Update Notes

Nocturnal Souls is constantly in flux with new features and content. We aim to roll out new features and functionality once a week; however, scripts and new content can be rolled out as often as it’s created without downtime. Thanks to our testing and development team for all their hard work!

Here’s the latest changes and enhancements:

August 2019

19 August 2019

Blue Magic Updates

Several of the formulas for Blue Magic are either incorrect or do not scale properly for our content. We’ll be working over the next few weeks to enhance and tune these spells.

The goal isn’t to make every single blue magic spell amazing as, frankly, most are not. The goal is, however, to balance them out and scope them approrpiately to the server.

This is going to be a long process over the next few updates to evaluate each and every spell–and, where we can, add in missing spells.

These updates are a WORK IN PROGRESS and will be evaluated and tuned over the coming weeks. Expect frequent hotpatches as our team tests these at verious levels and gearsets.

Overall

Similar to the updates made to elemental, divine, and ninjutsu magics, the follow updates have been applied to the overall Blue Magic formulas.

  • Magical-based Blue Magic now compares INT, CHR, or MND with a 1.75x bonus when determining base damage and resistability.
  • Magical-based Blue Magic now calculates as magical damage, not physical damage.
  • Physical-based Blue Magic now compares STR to VIT with a 1.75x bonus when determining base damage and resistability.
  • Physical-based Blue Magic has had the fSTR cap of 22 removed. This drastically improves the damage of all physica-based blue magic.
  • Physical-based Blue Magic has had the fSTR formula updated to (10 + dSTR) / 2 to more align with the fSTR2 weaponskill formula.
  • Physical-based Blue Magic now compares the item level of the main hand weapon to the target, similar to physical and magical weaponskills based on the assumptions of the 9 July 2013 updates.
  • The potency of Physical-based Blue Magic (P) has been increased from 1 (and 2 with Efflux) to 3 (and 4 with Efflux) based on the assumptions of the 12 August 2014 physical damage increase.
  • Blue Magic now properly checks for if the target has Manawall active rather than ignoring it.
  • Blue Magic is now clamped between -99999 and 99999 damage similar to other magic types.
  • Using Blue Magic on targets that absorb the damage or elemental type will now properly heal the target similar to elemental magic.

Abilities

  • The ability “Efflux” now properly provides a potency multipler bonus and TP Bonus on physical-based blue magic.

Individual Spell Updates

  • Pollen
    • Updated to use the modern cure power formulas.
    • Updated to wake up slept players.
  • Sandspin
    • Accuracy Down value increased from -20 to -25 and duration increased from 30 seconds to 180 seconds.
  • Foot Kick
    • Updated to a Slashing-based damage attack.
  • Sprout Smack
    • Updated to a Blunt-based damage attack.
    • Slow duration is now based on TP with the formula of caster TP / 50 seconds.
    • Slow effect only applied if attack does damage to the target.
    • Removed the “spell has no effect” message that hid the damage if target is already afflicted with Slow.
  • Wild Oats
    • Updated to a Piercing-based damage attack.
    • VIT Down duration is now based on TP with the formula of caster TP / 50 seconds.
    • Removed the “spell has no effect” message that hid the damage if target is already afflicted with VIT Down.
  • Power Attack
    • Updated to a Blunt-based damage attack.
    • WSC updated from 30% VIT to 10% STR/10% VIT.
  • Cocoon
    • Verified and unchanged; properly increases defense by 50%.
  • Metallic Body
    • Formula updated from : Blue Magic Skill * 0.375 + 12.5 to Blue Magic Skill * 0.375 + caster's MND.
    • Metallic Body is now affected by Stoneskin enhancing equipment.
    • Similar to Stoneskin, Metallic Body can now be “refreshed” by casting over an existing effect.
    • Metallic Body’s cap of 200 HP has been removed and is now aligned with Stoneskin (7500 HP).
  • Queasyshroom
    • Updated to a Piercing-based damage attack.
    • Skillchain property updated to Compression.
    • fTP updated from 1.25 to 1.75.
    • Poison duration is now based on TP with the formula of caster TP / 10 seconds.
    • Poison effect only applied if attack does damage to the target.
    • Chance of poison now 100% instead of 10%.
  • Battle Dance
    • Updated to a Slashing-based damage attack.
    • DEX Down duration is now based on TP with the formula of caster TP / 50 seconds.
    • DEX Down effect only applied if attack does damage to the target.
    • DEX Down effect value is set to -15.
  • Feather Storm
    • Updated to a Piercing-based damage attack.
    • fTP updated from 1.25 to 2.0.
    • Poison chance is now based on TP with the formula of chance < (caster TP / 30) (3000 TP = 100% chance)
    • Poison duration is fixed at 30 seconds.
  • Head Butt
    • Updated to a Blunt-based damage attack.
    • Stun formula aligned with other blue magic stun spells, like Sudden Lunge, which requires the ability to do damage and explicitly check for Stun Resistance.
    • Stun duration updated to be between 1 to 5 seconds.
  • Healing Breeze
    • Updated to use the modern cure power formulas.
    • Updated to wake up slept players.
  • Sheep Song
    • Verified and unchanged; AOE Sleep based on caster’s INT comparison.
  • Helldive
    • Updated to a Slashing-based damage attack.
  • Cursed Sphere
    • Updated to a Water-based magic damage attack.
    • fTP updated from 1.25 to 1.5.
  • Blastbomb
    • fTP updated from 1.25 to 1.375.
    • Bind effect updated to apply after damage so bind doesn’t automatically break.
  • Bludgeon
    • Updated to a Blunt-based damage attack.
    • Skillchain property updated to Liquefaction.
    • Accuracy based on TP updated to +5%, +10%, +25%.
  • Blood Drain
    • Removed the “blue magic skill + 20” cap on the ability.
    • Updated the damage formula to be blue magic skill * 0.33.
    • Damage is not modified by INT; however, resistance rate is compared by MND.
    • Cannot drain more HP than the target has available.
  • Claw Cyclone
    • Updated to a Slashing-based damage attack.
  • Poison Breath
    • Added 25% damage gain for Arcana monsters.
    • Updated damage and resistance comparison to be based on INT.
  • Soporific
    • Verified and unchanged; AOE Sleep II based on caster’s INT comparison.
  • Screwdriver
    • Updated to a Piercing-based damage attack.
    • The WSC formula updated to 20% STR/20% MND.

