Custom Commands
We’re constantly working on ideas for new commands and enhancing the ones we have. Got an idea, send us a message!
Buffs
!signet / !sanction / !sigil
These provide the normal point/currency buffs along with a regain, refresh, regen, and haste buff that scales based on your level. Sanction and Sigil buffs from the factions do not apply anything except the base buff; please see guards in Whitegate or the past cities to activate a buff with imperial standing or allied notes.
Once players reach level 99, the refresh and regen buffs will no longer apply.
NOTE: These buffs work from the guards too, this is just a QoL command if you’re like me and remember it when you get to the dungeon.
Signet, Sanction and Sigil Changes
With a recent update to the DSP core project, the effects of signet, sanction, and sigil were moved into their proper latents rather than status effects.
This affects us in three ways:
- The effects are based on their retail conditions, including being restricted to their appropriate zones and conditions.
- The effects now STACK with other buffs (previously, regen, refresh, and haste spells/abilities wouldn’t stack or override those provided by signet, sanction, and sigil).
- The effects of the HASTE buff is no longer limited to level 99 and below. The refresh and regen latents on Signet, however, are limited to players level 99 and below.
With that, the following enhancements have been made to those buffs.
Signet Changes
Signet now activates on combat engage, however, only with targeted monster is an even match or higher to the player.
On retail and the default implementation of this in DSP, the effect activates when players are stronger than the monsters, but that seems counterintuitive to both gaining buffs AND the premise of the server.
Buff | Old | New | Requirement |
---|---|---|---|
DEF | +15 | +15 | Always Active |
EVA | +15 | +15 | Always Active |
Haste | (Gear) +15% | (Ability) +6% | Always Active |
Regain | +25/tick | +15/tick | Always Active |
Regen | +(level * 0.75)/tick | +(level * 0.35)/tick | < Level 99 |
Refresh | +(level * 0.50)/tick | +(level * 0.25)/tick | < Level 99 |
With this, players can now stack haste, regen, and refresh spells. Haste has also been moved from gear to ability to allow players to not waste so much haste on gear at level 99.
This buff is active in all base game, Rise of the Zilart, and Chains of Promathia zones.
Sanction Changes
Sanction now properly supports it’s three “modes”–regen, refresh, and food duration. The regen and refresh effects activate based on the player’s current values, not whether or not they are in combat or their level. Previously, the buffs provided by Sanction were identical to Signet; however, we’ve opted to align this with how the buffs work in retail and enhance them.
On retail and the default implementation of this in DSP, the effect is singular; however, we’ve opted to provide the combat bonuses on each with varying power depending on which option you choose.
Players who are using the !sanction
command will default to receiving just the base Sanction and not the additional buffs. If you wish to use another buff, speak with the guards in Aht Urhgan Whitegate rather than using the command. This is due to the fact that activating these effects costs Imperial Standing.
Base
This sanction buff provides just the custom server buffs and the Sanction effect.
Buff | Default | New | Requirement |
---|---|---|---|
Regen | N/A | N/A | N/A |
Refresh | N/A | N/A | N/A |
Haste | N/A | (Ability) +6% | Always Active |
Regain | N/A | +15/tick | Always Active |
Base + Regen
This sanction buff provides a higher rate of regen over the others.
Buff | Default | New | Requirement |
---|---|---|---|
Regen | +1/tick | +(level * 0.55)/tick | HP <= 95% |
Refresh | N/A | +(level * 0.25)/tick | MP <= 75% |
Haste | N/A | (Ability) +6% | Always Active |
Regain | N/A | +15/tick | Always Active |
Base + Refresh
This sanction buff provides a higher rate of refresh over the others.
Buff | Default | New | Requirement |
---|---|---|---|
Regen | N/A | +(level * 0.25)/tick | HP <= 95% |
Refresh | +1/tick | +(level * 0.55)/tick | MP <= 75% |
Haste | N/A | (Ability) +6% | Always Active |
Regain | N/A | +15/tick | Always Active |
Base + Food Duration
This sanction buff reduces the latent regen and refresh, but provides a 100% boost to food duration.
Buff | Default | New | Requirement |
---|---|---|---|
Regen | N/A | +(level * 0.25)/tick | HP <= 95% |
Refresh | N/A | +(level * 0.25)/tick | MP <= 75% |
Haste | N/A | (Ability) +6% | Always Active |
Regain | N/A | +15/tick | Always Active |
Food Duration | +100% | +100% | Always Active |
This buff is active in all Treasures of Aht Urhgan zones.
Sigil Changes
Sigil works similar to Sanction, except you can choose multiple buffs to apply to your character. At this time, we support Regen, Refresh, and Food Duration, but not the Decreased EXP loss since our server doesn’t have experience point loss on death. Previously, the buffs provided by Sigil were identical to Signet; however, we’ve opted to align this with how the buffs work in retail and enhance them.
Players who are using the !sigil
command will default to receiving just the base Sigil and not the additional buffs. If you wish to use another buff, speak with the campaign guards rather than using the command. This is due to the fact that activating these effects costs Allied Notes.
The base buff provides just the custom server buffs and the Sigil effect; each additional purchased effect stacks on top of it. With 150 Allied Notes, players would have all of the effects.
