Custom Augments

Looking to take your gear to the next level? Our custom augment NPC helps you meet those challenges head-on.

Yefafa

The Basics

Since Nocturnal Souls has base stats bumped up a bit, the augments focus on secondary stats that are usually hard to come by like dual wield, haste, triple attack, and fast cast.

Location: Yefafa in the Celennia Memorial Library (visit by using the !relax command)

  • Each piece of gear can have up to 4 augments.
  • Trade Yefafa your gear piece and up to 4 augment recipe components.
  • You can mix and match augment tiers assuming you have access to the tier.
  • WARNING: Attempting to augment an already augmented piece of gear will REMOVE the prior augments.
  • WARNING: You can augment non-gear. Don’t do that. It’s silly. Yefafa will augment whatever is NOT an augment recipe component in your trade.
    • Trade a rabbit hide and a drachenfalls water and you’ll end up with a worthless, but fast casting rabbit hide.
  • WARNING: +DMG augments only affect main hand weapons, not off-hand or ranged weapons.
  • WARNING: You cannot augment items with “usable enhancements”, such as the destrier beret and chocobo shirt.
  • To trade in or sell an item, you’ll need to remove the augments first. You can remove an item’s augments by trading the item and 100,000 gil.

Augment Recipe List

Trade one of each for the result. You cannot trade multiples of a single UNLESS the item cannot normally stack (e.g. trading multiples of a single crystal cluster won’t work, but multiple burnite shell stones will).

You can farm the materials on your higher level jobs and power through with augmented gear on lower level jobs. There are no level restrictions the gear you can augment; however, some augment tiers require special conditions to be met.

Tier 1

Access requirements: None

qty item result
12 accuracy +1
12 attack +1
12 ranged attack +1
1 fast cast +1
1 main-hand weapon dmg +1
12 ranged weapon dmg +1
1 spell interruption rate -1%
1 counter +1

Tier 2

Access requirements: Requires nation rank 2 or higher.

qty item result
1 accuracy +4
1 attack +4
1 ranged accuracy +4
12 ranged attack +4
1 fast cast +2
1 main-hand weapon dmg +2
12 ranged weapon dmg +2
1 subtle blow +1
1 triple attack +1%
1 dual wield +1

Tier 3

Access requirements: Requires nation rank 5 or higher.

qty item result
1 accuracy +8
1 attack +8
12 ranged attack +8
1 ranged accuracy +8
1 fast cast +4
1 main-hand weapon dmg +4
1 subtle blow +4
12 magic accuracy +8
12 magic attack bonus +4
12 enhancing magic +4
12 enfeebling magic +4
12 elemental magic +4
12 dark magic +4
12 divine magic +4

Tier 4

Access requirements: Requires Tier 3 access plus Rise of Zilart mission 13 (The Gate of the Gods, Tu’Lia unlocked) or higher.

qty item result
12 accuracy +10
12 attack +10
12 ranged attack +10
12 ranged accuracy +10
12 fast cast +5
12 main-hand weapon dmg +5
12 ranged weapon dmg +5
12 subtle blow +6
12 dual wield +4
12 store TP +5
12 spell interruption rate -5%

Tier 5

Access requirements: Requires Tier 4 access plus Rise of Zilart storyline complete (Awakening) and Chains of Promathia Chapter 1 complete (Tavnazian Archipelago unlocked).

qty item result
12 accuracy +15
12 attack +15
12 ranged attack +15
12 ranged accuracy +15
12 magic evasion +10
12 counter +10
1 store TP +10
1 physical damage received -2%
1 cure potency +5%
12 magic accuracy +12
12 magic attack bonus +6

Tier 6

Access requirements: Requires Tier 5 access plus Chains of Promathia Chapter 7 complete (The Warrior’s Path, Al’Taieu unlocked).

qty item result
1 accuracy +18
1 attack +18
12 ranged accuracy +18
1 ranged attack +18
1 triple attack +3%
12 magic accuracy +18
12 fast cast +8
12 main-hand weapon dmg +8
12 ranged weapon dmg +8
12 spell interruption rate -10%
12 zanshin +5%
12 magic attack bonus +8
12 magic defense bonus +8

Tier 7

Access requirements: Requires Tier 6 access plus Chains of Promathia storyline complete (Dawn).

qty item result
1 dual wield +8
1 critical hit rate +5%
1 all elemental resists +10
12 magic burst damage +5%
12 magic attack bonus +10
12 subtle blow +10

Tier 8

Access requirements: Requires Tier 7 access plus a completed Relic weapon from Magian Moogle TJ.

Coming soon. These will be unique augments to enhance weaponskill and magic strength for relic weaponskills.

Tier 9

Access requirements: Requires Tier 9 access plus a completed Mythic weapon from Magian Moogle CJ.

Coming soon. These will be unique augments to enhance weaponskill and magic strength for mythic weaponskills.

Tier 10

Access requirements: Requires Tier 10 access plus a completed Empyrean weapon from Magian Moogle AJ.

Coming soon. These will be unique augments to enhance weaponskill and magic strength for empyrean weaponskills.