Update Notes

Nocturnal Souls is constantly in flux with new features and content. We aim to roll out new features and functionality once a week; however, scripts and new content can be rolled out as often as it’s created without downtime. Thanks to our testing and development team for all their hard work!

Here’s the latest changes and enhancements:

May

2 May

Spring Break Event

The Spring Break event has come to a close for this year. The egg-hording bunnies will be back next year. Congratulations to everyone who worked on the hidden words!

The next event, Beat the Heatwaves, will begin in mid-to-late June.

April

25 April

Spring Break Event

  • Three new words have been added. See the event page for more details.

11 April

Spring Break Event

  • Three new words have been added. See the event page for more details.

Fast Tracks

  • Players who have used the Fast Track service can speak to Wistful Bison, Senvaleget, or Hugo at any time to reset their titles in the event they are lost or never received due to a multiboxing issue. Players who can already access !shop 4 and see the expansion rewards do not need to use this service.

4 April

Spring Break Event

Spring Break Egg Hunt

Duration: April 4 to May 2 (maintenance start)

See the event page for more details.

  • All prior hidden egg rewards have been revealed.
  • New hints at additional eggs rewards will be added weekly starting next week.

Miscellaneous

  • UPDATE Added basty and bastys as keyword options for the !tele command.
  • UPDATE Updated Brekekekex’s loot pool to remove duplicate items found on other mobs and add the missing Slipor Sash and Punishing Gloves.
  • BUG Addressed an issue where Souleater would consume the full damage value of HP each hit in multi-hit WS rather than once.
  • BUG Addressed an issue where some synthesis guild turn-ins would request the HQ item instead of the NQ item. This edge case was caused by the query returning the HQ item first in the results because its item ID was lower than the NQ item.
  • BUG (hotfix) Addressed an issue where players who kicked off the (unworking) AF quests for Dragoon could not proceed with the nation missions with Rahal. This old quest has been disabled.
  • BUG Addressed an issue where Duke Vepar dropped the Ponete Sash instead of the Yemaya Belt.
  • BUG Addressed an issue where some enchanted items, such as the Vulcan Blade, could not properly apply their enspell effects.

March

21 March

Ability Adjustments (and the RecastContainer that loves them)

Two recent issues were found around recast timers.

  1. some job combos could have so many abilities they would exceed the “size” of the recast container.
  2. players could trigger two abilities with the same recast ID that it would crash the zone.

The first issue was caused by the server (and client) only supporting a maximum of 30 recast timers (plus one for two hours and one for the chocobo mount recast). The second issue was caused by the server being unsure what to do when two abilities tried to trigger the same recast timer and placed duplicate information in the same spot in the recast container.

Jobs paired with dragoon, dancer, samurai, and scholar seemed to cause this most often if they had their merit abilities added.

After a great deal of testing, the packet size and the client seem hard coded to the 32 spots and breaking it into multiple packets causes the client to blow off the recasts entirely (not an option). Reviewing retail at 9949, 28 seems to be the max any job can have, so this is likely by design.

Unfortunately, as we continue to add the remaining missing abilities, this will be something we’ll need to keep a close eye on. If we ever decide to add RUN, this may be a blocker as RUN, by itself, has 23 recast timers. :zany_face:

To that end, we’ve made the following ability changes to keep jobs below that 30 recast threshold.

  • All “SP II” abilities that share recast ID 254 have been made main job only. Most of these were already main job only, such as Unbridled Wisdom, and some do not fully exist yet, such as Fly High. Here are the abilities that changed:

    • Clarion Call (bard)
    • Cutting Cards (corsair)
    • Mikage (ninja)
  • Some job abilities have been made main job only.

    • Dragon Breaker (dragoon)
    • Steady Wing/Smiting Breath/Restoring Breath (dragoon)
    • Presto (dancer)
    • Chocobo Jig II (dancer)
    • Curing Waltz V (dancer)

We’re evaluating a few other jobs and abilities that are right at the cusp of being over and may make additional changes in future updates.

