Paladin
Starter Quest
Quest works as per retail.
Abilities
Provoke 🆕
Paladins no longer need a /WAR
subjob to have Provoke. This is not class locked, allowing players to use Paladin as a subjob and acquire Provoke.
- Acquired at level 5
Cover
Unlike retail, Cover does not act as an intercept, simply a hate transfer and enmity increase–similar to a “Rescue” ability found in other games.
- Cover transfers 45% of the targeted player’s total enmity to the Paladin.
- For the duration of Cover, the Paladin’s base enmity is increased by 20% and enmity loss reduction is reduced by -10%.
Divine Emblem
Works similar to retail in providing additional magic accuracy and enmity; however, this buff has been modified to sustain for its full duration and provide the following bonuses:
- Magic Accuracy +10
- Magic Attack Bonus +10
- Divine Magic +20
- Enmity +250
Palisade
Increases chance of blocking with a shield and eliminates enmity loss for the duration of the effect. This works similar to retail, but with a higher effect amount.
- Enmity Loss Reduction: -100%
- Shield Block Rate: +15%
Focus 🆕
Paladins focus their thoughts and gain more accuracy and chance of critical hit.
- Acquired at level 25
- Same as Monk’s focus ability.
Fealty
The merit ability Fealty has been updated to provide paladins a more server-scaled evasion to deterimental effects.
- Magic Evasion +500
- “Resist All” +20
Holy Circle
- CUSTOM Provides the group +50 defense, +3% Cure Potency received, +15 Divine magic skill, +15 healing magic skill and +10 to virus and paralyze resistance.
Main Job Only
The following abilities are only available when paladin is the character’s main job.
- Divine Emblem
- Majesty
- Intervene
Non-working Abilities / Traits
All abilities are wired up and working at this time.