Magic

White Magic

Curative Magic Enmity

The overall enmity of curative white magic has been adjusted to better align with the higher numbers. Following the vein of Cure V and higher, all spells now have a fixed cumulative and volatile enmity rate.

SpellCEVE
Cure2535
Cure II3545
Cure III4555
Cure IV5565
Cure V7585
Cure VI85100
Curaga2550
Curaga II3565
Curaga III5585
Curaga IV75100
Curaga V100150
Cura5050
Cura II7575
Cura III100100

Banish / Holy

The Banish spells have been updated to be more in line with elemental magic as far as casting and recast.

Casting Times

  • Banish -> 2.0s to 0.5s
  • Banish II -> 2.5s to 1.5s
  • Banishga -> 2.75s to 2.0s
  • Banishga II -> 4.5s to 4.0s

Recast Times

  • Banish -> 15s to 2s
  • Banish II -> 30s to 6s
  • Banish III -> 45s to 15s
  • Banishga -> 15s to 5s
  • Banishga II -> 30s to 10s
  • Holy -> 60s to 30s
  • Holy II -> 60s to 30s

Stoneskin

Stoneskin has been enhanced in the following ways:

  • The soft cap for stoneskin has been updated from 250 to 7500.
  • The base formula for stoneskin strength has been updated to (Enhancing Magic Skill / 2) + MND.
  • Two new cutoffs have been added if the base formula exceeds 300 and 500.
    • @ 300, stoneskin strength = 5 * base formula
    • @ 500+, stoneskin strenght = 8 * base formula

Phalanx

Adds an additional 5% shield block rate while the spell is active.

  • This does not apply to Phalanx II.

Haste/Haste II/Hastega

Haste spells now have an increased duration depending on tier.

  • All Haste spells now have a base duration of 5 minutes.

Distract and Distract II

The damage formula for Distract has been updated to accommodate the larger a evasion ranges of enemies.

  • Distract: Old value was 35, new min/max is 3575.
  • Distract II: Old min/max was 4050, new min/max is 50150.
    • Formula updated to (enfeebling magic * 4) / 15

Frazzle and Frazzle II

The damage formula for Frazzle has been updated to accommodate the larger a magic evasion ranges of enemies.

  • Frazzle: Old value was 35, new min/max is 3575.
  • Frazzle II: Old min/max was 4050, new min/max is 50150.
    • Formula updated to (enfeebling magic * 4) / 15

Diaga III

Inflicts a Dia III to all enemies in a small range; spell not normally available to players.

  • Available to level 99 to red mages upon completion of the 4th master job quest.

Crusade

Crusade is available to Paladins and now grants +300% enmity bonus to the player.

Enlight

Enlight now has an extended duration based on the caster’s Composure effect (if active).

  • Enlight’s formula has been updated to initial damage = (floor (divine magic skill / 20 ) * 3) / (12 - floor(divine magic skill / 40)). This enhancement bases the damage off of divine magic rather than enhancing magic–a skill PLDs are weak in–to provide higher gains.
  • Enlight provides a static accuracy bonus while in effect.

Reprisal

Reprisal now has an extended duration based on the caster’s Composure effect (if active).

Adloquium

The base amount of TP generated by Adloquium has increased from 10/tick to 120/tick.

Black Magic

Impact

Once only available with a certain item equipped for Shinyru, Impact is now available in the open world and is extremely helpful in almost all high-level, endgame content.

  • Available at level 90 to black mages, red mages, white mages, summoners, and scholars.
  • Deals dark damage and reduces all main attributes by 20-50% of the target for a short duration.
  • NOTE: If you’re using Ashita and Shorthand, you’ll need a Twilight Cape somewhere in your inventory or storage as this plugin explicitly checks for the retail-required item.

Curse

Inflicts curse on a single-target enemy; spell not normally available to players.

  • Available to level 99 black mages upon completion of the 4th master job quest.

Virus

Inflicts plague (virus) on a single-target enemy; spell not normally available to players.

  • Available to level 99 black mages upon completion of the 3rd master job quest.

Meteor II

An area of Effect Meteor spell that, similar to Meteor, requires Elemental Seal to be active to cast.

  • Available to level 99 black mages upon completion of the 5th master job quest.

Endark

Endark now has an extended duration based on the caster’s Composure effect (if active).

  • Endark’s formula has been updated to initial damage = 12 + floor(dark magic skill / 20) * 3 - floor(dark magic skill / 40). This enhancement bases the damage off of dark magic and provides a significant gain to allow the effect to last longer.
  • Enlight provides an attack bonus to the caster based on the current damage of the additional effect.

Dread Spikes

Dread Spikes has an extended duration based on the caster’s Composure effect (if active).

Ninjutsu

Utsusemi

  • Utsusemi shadows now provide a single AOE magic nullification effect while they are active. This effect still removes all active shadows; however, can block the single spell before the shadows drop.
  • Utsusemi: San is unavailable at this time as it’s locked behind job points.

Blue Magic

Magic Barrier

Rather than a straight “magic stoneskin” equal to the blue magic skill of the player, Magic Barrier works similar to Shell magic, providing a magic damage taken reduction and a large increase magic evasion.

  • Magic Barrier provides a -20% Magic Damage Taken and stacks with other sources of -MDT, such as Shell V and equipped gear.
  • Magic Barrier provides an additional flat +150 magic evasion.

This functionality is MUCH different than the base DSP version, which makes Magic Barrier work similar to Rampart–creating an overpowered and broken ability on Nocturnal Souls due to the reduced ability recasts. The enhancements we’ve provided still provides a better experience than retail (Magic Barrier’s cap is around 500 damage on retail) while keeping it balanced with other job abilities.