Update Notes
Nocturnal Souls is constantly in flux with new features and content. We aim to roll out new features and functionality once a week; however, scripts and new content can be rolled out as often as it’s created without downtime. Thanks to our testing and development team for all their hard work!
Here’s the latest changes and enhancements:
19 March
Retail Client Update - March 2023
For a refresher on how to update your client, click here. In Check Files and/or when typing /ver
in game, the new version number should be 30230304_1
or higher.
- Message ID shifts in all zones in all 3 major nations. Shifts around guilds, fishing offset, and some NPC dialogues.
Community members who are using high-definition DATs, such as Ashenbubs, are recommended to use XIPivot to sideload their files to making updating month-to-month easier. Be sure to grab it to get the latest textures. Players who use Xi-View should update from Caradog or KenshiDRK depending on which one they use.
Ensuring you have the latest versions can fix several issues with chat windows crashing clients, icons not showing up right, etc.
Miscellaneous
- UPDATE Addressed an issue where a shadow could be consumed even in the event of a successful parry. Parry is now properly checked first, then shadows, then anticipation and counters.
- BUG Addressed an issue with two incorrect recipes for Vexed Kote showing up on the members portal.
- BUG Addressed an issue with Aetosaur Ledelsens/+1 showing up under the wrong Auction House category.
5 March
Miscellaneous
- BUG (hotfix) Removed gil multiplier on Bastok’s Minesweeper repeatable quest.
- BUG Addressed an issue where a Leathercraft request was a Round Shield (woodworking) instead of a Leather Shield.
- BUG Addressed an issue where automaton weaponskills and ranged attacks would underflow below 0 rather than showing the healed amount on the target for mobs that absorbed that type of damage.
19 February
Miscellaneous
- UPDATE The Monk ability Inner Strength has been updated to better align to retail providing a “Perfect Counter”-esque experience, restoring the player’s health based on the HP added, and adding +100 to guard.
- UPDATE The Corsair ability Random Deal has been wired up that has a chance to reset the recast timers of the player and nearby party member’s recast timers. This is wired up similar to retail that it will try to reset any of your abilities, not just active ones, but gear modifiers and merits into Loaded Deck can make it prefer abilities on cooldown. Note: At 99/99 and having a LOT more abilities than retail, this skill has more variance than players may expect.
- BUG Addressed an issue where the player’s delivery box could get out of sync between send and receive and allow the wrong commands to be issued to the wrong type of delivery box.
- BUG Addressed a potential crash condition when setting a style lock item to an item that the player does not currently have access to.
- BUG Addressed an issue where the Corsair ability Triple Shot had the wrong recast ID and would show up incorrectly on some plugins/addons.
12 February
Retail Client Update - February 2023
For a refresher on how to update your client, click here. In Check Files and/or when typing /ver
in game, the new version number should be 30230204_0
or higher.
- Zone shifts in Xarcabard, Newton Movalpolos
- Added new zone: Outer Ra’Kaznar U3 (for future Sortie fun)
Community members who are using high-definition DATs, such as Ashenbubs, are recommended to use XIPivot to sideload their files to making updating month-to-month easier. Be sure to grab it to get the latest textures. Players who use Xi-View should update from Caradog or KenshiDRK depending on which one they use.
Ensuring you have the latest versions can fix several issues with chat windows crashing clients, icons not showing up right, etc.
Miscellaneous
- UPDATE Removed an unused ASA cutscene when zoning into Windurst Walls.
- UPDATE Removed an excess “gained Stoneskin” message for Wyverns using Steady Wing when they already had Stoneskin and gain no effect.
- UPDATE Updated Super Jump to properly drop CE to 1 and VE to 0 to all mobs on the player’s enmity list, not just their current target.
- UPDATE Added a packet value with the player’s max HP/MP to some character update packets that certain plugins expected to resolve the plugin returning “0/0”.
- UPDATE Addressed an edge case where invalid targets could be targeted by abilities through packet manipulation causing either exploit conditions or crash the zone.
- BUG (hotfix) Addressed an issue where Fubruhn wouldn’t give the correct cutscene for players attempting to unlock their Mog Locker after opening up Mog House 2F.
- BUG Addressed an issue where the Raaz jug pets Zealous Snort was 0.1s longer in using time than it should be. =]
5 February
Mog House - 2nd Floor
The second floor of the Mog House has been added! Players can now unlock the second floor, remodel it to look like any of the major nations, add decorations, etc.
