifice

    • This ability has been added and works in line with retail.
      • Harlequin heads gain Mighty Strikes for 45s
      • Valoredge heads gain Invincible for 30s
      • Sharpshot heads gain Eagle Eye Shot (very potent)
      • Stormwaker heads gain Chainspell for 60s
      • Soulsoother heads gain Benediction (full heal + erase effects)
      • Spiritreaver heads gain Manafont for 60s
  • Dancer - Feather Step

    • This ability has been added and works similar to retail. Feather Step increases the rate at which the target takes critical hits. This can counter enemies who have high critical hit resistance and make it possible to hit them with critical hits.
      • Bewildered Daze 1 = Crit Hit Rate +3%
      • Bewildered Daze 2 = Crit Hit Rate +5%
      • Bewildered Daze 3 = Crit Hit Rate +7%
      • Bewildered Daze 4 = Crit Hit Rate +9%
      • Bewildered Daze 5 = Crit Hit Rate +10%
      • This ability, for now, is a custom ability that does not benefit from bonuses on the reforged empyrean gear. We will be evaluating the overall impact of this skill and its scaling due to how easy critical hit is to obtain on the server.
  • Dancer - Grand Pas

    • This ability has been added and works similar to retail, but wears off when three steps are used, not when three finishing moves are consumed.
    • On use, the ability immediately resets the recast of all flourishes.
    • Allows players to use flourishes without finishing moves and does not consume active finishing moves.
    • Steps do not consume TP and can be instantly recast.
    • The effect ends in 30s or after 3 steps are used.

Ability and “Circles” Customizations

The following abilities have gained a customization based on the job type and/or theme of the job. As a reminder, Circles can stack multiple types, but two of the same type will not take effect. We plan to look at other jobs and see what abilities could use some modernization and refinement

  • Sacrosanctity

    • Increased the base duration from 60s to 120s.
  • Conspirator

    • Increased the base duration from 60s to 90s.
  • Camouflage

    • Increased base duration from 30s to 60s.
    • Added a base +50 evasion and +50 magic evasion to the effect to the player.
  • Fan Dance

    • Increased the enmity bonus from +15 to +25.
    • Added a base +25 defense, evasion, and magic evasion to the effect to the player.
  • Ancient Circle

    • Adds +50 evasion, +10 “Conserve TP”, and +10 Gravity, Blind, and Bind resistance to the group.
  • Arcane Circle

    • Adds +50 magic evasion, +25 Attack, +25 Dark Magic Skill, and +10 Sleep, Poison, and Slow resistance to the group.
  • Holy Circle

    • Adds +50 defense, +3% Cure Potency Received, +15 Divine Magic Skill, +15 Healing Magic Skill, and +10 Virus and Paralyze resistance to the group.
  • Warding Circle

    • Adds +10 WS Accuracy, +20 Parry Skill, and +10 Petrification, Stun, and Amnesia resistance to the group.

Automaton AI Changes

A few updates were made to automaton AI logic to enable the added abilities and make play style a bit smoother.

  • The Stormwaker head can now cast Refresh and Refresh II on itself.
  • The Stormwaker, Soulsoother, and Spiritreaver heads now provide a minimal, level-based refresh. Attachments and Refresh itself will stack with these bonuses, but caster automatons should run out of MP far less often unless forced via maneuver choices.
  • The modifier AUTO_MAGIC_DELAY now properly stacks with AUTO_HEALING_DELAY and AUTO_ELEMENTAL_DELAY allowing these mods to counteract some of attachments that increase magic delay.


  • UPDATE Players may now purchase items from conquest guards as long as they meet the rank requirements. The “conquest place” no longer matters as, alas, a certain nation will never be first place. ;) Go get your aketons!
  • UPDATE Shemo and Shami have been updated to work in tandem to provide seal and crest storage, conversion into BCNM orbs, and conversion of seals and crests between types. This should allow high-level players with copious amounts of crests to convert them into low-level beastmen seals to purchase low-level BCNM orbs. NOTE: retail updated Shami to accept multiple currency trades in October 2019, that has not been implemented. Trade your currencies one type at a time.
  • UPDATE Three new recipes are available for players wanting to complete the style lock for the pupil’s gear: the , , and . These items use the same base materials as the pupil’s shirt, but with different elemental clusters and fuel.
  • UPDATE Weaponskills performed by humanoid-type mobs (such as Circle Blade and Spirits Within) should now show their proper log message.
  • UPDATE The logic for mobs and pets to cast spells now validates that the target has MP or Manafont active before wasting a ‘attack round’.
  • BUG Addressed an issue where Bard’s Sentinel’s Scherzo is now usable in “indoor dungeon” fields, such as Gusgen Mines.
  • BUG The animations for Conspirator, Manawell, and Scarlet Delirium have been updated.

1 August

Summer Heatwaves Event

  • The Summer Heatwaves event has come to a close. The next event, Fall Harvest, will arrive in late September/early October.
  • Daily BCNM timers have reverted back to the normal 20h cooldown.
  • Unique rewards from the Stand in the Fire BCNM have been removed and Wrath of Fire’s unique accessories are no longer available.

Nexus Cape Zones

The Nexus Cape can no longer be used in instance/BCNM zones and a few zones that have entry requirements (where players could bypass those requirements and break their progression). All of these zones have home point crystals directly outside so players can have their team nexus to those spots to snag the home point.

