Dark Knight
Starter Quest
Quest works as per retail; however, players can defeat mobs using melee attacks, weaponskills, and magic (Chaosbringer must still be equipped) and includes a custom counter to indicate how many kills have occurred. This applies to both Blade of Darkness and Blade of Death.
Abilities
Diabolic Eye
- Diabolic Eye’s base melee accuracy bonus has been increased from 20 to 50.
Nether Void
Increases the dark knight’s dark magic accuracy and dark magic attack for their spells by 50%. This is not limited to absorb spells as per retail and does not fade on the next cast, but lasts for its full duration.
- This increase is augmented by Bale Flanchard and Heathen’s Flanchard up to 85%, as per retail.
Scarlet Delirium
- Increase the attack and magic attack based on the player’s intelligence, not incoming damage taken. This crazed state reduces the player’s accuracy by 20.
-Attack Bonus & Magic Attack Bonus:
(INT / 15)
, hard cap of +75
Consume Mana
- Consume Mana converts the DRK’s MP directly into damage for their next attack.
- This skill has been updated to provide a 100% MP to damage conversion, instead of a 10%.
Arcane Circle
- CUSTOM Provides the group +50 magic evasion, +25 attack, +25 dark magic skill, and +10 to sleep, poison, and slow resistance.
Main Job Only
The following abilities are only available when dark knight is the character’s main job.
- Soul Enslavement
- Diabolic Eye
- Nether Void
Non-working Abilities / Traits
All abilities are wired up and working at this time.