How do I access it?
Accessing it requires completing the three nation “exit” quests. These are short quests in each nation city that allows you to exit from your Mog House to any of that city’s zones.
- San d’Oria - Growing Flowers
- Bastok - A Lady’s Heart
- Windurst - Flower Child
Once those three are complete, zone in to your Mog House in your primary nation and you’ll receive a cutscene unlocking the second floor and Mog Safe 2.
What if I already had things in Mog Safe 2?
… go do the flower quests? :D Sorry, to wire up the second floor, the safe is directly tied to the floor being locked or unlocked. Making that work puts the client check back in, so until you deliver some flowers, you’ll be unable to access the second floor.
How do I access the Mog Patio?
The patio requires a special item to unlock. Look for it to be added to the login rewards soon. 😁
Miscellaneous
- UPDATE Updated the enspell formula logic to have breakpoints matching the 2014 changes to include 400 and 500+ skills. Most players at 501+ skill should see a slight damage per swing increase.
- UPDATE Updated the mog houses in Adoulin to use the correct visual model.
- BUG Addressed an issue where some status effects were not being wiped on job change.
- BUG Fixed the loot pools for Doyen Quadavs in Shadowera zones.
- BUG Added a check so that Wyvern’s healing and restoring breaths do not attempt to target dead players.
22 January
Relic Augments - Red Mage
The Red Mage Reforged Relic augments have been added as item modifiers. Each modifier is linked to a merit category for the job except the 2-hour modifier.
- head: Enhance: Enfeebling Magic Duration adds 3s per merit to the duration of enfeebling magic spells and Enhance: Magic Accuracy adds +3 to magic accuracy per merit level.
- body: Enhance: Chainspell adds 20s to the duration of Chainspell.
- gloves: Enhance: Enhancing Magic Duration adds 3s per merit level to the duration of enhancing magic spells.
- legs: Enhance: Enspell Damage adds +1 enspell base damage per merit level (on cast) and Enhance: Melee Accuracy adds +2 melee accuracy per merit level.
- NOTE: In retail, these are required to be equipped to get the +5 damage for 5/5 merits. We’ve wired this up to be on cast because that’s more in line with other enspell bonuses.
- feet: Enhance: Immunobreak Chance adds +1% immunobreak chance per merit level.
- NOTE: This does nothing as Immunobreak isn’t wired up as I think it’s a terrible concept. 😆
Relic Augments - Thief
The Thief Reforged Relic augments have been added as item modifiers. Each modifier is linked to a merit category for the job except the 2-hour modifier.
- head: Enhance: Aura Steal adds a 20% chance per merit to steal or dispel a second effect.
- body: Enhance: Ambush adds 1% triple attack per merit when Ambush activates (behind an enemy).
- gloves: Enhance: Perfect Dodge adds 10s to the duration of Perfect Dodge.
- legs: Enhance: Feint adds an additional -10 evasion reduction per merit level.
- NOTE: As we do not use the ‘proc’ system for treasure hunter, this does not affect treasure hunter.
- feet: Enhance: Assassin’s Charge adds 1% crit hit rate per merit to the next swing affected by Assassin’s Charge.
Relic Augments - Dark Knight
The Dark Knight Reforged Relic augments have been added as item modifiers. Each modifier is linked to a merit category for the job except the 2-hour modifier.
- head: Enhance: Dark Seal adds 10% additional duration per merit level to dark magic spells.
- body: Enhance: Blood Weapon adds 10s to the duration of Blood Weapon.
- gloves: Enhance: Diabolic Eye adds 6s per merit to the duration of Diabolic Eye.
- legs: Enhance: Muted Soul adds 3% zanshin chance per merit during the effect of Souleater.
- feet: Enhance: Desperate Blows adds +3 subtle blow per merit during the effect of Last Resort.
Dynamis-Tavnazia - Diabolos Rampage!
Dynamis-Tavnazia has finally been cleaned up and updated to not have a giant pack of Diabolos sitting in the corner.
-
All Diabolos have been removed as respawning mobs.
-
All Diabolos-type mobs now have their skills–Camisado, Somnolence, Noctoshield, Ultimate Terror, Nightmare, and Runinous Omen. This includes Maere out in Abyssea-Grauberg, so surprise to the next person farming a belt.