  • Horalis Peak
  • Waughroon Shrine
  • Sacrificial Chamber
  • Throne Room
  • Full Moon Fountain
  • La’Loff Amphitheater
  • The Celestial Nexus
  • All of the Avatar’s Cloisters
  • Chateau d’Oraguille
  • Heavens Tower
  • Hall of the Gods


  • UPDATE Added the Dragon Breaker skill to Dragoons. This ability reduces the accuracy, magic accuracy, evasion, magic evasion, and Store TP of dragons. It only activates when used on dragons or monsters in the “dragon” ecosystem.
  • UPDATE Added the Tactical Switch skill to Puppetmasters. This ability swaps the TP of the automaton and the master. New modifiers have been added to the Cirque Scarpe +1, Cirque Scarpe +2, Karagoz Scarpe, and Karagoz Scarpe +1 gear pieces to increase the potency of this ability.
  • UPDATE Updated the math calculation for automatons using TP skills to be able to use abilities and weaponskills if their TP lands exactly on 1000.
  • UPDATE Added “Ranged Attack %” to the bonuses provided by the Puppetmaster’s Optimization merit.
  • UPDATE Players should see less of a lag or delay in auto attacks when using a TP skill that never triggers, for example, when the ability is on cool down or requirements are not met. Dancers and Puppetmasters who are frequently using Waltzes, Steps, and Maneuvers should notice this the most.
  • BUG (hotpatch) Addressed an issue where the blue magic “Poison Breath” was using an incorrect variable to calculate damage and could be exploited.
  • BUG Addressed an issue where “Dragon Breath” would not properly trigger. This breath is used by Nidhogg and several of the wyrms.


18 July

Retail Client Update - July 2021 Update


For a refresher on how to update your client, click here. In Check Files and/or when typing /ver in game, the new version number should be 30210706_0 or higher.

  • The text IDs in numerous zones have shifted due to dialogue changes.

Summer Heatwaves Event

  • The Wrath of Fire has been re-tuned to be more aligned since the rebalance last year. New players should find the fight much more approachable.
  • The chance for a fire feather to drop from a Summer Heat has been increased.
  • The drops from Summer Heats have been reordered to prioritize important things first in the event of a full inventory: feathers > currency > fireworks.
  • The Wrath of Fire armoury create now has additional rewards.
  • The Wrath of Fire now has a chance to drop one of six unique accessories. These are pre-augmented and drop as individual loot to the player in the BCNM.

Examples of the two level 99 rewards:

Melee Ring Magic Earring
Jam Ring Hiber Earring


  • Reduced the Scouts Coalition missions from 100 targets to 75 and normalized infamy to 25 per mission.
  • Increased Scouts Coalition mission bonus from 100 to 150 infamy.
  • Adjusted numerous Peacekeeper targets to remove hour-long spawns (wyrms and reive HNMs), Legion targets, and Pandemonium Warden. Current targets focus on VWNMs, single pop or step Abyssea mobs, or mobs on an extremely short 5-10 minute respawn timer. Players who have a Peacekeeper mission in progress should check with the Coalition to verify your target.
  • A new category of Enhancements has been added. Players can now purchase the ??? ring +1 to activate the Pet Empowerments.
  • The Defensive Empowerments now provide Magic Evasion rather than a bonus to each individual elemental resistance (formula calculates these the same, but easier to see in !stats).
  • The Defensive Empowerments now provides a bonus to “Resist Status Effects” +5 at level 99.
  • The Melee Empowerments now provides a bonus to “Critical Hit Damage” +5% at level 99.


  • UPDATE Added the missing “and stunned” message for Violent Flourish when it stuns. If the stunned message isn’t shown, the flourish did not stun the mob.
  • UPDATE Added the check for Allies Roll for Corsair and the appropriate gear modifiers to enhance it.
  • UPDATE The -20% “magic damage taken” Magic Shield effect provided by Magic Barrier has changed from being “uncapped” UDMGMAGIC to DMGMAGIC which caps at 50%. Paladins can still exceed this with Aegis up to 87.5%, but can no longer reach 100%+.
  • UPDATE Burtgang’s modifiers have been updated to use the correct modifiers. UDMGPHYS has been replaced with the proper DMG_PHYS_II and should calculate properly and provide the correct physical mitigation. In addition, several versions of Burtgang have had either old LegionDark mods removed or their missing enmity mods added.
  • BUG Addressed an issue where ninjas and bards (mobs only) wouldn’t use their magic or songs anymore if they didn’t have any MP.
  • BUG Removed the “readies…” spam that can occur with humanoid-type enemies that use player-based weaponskills, such as Circle Blade. This was especially common with the Ark Angels if they were stunned or slept.
  • BUG Addressed an issue where “< Back [1]” options on the survival guide menus would simply exit the Survival Guide rather than take you back to page 1.

4 July

Retail Client Update - June 2021 Update


For a refresher on how to update your client, click here. In Check Files and/or when typing /ver in game, the new version number should be 30210604_1 or higher.

Just before the July 2021 client comes out next week, we’re pushing our servers to the June 2021 client. We’re a bit behind with everything going on, but this should resolve numerous issues.