Escha Ru’Aun

  • Revamped Vir’ava’s battle logic from the ground up to be better aligned to how the fight proceeds on retail and make the add waves easier for small groups to manage. Shoutout to Nickko and Alanwatts for their help testing this with various group setups.
    • The waves of rafflesias now immediately aggro the player that spawned the encounter, not the player with enmity on Vir’ava.
    • The order of operations for the rafflesias mechanics has been updated to have fixed amounts of time between each ‘phase’.
    • Adds cannot spawn any sooner than 35s after then last set of adds spawned, even if the appropriate TP moves are used by Vir’ava to spawn them.
    • Addressed an issue where Vir’ava could use Frond Fatale more often than expected when engaged.
    • The distance that Vir’ava can affect the rafflesias is 15y (15y from the rafflasia/vir’ava, not 15y from the player, so positioning matters).

Miscellaneous

  • UPDATE Added the the “Occ. Max Magic Accuracy” augment to the !skills command.
  • BUG Addressed an issue where Endark and Enlight would “double dip” on Enspell Damage+ augments by calculating the added damage both on cast and on swing. Shoutout to Kioshi for helping diagnose this!

14 March

Retail Client Update - March 2021

30210304

For a refresher on how to update your client, click here. In Check Files and/or when typing /ver in game, the new version number should be 30210304_0 or higher.

  • New titles have been added.
  • Shifts in NPCs in several zones.
  • New auto-translate phrases added.

With the change, it’s possible that some plugins, addons, and HD .DAT modifications may not operate properly after updating. If you have issues, it’s recommended to disable everything and load each one individually to find the culprit. If you haven’t already, look into XIPivot as a way to optimize applying HD .DAT modifications. It’s worth the time investment! 😄

In addition to the client update, players who use XIView should update to the latest build or their client may crash and players who are using AshenbubsHD should update to the March 2021 release.

Renamer Update

The Renamer file has been updated for the shifts in the Halls of Legion. Click here to visit the download page. Simply drop the new list in the folder and overwrite your prior file to update it.

Escha Ru’Aun

  • UPDATE Updated the fight mechanics for Palila to cap the number of adds at 6 up at a time, not a maximum of 6 per spawn (with a cap of 18).
  • UPDATE Increased the time between the Warder of Love’s waves of adds.
  • UPDATE Added Spool of Malboro Fiber to Melancholic Moria (2.4%) and Dazzling Dolores (12.4%) to make it more available for abjuration armor crafting.

Miscellaneous

  • UPDATE Updated the respawn timers of Despot, Steam Cleaner, and Zipacna have been significantly reduced to make it easier to progress through the Sky Gods line.
  • UPDATE Updated the checks for CoP 8-4 “Dawn” to no longer require the JP midnight check.
  • UPDATE Prevent some spells from being constantly recast by mobs if the mobs have very small spell lists (e.g. mobs constantly recasting Spikes spells while it’s still in effect on them).
  • BUG Addressed an issue where the recipe for Electrum Chain required the Leather Enscrollment KI, not the Chainwork KI.
  • BUG Addressed an issue where Yggdreant Bole did not properly stack to 12.
  • BUG Addressed an issue where Bind would only inflict extreme gravity due to our enhanced movement speed.
  • BUG With the Bind issue, addressed an edge case where the subspeed of players would get out of sync and cause animation issues. Players running animations should now better match their actual movement speed and ‘blinking’ movement should be a bit better (players were moving faster than packets were updating their position).
  • BUG Added missing item modifiers for several multi-job knives–Nanti Knife/+1, Tzuste’s Knife/+1, Gorkhali Kukri, Mahakali Kukri.

7 March

Experience Point Chains

Several updates have been made around experience point calculations and chains to address issues where alliance exp was more than small group or solo exp in some cases and shifted the ‘drop’ of exp from 4 players to 3 players.

These are the base game multipliers for non-chained kills. Chained kills still add the 1.2x to 1.5x+ bonus to each kill and our our 5.0x experience point rate is then laid on top of these. These values still far exceed (even without our 5x multiplier) what the player shares are on retail.

  • The experience point multipliers for players in zones that support Signet, Sanction, and Sigil have shifted.

