Samurai
Starter Quest
Quest works as per retail; however, the three game day wait has been removed on the final step.
Abilities
Meditate
Provides a slight attack bonus while TP gain is active.
Sengikori
Sengikori is a custom ability that provides Samurai’s with bonus to skillchain damage for the duration of the effect.
- Skillchain Damage +25%
- This effect can be further modified by gear that enhances Sengikori, such as the Kasuaga set.
- When used by as a subjob, the skillchain damage bonus is +10%.
Swordplay 🆕
Samurai excel with their great katana, enhancing their accuracy and evasion.
- Acquired at Level 80
- Evasion +20
- Accuracy +20
Chakra 🆕
Samurais can focus their chi and self-heal themselves, sustaining themselves in combat.
- Acquired at Level 40
- Self-heal, instant cast.
- Works similar to Monk’s Chakra
Yaegasumi
- CUSTOM This ability has been customized to provide parry, weaponskill damage, and skillchain bonus.
- Grants 100% parry rate for the duration of the ability (for attacks that can be parried), 10% weaponskill damage, and 10% skillchain bonus for the duration of the effect.
Warding Circle
- CUSTOM Provides the group +10% weaponskill accuracy, +20 parry skill, and +10 to petrification, stun, and amnesia resistance.
Third Eye
Third Eye, while under the effect of Seigan, no longer has a reduced reuse timer as timers are already cut in half on Nocturnal Souls. With max merits at 75+, Third Eye’s reuse timer caps out at a 5 second. This also applies to gear bonuses intended to reduce the reuse timer of Third Eye.
Archery Skill
Samurai can now wield higher tier weaponskills with a rank B in archery.
Main Job Only
The following abilities are only available when samurai is the character’s main job.
- Yaegasumi
Non-working Abilities / Traits
All abilities are wired up and working at this time.