  • The NPC IDs in numerous zones have shifted due to changes with Voracious Resurgence. This should fix multiple cutscene issues with Chains of Promathia missions involving Cid.
  • The text IDs in numerous zones have shifted due to dialogue changes. This should address issues with treasure caskets in these zones.

Updated Renamer List

With this year’s Summer Heatwaves event, a new Renamer list is available. You can download it here.

Summer Heatwaves Event

King chillin’ by the beach

It’s summertime and heating up on Nocturnal Souls! The heat will be hanging around until the 1 August’s maintenance. The full details are available here.

What’s changed in 2021:

  • New zones have been added! Players can now find Summer Heats in Meriphataud Mountains, Sauromugue Champaign, Eastern Altepa Desert, Buburimu Peninsula, and Yuhtunga Jungle.
  • The stats and levels of all Summer Heats has been normalized. Level 99 highly recommended!
  • The chance of receiving a heatwave when defeating a Summer Heat is no longer guaranteed, but set at 80%. There may be ways to guarantee a heatwave though…
  • The chance of a fire feather, gear currency, and fireworks is the same for all Summer Heats.


  • UPDATE Updated several versions of Absolute Terror to reduce the AOE duration to 10s and add variance to the single target duration (instead of 30s, it’s 10s + a random of 0 to 40s).
  • UPDATE The crafted Ravenous Breastplate (and +1) now has its item modifiers and stats.
  • UPDATE The logic surrounding the weaponskill questlines has been removed as to not interfere with other quests.
  • UPDATE The Red Mage Master Job Quest #1 boss encounter should now appear near the player, not a distance away.
  • BUG The Sweller’s Harness now has the correct display model.
  • BUG The staff weaponskill Cataclysm is now usable by WAR and WHM main jobs.
  • BUG Uragnites should no longer try to cast spells while hiding in their shells.
  • BUG Addressed an issue where COR’s Snake Eyes merit skill was available to as a subjob. No merit ability should be available while as a subjob (since merits are not available).
  • BUG Updated the ZM “Return to Delkfutt’s Tower” CS in Stellar Fulcrum to not repeat if players zone in and out of the zone without proceeding to the next step.
  • BUG Addressed an issue where Rage, used by sheep/ram type mobs, was not the correct potency of Berserk.
  • BUG Addressed an issue where 2-hour abilities would drain the TP of mobs and NMs.
  • BUG Addressed an issue where Attack Boost would increase attack, but not ranged attack.
  • BUG Addressed an issue where Siren and Cait Sith’s abilities were missing due to client shifts.
  • BUG Addressed an issue where players who had more than 4,000 rank points would still be asked to donate crystals to gate guards.
  • BUG Addressed an issue where 1000 Needles was Light-based damage, not physical piercing.
  • BUG Addressed an issue where the blue magic skill “Mind Blast” had an extremely high multiplier due to a typo.


2 May

Spring Break Event

The Spring Break event has come to a close for this year. The egg-hording bunnies will be back next year. Congratulations to everyone who worked on the hidden words!

The next event, Beat the Heatwaves, will begin in mid-to-late June.


25 April

Spring Break Event

  • Three new words have been added. See the event page for more details.

11 April

Spring Break Event

  • Three new words have been added. See the event page for more details.

Fast Tracks

  • Players who have used the Fast Track service can speak to Wistful Bison, Senvaleget, or Hugo at any time to reset their titles in the event they are lost or never received due to a multiboxing issue. Players who can already access !shop 4 and see the expansion rewards do not need to use this service.

4 April

Spring Break Event

Spring Break Egg Hunt

Duration: April 4 to May 2 (maintenance start)

See the event page for more details.

  • All prior hidden egg rewards have been revealed.
  • New hints at additional eggs rewards will be added weekly starting next week.


  • UPDATE Added basty and bastys as keyword options for the !tele command.
  • UPDATE Updated Brekekekex’s loot pool to remove duplicate items found on other mobs and add the missing Slipor Sash and Punishing Gloves.
  • BUG Addressed an issue where Souleater would consume the full damage value of HP each hit in multi-hit WS rather than once.
  • BUG Addressed an issue where some synthesis guild turn-ins would request the HQ item instead of the NQ item. This edge case was caused by the query returning the HQ item first in the results because its item ID was lower than the NQ item.
  • BUG (hotfix) Addressed an issue where players who kicked off the (unworking) AF quests for Dragoon could not proceed with the nation missions with Rahal. This old quest has been disabled.
  • BUG Addressed an issue where Duke Vepar dropped the Ponete Sash instead of the Yemaya Belt.
  • BUG Addressed an issue where some enchanted items, such as the Vulcan Blade, could not properly apply their enspell effects.


21 March

Ability Adjustments (and the RecastContainer that loves them)

Two recent issues were found around recast timers.

  1. some job combos could have so many abilities they would exceed the “size” of the recast container.
  2. players could trigger two abilities with the same recast ID that it would crash the zone.

The first issue was caused by the server (and client) only supporting a maximum of 30 recast timers (plus one for two hours and one for the chocobo mount recast). The second issue was caused by the server being unsure what to do when two abilities tried to trigger the same recast timer and placed duplicate information in the same spot in the recast container.

Jobs paired with dragoon, dancer, samurai, and scholar seemed to cause this most often if they had their merit abilities added.