    • Solo (1 player) : 1.0x -> 1.0x (no change)
    • 2 players : 0.95x -> 0.90x
    • 3 players : 0.85x -> 0.80x
    • 4 players : 0.70x -> 0.65x
    • 5 players : 0.60x -> 0.60x (no change)
    • 6 players : 0.55x -> 0.55x (no change)
    • 6+ players (alliance): 3.0x / number of players -> 2.75x / number of players
    • For example, an alliance of 9 players would have an experience multiplier of (2.75 / 9 = 0.31) down from (3.0 / 9 = 0.33).
  • The experience point multipliers for players in zones that do not support Signet, Sanction, or Sigil have shifted.

    • Solo (1 player) : 1.0x -> 1.0x (no change)
    • 2 players : 0.75x -> 0.70x
    • 3 players : 0.65x -> 0.60x
    • 4 players : 0.55x -> 0.50x
    • 5 players : 0.45x -> 0.40x (no change)
    • 6 players : 0.40x -> 0.37x (no change)
    • 6+ players (alliance): 2.1x / number of players -> 1.9x / number of players
    • For example, an alliance of 9 players would have an experience multiplier of (2.75 / 9 = 0.23) down from (3.0 / 9 = 0.21).
  • The amount of time players have to complete an experience point chain has been updated to make it easier for lower level players to complete experience point chains (overall) and more difficult for players to sustain chain 6 and higher at level 99 (these times are still about 25% higher than they are on retail).

Miscellaneous

  • UPDATE Updated allowed treasure pool packets per second from 4 per second to 5 per second to see if that helps address whatever changed in the February client and/or these types of plugins to send more packets than they were before. We will continue to monitor this if this causes server instability due to excessive noisy traffic.
  • UPDATE Addressed an issue where the TP Bonus of Corsair’s Tactician Roll was providing an exceeding high amount of TP because it was affected by the 2.80x player TP bonus. The values of Tactician’s Roll have been cut in half to account for this (so there’s still a slight bonus, but it mostly washes out).
  • UPDATE Added a call to save character style locks and equipment when zoning out of a zone to address the issue some non-gearswap/ashitacast users have where their gear doesn’t match if they’ve rapidly changed gear while in combat or within the new 10s debounce window for saving gear.
  • BUG (hotfix) Addressed an issue with the Companion’s Die, Miser’s Die, and Avenger’s Die having a typo in them and not properly granting the roll due to a recent change in their internal name (e.g. MISER_S_DIE to MISERS_DIE).
  • BUG Addressed an issue where multi-hit weaponskills would sometimes fail to remove Blink from a target if it wiped all shadows.
  • BUG Addressed an issue where a Corsair Bust! wouldn’t properly inflict the negative effect of the bust.
  • BUG Addressed another edge case where a Corsair Bust! animation would play on a successful roll if the player had previously busted on that roll type.

Upstream

  • UPDATE Add in several missing optional cutscenes and dialogues for nation missions and side quests.

February

28 February

Login Rewards - March 2021

This month, the following items are available for March 2021.

PointsItemMin Level
125Otokogusa Yukata 1
125Onnagusa Yukata 1
75Moogle Bed1
75Artemis’s Bow1
20Rem’s Tales Chapters 1-1099
100Nation Aketons99
100Nation Flags99

Featured Items

Heroics - Escha Ru’aun

  • UPDATE The time between Vir’ava’s Full Bloom and Leeching Vine mechanics have been linked together so that encounter resets don’t cause these to become our of sync. The time between these mechanics has been slightly increased.
  • UPDATE Increased the time between Warder of Love’s add spawns and reduced the adds inherit regain skill.
  • UPDATE Increased the time between Naga Raja’s add spawns slightly.
  • UPDATE Increased the susceptibility of Warder of Love’s adds to sleep.
  • BUG (hotfix) Warder of Courage, Warder of Love, and Kouryu now properly re-engage their adds when the encounter is wiped.
  • BUG (hotfix) Address a few typos in some of the flavor text when interacting with the various QMs.
  • BUG The Warder of Love’s Xzomit adds are now warriors, not ninjas. They should no longer stand back using strong ranged attacks and ninjutsu. Their ‘explode’ mechanic has been removed (originally pulled from Jailer of Love).

