Empyrean Weapons

Empyrean weapons are originally from the Abyssea-era and corresponding zones. On Nocturnal Souls, we have a unique way to acquire and upgrade them starting at level 99 that involves acquiring the base item through normal Abyssea NMs and then upgrading it using either Abyssea or custom BCNMs.

Acquiring the Base Empyrean Weapon

Empyrean Weapons of Abyssea

Empyrean Weapons are a series of powerful high-damage and low-delay weapons that provide high stats and unique Afterglow effects.

These weapons require items dropped from Notorious Monsters in Abyssea zones or through a collection of new BCNMs fighting ’empowered’ versions of the NMs found in Abyssea (without the hassle of multi-step spawn process).

Empyrean weapons are acquired and upgraded with the assistance of Magian Mog AJ in Ru’Lude Gardens (phase 1) and * Oboro* in Port Jeuno (phase 2).

Weapon Weapon Type Jobs Dropped From
Hand-to-Hand MNK, PUP Hazhdiha
Dagger THF, BRD, DNC Sedna
Sword RDM, PLD, BLU Ulhuadshi
Great Sword PLD, DRK Itzpapalotl
Axe WAR, BST Iratham
Great Axe WAR Dhorme Khimaira
Scythe DRK Turul
Polearm DRG Indrik
Katana NIN Amhuluk
Great Katana SAM Cirein-croin
Club WHM Eccentric Eve
Staff BLM, SMN, SCH Sobek
Bow RNG Bukhis
Gun RNG/COR Smok
Instrument BRD Ovni
Shield PLD Hadhayosh

For the purposes of the “complete an empyrean weapon” achievement for future content, the Ochain and Daurdabla will * not* count towards this achievement as they do not have a final tier/Phase II.


  • To begin the Empyrean Weapon trials, you must have completed both a relic weapon to i119 II and a mythic weapon to i119 III.
  • You must have completed the Halls of Legion and recieved the title “Legendary Legionnaire”.
  • You may only have one Empyrean Weapon trial active at a time.
  • Empyrean Weapon trials can be cancelled at any time by trading Magian Mog AJ 500,000 gil.
  • Once a trial is initiated, you can speak with Magian Mog AJ at any time to see what the required deliverable is.

Guide - Phase I

To begin the Empyrean Weapon trials, speak to Magian Mog AJ. He’ll request you fetch your base weapon and at least 100,000 cruor. Use the table above to determine your Abyssea target that drops your base weapon. Once acquired, trade Magian Mog AJ the base weapon to begin the trial. To complete the trade, you must have a balance of at least 100,000 cruor.


Players hunting the monsters of Abyssea and the Enhanced Empyrean BCNMs should be wary–these monsters are significantly higher level than retail and pose a great challenge.

It’s assumed players are already using i119 weapons of some sort and have on at least Reforged Artifact +1 gear to bolster their accuracy, evasion, and magic defense. It’s also advised that players team up when fighting these challenging foes.

Trial Requirements

Trial Step Zones Required Items
#1 Abyssea-Tahrongi
#2 Abyssea-La Theine
#3 Abyssea-Konschtat
#4 Abyssea-Altepa

Unlike the relic and mythic trials, players will not receive “intermediary” step weapons between each trial, only between each phase.

Players can collect the required items one trial at a time or all at once; there isn’t a requirement to how the items are obtained or when. These items have two acquisition methods:

  • Players can complete the Abyssea NMs as they normally spawn.
  • Players can participate in a series of ’empowered’ BCNMs against the same monsters.

Players wishing to participate in the Empyrean Trials BCNMs can do so at the Abyssea - Empyreal Paradox (accessed via the Transcendental Radiance in Qufim Island, near Delkfutt’s Tower). Entering each fight requires a key to enter the battle (similar to the daily BCNMs).

BCNM Fight BCNM Key Item Potential Drops
    Steel Ingot 
    Gigas Helm 
    Slime Juice 
    Peiste Skin 
Ironclad Destroyer
    Iron Ingot 
    Iron Plate 

These fights are limited to 3 players and designed to be more difficult than the normal NMs due to the relative ease at which they can be challenged. The Empyrean Weapon trial items are a 100% guaranteed drop.

In addition to the drops for the Empyrean Weapon trials, the BCNMs also have a chance to drop items required for the Tier III and IV armor upgrades and additional currency-type items that will be used at a later time.