After a great deal of testing, the packet size and the client seem hard coded to the 32 spots and breaking it into multiple packets causes the client to blow off the recasts entirely (not an option). Reviewing retail at 99/49, 28 seems to be the max any job can have, so this is likely by design.

Unfortunately, as we continue to add the remaining missing abilities, this will be something we’ll need to keep a close eye on. If we ever decide to add RUN, this may be a blocker as RUN, by itself, has 23 recast timers. ðŸĪŠ

To that end, we’ve made the following ability changes to keep jobs below that 30 recast threshold.

  • All “SP II” abilities that share recast ID 254 have been made main job only. Most of these were already main job only, such as Unbridled Wisdom, and some do not fully exist yet, such as Fly High. Here are the abilities that changed:

    • Clarion Call (bard)
    • Cutting Cards (corsair)
    • Mikage (ninja)
  • Some job abilities have been made main job only.

    • Dragon Breaker (dragoon)
    • Steady Wing/Smiting Breath/Restoring Breath (dragoon)
    • Presto (dancer)
    • Chocobo Jig II (dancer)
    • Curing Waltz V (dancer)

We’re evaluating a few other jobs and abilities that are right at the cusp of being over and may make additional changes in future updates.

Escha Ru’Aun

  • Revamped Vir’ava’s battle logic from the ground up to be better aligned to how the fight proceeds on retail and make the add waves easier for small groups to manage. Shoutout to Nickko and Alanwatts for their help testing this with various group setups.
    • The waves of rafflesias now immediately aggro the player that spawned the encounter, not the player with enmity on Vir’ava.
    • The order of operations for the rafflesias mechanics has been updated to have fixed amounts of time between each ‘phase’.
    • Adds cannot spawn any sooner than 35s after then last set of adds spawned, even if the appropriate TP moves are used by Vir’ava to spawn them.
    • Addressed an issue where Vir’ava could use Frond Fatale more often than expected when engaged.
    • The distance that Vir’ava can affect the rafflesias is 15y (15y from the rafflasia/vir’ava, not 15y from the player, so positioning matters).


  • UPDATE Added the the “Occ. Max Magic Accuracy” augment to the !skills command.
  • BUG Addressed an issue where Endark and Enlight would “double dip” on Enspell Damage+ augments by calculating the added damage both on cast and on swing. Shoutout to Kioshi for helping diagnose this!

14 March

Retail Client Update - March 2021


For a refresher on how to update your client, click here. In Check Files and/or when typing /ver in game, the new version number should be 30210304_0 or higher.

  • New titles have been added.
  • Shifts in NPCs in several zones.
  • New auto-translate phrases added.

With the change, it’s possible that some plugins, addons, and HD .DAT modifications may not operate properly after updating. If you have issues, it’s recommended to disable everything and load each one individually to find the culprit. If you haven’t already, look into XIPivot as a way to optimize applying HD .DAT modifications. It’s worth the time investment! 😄


In addition to the client update, players who use XIView should update to the latest build or their client may crash and players who are using AshenbubsHD should update to the March 2021 release.

Renamer Update

The Renamer file has been updated for the shifts in the Halls of Legion. Click here to visit the download page. Simply drop the new list in the folder and overwrite your prior file to update it.

Escha Ru’Aun

  • UPDATE Updated the fight mechanics for Palila to cap the number of adds at 6 up at a time, not a maximum of 6 per spawn (with a cap of 18).
  • UPDATE Increased the time between the Warder of Love’s waves of adds.
  • UPDATE Added Spool of Malboro Fiber to Melancholic Moria (2.4%) and Dazzling Dolores (12.4%) to make it more available for abjuration armor crafting.


  • UPDATE Updated the respawn timers of Despot, Steam Cleaner, and Zipacna have been significantly reduced to make it easier to progress through the Sky Gods line.
  • UPDATE Updated the checks for CoP 8-4 “Dawn” to no longer require the JP midnight check.
  • UPDATE Prevent some spells from being constantly recast by mobs if the mobs have very small spell lists (e.g. mobs constantly recasting Spikes spells while it’s still in effect on them).
  • BUG Addressed an issue where the recipe for Electrum Chain required the Leather Enscrollment KI, not the Chainwork KI.
  • BUG Addressed an issue where Yggdreant Bole did not properly stack to 12.
  • BUG Addressed an issue where Bind would only inflict extreme gravity due to our enhanced movement speed.
  • BUG With the Bind issue, addressed an edge case where the subspeed of players would get out of sync and cause animation issues. Players running animations should now better match their actual movement speed and ‘blinking’ movement should be a bit better (players were moving faster than packets were updating their position).
  • BUG Added missing item modifiers for several multi-job knives–Nanti Knife/+1, Tzuste’s Knife/+1, Gorkhali Kukri, Mahakali Kukri.

7 March

Experience Point Chains

Several updates have been made around experience point calculations and chains to address issues where alliance exp was more than small group or solo exp in some cases and shifted the ‘drop’ of exp from 4 players to 3 players.


These are the base game multipliers for non-chained kills. Chained kills still add the 1.2x to 1.5x+ bonus to each kill and our our 5.0x experience point rate is then laid on top of these. These values still far exceed (even without our 5x multiplier) what the player shares are on retail.

  • The experience point multipliers for players in zones that support Signet, Sanction, and Sigil have shifted.