Automaton Updates

  • UPDATE Addressed a casting order issue within the Soulsoother AI that prevented it from properly buffing the group. It’s casting logic for solo and groups should be much more reliable now.
  • UPDATE Implemented maneuver duration increase as per retail specs (thanks Aramil for the PR!) with maneuvers now having a base duration of 60 seconds, increasing up to 5 minutes at 1 tick (3 second) increments.
  • UPDATE The combat formula for Cannibal Blade has been adjusted to reduce the MND WSC from 100% to 25%. The amount of MND that automatons have on Nocturnal Souls is in no way comparable to retail and was causing the 100% gain to make this weaponskill too powerful creating immortal tank pets without any maintenance required.
  • UPDATE The combat formula for Cannibal Blade now properly ignores 100% of defense, not 50%.

When automaton levels are added, the formula changes to Cannibal Blade will be reevaluated. As it is, a 99 valoredge automaton with the fixed bonuses” has 101+327 MND and 128+620 STR without any attachments. Cannibal Blade is the only WS that received a 100% WSC buff with Seekers of Adoulin and has a whopping 31.5 fTP at 3000 TP (compared to the Empyrean Chant du Cygne’s 1.63).

Miscellaneous

  • UPDATE When trying to enter a Daily BCNM, if the cooldown hasn’t expired, players now receive an additional message telling them so and when it will.
  • UPDATE When trying to enter a Daily BCNM, if the player is not within the level range of the traded key item, players will receive an additional message telling them so and what the level range for that key item is.
  • BUG Updated Flames for the Dead and Save the Children BCNMs to be “missions” and no longer have a level cap.
  • BUG Addressed an issue with the Sha Wujing’s Lance having no delay or damage.
  • BUG Addressed an issue with the Elan Strap/+1 having the wrong item modifiers.
  • BUG Addressed an issue with Tizona throwing server errors when trying to MP drain (which it can’t) while in the offhand.
  • BUG Address an issue where the Crest of Davoi quest cannot be started because something is completing it ahead of time. Aldo will now reset this quest when granting the Silver Bell and players can receive the Crest of Davoi if the quest is complete when speaking with Baudin–at least until we can narrow down what’s auto-completing it.

12 August

Version Update - August 2019

We’ve updated the client to the retail August 2019 version. This will require a client update for players. For a refresher on how to update your client, click here.

Update Version

In Check Files and/or when typing /ver in game, the new version number should be 30190731_1.

Players who are not at this version may experience client crashes, incorrect NPC IDs, broken quests and missions, and the inability to use the new items, abilities, or merits provided by this version update.

New Login Rewards Available!

Featured Items
Goobbue MountSha Wujing's Lance
FiretongueBlizzard Brand

August 2019 Retail Job Update - Red Mage

Red Mage received revamped merits in the August 2019 updates. We have implemented all of these updates except the Immunobreak, which is a feature that doesn’t exist in DSP.