Miscellaneous

  • BUG Addressed an issue where Corsair’s rolls show the ‘Bust!’ animation when doing a proper roll.
  • BUG Addressed an issue with Souleater not showing proper damage in the logs when used with multi-hit and physical weaponskills.
  • BUG Addressed an issue where Blue Mage’s Burst Affinity wouldn’t account for the tier of skillchain when calculating the damage. The primary (chainbound) target now properly receives the burst damage bonus (this doesn’t apply to adds hit by AOE-type bursted magic).
  • BUG Addressed an issue where Thermal Pulse would not properly inflict its blindness effect.
  • BUG Addressed an issue where Automaton’s Strobe and Strobe II attachments would enable Provoke without an active Fire Maneuver.
  • BUG Addressed an issue where Nahtirah Trousers had an incorrect item modifier granting 90% snap shot, not 9%.
  • BUG Addressed an issue where the ‘Nothing happens…’ message was missing from East Ronfaure’s IDs (when clicking the Maw without the proper unlock).

Infrastructure

  • UPDATE Added a 10s debounce on /equip and /equipset database commits to prevent massive database spam for idle and “buff bot” characters. This should reduce lag in high end zones where characters are left idle and stand around casting.

Upstream

  • UPDATE Added several missing optional dialogues for COP 5-2, “Curses! Foiled a Golem”, “Tuning In”, and “To Catch a Falling Star”.
  • BUG Addressed several monster abilities that would not inflict Sleep-type effects due to the order in which the status effect and damage was processed.

14 February

Retail Client Update - February 2021

30210204

For a refresher on how to update your client, click here. In Check Files and/or when typing /ver in game, the new version number should be 30210204_0 or higher.

  • New titles have been added.
  • Several NPC positions changed (retail ripped out several NPCs around the Linkshells and Chat Manuals–assuming because the new novice network replaces it).
  • Several new items have been added (which we’re reviewing to see how we can work into our content).

With the change, it’s possible that some plugins, addons, and HD .DAT modifications may not operate properly after updating. If you have issues, it’s recommended to disable everything and load each one individually to find the culprit. If you haven’t already, look into XIPivot as a way to optimize applying HD .DAT modifications. It’s worth the time investment! 😄

In addition to the client update, players who use XIView should update to the latest build or their client may crash.

Renamer Update!

The Renamer file has been updated for the new Escha Ru’Aun. Click here to visit the download page. Simply drop the new list in the folder and overwrite your prior file to update it.

Heroics - Escha Ru’Aun

Escha Ru'Aun

Escha Ru’Aun is here! This large, open zone contains over 35 unique NM encounters spread out across multiple paths, eleven sets of abjuration armor that includes unique and rare augments, unique weapons and armor models, and several new high-tier crafting recipes.

  • The Ark Angels
  • The Nazar and the Warders
  • The Heavenly Beasts
  • Gaes Fete, tiers 1 to 3
  • and the zone boss, Naga Raja

Escha Ru’Aun is open to players who have achieved Heroics Rank 8 or higher.

For more information on the zone and encounters, check out the Heroics - Escha Ru’Aun page.

Reisenjima Henge Loot Changes

With the release of Escha Ru’aun, some items have been shifted around, drop rates have changed, and some items moved to other places. In the coming weeks, we’re going to be re-visiting the gear procession with Reisenjima Henge to make it an easier path between tiers and types of gear (Empyrean vs. Artifact).

  • Most non-page drops have been adjusted with a lower drop rate.
  • The Genmei Shield and Baetyl Pendant have been removed as these now drop in Escha Ru’aun.
  • The Shadow Emperor’s extra set of 30% page drops have been removed.
  • The Novennial Clothing sets have been removed from The Avatars. Players at level 99 may now acquire these from Festive Moogles in the Ports of San d’Oria, Bastok, and Windurst.
  • The Genesis Shield has been added to Alexander.
  • The Mache Earring +1 has been removed from Fenrir Prime as players can now craft this with the 110 crafting increase.
  • Ulr of Dark had had many of his drop rates lowered to bring it more in line with the Corrupted Altana fight.

Miscellaneous

  • BUG (hotfix) Addressed an issue where the San d’Oria mission cutscene for 8-1 would restart each time you entered in the zone.
  • BUG (hotfix) Addressed an issue with melee automaton weaponskills not inflicting damage.

7 February

Heroics

  • BUG Addressed an issue where Keeper of Heiligtum had a chance to spawn Azi Dahaka for every player in the group, not just once per kill.