Once you have completed each of the trials for Magian Mog AJ, you’ll be rewarded with the Level 99 II afterglow version of your Empyrean Weapon and will be ready to begin Phase II.

Congratulations–you’ve completed Phase I of the Empyrean Weapon trials!

Guide - Phase II

Upgrading weapons from level 99 II (afterglow) to i119 III (afterglow) requires the assistance of Oboro in Port Jeuno.

However, you’ll need to convince Oboro to help you in your quest–and boy does he hate those Moogles!

Once you’ve got Oboro onboard (his dialog gives a clue into how to get him to help you), the phase is broken out into three stages.

Stage Base Weapon Items Gil Cruor
1 Lv99 II
5,000,000 25,000
2 Lv i119
10,000,000 25,000
3 Lv i119 II*
20,000,000 50,000

To complete each phase, trade the base weapon, items, and gil to Oboro. You must have sufficient cruor for each phase to proceed to the next step.

* In addition to the stage 3 requirements, all players must win each of the Empyrean Empowered BCNMs and The Wyrm God (Shinryu) at least once on the character after being flagged to begin the Empyrean upgrades with Oboro. Defeating the BCNMs prior to being on Phase II will not count towards this requirement. Players can speak with Prishe at the Abyssea-Empyrean Paradox to see the current status of their Empowered BCNM completions.

Acquiring Phase II Upgrade Items

Players can acquire upgrade items a multitude of ways–through drops from open-world fights, BCNMs, and even synergy crafting. Oboro don’t care–he just wants the items.

For upgrade items dropped from monsters and BCNMs, the following rules apply:

  1. If the player has an Empyrean Weapon equipped in the main or off-hand, a random amount (1 to 5) upgrade items will be granted to the player as personal loot (and be sent to Makel-Pakel for safe keeping).
  2. These drops do not show up in the normal treasure pool.
  3. This does not count the Ochain or Daurdabla, it must be one of the main or off-hand weapons.
Item Voidwatch NMs Enhanced BCNMs
All Jeuno VW tier 1 encounters Glavoid, Fistule
    Heavy Metal 
All Jeuno VW tier 2 encounters Chloris, Briareus, Carabosse
All Jeuno VW tier 3 encounters Ironclad Destroyer, Kukulkan, Shinryu

Players can upgrade multiple Empyrean weapons at the same time as these stages are based on trades, not kills.

Empyrean Ranged Weapons Trade-In

Players can now trade in their completed Empyrean ranged weapons to Oboro and receive an augmentable version of the weapon and an ammo quiver/pouch. The belts/quivers have no stats and provides TWO stacks of 99 ammo on use. The completed Empyrean weapons no longer give their ammos; players must complete the trade. This applies to:

  • Armageddon
  • Gandiva

Players will not receive their Empyrean Bonus (below) until they turn their weapon in for the augmentable version.

Empyrean Bonuses

Players to complete their Empyrean weapon to i119 III will receive additional stat bonuses and an augmented weaponskill when the weapon is equipped in the main hand.


For more information on the enhanced weaponskills, click here and find the empyrean weaponskill in the list.

All melee weapons have Accuracy +160 and Attack +280 on them; Gandiva has Ranged Accuracy +160 and Ranged Attack +280, and Armageddon has Magic Accuracy +16 and Magic Attack +280. Each weapon then has a custom bonus on it tailored to the classes that use it.

Weapon Weapon Type Bonus
Hand-to-Hand TP Bonus +250, Pet: Store TP+20
Dagger Enemy Crit Rate -5%, Magic Attack Bonus +50, Magic Accuracy +50
Sword Magic Attack Bonus +70
Great Sword WS Accuracy +10%, TP Bonus +200, Skillchain Bonus +10%
Axe Magic Attack Bonus +100, Skillchain Bonus +10%
Great Axe WS Damage +10%, TP Bonus +200
Scythe Magic Accuracy +50, Fast Cast +20, Magic Attack Bonus +100
Polearm Jump Critical Hit Rate +100%, Critical Hit Damage +50%, Wyvern: Breath +1
Katana Ninjutsu Damage +10, Skillchain Bonus +10%, Fast Cast +20
Great Katana WS Damage +30%
Club Magic Accuracy +50, Afflatus Solace +20, Cure Cast Time -10
Staff Magic Attack Bonus +100, Magic Crit Hit Rate +5%
Bow Rapid Shot +10, Snap Shot +10, Velocity +10, Ammo x2*
Gun Quick Draw Damage +65, Ammo x2*