Pre-adjustmentPost-adjustment
Dia III EffectEnfeebling Magic Duration
Slow II EffectMagic Accuracy
Paralyze II EffectEnhancing Magic Duration
Phalanx II EffectImmunobreak Chance (disabled)
Bio III EffectEn-spell Damage
Blind II EffectAccuracy

NOTE: Similar to the Critical Hit Rate merit and increases applied by traits like Sneak Attack and Closed Position, the Magic Accuracy and Accuracy merits do not show up in the normal !stats checks, but are applied on swing by the backend battle processing systems.

In addition, the following spells have updated:

  • Phalanx II’s duration has increased to 240 seconds.
  • Dia III and Bio III’s duration has increased to 180 seconds.

Players already normally receive these spells while leveling and will continue to do so; however, players who invested merits into them may lose those spells with this change. To re-add them, use the !addallspells command to refresh your spell list and then change zones.

August 2019 Retail Job Update - Puppetmaster

Puppetmaster recieved a small update which converted the maneuver usages into burden increases rather than removing the maneuvers.

This translates to adding 5 elemental burden for each maneuver active when the attachment activates its effect.

  • Flame Holder
  • Ice Maker
  • Replicator
  • Economizer

Puppetmaster/Automaton Attachment Updates

The following attachments have been updated to match retail specifications and/or had their scripts added.

Big thanks to Aramil for his hard work on retail getting the values.

  • Attuner - reviewed and approved.
  • Flame Holder - fTP bonus has been updated to match the 25 / 100 / 175 / 250% values of retail.
  • Heat Capactitor I and II - reviewed and approved.
  • Mana Channeler I - reviewed and approved.
  • Mana Channeler II - Magic Attack Bonus updated to match the 10 / 25 / 35 / 50 values of retail and the +3/+6/+12/+18 magic cast delay.
  • Mana Consever - Conserve MP values updated to match the 15 / 30 / 45 / 60% values of retail.
  • Mana Converter - convert thresholds updated to match the 40 / 60 / 69% values of retail.
  • Smoke Screen - reviewed and approved.
  • Tactical Processor - reviewed and approved based on the JP forum automaton delay reductions of 0.5 / 0.70 / 0.85 / 1.15s.

Hunts Update

The Hunts system has been updated to have a maximum level check when defeating a monster. There was already a “easy prey” (-6 level difference) check; the new system adds a +20 levels and/or level 99 check.

  • The monster must be no more than 6 levels lower than the player’s current level.
  • The monster must be no more than 20 levels higher than the player’s current level OR the player must be level 99.

With this change, for example, the cutoff for hunt credit for a player that is level 50 would be level 70 monsters on the high end and level 44 on the low end.

Miscellaneous

  • UPDATE The Shadow Emperor in Reisenjima Henge now has a small chance to drop a Shard of Necropsyche. The Mekira Meikogai has been removed from the Shadow Emperor’s drop list (it remains on Ark Angel TT’s).
  • UPDATE The drop lists for lizards and some elementals in Seekers of Adoulin zones have been fixed.
  • UPDATE The Lv. 100, 110, and 125 training dummies have been updated to respawn when defeated (for those who go in and cast Doom effects on them 😐).
  • UPDATE The region in which Chains of Promathia mission 4-4 activates its cutscene has been increased. Players following the wiki will have no issues (simply walk towards Despachiaire to start it), but the area to activate the cutscene has been made a bit larger to so it kicks off before players have a chance to try to mistakenly speak to Despachiaire.
  • BUG An issue with the multi-phase battlefields for One To Be Feared and the Shadow Lord (Rank 5) fights have been resolved.
  • BUG Removed the duplicate Faerie Apples from Chomo Jinjahl (Kopopo sells them) to address the overstock issue preventing Yagudo Cherries from being available.
  • BUG Fix placeholder spawn for Tyrannic Tunnok in Ifrit’s Cauldron.
  • BUG Fix timer variable for Valgeir for the quest “Expertise” in Selbina.
  • BUG Fix the Wall of Banishing in Davoi’s open timer to match retail (16 seconds).
  • BUG The spell casting list for several NMs and HNMs has been updated to match retail.

July 2019

30 July

Miscellaneous

  • BUG Address an issue were mobs > level 75 dropped Beastman Seals instead of Kindred’s Seals.
  • BUG Address an issue where several of the new Tier 8 augment items shouldn’t stack so they can be applied individually.
  • BUG Address an issue where the new TP Bonus augment applied the incorrect augment value.
  • BUG (hotfix) Address an issue where a few storyline BCNM zones were looking for La’loff Ampitheater’s NPCs, causing the triggers to not fire. ☹️

29 July

BCNM Updates

As we begin re-adding BCNMs into the game, it made sense to tweak and refine these BCNMs to have value for the community. Previously, very few players did anything past the custom BCNMs as they didn’t really provide anything worthwhile.