    • Solo (1 player) : 1.0x -> 1.0x (no change)
    • 2 players : 0.95x -> 0.90x
    • 3 players : 0.85x -> 0.80x
    • 4 players : 0.70x -> 0.65x
    • 5 players : 0.60x -> 0.60x (no change)
    • 6 players : 0.55x -> 0.55x (no change)
    • 6+ players (alliance): 3.0x / number of players -> 2.75x / number of players
      • For example, an alliance of 9 players would have an experience multiplier of (2.75 / 9 = 0.31) down from (3.0 / 9 = 0.33).
  • The experience point multipliers for players in zones that do not support Signet, Sanction, or Sigil have shifted.

    • Solo (1 player) : 1.0x -> 1.0x (no change)
    • 2 players : 0.75x -> 0.70x
    • 3 players : 0.65x -> 0.60x
    • 4 players : 0.55x -> 0.50x
    • 5 players : 0.45x -> 0.40x (no change)
    • 6 players : 0.40x -> 0.37x (no change)
    • 6+ players (alliance): 2.1x / number of players -> 1.9x / number of players
      • For example, an alliance of 9 players would have an experience multiplier of (2.75 / 9 = 0.23) down from (3.0 / 9 = 0.21).
  • The amount of time players have to complete an experience point chain has been updated to make it easier for lower level players to complete experience point chains (overall) and more difficult for players to sustain chain 6 and higher at level 99 (these times are still about 25% higher than they are on retail).


  • UPDATE Updated allowed treasure pool packets per second from 4 per second to 5 per second to see if that helps address whatever changed in the February client and/or these types of plugins to send more packets than they were before. We will continue to monitor this if this causes server instability due to excessive noisy traffic.
  • UPDATE Addressed an issue where the TP Bonus of Corsair’s Tactician Roll was providing an exceeding high amount of TP because it was affected by the 2.80x player TP bonus. The values of Tactician’s Roll have been cut in half to account for this (so there’s still a slight bonus, but it mostly washes out).
  • UPDATE Added a call to save character style locks and equipment when zoning out of a zone to address the issue some non-gearswap/ashitacast users have where their gear doesn’t match if they’ve rapidly changed gear while in combat or within the new 10s debounce window for saving gear.
  • BUG (hotfix) Addressed an issue with the Companion’s Die, Miser’s Die, and Avenger’s Die having a typo in them and not properly granting the roll due to a recent change in their internal name (e.g. MISER_S_DIE to MISERS_DIE).
  • BUG Addressed an issue where multi-hit weaponskills would sometimes fail to remove Blink from a target if it wiped all shadows.
  • BUG Addressed an issue where a Corsair Bust! wouldn’t properly inflict the negative effect of the bust.
  • BUG Addressed another edge case where a Corsair Bust! animation would play on a successful roll if the player had previously busted on that roll type.


  • UPDATE Add in several missing optional cutscenes and dialogues for nation missions and side quests.


28 February

Login Rewards - March 2021

This month, the following items are available for March 2021.

Points Item Min Level
125 Otokogusa Yukata 1
125 Onnagusa Yukata 1
75 Moogle Bed 1
75 Artemis’s Bow 1
20 Rem’s Tales Chapters 1-10 99
100 Nation Aketons 99
100 Nation Flags 99

Featured Items

Heroics - Escha Ru’aun

  • UPDATE The time between Vir’ava’s Full Bloom and Leeching Vine mechanics have been linked together so that encounter resets don’t cause these to become our of sync. The time between these mechanics has been slightly increased.
  • UPDATE Increased the time between Warder of Love’s add spawns and reduced the adds inherit regain skill.
  • UPDATE Increased the time between Naga Raja’s add spawns slightly.
  • UPDATE Increased the susceptibility of Warder of Love’s adds to sleep.
  • BUG (hotfix) Warder of Courage, Warder of Love, and Kouryu now properly re-engage their adds when the encounter is wiped.
  • BUG (hotfix) Address a few typos in some of the flavor text when interacting with the various QMs.
  • BUG The Warder of Love’s Xzomit adds are now warriors, not ninjas. They should no longer stand back using strong ranged attacks and ninjutsu. Their ’explode’ mechanic has been removed (originally pulled from Jailer of Love).


  • BUG Addressed an issue where Corsair’s rolls show the ‘Bust!’ animation when doing a proper roll.
  • BUG Addressed an issue with Souleater not showing proper damage in the logs when used with multi-hit and physical weaponskills.
  • BUG Addressed an issue where Blue Mage’s Burst Affinity wouldn’t account for the tier of skillchain when calculating the damage. The primary (chainbound) target now properly receives the burst damage bonus (this doesn’t apply to adds hit by AOE-type bursted magic).
  • BUG Addressed an issue where Thermal Pulse would not properly inflict its blindness effect.
  • BUG Addressed an issue where Automaton’s Strobe and Strobe II attachments would enable Provoke without an active Fire Maneuver.
  • BUG Addressed an issue where Nahtirah Trousers had an incorrect item modifier granting 90% snap shot, not 9%.
  • BUG Addressed an issue where the ‘Nothing happens…’ message was missing from East Ronfaure’s IDs (when clicking the Maw without the proper unlock).