-
The Diabolos mobs now have a 10% chance to spawn whenever any mob within Dynamis-Tavnazia is engaged. There’s four in the pool: Club, Diamond, Spade, and Heart.
-
The other ‘shard’ and pet versions of Diabolos have been removed.
Miscellaneous
- UPDATE Added the desynth recipe for Bracers (lv 36).
- UPDATE Cleaned up and re-flagged many status effects to properly drop on job change, etc.
- BUG Addressed an exploit condition where players could exceed merit limits (though it crashed their clients).
16 January
Retail Client Update - January 2023
For a refresher on how to update your client, click here. In Check Files and/or when typing /ver
in game, the new version number should be 30221224_1
or higher.
Note that this is a _1
update; the original 30221224
retail release has a glitch in it causing players zoning in and navigating around Northern and Southern San d’Oria to client crash. Be sure that you’re on 30221224_1
.
- No zone, message, or ID shifts were added (most were pre-loaded in the December update).
- New items were added.
- A new title was added.
Community members who are using high-definition DATs, such as Ashenbubs, are recommended to use XIPivot to sideload their files to making updating month-to-month easier. Be sure to grab it to get the latest textures. Players who use Xi-View should update from Caradog or KenshiDRK depending on which one they use.
Ensuring you have the latest versions can fix several issues with chat windows crashing clients, icons not showing up right, etc.
Miscellaneous
- UPDATE Addressed a condition where not having an automaton oil equipped and using Maintenance wouldn’t trigger the Unable to use job ability. message.
- UPDATE Addressed a condition where trying to deploy an automaton against a non-mob target could cause it to try to deploy.
- UPDATE Removed a debug statement causing excessive logging around Reisenjima Henge’s Absolute Virtue encounter.
- BUG Addressed a crash condition where sic’ing a pet on Reisenjima Henge’s Shadow Emperor would cause a server crash (because we can’t set a pet’s in-game music). Updated several other instances where music gets changed and it might attempt to apply to non-PCs.
- BUG Addressed an issue where having two records for Heavenward Howl caused the ability to not spend any MP.
8 January
Winter Celebration 2022
The Winter Celebration event has come to a close for another year. Thanks to everyone who participated!
Reisenjima Henge - Shadow Emperor (t4)
Reisenjima Henge’s Shadow Emperor fight has been redesigned. The goal is to get the mechanics a bit closer to the redesigned Absolute Virtue. While AV is the “DPS race” before it can Benediction again; this fight can be done slow and steady by lower DPS jobs if you can withstand his attacks and debuffs.
-
The fight is no longer a gauntlet, skipping directly to Shadow Emperor similar to Absolute Virtue.
-
Shadow Emperor’s “stance dancing” is no longer timed or HP based, but part of his normal rotation through the use of Soma Wall and Spell Wall, which have a fixed cooldown before he can potentially use a wall again.
- Players will see that Shadow Emperor’s armor gems glow red or blue when he’s absorbing damage of that type.
- The absorb lasts for 30-45s after the wall effect is used and the gem glow will fade. This also signals will change his weapons from 2h to dual wielding depending on which wall activates.
- During each of these stances, his stats for either physical or magical attacks are increased.
- This change helps open this fight up to classes who don’t have both melee and magic.
-
Shadow Emperor’s spell list has been greatly reduced to high-tier fire magic which he only uses when using his 2h weapon.
-
Shadow Emperor’s skill list has been redesigned to include the previously unused Fait Lux skills that match his model rather than trying to force in generic skills.
- There are several new skills in his arsenal that are a mix of single target, conals, and AOEs. Players should keep on their toes.
-
Shadow Emperor’s HP pool has been rebalanced to compensate for the lack of the 3 Beastmen kings ahead of him (brought in line with AV’s).
Miscellaneous
- UPDATE Updated the check for when weaponskills heal a target that was causing it to underflow in the logs showing like 100K+ values, when it was likely only doing 15-20K (131070 - actual damage was showing in the logs.)
- UPDATE Updated the Immigration NPCs in each city to clear the MissionStatus of players in the event it wasn’t cleared by the mission they last completed. This could prevent players changing missions from taking up a new mission.
- BUG Addressed an issue where the Fishing Contest could not calculate properly if contestants had character names longer than 15 characters. The Fishing Contest has been restarted and will calculate on the next conquest point calculation (JST Monday). This is back on and should be working.