Miscellaneous

  • UPDATE (hotfix) Astral Conduit now fully restores the players MP as per retail.
  • UPDATE Saarlan, the NPC outside of Legion has been disabled for the time being. Never realized this NPC actually had a shop; however, none of the gear works. We’re evaluating the gear to determine if we want to make it active or refund players who purchased it. A decision should be made in a week or two.
  • UPDATE The final infill of monsters is complete for all 294 effected zones. This last fill placed approximately 600 new spawns into the world for a total of nearly 4,800 new monsters and greatly filling out many zones that lacked monster population. This should lead to more viable EXP zones and more dangerous exciting higher level zones.
  • BUG Fixed an issue with greater demon’s Crippling Rime doing zero damage and failing to inflict its effect.
  • BUG Fixed an issue with evil eye’s Deathly Glare inflicting its effect even if players were not facing it.

Upstream

  • BUG Addressed an issue where certain cutscenes leading from Sealion’s Den to Al’taieu were not wired up to teleport the user.
  • BUG Addressed an issue where the quest A Clock Most Delicate would not proceed properly.
  • BUG Addressed a type mismatch when calculating additional effects preventing them from doing negative damage (healing) to monsters. This is necessary to calculate resistance and absorbs.
  • BUG Addressed an issue where Drachen Roll wasn’t properly providing ranged accuracy to pets.

January 2021

31 January

Crafting

  • UPDATE Several recipes for various vexed, hexed, and bewitched have been updated to no longer require Unity drops, but drops from Escha Zi’Tah. These cursed armors will be used in Escha Ru’Aun’s abjurations soon. 34 recipes were updated overall.

Heroics

  • UPDATE Monster families in Reisenjima that spawned at night (20h to 04h) now spawn at evening (18h to 6h) to give a longer window for players to farm those encounters.
  • UPDATE Azi Dahaka’s Dragon adds in Escha Zi’Tah now stick closer to him in the event the encounter wipes.

Miscellaneous

  • UPDATE Western Adoulin (!relax) has new music. This is a new track from The Voracious Resurgence content.
  • UPDATE Items with ‘sphere’ modifiers have been updated to grant these as normal item mods. This updates 13 items, however, only 4 of them are currently acquireable. Most notable is the extra +10 Magic Attack Bonus on the Gyve Doublet.
  • BUG (hotfix) Fixed Machielle in Southern San d’Oria missing the require for IDs to check for regional control.
  • BUG ID shifts and dialogue changes in, well, every zone that were missed during the initial changes.
    • This should fix the Starway Stairway in Heavens Tower.
    • This should fix the Mana Orbs for Windurst 1-2.
    • This should fix the Mandragora Warden’s for Windurst 9-1.
    • This should fix the message when getting items from the Login Points Coffer in Western Adoulin.
  • UPDATE Mekira Meikogai has a new modifier added to it that increases TP gain when taking physical damage.
  • UPDATE Makora Meikogai has its missing attack and magic attack modifiers.
  • UPDATE Infilled approximately 900 new mob spawns throughout the world that were missing their spawn location.
  • BUG The NM Bakka’s nameplate, aggressive status, and ice absorption have been fixed.
  • BUG The NM Namtar no longer drops random level 99 gear.
  • BUG The NM Bonnacon no longer drops random Legion gear.
  • BUG The NM Lofty Harpeia has been updated to have the correct HP.
  • BUG Addressed an issue where Fiery Breath wouldn’t ever fire off as a mob skill due to a miscalculation on player direction from last year.
    • Note, this will make dragons and wyrms actually use this now. Be prepared!
  • BUG Updated Brekekekex to have the right number of “ke’s” in the database (and script).
  • BUG Addressed an issue where players could cancel Avatar’s Favor, but the favor buff of the avatar wouldn’t properly cancel.

Upstream

  • UPDATE Added various optional cutscenes for nation missions and side quests and add missing gender flags that alters dialogue.
    • Breaking Barriers, Toraimarai Turmoil, Tuning In, Tuning Out, Making the Grade, Growing Flowers, Only the Best, Secret Mission, etc.
  • BUG Addressed an issue where Treasure Caskets could show a “# or 0, and 0” result, but it wasn’t actually zero due to an incorrect cutscene parameter.