With that in mind, the BCNMs will be redesigned to provide players a better challenge and, with that, better rewards.

The new challenges will be based on more modern mechanics and scaled based on level and number of maximum participants (1, 3, or 6).

BCNMs that were previously uncapped will either have a 75 or 99 cap, depending on the era the BCNM was originally added, with the encounters scaled accordingly.

For treasure, the previous vendor trash has been removed and the new treasure pools contain upgrade materials and gemstones, rare augments (including some unique to these BCNMs), EXP pages, and rare synthesis/synergy materials (including new items to make unique stylelock items).

The types and quantities of items vary by the level and difficulty of the BCNM. For example, lower level BCNMs will provide a higher chance at EXP pages and higher level BCNMs a higher chance at high-tier rare augments and gemstones.

The BCNM loot tables will be added back into the Members Portal in the next week or so. As they were removed from DSP’s database, we’re having to manually create a new system for storing and relaying this information into the portal (aka lots of typing).

The following BCNMs have been readded and revamped:

Ghelsba Outpost

BattlefieldOrbLevelMax Party
Wings of FuryCloudy orb201
Petrifying PairSky orb303
Toadal RecallSky orb303

Horlais Peak

BattlefieldOrbLevelMax Party
Shooting FishCloudy orb201
Carpace CombatantsSky orb303
Dropping Like FliesSky orb303
Tails of WoeStar orb403
Under ObservationStar orb403
Eye of the TigerComet orb503
Hostile HerbivoresComet orb503
Dismemberment Brigade IMoon orb603
Shots in the DarkMoon orb603
Contaminated ColosseumAtropos orb756
Double DragonianClotho orb996
Horns of WarThemis orb996

Sacrificial Chamber

BattlefieldOrbLevelMax Party
Amphibian AssaultMoon orb603
Jungle BoogymenMoon orb603

Bearclaw Pinnacle

  • The Zephyr Fan is acquired by completing a task for Zebada (located at F-12 in Uleguerand Range). The 8 hour lockout for acquiring the key item has been reduced to 4 hours.
BattlefieldKILevelMax Party
BrothersZephyr Fan753

What’s Next?

We’ll be adding more revamped BCNMs in future updates as well as working on getting Shemo, the seal conversion NPC, up and working.

New Augments & Updates

New augments have been added. The augment materials are rare drops exclusively from the level 75+ redesigned BCNMs.

These new augments are Tier 8. Tier 8 requires players to have completed at least one Empyrean weapon to i119 III (shield and harp do not count).

AugmentItem
Accuracy +15, Attack +15Comet Fragment
Magic Accuracy +5, Magic Attack Bonus +5Ruby Silk Thread
Magic Accuracy +18, Magic Damage + 18Runeweave
Double Attack +1%, Crit Hit Rate +2%Black Rivet
TP Bonus +50White Rivet

More details can be found on the Custom Augments page.

In addition to the new augments, the tier 7 “all elemental resists +10” augment has been removed. This functionality is duplicated by the tier 5 “magic evasion +10” augment. The Deed of Sensibility will be repurposed at a later time.

Miscellaneous

  • UPDATE (hotfix) Added Colossal Skull to the !craft Bonecrafter NPC shop as it no longer drops from Dynamis.
  • UPDATE The client update/patch process on the wiki has been revamped to reflect the new force file check function of the May 2019 client. This should be a much easier process for players when updating their clients than the old “delete 0.DAT” method. Full details here.
  • UPDATE The Blue Mage page has been updated to include hints on how to properly complete An Empty Vessel quest and unlock the job.
  • UPDATE Added the Celerity and Alacrity weather-based latent effects to the Pedagogy Loafers.
  • UPDATE Update Full Break’s duration to match the modern base durations (180-720 seconds, based on TP).
  • UPDATE The Dark Ixion Tail and Horn has been added to various Ixion-type monsters in Legion, Abyssea, and Reisenjima.
  • BUG The stack size of Sif’s Macrame has been fixed to stack to 12.
  • BUG Addressed a condition that allowed players to enter a battlefield when the max capacity had already been reached.
  • BUG Fix typo in calcualtion of enfeebling magic duration while equipped with “Enfeeb. Magic Duration +” gear mods.

15 July

Version Update - July 2019

We’ve updated the client to the retail July 2019 version. This will require a client update for players. For a refresher on how to update your client, click here.