  • UPDATE Added a 10s debounce on /equip and /equipset database commits to prevent massive database spam for idle and “buff bot” characters. This should reduce lag in high end zones where characters are left idle and stand around casting.


  • UPDATE Added several missing optional dialogues for COP 5-2, “Curses! Foiled a Golem”, “Tuning In”, and “To Catch a Falling Star”.
  • BUG Addressed several monster abilities that would not inflict Sleep-type effects due to the order in which the status effect and damage was processed.

14 February

Retail Client Update - February 2021


For a refresher on how to update your client, click here. In Check Files and/or when typing /ver in game, the new version number should be 30210204_0 or higher.

  • New titles have been added.
  • Several NPC positions changed (retail ripped out several NPCs around the Linkshells and Chat Manuals–assuming because the new novice network replaces it).
  • Several new items have been added (which we’re reviewing to see how we can work into our content).

With the change, it’s possible that some plugins, addons, and HD .DAT modifications may not operate properly after updating. If you have issues, it’s recommended to disable everything and load each one individually to find the culprit. If you haven’t already, look into XIPivot as a way to optimize applying HD .DAT modifications. It’s worth the time investment! 😄


In addition to the client update, players who use XIView should update to the latest build or their client may crash.

Renamer Update!

The Renamer file has been updated for the new Escha Ru’Aun. Click here to visit the download page. Simply drop the new list in the folder and overwrite your prior file to update it.

Heroics - Escha Ru’Aun

Escha Ru’Aun

Escha Ru’Aun is here! This large, open zone contains over 35 unique NM encounters spread out across multiple paths, eleven sets of abjuration armor that includes unique and rare augments, unique weapons and armor models, and several new high-tier crafting recipes.

  • The Ark Angels
  • The Nazar and the Warders
  • The Heavenly Beasts
  • Gaes Fete, tiers 1 to 3
  • and the zone boss, Naga Raja

Escha Ru’Aun is open to players who have achieved Heroics Rank 8 or higher.

For more information on the zone and encounters, check out the Heroics - Escha Ru’Aun page.

Reisenjima Henge Loot Changes

With the release of Escha Ru’aun, some items have been shifted around, drop rates have changed, and some items moved to other places. In the coming weeks, we’re going to be re-visiting the gear procession with Reisenjima Henge to make it an easier path between tiers and types of gear (Empyrean vs. Artifact).

  • Most non-page drops have been adjusted with a lower drop rate.
  • The Genmei Shield and Baetyl Pendant have been removed as these now drop in Escha Ru’aun.
  • The Shadow Emperor’s extra set of 30% page drops have been removed.
  • The Novennial Clothing sets have been removed from The Avatars. Players at level 99 may now acquire these from Festive Moogles in the Ports of San d’Oria, Bastok, and Windurst.
  • The Genesis Shield has been added to Alexander.
  • The Mache Earring +1 has been removed from Fenrir Prime as players can now craft this with the 110 crafting increase.
  • Ulr of Dark had had many of his drop rates lowered to bring it more in line with the Corrupted Altana fight.


  • BUG (hotfix) Addressed an issue where the San d’Oria mission cutscene for 8-1 would restart each time you entered in the zone.
  • BUG (hotfix) Addressed an issue with melee automaton weaponskills not inflicting damage.

7 February


  • BUG Addressed an issue where Keeper of Heiligtum had a chance to spawn Azi Dahaka for every player in the group, not just once per kill.


  • UPDATE (hotfix) Astral Conduit now fully restores the players MP as per retail.
  • UPDATE Saarlan, the NPC outside of Legion has been disabled for the time being. Never realized this NPC actually had a shop; however, none of the gear works. We’re evaluating the gear to determine if we want to make it active or refund players who purchased it. A decision should be made in a week or two.
  • UPDATE The final infill of monsters is complete for all 294 effected zones. This last fill placed approximately 600 new spawns into the world for a total of nearly 4,800 new monsters and greatly filling out many zones that lacked monster population. This should lead to more viable EXP zones and more dangerous exciting higher level zones.
  • BUG Fixed an issue with greater demon’s Crippling Rime doing zero damage and failing to inflict its effect.
  • BUG Fixed an issue with evil eye’s Deathly Glare inflicting its effect even if players were not facing it.


  • BUG Addressed an issue where certain cutscenes leading from Sealion’s Den to Al’taieu were not wired up to teleport the user.
  • BUG Addressed an issue where the quest A Clock Most Delicate would not proceed properly.
  • BUG Addressed a type mismatch when calculating additional effects preventing them from doing negative damage (healing) to monsters. This is necessary to calculate resistance and absorbs.
  • BUG Addressed an issue where Drachen Roll wasn’t properly providing ranged accuracy to pets.

January 2021

31 January


  • UPDATE Several recipes for various vexed, hexed, and bewitched have been updated to no longer require Unity drops, but drops from Escha Zi’Tah. These cursed armors will be used in Escha Ru’Aun’s abjurations soon. 34 recipes were updated overall.


  • UPDATE Monster families in Reisenjima that spawned at night (20h to 04h) now spawn at evening (18h to 6h) to give a longer window for players to farm those encounters.
  • UPDATE Azi Dahaka’s Dragon adds in Escha Zi’Tah now stick closer to him in the event the encounter wipes.