2 January
Relic Augments - Warrior
The relic augments for Warrior have been added.
- Head: Enhanced Savagery adds +40 TP Bonus per Savagery merit to Warcry.
- Body: Enhanced Aggressive Aim adds +3 AGI per Aggressive Aim merit to Aggressor.
- Hands: Enhanced Mighty Strikes adds +15s duration to Mighty Strikes.
- Legs: Enhanced Warrior’s Charge adds +1% crit hit rate per Warrior’s Charge merit.
- Feet: Enhanced Tomahawk adds +1% resistance reduction effect to Tomahawks.
Warrior’s Tomahawk Redesign
Previously, Tomahawk was wired up for its 75-era level effect, reducing the target’s defense by 20%. In modern era, this has been updated to reduce the ‘special defenses’ of mobs by 25%.
What are special defenses? Every mob has a base rate it takes melee (pierce, slash, impact, and hand-to-hand) and magical (light, dark, wind, etc.) damage. Some mobs, and mob families, are naturally resistant to some attacks while others have mechanics that rotate (e.g. the zdei in Sea and Escha Ru’Aun) immunities.
Tomahawk now provides a 25% reduction to these defenses. This also means that mobs that take 0 damage (immune) will temporarily take 25% damage from that damage type while Tomahawk’s effect is active.
Relic Augments - Dancer
The relic augments for Dancer have been added. They’re a bit… interesting.
- Head: Enhance Trance adds 20s to the duration of Trance.
- Body: Enhance No Foot Rise adds +50 TP per merit level of No Foot Rise to the player when used.
- Hands: Enhance Fan Dance increases the minimum physical damage reduction from 20% to 21-25% based on how many merits are in Fan Dance.
- Legs: Enhance Saber Dance increases the double attack (ours is custom at 75%->30%) starting value by 1% per merit, e.g. players at 5/5 merits would start at 80%.
- Feet: Enhance Closed Position increases the Store TP of the player by +3 for every merit in Closed Position. This is additive to other Store TP sources and works for auto attacks, being hit, and weaponskills and requires, similar to other Closed Position bonuses, the player to be directly facing the target.
Dancer’s Empyrean Modifiers
We’ve added the Empyrean item modifiers for several Dancer effects that we never realized were missing. As these are a bit specific, some don’t work exactly like they might work in retail, but work close enough to make sense.
-
Enhances Feather Step: Adds additional enemy critical hit resistance reduction to Feather Step. 5/5 with Reforged Empyrean +1 is a 16% reduction to critical hit resistance (meaning you need 16% less crit rate to hit 100%, or countering mobs who have an innate critical hit resistance allowing them to be critically hit).
-
Striking Flourish Double Attack Crit Rate: Adds an impressive amount of critical hit rate to double attacks and double attacking weaponskills (if the weaponskill can crit).
-
Climactic Flourish Crit Hit Damage: Varies from retail a bit, instead of adding an additional critical hit attack round, this improves the critical hit rate damage formula by 1-2% of the dancer’s CHR (adding 3-4% for empyrean +2/+3 later) and 25% increased critical hit damage with Reforged Empyrean +1.
All of these modifiers can be seen on the items in the Members Portal.
Dancer’s Flourish IIIs and Fan Dance
Based on community feedback, we evaluated how the Flourish III effects worked both as a main job dancer and when used as a subjob.
-
The formula and logic for Climactic Flourish has been redesigned to make it a bit easier to use strategically with greater amounts of Finishing Moves or tactically for fewer amount of finishing moves.
- Critical Hit Rate is now
CHR * 3%
(plus the Empyrean Bonus, if applied) - Critical Hit Damage bonus is still
CHR * 10%
. - Duration is 10s base, adding 5s per finishing move (simulating that more FMs in retail mean more hits).
- Critical Hit Rate is now
-
The formula and logic for Ternary Flourish has been redesigned to make it stat-based rather than just fixed amount and duration. There’s currently no gear that affects this, perhaps a master job bonus eventually.
- Triple Attack Rate is
CHR * 3%
(500 CHR = 15%, which is currently the fixed rate). - Duration is 20s +
(CHR/50)
, or 30s at 500 CHR. (current is 20s fixed). - Additional bonuses to CHR, such as BRD songs, food, gear, etc. can improve the potency and duration.