Update Version

In Check Files and/or when typing /ver in game, the new version number should be 30190702_0.

Players who are not at this version may experience client crashes, incorrect NPC IDs, broken quests and missions, and the inability to use the new items, abilities, or merits provided by this version update.

Summer Heatwaves Updates

  • The respawn time on Heatwaves NMs has been normalized at 3 minutes (from randomly 1 to 5 minutes).
  • The Stand in the Fire BCNM has been updated to prevent players from being in parties while doing the BCNM (even if just one player enters).

July 2019 Retail Job Update - Ninja

For July, Ninja casters received a few tremendous updates to their merits and all San spells are now learned by scrolls (which is moot on Nocturnal Souls with the auto-learning). Full details of retail’s update can be viewed here

  • The San Ninjutsu line of merits has been removed. Points invested in these merits will be lost.
  • Four new merit categories have been added.
    • Yonin Effect : Increases maximum HP by 50 per merit.
    • Innin Effect : Increases skillchain and magic burst damage by 1% when behind foe per merit.
    • Ninjutsu Magic Accuracy : Increases ninjutsu magic accuracy by 5 per merit.
    • Ninjutsu Magic Attack Bonus : Increase ninjutsu magic attack bonus by 4 per merit.

As stated above, players who have not updated to the latest client will not have access to these merits and may experience client crashes when trying to place merit points in the prior merit categories.

July 2019 Retail Job Update - White Mage

In addition to the Ninja updates, July’s update did something radical–reversing the Amnesia update to Esuna at the outcry of the retail players. There’s a few forum posts about this, but the highlights were:

  • The extended recast (30 seconds to 120 seconds) meant that Esuna would cure Amnesia, but to cure the second person, the recast wouldn’t be up before the effect would expire naturally.
  • The loss of the AOE made it difficult for non-Yagrush white mages to keep up with cures (this is somewhat moot as most WHMs have Yagrush on our server).
  • Toggling between Afflatus stances had a long cooldown and couldn’t be easily used (also somewhat moot with our 50% recast times).

This puts us in a bit of a jam. In our attempt to be “retail aligned,” it pulls back one of the nicest bonuses we’ve seen for White Mage–especially with so much Amnesia out there and fights being so much faster than retail.

With this, a compromise was made:

  1. The recast of Esuna has been set to 30 seconds (the original recast).
  2. The effect of Esuna is once again AOE (the original effect).
  3. The MP cost of Esuna remains 178 MP per cast.
  4. The benefit of removing Amnesia has been kept in place while players are under the effect of Afflatus Misery.
  5. The status elemenets removed by Esuna remain the updated list: Poison / Paralysis / Blind / Silence / Curse / Disease / Plague / Petrification

This provides White Mages with a good tool to remove Amnesia for the entire group while still having a shorter recast. While not exactly aligned with retail, this tweak better matches the faster pace (and faster rate of incoming detrimental effects) of Nocturnal Souls.

Miscellaneous

  • UPDATE By popular request, the !tele jeuno command now takes players to Port Jeuno instead of Lower Jeuno.
  • UPDATE The new Absorb Duration item modifier has been added to the Ignominy Burgonet +3.
  • BUG The stun and damage resistance of Zerde and adds in Reisenjima was set incorrectly.
  • BUG The resist and absorb effects of Teles in Reisenjima was set incorrectly.

8 July

Beat the Heatwaves - Summer Event

King chillin' by the beach

The Beat the Heatwaves summer event is here! The event will run from 8 July to the first maintenance in September.

The event has been revamped this year with new prizes, more challenging mobs, and the entry timer for the Stand in the Fire BCNM has been removed. Find those Summer Heats!

In addition, earning Heatwaves provides players with a buff that includes Treasure Hunter bonuses!

Read the full details for the event here.

Miscellaneous

  • UPDATE The Verdical Confluxes located throughout Abyssea have been wired up. Players must interact with each conflux to unlock it.
  • BUG Daily BCNM 99 again provides the Heroics cache for those doing the initial Heroics unlock quest.
  • BUG Increase Ouzelum’s hit box to make it easier for melee players to hit it.
  • BUG Addressed an issue where players doing WM 9-2 in Battlefield #3 would be placed at the wrong location at the start of phase 2 of the battle.
  • BUG Addressed an issue where the zoneline between Moh Gates and Yahse Hunting Grounds placed players at the incorrect location.
  • BUG Addressed an issue where the Cavernous Maw in Buburimu Peninsula showed both the interactive and cutscene copies of it at the same time.

Previous Updates

Looking for previous update notes? Check out the archived update notes in the navigation bar.