  • UPDATE Western Adoulin (!relax) has new music. This is a new track from The Voracious Resurgence content.
  • UPDATE Items with ‘sphere’ modifiers have been updated to grant these as normal item mods. This updates 13 items, however, only 4 of them are currently acquireable. Most notable is the extra +10 Magic Attack Bonus on the Gyve Doublet.
  • BUG (hotfix) Fixed Machielle in Southern San d’Oria missing the require for IDs to check for regional control.
  • BUG ID shifts and dialogue changes in, well, every zone that were missed during the initial changes.
    • This should fix the Starway Stairway in Heavens Tower.
    • This should fix the Mana Orbs for Windurst 1-2.
    • This should fix the Mandragora Warden’s for Windurst 9-1.
    • This should fix the message when getting items from the Login Points Coffer in Western Adoulin.
  • UPDATE Mekira Meikogai has a new modifier added to it that increases TP gain when taking physical damage.
  • UPDATE Makora Meikogai has its missing attack and magic attack modifiers.
  • UPDATE Infilled approximately 900 new mob spawns throughout the world that were missing their spawn location.
  • BUG The NM Bakka’s nameplate, aggressive status, and ice absorption have been fixed.
  • BUG The NM Namtar no longer drops random level 99 gear.
  • BUG The NM Bonnacon no longer drops random Legion gear.
  • BUG The NM Lofty Harpeia has been updated to have the correct HP.
  • BUG Addressed an issue where Fiery Breath wouldn’t ever fire off as a mob skill due to a miscalculation on player direction from last year.
    • Note, this will make dragons and wyrms actually use this now. Be prepared!
  • BUG Updated Brekekekex to have the right number of “ke’s” in the database (and script).
  • BUG Addressed an issue where players could cancel Avatar’s Favor, but the favor buff of the avatar wouldn’t properly cancel.


  • UPDATE Added various optional cutscenes for nation missions and side quests and add missing gender flags that alters dialogue.
    • Breaking Barriers, Toraimarai Turmoil, Tuning In, Tuning Out, Making the Grade, Growing Flowers, Only the Best, Secret Mission, etc.
  • BUG Addressed an issue where Treasure Caskets could show a “# or 0, and 0” result, but it wasn’t actually zero due to an incorrect cutscene parameter.

Members Portal

  • UPDATE The members portal now shows the current server bonus and reminders that treasure hunter does not apply to non-normal drops.
  • UPDATE Items with a >100% chance to drop (due to the server bonus) hae been capped at 100%.
  • UPDATE Drop lists on Item detail pages now show all drops from a mob in the event they drop more than one. For example, King Behemoth can drop two behemoth hides, so it shows both and their drop rates.
  • UPDATE The zone name on item drop lists is now clickable to view all monsters in that zone.
  • UPDATE Links to BG-Wiki have been updated to reflect their new URL structure.

17 January

Retail Client Update - January 2021


For a refresher on how to update your client, click here. In Check Files and/or when typing /ver in game, the new version number should be 30201229_3 or higher.

  • New titles have been added.
  • A new type of entity flag (“information”) has been added.
  • Message IDs have shifted in ~292 zones.

With the change in chat, status, and character packets, it’s possible that some plugins, addons, and HD .DAT modifications may not operate properly after updating. If you have issues, it’s recommended to disable everything and load each one individually to find the culprit.


In addition to the client update, players who use XIView should update to the latest build or their client may crash.


  • UPDATE Collecting fast track rewards now requires at least 4 available inventory slots to account for currency and/or items rewarded.
  • UPDATE Several missing mob spawns in La Theine Plateau, Valkurm Dunes, Jugner Forest, Batallia Downs, and North Gustaburg have been added. These were mostly exp or side mobs that were missing their spawn coordinates.
  • UPDATE The Tancho +1 from VWNM Uptala now has its proper item modifiers.

10 January

Heroics - Reisenjima

The following updates have been made to the heroics encounters within Reisenjima.

  • The amount of time it takes for an encounter to enrage has increased.
    • Tier 1’s now enrage at 20 minutes instead of 10 minutes.
    • Tier 2’s now enrage at 25 minutes instead of 12 minutes.
    • Tier 3’s now enrage at 30 minutes instead of 25 minutes.
    • Tier 4’s now enrage at 35 minutes instead of 15 minutes (whoops!).
    • Quetzalcoatl’s enrage remains at 35 minutes.
  • The frequency that Crom Dubh uses his bulwarks has been reduced and his native regain has been slightly reduced.
  • The frequency that Oryx uses Damsel Momento while at critical health has been increased.
  • The amount of attack bonus Sabotender Royal gains when leveling up has been slightly reduced.
  • Selkit’s magic evasion has been slightly reduced.
  • Bashmu’s native regen has been significantly reduced.
  • Ironside’s iron giant specific auto attacks have been added.
  • Old Shuck’s defense gained with each howl has been slightly reduced.
  • The potency of Teles’ Shock Spikes after using Ravenous Wail has been slightly reduced.
  • Vinipata’s Naraka adds have gained a slight regain effect while active.


  • Synergy now verifies that players have available inventory slots before allowing the craft to prevent crafting without receiving items.
  • The 14th attribute bonus from merits now properly requires 18 merits instead of 19.
  • Fixed an issue where homepoints in Qufim Island had the wrong messages with the December 2020 client.
  • Kopopo in Windurst Waters North (Cooking guild) now sells bird eggs rather than lizard eggs. Lizard eggs can still be purchased from Chomo Jinjahl.