Members Portal

  • UPDATE The members portal now shows the current server bonus and reminders that treasure hunter does not apply to non-normal drops.
  • UPDATE Items with a >100% chance to drop (due to the server bonus) hae been capped at 100%.
  • UPDATE Drop lists on Item detail pages now show all drops from a mob in the event they drop more than one. For example, King Behemoth can drop two behemoth hides, so it shows both and their drop rates.
  • UPDATE The zone name on item drop lists is now clickable to view all monsters in that zone.
  • UPDATE Links to BG-Wiki have been updated to reflect their new URL structure.

17 January

Retail Client Update - January 2021

30201229_3

For a refresher on how to update your client, click here. In Check Files and/or when typing /ver in game, the new version number should be 30201229_3 or higher.

  • New titles have been added.
  • A new type of entity flag (“information”) has been added.
  • Message IDs have shifted in ~292 zones.

With the change in chat, status, and character packets, it’s possible that some plugins, addons, and HD .DAT modifications may not operate properly after updating. If you have issues, it’s recommended to disable everything and load each one individually to find the culprit.

In addition to the client update, players who use XIView should update to the latest build or their client may crash.

Miscellaneous

  • UPDATE Collecting fast track rewards now requires at least 4 available inventory slots to account for currency and/or items rewarded.
  • UPDATE Several missing mob spawns in La Theine Plateau, Valkurm Dunes, Jugner Forest, Batallia Downs, and North Gustaburg have been added. These were mostly exp or side mobs that were missing their spawn coordinates.
  • UPDATE The Tancho +1 from VWNM Uptala now has its proper item modifiers.

10 January

Heroics - Reisenjima

The following updates have been made to the heroics encounters within Reisenjima.

  • The amount of time it takes for an encounter to enrage has increased.
    • Tier 1’s now enrage at 20 minutes instead of 10 minutes.
    • Tier 2’s now enrage at 25 minutes instead of 12 minutes.
    • Tier 3’s now enrage at 30 minutes instead of 25 minutes.
    • Tier 4’s now enrage at 35 minutes instead of 15 minutes (whoops!).
    • Quetzalcoatl’s enrage remains at 35 minutes.
  • The frequency that Crom Dubh uses his bulwarks has been reduced and his native regain has been slightly reduced.
  • The frequency that Oryx uses Damsel Momento while at critical health has been increased.
  • The amount of attack bonus Sabotender Royal gains when leveling up has been slightly reduced.
  • Selkit’s magic evasion has been slightly reduced.
  • Bashmu’s native regen has been significantly reduced.
  • Ironside’s iron giant specific auto attacks have been added.
  • Old Shuck’s defense gained with each howl has been slightly reduced.
  • The potency of Teles’ Shock Spikes after using Ravenous Wail has been slightly reduced.
  • Vinipata’s Naraka adds have gained a slight regain effect while active.

Miscellaneous

  • Synergy now verifies that players have available inventory slots before allowing the craft to prevent crafting without receiving items.
  • The 14th attribute bonus from merits now properly requires 18 merits instead of 19.
  • Fixed an issue where homepoints in Qufim Island had the wrong messages with the December 2020 client.
  • Kopopo in Windurst Waters North (Cooking guild) now sells bird eggs rather than lizard eggs. Lizard eggs can still be purchased from Chomo Jinjahl.

1 January

Happy New Year

Wow, 2020 was a wild ride and many of us are hoping 2021 brings a bit of calm to things.

For many of us, gaming and online communities helped keep us sane the past year by providing a way to step beyond our homes and be social–adventures to take, gear to farm, and the subtle reminder that everyone here’s in the same boat and, likely, feeling the same things.

Year In Review

It’s been a busy year. Priorities shifted to keep up with the the ever moving target of life. COVID, work-from-home, and responsibilities has changed things for many of us–and that includes time commitment to the game. Our community and development team has also undergone several changes in the past year, losing many members and gaining a few new ones.

Server Stats
  • We grew from an average of 193.52 unique IP logins per day to 393.09–up nearly 200 uniques per day.
  • We had 3,735 active characters over the course of 2020, up from 1649 in 2019.
  • We had a high point of 737 on New Years Eve, and then 724 on 1 November, of unique IP logins where online in a single day.
  • We had a high point of 174 characters online at any one time on 5 November.
  • 129,420 player-to-player auctions were processed between 2,154 players this year for a total of 218,946,702,429 transacted gil.
  • We had users connect from over 64 different countries in 2020!