- Triple Attack Rate is
-
The custom bonuses for Fan Dance are no longer fixed at a flat +25 rate. They are now based on
CHR * 0.05
(5% of CHR) with no cap.- 500 CHR puts players back at +25, but now they can grow it more.
Relic Augments - Bard
The relic augments for Bard have been added. These provide an interesting opportunity for Bards to crank up their -PDT and -MDT with four songs active on them.
- Head: Enhance Con Anima adds -1% PDT per merit to the bard for active songs on them.
- Body: Enhance Troubadour adds 4s per merit to Troubadour’s duration.
- Hands: Enhance Con Brio adds -1% MDT per merit to the bard for active songs on them.
- Legs: Enhance Soul Voice adds 30s to the duration of Soul Voice.
- Feet: Enhance Nightingale adds 4s per merit to Nightingale’s duration.
Relic Augments - Puppetmaster
The relic augments for puppetmaster have been added and Optimization and Fine Tuning are looking like winners.
- Head: Enhance Optimization adds 1% critical hit damage and 2% magic critical hit damage per merit of Optimization.
- Body: Enhance Overdrive adds 20s to the duration of Overdrive.
- Hands: Enhance Fine Tuning adds 1% critical hit rate and 2% magic critical hit rate per merit of Fine Tuning.
- Legs: Enhance Ventriloquy gives +5% enmity to the higher and -5% enmity to the lower of the enmity swap target per merit (essentially doubles the enmity effect).
- Feet: Enhance Role Reversal gives an additional 50HP bonus per merit.
Relic Augments - Dragoon
The relic augments for Dragoon have been added. The Deep Breathing and Angon bonuses look very nice!
- Head: Enhance Deep Breathing adds an additional 10% breath potency per merit of damage to wyvern breaths and heals (increases cap from +140% to +190% at 5/5).
- Body: Enhance Spirit Surge increases the duration of Spirit Surge by 20s.
- Hands: Enhance Angon increases the defense down power by 1% per merit.
- Legs: Enhance Strafe adds +50 TP per Strafe TP to healing breaths and +50 TP of Save TP to elemental breaths.
- As elemental breaths don’t use TP, even though they consume it.. it’s not part of the damage formula, even on retail… and a stray forum post says it’s actually Save TP, so we’re running with that logic for the time being!
- Feet: Enhance Empathy increases the duration of buffs copied during Spirit Link by 10% per merit.
Dragoon’s Strafe and Healing Breaths
-
The Merit ‘Strafe’ was converted in retail to a trait from a merit. This change has been added and players gain Strafe at 20, 40, 60, and 80. Each tier adds +5 Wyvern Breath Accuracy to the player’s wyvern. The ‘Strafe Effect’ merit now adds +10 Wyvern Breath Accuracy to the player’s wyvern.
-
Added the missing modifier check for the ‘Strafe Effect’ merit when wyvern’s elemental breaths are used.
-
The logic for Healing Breaths have been centralized and the ‘base’ heal for them staggered at 35, 45, 55, and 75 (they were all 35 before.. copy and paste error years ago?).
- In addition, the logic for Deep Breathing has been added to be the 100%+10% per 2+ merit gain.
Miscellaneous
- UPDATE Added a check that removes level sync is a player is coming back into the game or zoning and is not in a party which can cause a zone crash.
- UPDATE Added checks to several enmity methods for mobs to not try to add party or players outside of the mob’s zone.
- BUG Addressed an issue where Wild Oats (cast by mobs) was not doing damage, only the VIT reduction.
- BUG Addressed a missing message ID in Heavens Tower that could cause Windurst Mission 5-1 to not show up in the chat log when added (no functional change).
- BUG Addressed an issue where some spell lists had a max level of 99 causing mobs higher than 99 not to cast spells (this mostly just affected Corrupted Altana and some custom NMs).
- BUG Addressed an issue where COR’s Triple Shot had the wrong recast ID and would show up incorrectly in third-party plugins.
Members Portal
- Resolved an issue with the Veteran Crafters table being offset has been updated and the abbreviations have been replaced with the craft guild icons for easier viewing.
- Resolved an issue with the
BERSERK_EFFECT
showing up in the item search as a duplicateWS_NO_DEPLETE
(only applied to Conqueror).