1 January

Happy New Year

Wow, 2020 was a wild ride and many of us are hoping 2021 brings a bit of calm to things.

For many of us, gaming and online communities helped keep us sane the past year by providing a way to step beyond our homes and be social–adventures to take, gear to farm, and the subtle reminder that everyone here’s in the same boat and, likely, feeling the same things.

Year In Review

It’s been a busy year. Priorities shifted to keep up with the the ever moving target of life. COVID, work-from-home, and responsibilities has changed things for many of us–and that includes time commitment to the game. Our community and development team has also undergone several changes in the past year, losing many members and gaining a few new ones.

Server Stats
  • We grew from an average of 193.52 unique IP logins per day to 393.09–up nearly 200 uniques per day.
  • We had 3,735 active characters over the course of 2020, up from 1649 in 2019.
  • We had a high point of 737 on New Years Eve, and then 724 on 1 November, of unique IP logins where online in a single day.
  • We had a high point of 174 characters online at any one time on 5 November.
  • 129,420 player-to-player auctions were processed between 2,154 players this year for a total of 218,946,702,429 transacted gil.
  • We had users connect from over 64 different countries in 2020!

User connects by country

High Points
  • The additional of the Ephemeral Moogles allowing players to store and retrieve crystals and clusters to free up inventory space.
  • A top-down revamp of the blue magic system to add missing traits, effects, and add in all of the missing spells.
  • The addition of numerous modern-era job abilities from level 80, 85, 90, and 95 to finish out several jobs.
  • A revamp to our custom Automaton AI to enhance decision making performance.
  • The modernization of all weaponskill formuals and scripts to reflect proper values as well as provide a custom status message when additional effects trigger.
  • The modernization of all cure formulas and scripts to provide better scaling and reliability.
  • Revamp of the experience point tables and addition of the ‘incredibly easy prey’ mobs to add additional exp camps and increase the overall limit players can receive when fighting IT++ mobs.
  • Update of nearly 1250 unique monster groups across all zones to spawn more frequently and provide an overall easier flow for players exping in high traffic locations.
  • The implementation of the Apex monster families targeted to New Game+ players and others looking for high challenge/high exp group content.
  • The release of the Siren avatar, just days after it was released on retail.
  • Several new mounts including the Doll, Adamantoise, and Levitus.
  • The multi-month Great Rebalance started in April and finally landed on the servers in September to overhaul several aspects of the game, realign power creep with expectations, and give more leeway for future content to be added.
  • The addition of nearly all of the reforged relic and reforged empyrean armor modifiers and set bonuses.
  • The new deliveries system was added to make personal loot easier to track and address inventory issues.
  • The casket system was added throughout Grounds/Fields of Valor zones.
  • The fishing system was added along with fishing points throughout the world, including in our custom zones.
  • The level 110 crafting system was added along with new recipes and level-up quests.
  • … and all the work to successfully shift from December 2019’s client through the December 2020 client, including the harrowing few days in November when SE decided to shake up the world. 😄
Low Points
  • Month-to-month retail alignment and client changes aren’t for everyone. We saw a huge uptick in players having troubles updating their clients and more pressure to create our own installer.
  • The Great Rebalance’s first few weeks were tough and we recognized a growing divide between ‘casual’ and new players and ‘min/maxers’ personas.
  • As the server population grew, an increased need for monitoring, exploit reporting, and day-to-day operations management added a lot of overhead.

What’s Next

As we march towards our three year anniversary this June, there’s a lot to get done.

High-Level Roadmap
  • Now that 110 crafting is complete, nothing is holding us back from rolling out Escha Ru’Aun. The next challenge for Heroics players will be arriving soon.
  • We’re diving into crafting itself, including an ’epic’ storyline for the crafting shields, a cleanup of all recipes, and a revamp to our custom Synergy system.
  • We’re finalizing a new “New Player Experience” system allowing players a custom storyline from level 1 to 99 with custom missions, gear, and introductions to the Nocturnal Souls custom systems along the way.
  • We’re excited to start developing the new World Boss and the new Achievement systems.
    • The world boss system will allow players to fight numerous large-scale open world battles to build up unique sachets.
    • The achievement system will be all for show–allowing players to hunt rare NMs all over the world and rack up points and leaderboard status on the Members Portal.
  • We’re going to put more work into the Master Job system this year with a goal of at least one quest for every job by the end of June. The average quest is almost 200 lines of dialogue and 10-50 NPCs and mobs–so it’s going to be a lot of work, but we want to get this done.
  • We’re working on the underpinnings of the server to make it more stable and reduce (and remove) our reliance on outside sources for monthly updates.
  • We’re looking at the Unity system as a new version of Voidwatch, allowing in players to fight numerous enemies around the world for gear and tokens that can be used to upgrade those items. We hope this will lay the groundwork for our own custom Odyssey zones later this year.
  • We’re looking at the Shadowera (the WOTG zones) as the staging ground for a new storyline system targeting those interested in storyline and lore.
  • … and we’re constantly taking feedback and ideas from the community on what’s important!

Thank you to the community and our team for a successful 2020 and here’s to an even better 2021!