User connects by country

High Points
  • The additional of the Ephemeral Moogles allowing players to store and retrieve crystals and clusters to free up inventory space.
  • A top-down revamp of the blue magic system to add missing traits, effects, and add in all of the missing spells.
  • The addition of numerous modern-era job abilities from level 80, 85, 90, and 95 to finish out several jobs.
  • A revamp to our custom Automaton AI to enhance decision making performance.
  • The modernization of all weaponskill formuals and scripts to reflect proper values as well as provide a custom status message when additional effects trigger.
  • The modernization of all cure formulas and scripts to provide better scaling and reliability.
  • Revamp of the experience point tables and addition of the ‘incredibly easy prey’ mobs to add additional exp camps and increase the overall limit players can receive when fighting IT++ mobs.
  • Update of nearly 1250 unique monster groups across all zones to spawn more frequently and provide an overall easier flow for players exping in high traffic locations.
  • The implementation of the Apex monster families targeted to New Game+ players and others looking for high challenge/high exp group content.
  • The release of the Siren avatar, just days after it was released on retail.
  • Several new mounts including the Doll, Adamantoise, and Levitus.
  • The multi-month Great Rebalance started in April and finally landed on the servers in September to overhaul several aspects of the game, realign power creep with expectations, and give more leeway for future content to be added.
  • The addition of nearly all of the reforged relic and reforged empyrean armor modifiers and set bonuses.
  • The new deliveries system was added to make personal loot easier to track and address inventory issues.
  • The casket system was added throughout Grounds/Fields of Valor zones.
  • The fishing system was added along with fishing points throughout the world, including in our custom zones.
  • The level 110 crafting system was added along with new recipes and level-up quests.
  • … and all the work to successfully shift from December 2019’s client through the December 2020 client, including the harrowing few days in November when SE decided to shake up the world. 😄
Low Points
  • Month-to-month retail alignment and client changes aren’t for everyone. We saw a huge uptick in players having troubles updating their clients and more pressure to create our own installer.
  • The Great Rebalance’s first few weeks were tough and we recognized a growing divide between ‘casual’ and new players and ‘min/maxers’ personas.
  • As the server population grew, an increased need for monitoring, exploit reporting, and day-to-day operations management added a lot of overhead.

What’s Next

As we march towards our three year anniversary this June, there’s a lot to get done.

High-Level Roadmap
  • Now that 110 crafting is complete, nothing is holding us back from rolling out Escha Ru’Aun. The next challenge for Heroics players will be arriving soon.
  • We’re diving into crafting itself, including an ‘epic’ storyline for the crafting shields, a cleanup of all recipes, and a revamp to our custom Synergy system.
  • We’re finalizing a new “New Player Experience” system allowing players a custom storyline from level 1 to 99 with custom missions, gear, and introductions to the Nocturnal Souls custom systems along the way.
  • We’re excited to start developing the new World Boss and the new Achievement systems.
    • The world boss system will allow players to fight numerous large-scale open world battles to build up unique sachets.
    • The achievement system will be all for show–allowing players to hunt rare NMs all over the world and rack up points and leaderboard status on the Members Portal.
  • We’re going to put more work into the Master Job system this year with a goal of at least one quest for every job by the end of June. The average quest is almost 200 lines of dialogue and 10-50 NPCs and mobs–so it’s going to be a lot of work, but we want to get this done.
  • We’re working on the underpinnings of the server to make it more stable and reduce (and remove) our reliance on outside sources for monthly updates.
  • We’re looking at the Unity system as a new version of Voidwatch, allowing in players to fight numerous enemies around the world for gear and tokens that can be used to upgrade those items. We hope this will lay the groundwork for our own custom Odyssey zones later this year.
  • We’re looking at the Shadowera (the WOTG zones) as the staging ground for a new storyline system targeting those interested in storyline and lore.
  • … and we’re constantly taking feedback and ideas from the community on what’s important!

Thank you to the community and our team for a successful 2020 and here’s to an even better 2021!