Buff | Default | New | Requirement |
---|---|---|---|
Haste | N/A | (Ability) +6% | Base, Always Active |
Regain | N/A | +15/tick | Base, Always Active |
Regen | +1/tick | +(level * 0.35)/tick | Add Regen (50 Allied Notes), HP <= 95 % |
Refresh | +1/tick | +(level * 0.25)/tick | Add Refresh (50 Allied Notes), MP <= 75% |
Food Duration | +100% | +100% | Add Duration (50 Allied Notes) |
This buff is active in all Wings of the Goddess (past) zones.
Convenience
!ah
Access and use the auction house from anywhere.
!mh
Access and use your mog house (and delivery box) from anywhere.
Note: You cannot move items in and out of your safes using this, but you can use your satchel and other features normally available via the ‘View House’ menu.
!shop
Open up our custom store for food, tools, and more! You could get it all on the AH, but this makes things a bit faster.
Store | Inventory |
---|---|
1 | Food, Medicine, Ninja Tools, Puppet Master Oils, Corsair Cards |
2 | Crystals |
3 | Ammunition |
4 | Story Content Rewards, Special Medicines |
Access to the rewards within the story content shop requires completion of that content storyline and the title from the final boss and/or cutscene. Using Fast Track will provide these as well.
Information
!stats, !skills, and !petstats
Provides the output of the following stats for your character (to help you build gear sets with latent effects).
- Treasure Hunter rank
- Critical Hit %
- Critical Hit Damage Bonus
- Critical Evasion Bonus
- Double Attack %, Triple Attack %, Quadruple Attack %
- Haste (gear), Haste (ability), Haste (magic)
- Magic Defense Bonus
- Magic Attack Bonus
- Magic Accuracy
- Casting Skills
!petstats
provides additional information on the player’s summoned pet, including pet bonuses, such as Blood Pact Damage and Blood Pact Delay.
!togglebpws
Allows summoners to toggle on and off whether or not their avatar’s automatic blood pacts when they perform a weaponskill.
!hunts
The !hunts
command provides access to the Nocturnal Souls daily hunts.
Read more about the hunt system here.
!herostatus
The !herostatus
command provides players with a count of their completed Heroics missions for each coalition and total infamy.
!getdynatime
The !getdynatime
command provides players with the remaining hours, minutes, and seconds left in their current instance of Dynamis Divergence. This command only works in Dynamis Divergence zones.
Transportation
!relax
The relaxing hangout zone. Tired of the grind? Come chill in Western Adoulin, talk to the NPCs, and relax! More NPCs and activities coming to this zone soon!
!craft
The crafting and training zone. Shop all of the crafting merchants for rare crafting materials and get a workout at with the training dummies.
!home
Return to your homepoint; no need to carry warp rings or cudgels around.
!escape
No BLM around? No problem! Use !escape
to quickly evac from a dungeon.
!telelist
The !telelist
command provides players with a custom teleport list that they can manage. Have a favorite spot to go hunting? Set a telepoint there. Tired of constantly running up to Dragon’s Aery? Set a telepoint there! You can store up to 15 custom zone locations.
!telelist
will list all of your current teleport locations.!telelist go #
will travel to your stored location.!telelist set #
will store the current location to your telelist, overriding whatever was at that number before.!telelist clear #
will clear a stored location.
You cannot use !telelist
in battlefield zones, storyline dungeons, and a few other “can only get into for specific reasons” type zones.
!tele
The !tele
command allows you to teleport a crag, city, or the past.
Crags and Crystals
You must possess the gate crystal key item to teleport to these locations.
keyword | location |
---|---|
holla | Crag of Holla, La Theine Plateau |
mea | Crag of Mea, Tahrongi Caynon |
dem | Crag of Dem, Konschtat Highlands |
altepa | Altepa Crystal, Eastern Altepa Desert |
vahzl | Vahzl Crystal, Xarcabard |
yhoator | Yhoator Crystal, Yhoator Jungle |
Cities
keyword | location |
---|---|
bastok | Bastok Markets |
sandy | Southern San d’Oria |
windy | Windurst Woods |
jeuno | Lower Jeuno |
kazham | Kazham |
norg | Norg |
rabao | Rabao |
whitegate | Aht Urhgan Whitegate |
nashmau | Nashmau |
tavnazia | Tavnazian Safehold |
adoulin | Western Adoulin |
The Past
You must complete WoTG mission 1 to teleport to the cities. Gate crystals also require their crystal to teleport.
keyword | location |
---|---|
bastoks | Bastok Markets [S] |
sandys | Southern San d’Oria [S] |
windys | Windurst Waters [S] |
jugner | Jugner Forest [S] Crystal |
pashhow | Pashhow Marshlands [S] Crystal |
meriph | Meriphataud Mountains [S] Crystal |
Other
keyword | location |
---|---|
sky | Ru’Aun Gardens Requires RoZ completed. |
sea | Al’Taieu Requires CoP completed |
!gotoexp
Teleport to a known experience point camp. Players can also use the Survival Guides to access great camps.
Solo players are recommended to match the levels noted with each option; groups can aim 5-15 levels higher based on group composition, gear, etc.
If you’re using a controller or mouse, the custom menu requires navigating via keyboard. Use the arrow keys to move up and down the menu and Enter
to select an option.